TestIgnore, lawful male angelic Jedi --------- |.......|,# ------ #,+.......|,## ## |....| #,|........,,# ,,---....---###### -------#,.......{|,,## #,.........-,,,",------------- ##|....%-,,|..(....|,,,### #,---....---####,|.*[")?)0).=| #,......|#,---------,#,,,###,,,|....| #,|m.//?))(=".| #,|.....+ ,# ,###,,,,,#,------ #,-@..[??!????| #,------- ####### ##------------- #,# #,,, #,## -----,# |+<..,# |...|,# |....,# ----- [TestIgnor the Padawan] St15 Dx4 Co8 In5 Wi8 Ch3 JedAngMalLaw S946 Dlvl:2 $20 HP-14(42) Pw31(31) AC10 Xp3/44 T302 Hal Latest messages [-10 -> 32] The sadistic prostitute wields an aklys! The pile of silver coins fires a power crossbow! You are hit by a baseball bat! [-6 -> 26] You miss the red colony. You miss the demented shaman. The Missingno teleports behind you. The Five-Man swings his sling. The giant ebony ant hits you! [-6 -> 20] The unreal stalk swings his poisoned scimitar. The teleport sphere hits you! [-7 -> 13] The Lisa's high-heeled sandal fires 2 bullwhips! You are hit by the 1st orcish bow! [-6 -> 7] Warning: HP low! You are hit by the 2nd arrow! You die... Your inventory Weapons o - an uncursed +0 crossbow {20} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed corroded +0 pair of leather gloves (being worn) {4} Comestibles j - an uncursed food ration {1} Scrolls e - 3 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} k - an uncursed scroll of light {1} Potions n - an uncursed potion of blindness {1} Tools c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold {1} Final attributes You have strayed Your alignment was -2 Your max alignment was 11 You carried 1 sins You could not have this property at all: detect monsters You could not have this property extrinsically: numbopathy You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 72% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74280 Monster spawn increase reached its maximum at turn 114460 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 734850 The monster class that cannot be genocided was elemental The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: novice mage (freq bonus 12) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 3) The monster species that spawned more often: obsidian snake-woman (freq bonus 18) The monster species that spawned more often: Beanpole (freq bonus 30) The monster species that spawned more often: frost salamander (freq bonus 4) The monster species that spawned more often: hollow one (freq bonus 8) The monster species that spawned more often: weregreenslime (freq bonus 4) The monster species that spawned more often: plague bat (freq bonus 18) The monster species that spawned more often: metal panther (freq bonus 10) The monster species that spawned more often: onsen penguin (freq bonus 21) The monster species that spawned more often: red patch (freq bonus 6) The monster species that spawned more often: The Smith (freq bonus 40) The monster species that spawned more often: zookeeper (freq bonus 4) The monster species that spawned more often: Ascodel (freq bonus 12) The monster species that spawned more often: giant white jellyfish (freq bonus 12) The monster species that spawned more often: crunchy stalk (freq bonus 2) The monster species that spawned more often: anthrazite sentai (freq bonus 3) The monster species that spawned more often: asian lady (freq bonus 12) The monster species that spawned more often: insurmountable spore (freq bonus 6) The monster species that spawned more often: energy monster (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster species that never randomly spawned: fencer The monster species that never randomly spawned: blemmye The monster species that never randomly spawned: friend nymph The monster species that never randomly spawned: diseased mass The monster species that never randomly spawned: pale growth The monster species that never randomly spawned: young spirit The monster species that never randomly spawned: Vilestus The monster species that never randomly spawned: super saiyan The monster species that never randomly spawned: theme sheep The monster species that never randomly spawned: savage bear The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 65) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 4) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 2) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 3) Next attribute increase check would have come at turn 599 Strength training was 3 Dexterity training was 2 Wisdom training was 5 Constitution training was 15 You were hallucinating (20) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 2161 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Marfa, Pan and H. P. Lovecraft Your deity was the Robbers The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (161) You are dead Spells known in the end Name Level Category Fail Memory a - swimming 2 elemental 90% 100% Techniques known in the end Name Level Status jedi jump 3X Prepared(0) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) turn undead 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (greenery helmet) * skullcap (bluy helmet) * flack helmet (dim colored helmet) * crystal helm (covered helmet) * mining helm (spired helmet) * field helm stone (rubynus helmet) * helm of safeguard (meteoric helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (riding gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (clunky heels) * boots of safeguard (radiant heels) Scrolls scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (FLOW ABLES IS BACKWARD) scroll of phase door (HITME) scroll of standard id (VOLARE) scroll of cure (SLASHEM EXTENDED WANTS YOU DEAD) scroll of light (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) Spellbooks spellbook of swimming (crimson) Potions potion of blindness (hidden tea) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a gravity jackal a fox 0 little dogs (1 created) a kobold 0 black rats (1 created) 3 grid bugs 0 lichens (1 created) 0 shriekers (1 created) 0 spore shriekers (1 created) a black pudding 0 battle scarred ronins (1 created) a navi 0 shopkeepers (1 created) 15 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (27 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 926 points, and 0 pieces of gold, after 302 moves. Killer: a shotgun shell You were level 3 with a maximum of 42 hit points when you died. You reached the 141st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 139 1005 stonewall-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 2. 30 [60] 140 950 ChrisANG-Jed-Ill-Fem-Cha escaped the dungeon [max level 2]. 69 [69] *141 926 TestIgnore-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [42] 142 921 noty-Arc-Esp-Mal-Cha died in The Gnomish Mines on level 6. Killed by a kick in the nuts. - [61] 143 887 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 9 [34]