׳W Player: Sunhorse Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-09-21.16:22:47.ttyrec Time: (1474474967) Wed Sep 21 16:22:47 2016 ׳WEBad option line: "TATUSCOLOR=Stn:yellow" Hit return to continue: سW سW-)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ڳWjy(0lqqqk(B (0x~~~(B+ (0x~~~x(B (0x~(B@(0~x(B (0x(Bu(0~~x(B (0x~~~x(B (0x~~~x(B (0m~q(B+(0j(B[Sunhorse the Gallant ] St14 Dx7 Co14 In10 Wi9 Ch6 KniSegMalNeu S0 Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-6 Xp1/0 Wt404/1500 T1  It is written in the Book of Brigit:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful ofڳWj all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Brigit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Brigit. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Brigit!--More--۳WQ; ۳W< Salutations Sunhorse, welcome to SlashEMExtended! You are a neutral male segfaulting Knight.--More--ݳWs ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy--More--WY Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--W'The moon is waning tonight.WgIBeware, there will be no return! Still climb? [yn] (n) Wf y[Sunhorse the Gallant  21(21)  Pw 12(12) (0lqqqk(B (0x~~~(B+ (0x~~~x(B (0x~(B@(0~x(B (0x(Bu(0~~x(B (0x~~~x(B (0x~~~x(B (0m~q(B+(0j(B[Sunhorse the Gallant ] St14 Dx7 Co14 In10 Wi9 Ch6 KniSegMalNeu S0 Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-6 Xp1/0 Wt404/1500 T1 Do you want your possessions identifieW d? DYWYPI? [ynq] (n) W9n Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - a blessed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 31 uncursed apples {18} h - 24 uncursed carrots {16} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1}(end) W Do you want to see your attributes? [ynq] (n) W* nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 142. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 25. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 354. Monsters only dropped their musable items with 53% chance. Scroll drop chance was reduced to 87%. Potion drop chance was reduced to 92%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21190. Monster spawn increase had reached its maximum at turn 64348. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1598112. The monsW* ter class that cannot be genocided was (null). The monster class that was spawned more often: unicorn or horse (freq bonus 3). The monster color that was spawned more often: gray (freq bonus 1). The monster species that was spawned more often: maud agent (freq bonus 18). The monster species that was spawned more often: reddish spore (freq bonus 9). The monster species that was spawned more often: ancient turret (freq bonus 4). The monster species that was spawned more often: enemy trooper (freq bonus 6). The monster species that was spawned more often: goddamn rusalka (freq bonus 5). The monster species that was spawned more often: Mailie (freq bonus 72). The monster species that was spawned more often: weapon imp (freq bonus 7). The monster species that was spawned more often: anthrazite mold (freq bonus 20). The monster species that was spawned more often: deathly visage (freq bonus 14). The monster species that was spawned W* more often: Sir Lorimer (freq bonus 5). The monster species that was spawned more often: giant shoggoth (freq bonus 4). The monster species that was spawned more often: bot (freq bonus 4). --More--W The monster species that was spawned more often: Juen's leather peep-toe (freq bonus 12). The monster species that was spawned more often: old cyan dragon (freq bonus 14). The monster species that was spawned more often: shoo turret (freq bonus 4). The monster species that was spawned more often: bramble force fungus (freq bonus 11). The monster species that was spawned more often: Amy BSOD (freq bonus 14). The monster species that was spawned more often: octarine growth (freq bonus 10). The monster species that was spawned more often: flaming buckyball (freq bonus 12). The monster species that was spawned more often: porter deactivator vortex (freq bonus 30). The monster species that was never randomly spawned: aquatic hound. The monster species that was never randomly spawned: tree stalk. The monster species that was never randomly spawned: salamander. The monster species that was never randomly spawned: teacher. The monstW er species that was never randomly spawned: farting queen. The monster species that was never randomly spawned: moldy fungus. The monster species that was never randomly spawned: eight of spades. The monster species that was never randomly spawned: bloodgill. The monster species that was never randomly spawned: sadistic girl. The monster species that was never randomly spawned: Mac Moneysac. The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED). The RNG hath decreed that this item was never generated: shotgun ((null)). The RNG hath decreed that this item was never generated: slow monster (tin). The RNG hath decreed that this item was never generated: crysknife ((null)). The RNG hath decreed that this item was never generated: rose quartz (pink). The RNG hath decreed that this item was never generated: mood (ridged). The RNG hath decreed that this item was generated more often: antilevel stone (W gray, freq bonus 14). The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 11). The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 26). The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 7). The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 61). The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 68). The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6). The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 33). The RNG hath decreed that this item was generated more often: gnomish boots (little blackW&  boots, freq bonus 14). The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8). The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 7). --More--W[ The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 12). The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 8). The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5). The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 12). The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 2). The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11). The RNG hath decreed that this item was alwW[ ays generated cursed: jade (green). The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: confusion (round cube). The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray). The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak). The RNG hath decreed that this trap was always invisible: burning trap. The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1). Next attribute increase check would have come at turn 2056. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Your chance to block was 35%. You had 1500 points of nutrition remaining. You could jump. Your luck was zero. You could not have safely prayed (194). You surviveW[ !d. --More--W (0lqqqk(B (0x~~~(B+ (0x~~~x(B (0x~(B@(0~x(B (0x(Bu(0~~x(B (0x~~~x(B (0x~~~x(B (0m~q(B+(0j(BW u[Sunhorse the Gallant ] St14 Dx7 Co14 In10 Wi9 Ch6 KniSegMalNeu S0 Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-6 Xp1/0 Wt404/1500 T1 Do you want an account of creatures vanquished? [ynq] (n) WL mn Vanquished creatures:  0 evasive sewer rats (2 created) 0 ponies (1 created) 0 grid bugs (1 created) 0 newts (1 created)  0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born.--More--W Do you want to see your conduct? [ynq] (n) WK=n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--W{VWScirocco can't follow you into the Black Market. Fare thee well Sunhorse the Knight... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you escaped.--More--