$:a\U Player: Soul5hadows Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-01-02.23:49:56.ttyrec Time: (1641167396) Sun Jan 2 23:49:56 2022 $:ai[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathema tisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me ch annel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. $:aaShall I pick a character's race, role, gender and alignment for you? [ynq] &:a# ':aContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--):aF1 @x*):a#2 [Soul5hado the Savescummer ] St7 Dx8 Co15 In19 Dlvl:1 $92 HP 17(17)  Pw 16(16)  AC9 Exp1 T1 It is written in the Book of Anonymous:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Anonymous seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Savescummer, have been heralded from birth as the instrument of Anonymous. You are destined to recover the Amulet for your deity, or die in the attempt. Y):aZ2 uour hour of destiny has come. For the sake of us all: Go bravely with Anonymous! --More--+:a +:a(1@x*[Soul5hado the Savescummer ] St7 Dx8 Co15 In19 Dlvl:1 $92 HP 17(17)  Pw 16(16)  AC9 Exp1 T1 Hello Soul5hadows, welcome to SlashEMExtended! You are a chaotic male warper ironman transformer Cracker.--More--:ap{ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--:anMessage of the day: This is version 2.75, I'm aware that version updates are happening quite often lately, but if your old savegame seems to be gone, please go back to the main menu and choose 'SLASH'EM Extended - Old Version'. Your save might still be there. If not, send me a message --Amy--More--:aB:a$xĿ)F$@x:ah[Soul5hado the Savescummer ] St7 Dx8 Co15 In19 Spa:8 $92 HP 17(17)  Pw 16(16)  AC9 Exp1 T1 :a:a:There is a staircase up here.--More--:an&You see here 51 acid venoms {1}.:aX--More--:aOw :apw [Soul5hado the Savescummer ] St7 Dx8 Co15 In19  17(17)  Pw 16(16)  AC9 Exp1 T1 :aM Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ;a+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ;a+Really quit? WARNING: this will erase your game permanently! [yes/no]? ;aGy;a e;aEys ;aɨ[Soul5hado the Savescummer  17(17)  Pw 16(16)  ;aĿ)F$@x[Soul5hado the Savescummer ] St7 Dx8 Co15 In19 Spa:8 $92 HP 17(17)  Pw 16(16)  AC9 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n)  ;a} y Weapons  a - an uncursed +0 flintlock (weapon in hand)  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 healer uniform (being worn  Scrolls  d - a blessed scroll of remove curse {0}  e - an uncursed finalized scroll of crystalli  f - an uncursed finalized scroll of trap disa  g - a blessed finalized scroll of blank paper  h - an uncursed scroll of wonder {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  q - an uncursed scroll of heal other {0}  Potions  i - an uncursed potion of coffee {0}  Tools  j - an uncursed hairclip {0}  k - an uncursed charger {0} (end) ;a xĿ)F$@x;al [Soul5hado the Savescummer ] St7 Dx8 Co15 In19 Spa:8 $92 HP 17(17)  Pw 16(16)  AC9 Exp1 T1 Do you want to see your attributes? [ynq] (n) ;aZP nFinal Attributes: You had transgressed. Your alignment was -13. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. You could not have this property intrinsically: invisibility. Scroll identification only worked 100 times out of 139. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 8.Implant identification only worked 1 times out of 9. Wand identification only worked 3 times out of 8.Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 103. Tool identification only worked 5 times out of 20.Monsters only dropped their musable items with 99% chance. Monsters only dropped their;aPd equipment with 98% chance. Ring drop chance was reduced to 66%. --More--;a Potion drop chance was reduced to 70%. Tool drop chance was reduced to 95%. Shop item generation was reduced to 94%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: club. The following skill was trained at half the usual rate: high heels. The following skill was limited to skilled proficiency: protection spells. The following skill became untrainable if you tried to train it too early: occult spells (turn 150). The following skill became untrainable after a while: javelin (turn 49117). The following skill became harder to train at higher skill levels: healing spells. Items were more likely to be generated cursed by 7%. Number of artifacts generated was 2. Number of fake artifacts generated was 0. Monster spawn i;a{ zncrease would have started at turn 59945. Monster spawn increase had reached its maximum at turn 181373. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 269452. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: --More--;a golem (freq bonus 6). The monster species that was spawned more often: Olog-hai harrer (freq bonus 7). The monster species that was spawned more often: litter ghost (freq bonus 22). The monster species that was spawned more often: black wasp (freq bonus 18). The monster species that was spawned more often: colorful colony (freq bonus 28). The monster species that was spawned more often: sizable snake (freq bonus 60). The monster species that was spawned more often: nasty growth (freq bonus 16). The monster species that was spawned more often: stygian doll shaman (freq bonus 8). The monster species that was spawned more often: rookier haltered (freq bonus 20). The monster species that was spawned more often: giant pink jellyfish (freq bonus 30). The monster species that was spawned more often: baby owlbear (freq bonus 18). The monster species that was spawned more;a`  often: Giulia (freq bonus 16). The monster species that was spawned more often: lord of worms (freq bonus 32). The monster species that was spawned more often: marilith (freq bonus 33). The monster species that was spawned more often: jamaica parenthood (freq bonus 84). The monster species that was spawned more often: three of spades (freq bonus 24). The monster species that was spawned more often: glorkum (freq bonus 33). --More--;aPThe monster species that was spawned more often: nasty growth (freq bonus 9). The monster species that was spawned more often: bewitched colony (freq bonus 48). The monster species that was spawned more often: aranea (freq bonus 14). The monster species that was spawned more often: hardolisk (freq bonus 27). The monster trait that was more common: monsters that can fly (freq bonus 2). The monster trait that was more common: monsters whose attacks drain your technique levels (freq bonus 2). The monster trait that was more common: monsters that make sheep sounds (freq bonus 6).The monster trait that was more common: monsters that have lash attacks (freq bonus 8).The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2). The monster trait that was more common: monsters whose attacks can put you to sleep (freq b;aronus 8). The monster species that was never randomly spawned: disarticulating toppled readapted. The monster species that was never randomly spawned: triad. The monster species that was never randomly spawned: slave master. The monster species that was never randomly spawned: lengthen cajun. --More--;aThe monster species that was never randomly spawned: worm that walks. The monster species that was never randomly spawned: warn snuffily congealing sportiest. The monster species that was never randomly spawned: chimeric eks flayer. The monster species that was never randomly spawned: washing woman. The monster species that was never randomly spawned: aether vortex. The monster species that was never randomly spawned: multitrice. The RNG hath decreed that this item was never generated: radioactive undergarment ((null)). The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet). The RNG hath decreed that this item was never generated: digging (iron). The RNG hath decreed that this item was never generated: stone of difficulty (gray). The RNG hath decreed that this item was never generated: reach trident ((null)). The RNG hath d;ahecreed that this item was never generated: manler stone (gray). The RNG hath decreed that this item was never generated: plastic mace ((null)). The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8). The RNG hath decreed that this item was --More--;a.generated more often: alter reality (mysterious, freq bonus 34). The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 12). The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 54). The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7). The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 19). The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 7). The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 4). The RNG hath decreed that this item was generated;a. more often: disgusting chain ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10). The RNG hath decreed that this item was --More--;a generated more often: nexus field (talkative, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 16). The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 15). The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 11). The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29). The RNG hath decreed that this item class was generated more of;aE ten: Gems (freq bonus 68). The RNG hath decreed that this item was always generated cursed: charred bread ((null)). The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield). The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak). The RNG hath decreed that this item was always --More--;a#$generated cursed: sound effect stone (gray). The RNG hath decreed that this trap was always invisible: glass bolt trap. The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 3). The spell school whose books are more common was matter spells (freq bonus 19). Trap randomization happened for 1 in 336 traps. Traps were spawned invisible 1 times in 92. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 400. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having reflection (0). You had 1500 points of nutrition remaining. You had polymorphitis. Your luck was zero. You had spell retention ;a$|for remembering 100 spells. You could not have safely prayed (415). You survived. --More--;axĿ)F$@x;af[Soul5hado the Savescummer ] St7 Dx8 Co15 In19 Spa:8 $92 HP 17(17)  Pw 16(16)  AC9 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ;a n Discoveries   Armor  healer uniform (clean white clothes)  Scrolls  scroll of remove curse (ZOUCH ZOUKI TO PARY  scroll of crystallization (LARIEN TELPHONEY  scroll of trap disarming (MUNCH MUNCH)  scroll of blank paper (unlabeled)  scroll of wonder (THE MINES END TROPHY IN K  scroll of healing (IBFALABLO)  scroll of mana (SUDDNLY IT HOTHRAXXA HEA HU  scroll of phase door (TRAVEL IMMEDIATELY OU  scroll of standard id (CRIAEDO)  scroll of cure (FUCK THE LORD OF THE FUCKUB  scroll of heal other (WAKE ME UP INSIDE)  * scroll of extra healing (DEVIENEX COER)  * scroll of greater mana restoration (JENN TA  Potions  potion of coffee (hidden tea)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) [;a+ c25;1H * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ;a< xĿ)F$@x;a8= $[Soul5hado the Savescummer ] St7 Dx8 Co15 In19 Spa:8 $92 HP 17(17)  Pw 16(16)  AC9 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) !;aNiq!;ak$ !;aPm7 Since you quit, the score list will not be checked. !;am