Sumpor, chaotic male redguardian DQ Slime -------------------------- |...........<.f..........| |...........@............| -...........r............| |.....$..................| -------------------------- [Sumpor the Globule] St9 Dx12 Co11 In6 Wi9 Ch6 SliRedMalCha Dlvl:1 $0 HP15(15) Pw1(1) AC10 Exp1 T3 Latest messages Hello Sumpor, welcome to SlashEMExtended! You are a chaotic male redguardian DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. You don't have anything to drink. What do you want to ready? [- or ?*] Never mind. Really quit [yes/no]? (2x) Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 53% Ring drop chance was reduced to 73% Wand drop chance was reduced to 94% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: spirituality (turn 241) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55729 Monster spawn increase reached its maximum at turn 91229 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 457193 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: golem (freq bonus 12) The monster species that spawned more often: sludge shoggoth (freq bonus 56) The monster species that spawned more often: Yeenoghu (freq bonus 90) The monster species that spawned more often: invisible warp fungus (freq bonus 78) The monster species that spawned more often: wooden warp patch (freq bonus 28) The monster species that spawned more often: tap permamimic (freq bonus 32) The monster species that spawned more often: toxic fiend (freq bonus 60) The monster species that spawned more often: stunwall (freq bonus 36) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 30) The monster species that spawned more often: metal fire ant (freq bonus 42) The monster species that spawned more often: novel force fungus (freq bonus 32) The monster species that spawned more often: flame spider (freq bonus 16) The monster species that spawned more often: mantine (freq bonus 26) The monster species that spawned more often: screaming twister (freq bonus 180) The monster species that spawned more often: celestial vortex (freq bonus 26) The monster species that spawned more often: broken laser (freq bonus 40) The monster species that spawned more often: smut orc (freq bonus 68) The monster species that spawned more often: acehack horror (freq bonus 56) The monster species that spawned more often: mail worm (freq bonus 14) The monster species that spawned more often: glibbery slime (freq bonus 234) The monster species that spawned more often: edgy mushroom (freq bonus 60) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster species that never randomly spawned: totally bad colony The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: squeaking girl The monster species that never randomly spawned: disgusting stalk The monster species that never randomly spawned: skater woman The monster species that never randomly spawned: flayer blowdart The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: serpent man The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster species that never randomly spawned: gnomish slime mage The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 9) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 45) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 18) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 10) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 6) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 4) Next attribute increase check would have come at turn 1794 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were acid resistant You had the menu bug. (83886080) You were prevented from having petrification resistance (0) You were prevented from having half spell damage (0) You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (253) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MORKE GRUVER) scroll of mana (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of phase door (SWAGLAB) scroll of standard id (FROBOZZ MAGIC SCROLL CO) scroll of cure (ENEMATZU MEMALEZU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chicks (1 created) 0 jackals (1 created) 0 kittens (1 created) 0 sewer rats (4 created) 0 visor sewer rats (1 created) 0 vampire spawns (1 created) 0 normal frogs (1 created) 0 energy troves (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Sumpor the DQ Slime... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 901 1 flumpraxxa-Wil-Lic-Fem-Law escaped the dungeon [max level 1]. 9 [9] 902 1 mx2-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 Sumpor-Sli-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 15 [15]