TaNoRGoSS, chaotic female spriggan Erdrick ------------ |..h.<..$..| |...d.@....| |....h*....| ------------ [TaNoRGoSS the Young Girl] St10 Dx9 Co10 In8 Wi6 Ch15 ErdSprFemCha Dlvl:1 $0 HP-3(2) Pw6(6) AC5 Exp1 T5 Latest messages Hello TaNoRGoSS, welcome to SlashEMExtended! You are a chaotic female spriggan Erdrick. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. The little dog misses the hobbit thief. (2x) The hobbit thief wields a sling {2}! The hobbit thief misses. (2x) The little dog misses the hobbit thief. (2x) The hobbit thief shoots a rock! You are almost hit by a rock. The little dog bites the hobbit thief. The hobbit thief hits you! You die... Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed beautified +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools g - an uncursed +0 torch (alternate weapon; not wielded) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 98% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shuriken (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62380 Monster spawn increase reached its maximum at turn 103533 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 299307 The monster class that cannot be genocided was snake The monster class that was spawned more often: ant or other insect (freq bonus 5) The monster species that spawned more often: magic flute king (freq bonus 7) The monster species that spawned more often: undead artist (freq bonus 16) The monster species that spawned more often: sucker gremlin (freq bonus 8) The monster species that spawned more often: giant mastodon (freq bonus 18) The monster species that spawned more often: magenta spore lichen (freq bonus 24) The monster species that spawned more often: fire snake (freq bonus 11) The monster species that spawned more often: blacker bear (freq bonus 36) The monster species that spawned more often: weregelatinouscube (freq bonus 18) The monster species that spawned more often: ice ape (freq bonus 21) The monster species that spawned more often: rub monster (freq bonus 42) The monster species that spawned more often: Grey-elf rogue (freq bonus 8) The monster species that spawned more often: basher (freq bonus 7) The monster species that spawned more often: pit beast (freq bonus 21) The monster species that spawned more often: star byakhee (freq bonus 27) The monster species that spawned more often: chasing soldier ant (freq bonus 27) The monster species that spawned more often: duck warrior (freq bonus 13) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 18) The monster species that spawned more often: slaughtering troll (freq bonus 39) The monster species that spawned more often: Dr. Ramov (freq bonus 32) The monster species that spawned more often: ant general (freq bonus 14) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: totally bad spore The monster species that never randomly spawned: mesa flier The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: strong kanegou The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: black slime The monster species that never randomly spawned: easterling The monster species that never randomly spawned: enormous rat The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 142) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 15) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 2) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 45) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 10) Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having magic resistance (0) You were prevented from having corrosivity (0) You had 1494 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could not have safely prayed (573) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor anti caster cloak (levuntation cloak) sado maso gloves (parked gloves) stairwell stomping boots (fetish heels) helmet (ruined helmet) Scrolls scroll of healing (COMBATDEPTH LAB CORRODE) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (INQUE COMUS) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (HI GUYS IM ON MY TABLETTEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 hobbit thieves (3 created) 0 sewer rats (1 created) 0 hole spiders (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye TaNoRGoSS the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: a monster (hobbit thief) You were level 1 with a maximum of 2 hit points when you died. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 823 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 824 1 flumpraxxa-Wil-Lic-Fem-Law escaped the dungeon [max level 1]. 9 [9] * 0 TaNoRGoSS-Erd-Spr-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hobbit thief). - [2]