TestIgnore, lawful male redguardian Jedi }}}...}} ....<.... .}}}}}}...} }...}}}}}}}}};}} }.............@. }}}}}}}}}...}}}} }...} }}}}} [TestIgnor the Jedi Apprentice] St14 Dx8 Co13 In6 Wi7 Ch5 JedRedMalLaw S4041 Dlvl:5 $41 HP72(106) Pw25(25) AC4 Xp7/945 T2287 Hld Latest messages The giant eel misses. You hit the giant eel! The giant eel bites you! [-6 -> 75] The giant eel swings itself around you! You miss the giant eel. You just miss the giant eel. You miss the giant eel. The giant eel bites you! [-4 -> 72] The giant eel pulls you into the water! You are being wrapped. You cannot escape from the giant eel! You miss the giant eel. The giant eel just misses! Your robe blocks the giant eel's attack. You hit the giant eel! The giant eel misses. The giant eel pulls you into the water! The giant eel drowns you... Your inventory Weapons A - an uncursed +0 scimitar {16} P - an uncursed rusty +0 long sword (weapon in hand) {16} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} l - an uncursed +0 plasteel armor {50} J - an uncursed +1 elven leather helm (being worn) {2} Q - an uncursed rusty +0 pair of gauntlets of dexterity {4} Comestibles K - an uncursed food ration {1} Scrolls e - 3 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks y - an uncursed spellbook of blank paper (0:2) {1} N - an uncursed spellbook of blank paper (1:0) {1} Potions O - an uncursed burnt diluted potion of extra healing {1} Rings z - an uncursed ring of shock resistance (on right hand) {1} Wands k - an uncursed wand of fire (0:4) {1} m - an uncursed wand of undead turning (1:1) {1} L - an uncursed wand of cancellation (0:4) {1} Tools c - an uncursed +1 blue lightsaber {24} d - an uncursed blindfold {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 21 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 4% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: spirituality (turn 8) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13860 Monster spawn increase reached its maximum at turn 33499 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 105631 The monster class that cannot be genocided was snake The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: mah sephirah (freq bonus 24) The monster species that spawned more often: sensei spore lichen (freq bonus 16) The monster species that spawned more often: Kira (freq bonus 6) The monster species that spawned more often: bad vortex (freq bonus 26) The monster species that spawned more often: cool dirigent (freq bonus 10) The monster species that spawned more often: giant stone crusher (freq bonus 14) The monster species that spawned more often: recess vortex (freq bonus 10) The monster species that spawned more often: rat snake (freq bonus 27) The monster species that spawned more often: history dragon (freq bonus 36) The monster species that spawned more often: special xorn (freq bonus 57) The monster species that spawned more often: tender asian girl (freq bonus 6) The monster species that spawned more often: stalking ogre (freq bonus 36) The monster species that spawned more often: orange dragon (freq bonus 14) The monster species that spawned more often: amnesia colony (freq bonus 32) The monster species that spawned more often: phase growth (freq bonus 14) The monster species that spawned more often: nightrunner (freq bonus 36) The monster species that spawned more often: gnome champion (freq bonus 36) The monster species that spawned more often: giant brown rat (freq bonus 36) The monster species that spawned more often: Nether Kop (freq bonus 44) The monster species that spawned more often: ice stalk (freq bonus 18) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster species that never randomly spawned: glabrezu The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: sweet coquette The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: urdar The monster species that never randomly spawned: Maeglin, the Traitor of Gondolin The monster species that never randomly spawned: smoke clan The monster species that never randomly spawned: magenta lichen The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: rebel ogre The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 8) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 15) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 17) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 2) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 63) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 9) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 2) Next attribute increase check would have come at turn 4256 Strength training was 15 Dexterity training was 29 Wisdom training was 11 Constitution training was 50 You were shock resistant You were poison resistant You had reduced magic cancellation. (198) You were prevented from having magic resistance (0) You were prevented from having wonderlegs (0) You fumbled You saw invisible You were telepathic You had 570 points of nutrition remaining You were stealthy You aggravated monsters You were held by a giant eel You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure numbness 2 healing 54% 87% b - cure confusion 3 healing 90% 93% Techniques known in the end Name Level Status jedi jump 7X Prepared(0) appraisal 7 R Soon(65) panic digging 7 R Not Ready(2168) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) charge saber 3X Reloading(545) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (faded mittens) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (mechanical helmet) * skullcap (black helmet) * flack helmet (dim colored helmet) * crystal helm (weeping helmet) * mining helm (radiant helmet) * field helm (netradiation helmet) * helm of safeguard (internet helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (tightly fitting gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (winter stilettos) * boots of safeguard (ski heels) gauntlets of dexterity (poor gloves) Scrolls scroll of healing (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of mana (FORAGAN MISROCH TULEVEI) scroll of phase door (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of standard id (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of cure (WA DO SHITAI NODESU KA) scroll of stinking cloud (MORPH BALL) Spellbooks spellbook of cure numbness (amazing) spellbook of cure confusion (rainbow) spellbook of blank paper (plain) Potions potion of extra healing (spiritual) Rings ring of shock resistance (topaz) Wands wand of fire (eucalyptus) wand of cancellation (titanium) wand of undead turning (chromatic) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 17 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 17 times You never prayed to the gods You hit with a wielded weapon 89 times You killed 62 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (16 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (11 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (98 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Jedi...