TestIgnore, lawful male redguardian Jedi #####------------ #,,,,...........| --------#######,###|..........|## |.......,,,,,,,,# |...........,# --------- |......|######### |..........|,# |......^| ------.- ------,.,---,# |.......| #####,## #,,,# #,# |.......| #`,,^,### #,,,# #,# -.------- ----- --.--###### ##### #,# #,######## |...| |...| ###### ##,# #,,,,,,,,# ---...---#|...| ###### #,,# ##------.---- |.....%@.,....| ###### #,------.........| ---..(---,|...| ###### #,|..............| |...| # ....| ####---- #,...............| ----- # ----- ###|%$| ##|..............| ##|$$| |..............| ##---- ------.........| ----------- [TestIgnor the Padawan] St13 Dx6 Co7 In8 Wi11 Ch4 JedRedMalLaw S880 Dlvl:1 $0 HP85(85) Pw24(24) AC8 Xp5/180 T628 Latest messages Welcome to experience level 5. You feel your vision sharpen! You learn how to perform charge saber! What do you want to wield? [- c or ?*] You are already wielding that! A helpful reminder: your weapon could be used more effectively. You kill the eevee! There is a doorway here. You see here an eevee corpse {400}. What do you want to eat? [* or ,] This eevee corpse tastes terrible! You finish eating the eevee corpse. There's some graffiti on the floor here. Use "r." to read it. You kill the kobold! You see here a kobold corpse {400}. You see here a wooden box {500}. You see here a kobold corpse {400}. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a blessed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} Spellbooks j - the uncursed spellbook of random speed named Quick Slowness (7:1) {1} Tools c - an uncursed +1 blue lightsaber (weapon in hand) {24} d - an uncursed blindfold {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 32 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 84% Wand drop chance was reduced to 88% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: firearms (turn 19) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22379 Monster spawn increase reached its maximum at turn 63201 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 566004 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: blob (freq bonus 9) The monster species that spawned more often: illiterate from the hunger games (freq bonus 22) The monster species that spawned more often: devious false friend (freq bonus 60) The monster species that spawned more often: clock mushroom (freq bonus 26) The monster species that spawned more often: minimalist (freq bonus 33) The monster species that spawned more often: ego ice devil (freq bonus 22) The monster species that spawned more often: random number generator elemental (freq bonus 52) The monster species that spawned more often: anime woman (freq bonus 28) The monster species that spawned more often: withering mimic (freq bonus 90) The monster species that spawned more often: purple growth (freq bonus 28) The monster species that spawned more often: Mister SIR (freq bonus 60) The monster species that spawned more often: wood elven assassin (freq bonus 60) The monster species that spawned more often: nausea force patch (freq bonus 66) The monster species that spawned more often: plasma growth (freq bonus 22) The monster species that spawned more often: nine of clubs (freq bonus 128) The monster species that spawned more often: mohat (freq bonus 11) The monster species that spawned more often: vampiric mist (freq bonus 24) The monster species that spawned more often: apostrophe m (freq bonus 22) The monster species that spawned more often: Roy (freq bonus 36) The monster species that spawned more often: blending nymph (freq bonus 22) The monster species that spawned more often: night slinger (freq bonus 22) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 18) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 3) The monster species that never randomly spawned: thorn brute The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: terrax The monster species that never randomly spawned: big spellbook trove The monster species that never randomly spawned: speeder rust monster The monster species that never randomly spawned: baby river hog The monster species that never randomly spawned: kangaskhan The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: crimson stalk The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 18) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 10) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 4) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 8) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 50) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 3) Next attribute increase check would have come at turn 1074 Strength training was 10 Dexterity training was 10 Wisdom training was 2 Constitution training was 36 You were poison resistant You were immune to sickness You were prevented from having shock resistance (0) You were prevented from having fear resistance (0) You saw invisible You were telepathic You had 601 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1601) You survived Spells known in the end Name Level Category Fail Memory a - random speed 3 chaos 90% 96% Techniques known in the end Name Level Status jedi jump 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Not Ready(1519) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) charge saber 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd stone (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (slippery gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (netradiation helmet) * skullcap (thinking helmet) * flack helmet (basin helmet) * crystal helm (silk helmet) * mining helm (aluminium helmet) * field helm (long-hair helmet) * helm of safeguard (great helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (nondescript gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (orange boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of phase door (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of standard id (BODY KNOCK ON EARTH WILL HURT) scroll of cure (VAS CORP BET MANI) Spellbooks spellbook of random speed (glowing) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a shader acid blob 0 little dogs (1 created) a dretch a kobold an eevee a cave spider 0 grid bugs (2 created) 0 mohats (1 created) a vulture 0 green growths (1 created) 0 red growths (1 created) a mummy a slimebesu a green slime 0 guards (1 created) a novice light wall a novice medium wall 0 health troves (1 created) 19 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 17 times You killed 11 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (15 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (37 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Jedi... Youescaped from the dungeon with 3380 points,