Latest messages You find a hidden door. The door opens. You see here a food ration. F - a food ration. You find a hidden door. This door is locked. This door is locked. What do you want to use or apply? [blBDHJMOX or ?*] In what direction? Unlock it? [yn] (n) You succeed in unlocking the door. The door opens. The door opens. It looks rather muddy down here. You kill the lichen! The electric eel bites! The electric eel swings itself around you! You cannot escape from the electric eel! The electric eel misses! The electric eel drowns you... ------- ---------- #-@.}.;| |..}.}.}.}| #|.;.}.| ##-.....}.}.| #|}.;F}| ######----------- #|F}.}.| ######## # #------- ##### #### # --------# # # |....#.%#### # +%%....|# ## -.--------# |<......######### .........-# --------##`##`# |........| ###### ########-........| ---------- Sorcratal the Enchanter St:18 Dx:14 Co:16 In:20 Wi:17 Ch:13 Chaotic S:178946 Dlvl:19 $:458 HP:86(86) Pw:205(205) AC:-6 Xp:15/170297 T:31385 Satiated Your inventory Coins $ - 458 gold pieces Amulets K - the blessed Eye of the Aethiopica (being worn) Weapons y - 21 blessed +1 daggers (at the ready) E - the rustproof +1 Magicbane (weapon in hand) Armor n - an uncursed +0 cloak of magic resistance (being worn) Z - a blessed rusty +5 helmet (being worn) p - a blessed +1 leather armor (being worn) Y - a blessed +0 pair of leather gloves (being worn) g - a blessed +0 pair of low boots (being worn) Comestibles F - an uncursed food ration C - an uncursed lichen corpse V - an uncursed lizard corpse Scrolls q - an uncursed scroll of teleportation Potions v - an uncursed potion of extra healing Rings h - an uncursed ring of conflict e - an uncursed ring of polymorph u - an uncursed ring of polymorph control (on left hand) d - an uncursed +1 ring of protection (on right hand) Wands J - a wand of digging (0:5) O - a wand of fire (0:5) H - a blessed wand of magic missile (0:7) D - a wand of teleportation (0:1) Tools B - a blessed bag of holding containing 44 items b - an uncursed blindfold named pray:9500 X - a +0 pick-axe l - an uncursed skeleton key named protect:4 M - a blessed +0 unicorn horn Gems/Stones A - a blessed luckstone named L+10=13 Contents of the bag of holding: an uncursed emerald an uncursed eucalyptus leaf 4 uncursed food rations 1168 gold pieces an uncursed jet stone 4 uncursed lembas wafers 2 uncursed lizard corpses 5 uncursed lumps of royal jelly an uncursed magic whistle a cursed -1 pair of levitation boots an uncursed potion of extra healing 2 potions of holy water an uncursed potion of speed 4 uncursed potions of water an uncursed +1 ring of adornment an uncursed ring of aggravate monster 2 blessed scrolls of blank paper 5 uncursed scrolls of blank paper an uncursed scroll of confuse monster 3 uncursed scrolls of create monster a cursed scroll of create monster a blessed scroll of earth 3 uncursed scrolls of earth an uncursed scroll of genocide 9 uncursed scrolls of identify 3 cursed scrolls of identify 5 uncursed scrolls of light 2 cursed scrolls of light 3 uncursed scrolls of magic mapping a blessed scroll of punishment an uncursed scroll of remove curse an uncursed scroll of stinking cloud an uncursed scroll of taming 5 uncursed scrolls of teleportation 2 uncursed sprigs of wolfsbane 2 uncursed tripe rations a +0 unicorn horn a +0 unicorn horn a wand of cold (0:1) a wand of digging (0:8) a wand of digging (0:4) a wand of lightning (0:6) a wand of magic missile (0:6) a cursed wand of teleportation (0:8) Background: You were an Enchanter, a level 15 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You started out female. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 17 (limit:20). Your charisma was 13 (limit:18). Final Status: You were held by an electric eel. You were satiated. You were unencumbered. You were wielding a dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You were warned. You had infravision. You had a small defense bonus (+5). You were guarded. You took half spell damage. You had polymorph control. You were fast. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Spells known in the end Name Level Category Fail Retention force bolt 1 attack 0% 35%-36% identify 3 divination 0% 73%-74% sleep 1 enchantment 0% 71%-80% fireball 4 attack 0% (gone) light 1 divination 0% 73%-74% healing 1 healing 0% (gone) cure blindness 2 healing 0% (gone) charm monster 3 enchantment 0% 81%-90% create familiar 6 clerical 100% (gone) detect food 2 divination 0% (gone) confuse monster 2 enchantment 0% (gone) knock 1 matter 0% 1%-25% slow monster 2 enchantment 0% 21%-30% Vanquished creatures a storm giant The Dark One an Olog-hai 2 titanotheres a baby gray dragon a vampire lord 5 shopkeepers an aligned priest a captain 3 lurkers above a golden naga a black pudding a vampire a lieutenant 2 watch captains 6 ghosts a queen bee 3 giant mimics a long worm 5 ice trolls 7 rock trolls 2 flesh golems a doppelganger a bone devil a large mimic 2 wumpuses 3 baby purple worms 3 stalkers an air elemental a water elemental a giant mummy a black naga 7 xorns a giant zombie 3 water demons a warg 7 small mimics 2 warhorses 2 xans an ettin mummy 5 quantum mechanics a troll a wood golem 4 gelatinous cubes 2 pyrolisks 2 freezing spheres 3 flaming spheres 4 shocking spheres 2 large cats 2 tigers a gargoyle 3 dwarf kings 12 tengu 3 ochre jellies 4 leocrottas 2 energy vortices a mountain centaur 8 stone giants an elf mummy 2 human mummies 3 red nagas 3 pythons a pit viper 2 wraiths a carnivorous ape 3 ettin zombies 3 soldiers 3 watchmen 3 succubi 3 incubi 3 chameleons 3 giant beetles a quivering blob 3 cockatrices 7 wolves 2 winter wolf cubs 3 lynxes 2 panthers 3 leprechauns an orc-captain an iron piercer 3 mumakil 8 giant spiders 2 scorpions 3 horses 5 ice vortices a baby long worm 4 black lights 59 vampire bats 4 forest centaurs 4 gnome kings 3 orc mummies 6 dwarf mummies 3 ogres 5 owlbears a yeti 2 gold golems 2 werewolves 3 giant eels 5 lizards 11 chickatrices a dingo a dog a housecat 2 jaguars 3 dwarf lords 2 blue jellies a white unicorn 3 gray unicorns a dust vortex 9 ravens 3 plains centaurs 2 gnome mummies 6 snakes 8 apes 3 human zombies a rope golem a Woodland-elf 4 soldier ants 2 fire ants 23 bugbears 4 imps 3 lemures 6 quasits 6 wood nymphs 2 water nymphs a mountain nymph 2 Mordor orcs 16 Uruk-hai an orc shaman 3 rock piercers 2 rock moles 4 ponies 3 fog clouds 4 yellow lights a violet fungus 16 gnome lords 5 gnomish wizards 3 kobold mummies 2 black naga hatchlings a guardian naga hatchling 2 gray oozes 3 barrow wights 2 elf zombies 2 ghouls 3 straw golems a paper golem 14 giant ants 5 little dogs 6 floating eyes 4 kittens 20 dwarves 7 homunculi 9 kobold lords 4 kobold shamans 10 hill orcs 20 rothes 2 rabid rats 4 centipedes 10 giant bats 2 monkeys 8 orc zombies 5 dwarf zombies a werejackal 3 iguanas 93 killer bees an acid blob a coyote 2 gas spores 4 hobbits 7 manes 6 large kobolds 16 hobgoblins a giant rat 3 cave spiders 2 brown molds 5 yellow molds 4 red molds 60 gnomes 11 garter snakes 2 gnome zombies 7 geckos 10 jackals 2 foxes 3 kobolds 8 goblins 9 sewer rats 17 grid bugs 11 bats 8 lichens 4 kobold zombies 8 newts 952 creatures vanquished. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. Your skills at the end Fighting Skills (none) Weapon Skills dagger [Expert] quarterstaff [Basic] Spellcasting Skills attack spells [Expert] divination spells [Expert] enchantment spells [Basic] The Dungeons of Doom: levels 1 to 19 Level 1: A fountain. Level 2: A fountain. Level 3: A fountain, a sink. Level 4: Stairs down to The Gnomish Mines. Level 5: Level 6: Level 7: Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: An untended shop. Level 10: Level 11: An altar to Anhur, some fountains. Level 12: A fountain. Level 13: An untended shop. Portal to The Quest. Level 14: Level 15: A primitive area. Level 16: Level 17: Level 18: Level 19: (mini-stash) <- You were here. A sink. Final resting place for you, drowned in a pool of water by an electric eel. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple to Anhur, some fountains, some trees. Level 8: Level 9: Level 10: Level 11: Level 12: Some fountains. The Quest: levels 1 to 6 Level 1: Completed quest for Neferet the Green. Level 2: Level 3: Level 4: Level 5: Level 6: . Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Goodbye Sorcratal the Wizard... You drowned in The Dungeons of Doom on dungeon level 19 with 178784 points, and 1626 pieces of gold, after 31385 moves. Killer: drowned in a pool of water by an electric eel You were level 15 with a maximum of 86 hit points when you drowned. You made the top ten list! No Points Name Hp [max] 1 1881772 FIQ-Val-Dwa-Fem-Law ascended to demigoddess-hood. 110 [144] 2 1446198 nobody-Ran-Elf-Fem-Cha died on the Plane of Air. Killed by a winged gargoyle (with the Amulet), while sleeping. - [275] 3 437871 Sorcratal-Wiz-Elf-Fem-Cha turned to stone in The Dungeons of Doom on level 8 [max 29]. Petrified by a cockatrice corpse. 221 [221] * 4 178784 Sorcratal-Wiz-Elf-Mal-Cha died in The Dungeons of * Doom on level 19. Drowned in a pool of water by an electric eel. 86 [86] 5 157670 lynn-Wiz-Elf-Fem-Cha turned to stone in The Dungeons of Doom on level 27. Petrified by a cockatrice, while frozen by a monster's gaze, while getting stoned, while praying, wh. 109 [109] 6 154055 Sorcratal-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 22. Killed by a barbed devil, while paralyzed by a monster, while frozen by a monster's gaze, while pray. - [61]