`6 Player: SonOfMub Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-06-02.22:45:37.ttyrec Time: (1622673937) Wed Jun 2 22:45:37 2021  `EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki.  `WShall I pick a character's race, role, gender and alignment for you? [ynq]  `nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Combatant  B - a Convict  C - a Cook  D - a Courier  E - a Cracker  F - a Cruel Abuser  G - a Cyberninja (1 of 5) `V H - a Dancer  I - a Death Eater  J - a Demagogue  K - a Diablist  L - a Dissident  M - a Diver  N - a Doll Mistress  O - a Doom Marine  P - a DQ Slime  Q - a Dragonmaster  R - a Druid  S - a Drunk  T - a Dunmer  U - an Electric Mage  V - an Elementalist  W - an Elph  X - an Emera  Y - an Empath  Z - an Erdrick  a - a Failed Existence  b - a Feat Master  c - a Feminist  d - a Fencer  e - a Fighter  f - a Firefighter  g - a Fjorde  h - a Flame Mage  i - a Form Changer  j - a Foxhound Agent  k - a Gamer  l - a Gang Scholar  m - a Gangster  n - a Geek  o - a Genderstarist  p - a Gladiator (2 of 5) ` @ q - a Goff  r - a Goldminer  s - a Graduate  t - a Grenadonin  u - a Gunner  v - a Half Baked  w - a Healer  x - a Hussy  y - an Ice Mage  z - an Intel Scribe  A - a Janitor  B - a Jedi  C - a Jester  D - a Justice Keeper  E - a Knight  F - a Korsair  G - a Kurwa  H - a Ladiesman  I - a Librarian  J - a Locksmith  K - a Lunatic  L - a Mahou Shoujo  M - a Mason  N - a Mastermind  O - a Medium  P - a Midget  Q - a Mill Swallower  R - a Monk  S - a Murderer  T - a Musician  U - a Mystic  V - a Necromancer  W - a Ninja  X - a Nobleman/Noblewoman  Y - a Noob Mode Barb (3 of 5) `; Z - a Nuclear Physicist  a - an Occult Master  b - an Officer  c - an Ordinator  d - an Otaku  e - a Paladin  f - a Pickpocket  g - a Pirate  h - a Poison Mage  i - a Pokemon  j - a Politician  k - a Practicant  l - a Preversioner  m - a Priest/Priestess  n - a Prostitute  o - a Psion  p - a Psyker  q - a Quarterback  r - a Ranger  s - a Ringseeker  t - a Rocker  u - a Rogue  v - a Sage  w - a Saiyan  x - a Samurai  y - a Scientist  z - a Secret Advice Member  A - a Shapeshifter  B - a Shoe Fetishist  C - a Slave Master  D - a Social Justice Warrior  E - a Software Engineer  F - a Space Marine  G - a Spacewars Fighter  H - a Stormboy (4 of 5) `  I - a Supermarket Cashier  J - a Symbiant  K - a Thalmor  L - a Topmodel  M - a Tosser  N - a Tourist  O - a Tracer  P - a Transsylvanian  Q - a Transvestite  R - a Twelph  S - an Unbeliever  T - an Undead Slayer  U - an Undertaker  V - an User of Stand  W - a Valkyrie  X - a Walscholar  Y - a Wandkeeper  Z - a Warrior  a - a Weirdboy  b - a Wild Talent  c - a Wizard  d - a XelNaga  e - a Yautja  f - a Yeoman  g - a YSexymate  h - a Zookeeper  i - a Zyborg  * - Random  ! - Quit (5 of 5)% `+Choosing Race Pick the race of your Wizard   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - buldozgar  E - burninator  F - carthage  G - celtic (1 of 8)' `*  H - centaur  I - cerberus  J - challenger  K - changeling  L - chiquai  M - chiropteran  N - clockwork automaton  O - cockatrice  P - colorator  Q - cortex  R - cupid  S - curser  T - dark seducer  U - deathmold  V - deep elf  W - destabilizer  X - developer  Y - devil  Z - dinosaur  a - dolgsman  b - doppelganger  c - dorian  d - dragon  e - drow  f - dryad  g - dufflepud  h - dunadan  i - duthol  j - dwarf  k - dynamo  l - egymid  m - elemental  n - elf  o - engchip  p - ent (2 of 8)) `w q - erosator  r - etherealoid  s - evilvariant  t - expert  u - extravator  v - fairy  w - fawn  x - felid  y - feminizer  z - fenek  A - fiend  B - fixer  C - frendian  D - fro  E - gastly  F - gavil  G - gelatinous cube  H - gerteut  I - giant  J - glorkum  K - gnome  L - goauld  M - golden saint  N - golem  O - green slime  P - gremlin  Q - greuro  R - grid bug  S - grouper  T - hallucinator  U - haxor  V - HC alien  W - hemi-doppelganger  X - hemophage  Y - herald (3 of 8). ` Z - herbalist  a - heretic  b - hobbit  c - homicider  d - hound  e - hidden elf  f - human  g - hybridragon  h - hypothermic  i - illithid  j - immunizer  k - imp  l - imperial  m - incantifier  n - incorporealoid  o - indraenian  p - inheritor  q - inka  r - insectoid  s - iraha  t - ironman  u - irritator  v - itaque  w - jabberwock  x - japura  y - java  z - jelly  A - khajiit  B - klackon  C - kobold  D - kop  E - koronst  F - kutar  G - leprechaun  H - levelscaler (4 of 8)0 `6 I - levitator  J - lich  K - listener  L - lizardman  M - loli  N - lycanthrope  O - mactheist  P - magyar  Q - maia  R - matrayser  S - maymes  T - mazewalker  U - metal  V - mimic  W - minimalist  X - missingno  Y - mongung  Z - monkey  a - monster  b - moon elf  c - mould  d - mummy  e - mushroom  f - myrkalfr  g - naga  h - nastinator  i - navi  j - nemesis  k - nibelung  l - nord  m - null  n - nymph  o - octopode  p - ogre  q - orc (5 of 8)1 `d  r - outsider  s - peacemaker  t - pervert  u - phantom  v - piece  w - piercer  x - poisoner  y - polyinitor  z - problematic  A - quantum mechanic  B - race that doesn't exist  C - race X  D - randomizer  E - redditor  F - redguard  G - reticulan  H - rodneyan  I - rohirrim  J - roommate  K - rougelike  L - rusmot  M - salamander  N - satre  O - scriptor  P - scurrier  Q - sea elf  R - segfaulter  S - senser  T - serb  U - sheep  V - shell  W - shoe  X - sinner  Y - skeleton  Z - skillor (6 of 8)4 `{ a - snail  b - snakeman  c - sokosolver  d - soviet  e - spammer  f - spard  g - specialist  h - spiderman  i - spirit  j - spriggan  k - stairseeker  l - sticker  m - sustainer  n - suxxor  o - swikni  p - sylph  q - techless  r - thunderlord  s - tonberry  t - trainer  u - transformer  v - trapper  w - troll  x - tumblrer  y - turmene  z - turtle  A - umber hulk  B - unalignment thing  C - unbalancor  D - undefined  E - ungenomold  F - unicorn  G - unmagic  H - urian  I - vamgoyle (7 of 8)8 `(+Use hybrid races? [yn] (n) 9 ` nChoosing Gender Pick the gender of your spiritual Wizard  m - male f - female * - Random ! - Quit(end) ; `_G+Choosing Alignment Pick the alignment of your male spiritual Wizard  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) = `Sl+= `=Ŀ  f$ @/e+?  = `[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T1  It is written in the Book of Anhur:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amulet for your deity, or die in the[= `7|K attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anhur!--More--G `KG ` G `qHello SonOfMub, welcome to SlashEMExtended! You are a chaotic male spiritual Wizard.--More--I `' 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--U `d Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--[ `%  [ `n [SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T1 The moon is waning tonight.--More--\ `VSJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More--e `q  g `Q  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) s ` + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) v `)[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T1 z `  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  `5+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) `u+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) `.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T1  `vY  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) `݄+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual ima `$ge of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  `[33;1H $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell --More-- `  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified di `& rection until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJ ` KLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More-- `8 Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This `r command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objec ` ~ts, without asking for confirmation.  Du - drop only unpaid objects (when in a shop). --More-- `  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next c ` ommand  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) somet ` hing (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc). --More-- `eo ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  `o : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  `p_ # Introduces one of the "extended" commands. To get a list of --More-- `ϰ the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not). `A  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, ` you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking! --More-- `[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T1 Ŀ  f$ @/e+?   `,What do you want to drop? [a-v or ?*]  `\ `ГNever mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T1  `2  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `4 5+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) `fu+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) `ފ+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/SonOfMub/slex/SonOfMub.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, inertia `Ƌconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudle `y, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, --More-- `Jhybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong),  ``parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' ` - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), --More-- ``horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `mons `ters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your sta `mrting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, --More-- `E[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T1 Ŀ  f$ @/e+?   `I4b - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T1  ` Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) `[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T1  ` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `5+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) ` u+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) `r +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monster `4s s [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon `t  [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously --More-- `'[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T1 Ŀ  f$ @/e+?   `'4b - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T1  `6l[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T2 #< #@### ` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  `<_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T2  `c=4b - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T2  `'FI[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 @## `Z+ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  ` _[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `^ib - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 (For instructions type a ?) `Done.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `m  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) r `8v_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 s ` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) t `!<_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 u `-You have no ammunition readied!--More--v `2What do you want to throw? [a or ?*] x `ݐ0You don't have that object.--More--x `2What do you want to throw? [a or ?*] x `M x `T Never mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 y `/Unknown command ' '.--More--y ` SYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n)  ` VnTurn the number pad on? [yn] (n)  `y[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ` _[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  ` Unknown command ' '.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `2[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `y[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `y  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingb `Mz oulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false] (1 of 5) `[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T4 Ŀ  $ #</+? # @#### ` Kb - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 Unknown command 'B'.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `W Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - e `atingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false] (1 of 5) ` a - extmenu [false]  b - gmmessage [true]  c - graffitihilite [true]  d - help [true]  e - hilite_pet [true]  f - hitpointbar [true]  g - IBMgraphics [true]  h - ignintr [false]  i - inertiaconfirm [false]  j - invweight [true]  k - knapsacklimit [false]  l - lit_corridor [true]  m - lootabc [false]  n - mail [true]  o - materialglyph [false]  p - memorizationknown [false]  q - statuscolors [true]  r - menucolors [false]  s - menu_on_esc [true]  t - menu_glyphs [false]  u - missing_safety [true]  v - mon_polycontrol [false]  w - moreforced [true]  x - numpadmessage [false]  y - null [true]  z - paranoidquit [true]  A - perm_invent [true]  B - pickup_thrown [true]  C - pickup_cursed [false]  D - pokedex [true]  E - prayco `nfirm [true]  F - pushweapon [false]  G - quiver_fired [false]  H - qwertz_layout [false]  I - rest_on_space [false] (2 of 5) `{K a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  [32;1 `LH Compounds (selecting will prompt for new value):  name [SonOfMub]  role [Wizard]  race [spirit] (3 of 5) ` gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [ `[full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (4 of 5) `# + `\ a - suppress_alert [(none)]  b - tileset [(none)]  c - autopickup exceptions (0 currently set) (5 of 5) `I Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) `*V+[?1l>[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T4 Ŀ  $ #</+? # @#### ` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `Â _[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `s Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `Z_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `( Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingb `(oulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false] (1 of 5) ` a - extmenu [false]  b - gmmessage [true]  c - graffitihilite [true]  d - help [true]  e - hilite_pet [true]  f - hitpointbar [true]  g - IBMgraphics [true]  h - ignintr [false]  i - inertiaconfirm [false]  j - invweight [true]  k - knapsacklimit [false]  l - lit_corridor [true]  m - lootabc [false]  n - mail [true]  o - materialglyph [false]  p - memorizationknown [false]  q - statuscolors [true]  r - menucolors [false]  s - menu_on_esc [true]  t - menu_glyphs [false]  u - missing_safety [true]  v - mon_polycontrol [false]  w - moreforced [true]  x - numpadmessage [false]  y - null [true]  z - paranoidquit [true]  A - perm_invent [true]  B - pickup_thrown [true]  C - pickup_cursed [false]  D - pokedex [true]  E - prayco `nfirm [true]  F - pushweapon [false]  G - quiver_fired [false]  H - qwertz_layout [false]  I - rest_on_space [false] (2 of 5) `B a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  [32;1 `%CH Compounds (selecting will prompt for new value):  name [SonOfMub]  role [Wizard]  race [spirit] (3 of 5) `o  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [ `o full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (4 of 5) `%+ `fl  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) `xV+[?1l>[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T4 Ŀ  $ #</+? # @#### `  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ` _[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `B  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingb `-C oulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false] (1 of 5) `  a - extmenu [false]  b - gmmessage [true]  c - graffitihilite [true]  d - help [true]  e - hilite_pet [true]  f - hitpointbar [true]  g - IBMgraphics [true]  h - ignintr [false]  i - inertiaconfirm [false]  j - invweight [true]  k - knapsacklimit [false]  l - lit_corridor [true]  m - lootabc [false]  n - mail [true]  o - materialglyph [false]  p - memorizationknown [false]  q - statuscolors [true]  r - menucolors [false]  s - menu_on_esc [true]  t - menu_glyphs [false]  u - missing_safety [true]  v - mon_polycontrol [false]  w - moreforced [true]  x - numpadmessage [false]  y - null [true]  z - paranoidquit [true]  A - perm_invent [true]  B - pickup_thrown [true]  C - pickup_cursed [false]  D - pokedex [true]  E - prayco `a nfirm [true]  F - pushweapon [false]  G - quiver_fired [false]  H - qwertz_layout [false]  I - rest_on_space [false] (2 of 5) `\ a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  [32;1 `\H Compounds (selecting will prompt for new value):  name [SonOfMub]  role [Wizard]  race [spirit] (3 of 5) `( gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [ `)full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (4 of 5) `Ă + ` a - suppress_alert [(none)]  b - tileset [(none)]  c - autopickup exceptions (0 currently set) (5 of 5) `f Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) `<9V+[?1l>[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T4 Ŀ  $ #</+? # @#### ` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `7_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `*\ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingb `\oulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false] (1 of 5) ` a - extmenu [false]  b - gmmessage [true]  c - graffitihilite [true]  d - help [true]  e - hilite_pet [true]  f - hitpointbar [true]  g - IBMgraphics [true]  h - ignintr [false]  i - inertiaconfirm [false]  j - invweight [true]  k - knapsacklimit [false]  l - lit_corridor [true]  m - lootabc [false]  n - mail [true]  o - materialglyph [false]  p - memorizationknown [false]  q - statuscolors [true]  r - menucolors [false]  s - menu_on_esc [true]  t - menu_glyphs [false]  u - missing_safety [true]  v - mon_polycontrol [false]  w - moreforced [true]  x - numpadmessage [false]  y - null [true]  z - paranoidquit [true]  A - perm_invent [true]  B - pickup_thrown [true]  C - pickup_cursed [false]  D - pokedex [true]  E - prayco `snfirm [true]  F - pushweapon [false]  G - quiver_fired [false]  H - qwertz_layout [false]  I - rest_on_space [false] (2 of 5) ` a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  [32;1 `cH Compounds (selecting will prompt for new value):  name [SonOfMub]  role [Wizard]  race [spirit] (3 of 5) `  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [ ` full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (4 of 5) ` a - suppress_alert [(none)]  b - tileset [(none)]  c - autopickup exceptions (0 currently set) (5 of 5) `y[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T4 Ŀ  $ #</+? # @#### `  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingb `m oulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false] (1 of 5) `: a - extmenu [false]  b - gmmessage [true]  c - graffitihilite [true]  d - help [true]  e - hilite_pet [true]  f - hitpointbar [true]  g - IBMgraphics [true]  h - ignintr [false]  i - inertiaconfirm [false]  j - invweight [true]  k - knapsacklimit [false]  l - lit_corridor [true]  m - lootabc [false]  n - mail [true]  o - materialglyph [false]  p - memorizationknown [false]  q - statuscolors [true]  r - menucolors [false]  s - menu_on_esc [true]  t - menu_glyphs [false]  u - missing_safety [true]  v - mon_polycontrol [false]  w - moreforced [true]  x - numpadmessage [false]  y - null [true]  z - paranoidquit [true]  A - perm_invent [true]  B - pickup_thrown [true]  C - pickup_cursed [false]  D - pokedex [true]  E - prayco `nfirm [true]  F - pushweapon [false]  G - quiver_fired [false]  H - qwertz_layout [false]  I - rest_on_space [false] (2 of 5) `  a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  [32;1 ` H Compounds (selecting will prompt for new value):  name [SonOfMub]  role [Wizard]  race [spirit] (3 of 5) ` gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [ `wfull]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (4 of 5) `Hg+ `Z a - suppress_alert [(none)]  b - tileset [(none)]  c - autopickup exceptions (0 currently set) (5 of 5) ` Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end)  ``LV+[?1l>[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T4 Ŀ  $ #</+? # @#### `%  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  `x_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `yb - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end)  `T =[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `] b - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end)  `B=[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  `#  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ! `5_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 ! `+b - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options fil! `Ee might not take effect until you start a new game)--More--# ` [SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T4 Ŀ  $ #</+? # @####$ `%  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) % `!_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 * ` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) , `_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 . ` : Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) / `m _[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 / `n b - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) 1 `_l=[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 1 `7  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2 `_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 3 `8G Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 4 `"_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 4 `  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5 ` _[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 5 `U  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 6 ` _[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 6 `P"Kb - an uncursed +0 cloak of magic resistance (being worn) {4}.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 Unknown command 'B'.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 6 `= 6 `> Unknown command '^J'.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 7 `| Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 8 `_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 8 `M Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 9 `6p_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 9 `  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) : `_[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 ; `8N Unknown command ' '.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 = `[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 > `_ [SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 ? `T Unknown command '^J'.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 @ `[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 A ` "[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 C `-What do you want to drink? [fgh or ?*] D `7D `ANever mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 D ` :What do you want to wield? [- a or ?*] E `E `Never mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 F `9i9What do you want to drop? [a-v or ?*] F `m F ` Never mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 G ` G `JUnix SlashEMExtended Version 2.7.1 (b68dff25) - last build Thu May 20 09:45:35 2021.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 G `sq G `q Unknown command '^J'.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 H `v H `՟ Unknown command 'b'.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 H ` H ` Unknown command '^J'.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 J `[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 J ` cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--X `[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T4 Ŀ  $ #</+? # @####X ``1 [SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 a `d+What do you want to ready? [- or ?*] c `Nc `ONever mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T4 g ` [SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 j `|A You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k ``9 k `9 You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `O k ` You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `K k `cK You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `Z k ` You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `k k `k You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `{ k ` You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `g k ` You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k ` k `D You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `Ӷ k ` You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `A k `A You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k ` k `4 You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `i k `bi You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k ` k ` You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `y k `y You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `  k `H You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k ` k `T You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `& k `& You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `a k ` You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `9 k `R9 You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k ` k ` You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `0M k `vM You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `+ k `p You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 k `j k `Hj You can't go down here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 m `- m `[. You can't go up here.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 o `21 6What do you want to zap? [c or ?*] p `_9c - an uncursed wand of draining (0:2) {0}.--More--r `I2 6What do you want to zap? [c or ?*] s `s `TNever mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5 t `< Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of remove curse {0} j - an uncursed finalized scroll of lockout {0} k - an uncursed finalized scroll of identify {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed fireproof scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} v - an uncursed scroll of heal other {0} Spellbooks l - a blessed finalized spellbook of sleep (0:2) {0} m - a blessed spellbook of resist sleep (7:1) {0} n - a blessed spellbook of light (4:4) {0} o - a blessed spellbook of endure cold (0:3) {0} Potions f - an uncursed potion of st `]peed {0} g - an uncursed potion of oil (400) {0} h - an uncursed potion of ESP {0} Rings d - an uncursed ring of regeneration {0} e - a blessed +1 ring of gain constitution {0} Wands c - an uncursed wand of draining (0:2) {0} Tools p - an uncursed magic marker (0:20) {0}(end) ~ `@3[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha Dlvl:1 $0 HP 16(16)  Pw 27(27)  AC8 Exp1 T5 [SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5  ` Unknown command '^J'.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5  ` 8What do you want to ready? [- or ?*]  `= `Never mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5  `:What do you want to drink? [fgh or ?*]  `  ` Never mind.[SonOfMub the Evoker ] St9 Dx12 Co14 In12 Wi4 Ch4 WizEspMalCha  16(16)  Pw 27(27)  AC8 Exp1 T5  `gK)Really save? [yn] (n)  `r ySaving... `"Be seeing you...