SubG, lawful female human Valkyrie ---- -- ---..--- |. -----......| |...........<.| -...---......-- ..... --....`.. -.---- |-.----.- -- ---..| . --. |.*.-| -- |......@:.| --.....*..- |.....G...- |.......... --........... ----......-- --.....| --....| --..-- --- [SubG the Fighter] St16 Dx5 Co14 In5 Wi6 Ch6 ValHumFemLaw S2421 Min:6 $23 HP-5(76) Pw30(30) AC6 Xp6/449 T1094 Sat Latest messages The gnomish caster picks up a wand of lightning {1}. The gnomish caster zaps a wand of lightning! The bolt of lightning hits you! [-10 -> 15] Warning: HP low! The bolt of lightning bounces! The bolt of lightning hits you! Valkyrie, your life force is running out. [-11 -> 4] Warning: HP low! The gnomish caster is killed by the bolt of lightning! The gnome lord shoots a rock! You are almost hit by a rock. The flying gecko misses. The gnome lord shoots 2 rocks! You are hit by the 1st rock. [-2 -> 2] Warning: HP low! You are hit by the 2nd rock. You die... Final attributes You were piously aligned Your alignment was 20 Your max alignment was 21 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17738 Monster spawn increase reached its maximum at turn 51843 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 620554 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: turret (freq bonus 5) The monster species that spawned more often: sludge shoggoth (freq bonus 24) The monster species that spawned more often: shade jelly (freq bonus 18) The monster species that spawned more often: space pirate (freq bonus 12) The monster species that spawned more often: acid smasher (freq bonus 24) The monster species that spawned more often: large armor trove (freq bonus 24) The monster species that spawned more often: flying skeleton fish (freq bonus 42) The monster species that spawned more often: petty giant beetle (freq bonus 8) The monster species that spawned more often: tear laser (freq bonus 72) The monster species that spawned more often: black locust (freq bonus 28) The monster species that spawned more often: Marian's sneaker (freq bonus 24) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 6) The monster species that spawned more often: Madeleine (freq bonus 9) The monster species that spawned more often: rawrog (freq bonus 12) The monster species that spawned more often: Andor Drakon (freq bonus 24) The monster species that spawned more often: dark yeek (freq bonus 14) The monster species that spawned more often: killer mantis (freq bonus 48) The monster species that spawned more often: stalking bulette (freq bonus 16) The monster species that spawned more often: thick vrock (freq bonus 12) The monster species that spawned more often: pseudo elf thief (freq bonus 42) The monster species that spawned more often: disintegration ant (freq bonus 16) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 8) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster species that never randomly spawned: lava colony The monster species that never randomly spawned: skeletal horror The monster species that never randomly spawned: variag The monster species that never randomly spawned: killertrice The monster species that never randomly spawned: A'salom The monster species that never randomly spawned: snow orc The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: supreme orc warlord The monster species that never randomly spawned: inertia colony The monster species that never randomly spawned: old golden dragon The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 20) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 16) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 20) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 4) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 42) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 16) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 2) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 45) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 10) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 12) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 1) Next attribute increase check would have come at turn 1649 Strength training was 9 Dexterity training was 6 Wisdom training was 2 Constitution training was 8 You were cold resistant You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) Your chance to block was 18% You had 3323 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit stone (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (bug-tracking helmet) * skullcap (spired helmet) * flack helmet (kitchen hat) * crystal helm (spinning helmet) * mining helm (yellow helmet) * field helm (radio helmet) * helm of safeguard (full helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (poor gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (thigh boots) * boots of safeguard (roller boots) Scrolls scroll of healing (SPARKLING EDWARD CULLEN) scroll of mana (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of phase door (RAIN FALL FROM SKY) scroll of standard id (FUCK THE NOTELEPORT RULES) scroll of cure (RATSANOPU) Wands wand of sleep (slate) wand of light (hawthorn) wand of lightning (stubby-necked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 45 times You killed 31 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Master) (29 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (65 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel SubG the Valkyrie...