TaNoRGoSS, lawful male amnesiac Sage ------- |$)[$(| |%.($!| |$*="]| |%.+!!| |0$$.]| |)%./=| |.+.@@| -----.- %| --- [TaNoRGoSS the Invoker] St8 Dx3 Co10 In16 Wi17 Ch4 SagAmnMalLaw+IK Dlvl:3 $9 HP-5(28) Pw30(30) AC13 Exp1 T1061 Hun Latest messages You see here a gold piece {0}. You see here a huge chunk of meat {1}. You see here a ragged spellbook {1}. There is a wall in the way! (2x) Your leg feels somewhat better. Your movements are now unencumbered. Ouch! You bump into a door. Unknown command ' '. In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] As you kick the door, it crashes open! "How dare you break my door?" Angmagssalik hits you! [-9 -> 18] Angmagssalik hits you! [-13 -> 5] Warning: HP low! Angmagssalik hits you! You die... Your inventory Amulets w - a cursed amulet of restful sleep {1} Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} o - an uncursed +0 gnomish helm (being worn) {1} q - a cursed -4 pair of gauntlets of fumbling (being worn) {4} Scrolls c - an uncursed scroll of trap disarming {1} d - an uncursed scroll of taming {1} j - 4 uncursed scrolls of healing {2} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of force bolt (0:4) {1} f - a blessed spellbook of solar beam (6:1) {1} Potions g - a blessed potion of fruit juice {1} h - a blessed potion of sickness {1} i - 2 blessed potions of healing {2} v - an uncursed potion of gain ability {1} x - an uncursed potion of sickness {1} Tools r - an uncursed wax candle {1} s - an uncursed chest {750} Gems y - 7 uncursed +0 rocks {4} The chest is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: slow digestion You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 70% Wand drop chance was reduced to 85% Potion drop chance was reduced to 87% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15634 Monster spawn increase reached its maximum at turn 38393 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 708615 The monster class that cannot be genocided was xorn The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: Succubus Kommissioner (freq bonus 40) The monster species that spawned more often: crunchy warp patch (freq bonus 20) The monster species that spawned more often: stinking cloud (freq bonus 28) The monster species that spawned more often: gas spore (freq bonus 28) The monster species that spawned more often: blue fungus (freq bonus 10) The monster species that spawned more often: nightly growth (freq bonus 3) The monster species that spawned more often: undead feat master (freq bonus 30) The monster species that spawned more often: werejackal (freq bonus 6) The monster species that spawned more often: robot terminator zombie (freq bonus 5) The monster species that spawned more often: real magma hound (freq bonus 12) The monster species that spawned more often: black numenorean (freq bonus 8) The monster species that spawned more often: racoon dog drunker (freq bonus 18) The monster species that spawned more often: Old Man Willow (freq bonus 8) The monster species that spawned more often: dim light (freq bonus 28) The monster species that spawned more often: delerium (freq bonus 10) The monster species that spawned more often: cave lion (freq bonus 8) The monster species that spawned more often: block-heeled girl (freq bonus 10) The monster species that spawned more often: maelstorm (freq bonus 8) The monster species that spawned more often: Goblin Sub King (freq bonus 5) The monster species that spawned more often: Fanny's lovely winter boot (freq bonus 56) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 5) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 16) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster species that never randomly spawned: actual monster generator The monster species that never randomly spawned: insurmountable mold The monster species that never randomly spawned: aoa The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: archangel victrebell The monster species that never randomly spawned: blood-colored jelly The monster species that never randomly spawned: soft wench The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: adult wyvern The monster species that never randomly spawned: blue-red force patch The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 41) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 39) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 15) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 34) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 7) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 3) Next attribute increase check would have come at turn 4120 Strength training was 7 Dexterity training was 3 Wisdom training was 2 Constitution training was 25 You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You fumbled You had 396 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 90% b - solar beam 6 matter 98% 490% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of restful sleep (mobius) Armor robe (octarine robe) gnomish helm (little red hat) gauntlets of fumbling (black gloves) Scrolls scroll of trap disarming (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of taming (PUTO FER LO) scroll of healing (RTFM) scroll of mana (ELAM EBOW) scroll of phase door (FUCK THE NOTELEPORT RULES) scroll of standard id (PRIUS SA) scroll of cure (ELF GRANDFATHER RESEARCH LAB) Spellbooks spellbook of force bolt (disintegrating) spellbook of healing (multiplicative) spellbook of solar beam (dusty) Potions potion of fruit juice (effervescent) potion of sickness (mulberry) potion of healing (topaz) potion of gain health (sticky) potion of gain ability (murky) Tools wax candle (candle) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 turkey chicks (1 created) 5 jackals (7 created) 0 pack jackals (2 created) 0 kittens (1 created) an evasive jermlaine 0 hidden kobolds (1 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 small mimics (2 created) 0 small healing mimics (1 created) 0 goblins (1 created) 2 evasive sewer rats a field mouse 0 millipedes (5 created) 0 cave spiders (6 created) 0 hole spiders (3 created) 0 healthy cave spiders (3 created) 0 land spiders (1 created) 0 white centipedes (2 created) 0 spiderlings (1 created) 0 swarm centipedes (1 created) 0 grey centipedes (2 created) 0 recluse spiders (1 created) 0 Sarah's soft sneakers (1 created) 0 spiders (1 created) 0 domestic spiders (1 created) 0 scorpions (1 created) 0 grid bugs (2 created) 0 bats (1 created) a lichen a sub-gnome (2 created) a kobold zombie 0 shopkeepers (1 created) 2 newts (3 created) a novice light wall a small turret 64 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills quarterstaff [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye TaNoRGoSS the Sage... You died in The Dungeons of Doom on dungeon level 3 with 158 points, and 0 pieces of gold, after 1061 moves. Killer: a monster (Mr. Angmagssalik, the shopkeeper) You were level 1 with a maximum of 28 hit points when you died. You reached the 451st place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 449 160 badnik-Gan-Sti-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (stupid looking cos-player). - [29] 450 159 ProzacElf-Cha-Inc-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [22] *451 158 TaNoRGoSS-Sag-Amn-Mal-Law died in The Dungeons of * Doom on level 3. Killed by a monster (Mr. Angmagssalik, the shopkeeper). - [28] 452 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 453 156 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (goblin). - [24]