TestIgnore, lawful male angelic Jedi ------- --------------- |..)%$-- |..)........)... + |...$..--- ---..$.......----- / -...$...[| |........[)...| $ .$.|..[-----.......------- ------- [ --.$.=..| |....|...-- ) |.....| |....(.%| |....|. [ |?....| ) |.($..-- |..... ( |(....| -------- |..[.-- --.... |.$...---......---...-- |...- %) [ |.._.......--.....)..-- --...| $% |.....|...----........------....| $ ! [ + |.....|--......---...^.......---- ) [ ) / |.....| |------| ---.))..^.--- [% [! |.....| |...$..--- ------.%| [) ? ------- |||.....|| |.|....| ) ? ) |.||%....| |...|..| = ! --|...[[---8------.| ( |$|..[[.@8.......| * ----------------- [TestIgnor the Jedi Apprentice] St13 Dx9 Co7 In8 Wi7 Ch7 JedAngMalLaw S16088 Dlvl:4 $150 HP94(97) Pw64(64) AC7 Xp9/3157 T1143 Latest messages Use this technique? [yn] (n) # Turn undead is the act of causing nearby undead creatures to flee; weak undead might even be killed outright by this effect. Use this technique? [yn] (n) Calling upon the Light Side, you chant an arcane formula. Wilmar's ghost resists! TestIgnore's ghost resists! You can move again. You hit TestIgnore's ghost! You miss TestIgnore's ghost. You just miss TestIgnore's ghost. You hit TestIgnore's ghost! You miss TestIgnore's ghost. (2x) TestIgnore's ghost touches you! [-1 -> 95] [-1 -> 94] You still feel deathly sick. You hit TestIgnore's ghost! You miss TestIgnore's ghost. (5x) You die from your illness. Your inventory Weapons v - an uncursed +0 long sword (alternate weapon; not wielded) {16} J - an uncursed +0 shotgun {15} Armor a - an uncursed +1 robe (being worn) {16} b - a blessed +0 pair of leather gloves (being worn) {4} y - an uncursed +1 robe {16} z - a cursed +1 robe {16} A - a cursed +0 pair of leather gloves {4} B - a heavily cursed -1 cloak of aggravation {4} F - an uncursed +0 pair of soft sneakers {2} Scrolls f - 4 uncursed scrolls of mana {4} g - 2 uncursed scrolls of phase door {1} h - an uncursed scroll of standard id {1} o - an uncursed scroll of blank paper {1} Rings D - a cursed ring of random effects (on right hand) {1} K - a cursed ring of aggravate monster (on left hand) {1} Wands I - an uncursed wand of speed monster (0:0) {1} Tools c - an uncursed +1 blue lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold {1} Gems w - 8 blessed +1 rocks {4} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: stealth You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 544 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 344 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 88% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: healing spells (turn 258) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35490 Monster spawn increase reached its maximum at turn 72746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 344984 The monster class that cannot be genocided was mimic The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: Microsoft employee (freq bonus 10) The monster species that spawned more often: dancing queen (freq bonus 5) The monster species that spawned more often: petty boo (freq bonus 24) The monster species that spawned more often: decayed warp fungus (freq bonus 28) The monster species that spawned more often: eternal eye (freq bonus 84) The monster species that spawned more often: fake mushroom (freq bonus 16) The monster species that spawned more often: gloomy sphere (freq bonus 7) The monster species that spawned more often: thematic astral elemental (freq bonus 14) The monster species that spawned more often: novice mage (freq bonus 10) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 28) The monster species that spawned more often: red laser (freq bonus 15) The monster species that spawned more often: elder elementalist (freq bonus 6) The monster species that spawned more often: amorphous fish (freq bonus 18) The monster species that spawned more often: also matte (freq bonus 10) The monster species that spawned more often: emu (freq bonus 6) The monster species that spawned more often: Rebel Ringfailure (freq bonus 22) The monster species that spawned more often: horde mumak (freq bonus 36) The monster species that spawned more often: opal growth (freq bonus 88) The monster species that spawned more often: weather forecast (freq bonus 5) The monster species that spawned more often: ice nymph (freq bonus 42) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: black snake The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: ivy lichen The monster species that never randomly spawned: magic fungus The monster species that never randomly spawned: drow mummy The monster species that never randomly spawned: bone golem The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: pizza ((null)) You had genocided this item: reduce max hitpoints (noticeable) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 145) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 3) Next attribute increase check would have come at turn 1176 Strength training was 50 Dexterity training was 50 Wisdom training was 12 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having regeneration (0) You saw invisible You were telepathic You had infravision You had 901 points of nutrition remaining You were stealthy You aggravated monsters You could fly You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. the Light Side was angry with you (1) You could not have safely prayed (1248) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 9X Prepared(0) dazzle 9 R Reloading(114) appraisal 9 R Soon(16) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) turn undead 9 R Prepared(0) invoke deity 9 R Not Ready(2006) charge saber 5X Not Ready(2258) telekinesis 2X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (nondescript gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (plumed helmet) * skullcap (twisted visor helmet) * flack helmet (poor helmet) * crystal helm stone (gemmed helmet) * mining helm (golden helmet) * field helm (kitchen hat) * helm of safeguard (weeping helmet) * war hat (round helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (moth-bitten gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (ankle boots) * boots of safeguard (fin boots) cloak of aggravation (energizer cloak) Scrolls scroll of healing (RECOVER DEAD BY SCREAM) scroll of mana (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of phase door (AMAZING AFRO HEAD RUSH ATTACK) scroll of standard id (MAY THE FORCE BE WITH YOU) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of punishment (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of flood (BYE BITCH) scroll of item genocide (GNIK SISI VLE) scroll of stinking cloud (GICCC) scroll of blank paper (unlabeled) Potions potion called sickness (turquoise) potion of confusion (St.John's Wort) potion of speed (aquamarine) potion called vile (blood-red) potion of object detection (baloon flower) Rings ring of random effects (antimony) ring of aggravate monster (brittle) Wands wand of cold (fuzzy) wand of haste monster (stoutwood) wand of speed monster (slate) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 litter blobs (1 created) 2 pack jackals a fox a xof (2 created) a racoon dog a weasel 0 little dogs (1 created) a wolf cub a water dog a reston a cave kobold 0 large kobolds (1 created) 0 mountain kobolds (1 created) a mimic a cave goblin 0 little wild pigs (1 created) 0 sewer rats (1 created) a quill rat 0 plague eaters (1 created) an eevee 0 armored larvae (2 created) a faerie light a yellow light a vampire bat (3 created) a baby stone dragon a young silver dragon 0 lichens (1 created) a spore lichen a blue fungus (0 created) 0 yellow growths (1 created) 0 red spores (1 created) 0 pale molds (1 created) 0 sucker mushrooms (1 created) a noxious patch 0 hollow fungi (1 created) a Keystone Policeman 0 Keystone Warders (1 created) 0 nether liches (1 created) a mummy (2 created) an adom mummy a dcss mummy a newt mummy (2 created) a gecko mummy 0 kobold mummies (2 created) 2 goblin mummies 2 gnome mummies (3 created) 0 hobbit mummies (1 created) 0 kappa mummies (1 created) an orc mummy 2 dwarf mummies (3 created) 0 drow mummies (1 created) 0 helper mummies (1 created) a black pudding 0 venom snakes (1 created) 0 animalses (1 created) 2 Fanny's velcro sneakers 0 barrow wights (2 created) a damned a wight 3 wraiths (5 created) a tunnel wight 0 grid xorns (1 created) 2 kobold zombies (3 created) an ossium animatum 2 controllers 2 gnome zombies (3 created) 3 crawling claws (7 created) 0 orc zombies (2 created) 2 dwarf zombies an elf zombie (2 created) 3 human zombies (4 created) a spammer zombie 4 zombies (5 created) a ghast 0 low skeletons (1 created) a half-dragon zombie (2 created) a ghoul a juju zombi 0 crypt creeps (1 created) 0 flesheaters (1 created) a filthy street urchin 0 albaes (1 created) 0 dark rangers (1 created) an enemy trooper 0 shopkeepers (1 created) 0 aligned priests (1 created) a mana stealer 2 small boos (9 created) 2 shadows (4 created) a who probably a garo (2 created) a phantom ghost (3 created) a mini shade (2 created) a green glutton ghost 3 ghosts (6 created) a difficult ghost 0 passive ghosts (1 created) 0 hata-hatas (1 created) a newt 0 colorless mushroom patches (1 created) 2 blazing fern spores 0 grey mushroom patches (1 created) a white mushroom patch a green mushroom patch a fried chicken a yellow mushroom patch a bad egg a pile of copper coins 0 mini rub monsters (1 created) a food trove a cold trove 172 creatures born. 96 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 6 times You prayed to the gods 4 times You hit with a wielded weapon 120 times You killed 88 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (32 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (21 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (10 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (130 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye TestIgnore the Jedi... You were poisoned in The Dungeons of Doom on dungeon level 4 with 16073 points, and 150 pieces of gold, after 1143 moves. Killer: noxious patch You were level 9 with a maximum of 97 hit points when you were poisoned. You reached the 32nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 30 17556 hothraxxa-Kni-Hum-Fem-Neu died in The Gnomish Mines on level 7. Killed by a monster (RNG Kaptain). - [105] 31 17441 QQQQQ-Dol-Dop-Fem-Cha died in The Gnomish Mines on level 7. Killed by a monster (cazador). - [85] *32 16073 TestIgnore-Jed-Ang-Mal-Law was poisoned in The * Dungeons of Doom on level 4. Poisoned by a noxious patch. 94 [97] 33 14235 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2 [max 36]. Killed by a wand of disintegration. 33 [47] 34 14180 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 37 [max 38]. Killed by a monster (Medusa). - [47]