SubG, chaotic male wisp Unbeliever ##----- #,-...| #,|...| #,|...|## #,|...-,# ------ ----------,|...|,# |....| |...^....|,|...|,## |....| |....^...|,-----#,# |....| -------- |...[...<|,# #,# |....| |......|## -.-----.--,# #,# |..... |.......,, #,# ,,,,,,`# #,# --.--- |......|,# ##---.-,### #,# #,# |.{E...|,, |...|,,#### #,,###,######,...@...|,# |....,,,,,` ,,,,,,,,,,,,,#--------,# |...|###### ###,---.-###,,,,,,,,,,,# ----- |...| ############# ....| ----- [SubG the Rookie] St14 Dx12 Co16 In6 Wi3 Ch5 UnbWisMalCha S48 Dlvl:1 $2 HP-16(24) Pw8(8) AC3 Xp1/9 T262 Latest messages The water moves as though of its own will! You miss the water elemental. You hear the footsteps of a guard on patrol. The water elemental claws you! [-22 -> 8] You miss the water elemental. (2x) The water elemental claws you! You return to wisp form! [-25 -> 12] You hit the water elemental. You hit the water elemental! The water elemental claws you! You hear the wailing of the Banshee... [-11 -> 1] Warning: HP low! Unknown command ' '. You hit the water elemental! You miss the water elemental. The water elemental claws you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: polymorph control You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: spear (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 39120 Monster spawn increase reached its maximum at turn 55517 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 294975 The monster class that cannot be genocided was naga The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: yochlol (freq bonus 36) The monster species that spawned more often: shimmering colony (freq bonus 36) The monster species that spawned more often: very old orange dragon (freq bonus 15) The monster species that spawned more often: Sword Archon (freq bonus 42) The monster species that spawned more often: disguised undead unicorn (freq bonus 20) The monster species that spawned more often: lethe fish (freq bonus 36) The monster species that spawned more often: vampire (freq bonus 18) The monster species that spawned more often: rainbow force fungus (freq bonus 9) The monster species that spawned more often: bear clan mage (freq bonus 12) The monster species that spawned more often: skulk blade (freq bonus 30) The monster species that spawned more often: Radio Kop (freq bonus 24) The monster species that spawned more often: wartortle (freq bonus 10) The monster species that spawned more often: flesheater (freq bonus 12) The monster species that spawned more often: crapdog (freq bonus 20) The monster species that spawned more often: lavender force fungus (freq bonus 10) The monster species that spawned more often: time mushroom (freq bonus 6) The monster species that spawned more often: thick prostitute (freq bonus 16) The monster species that spawned more often: shaped growth (freq bonus 144) The monster species that spawned more often: dire armadillo (freq bonus 21) The monster species that spawned more often: traitor (freq bonus 14) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster species that never randomly spawned: cola eel The monster species that never randomly spawned: greater ice elemental The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: rain-guessing dragon The monster species that never randomly spawned: fox The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: sulfur force fungus The monster species that never randomly spawned: haunted spirit The monster species that never randomly spawned: Miss Cuttenclip The monster species that never randomly spawned: dark monster The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 16) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 2) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 11) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 20) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 88) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Next attribute increase check would have come at turn 1029 Strength training was 3 Dexterity training was -1 Wisdom training was 4 Constitution training was 3 You were shock resistant You were magic-protected You were prevented from having warning (0) You were prevented from having polymorph control (0) You had infravision You had 1220 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (325) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X LIMIT(0) weapon practice 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) double thrownage 1 R LIMIT(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (BITING WITH COOL TUSK MAYBE FREEZED) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (ADE EXPIRIUS) scroll of standard id (GENIE STUNT IS MORE POWER) scroll of cure (YUM YUM) Potions potion of enlightenment (tan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (26 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye SubG the Unbeliever...