Snimp, lawful male cockatrice Zyborg ### #,# ----------|- |..........| --- |...<......|, |.| |..........,###---.--- ---.-----,,,##,.....@I ######,---%--- #,##|.| #,,,-.- ###,#,# #,,## ##,# -.------ #,# |......------,# |.........`..,# |`..........|## |...........| |....`......| ------------- [Snimp the Tin Can] St12 Dx12 Co10 In11 Wi15 Ch6 ZybCocMalLaw Dlvl:1 $0 HP21(22) Pw7(7) AC-3 Exp1 T451 Bli Latest messages Try to open it with another part of your body instead? [yn] (n) Off - you just blinded yourself! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Off - you just blinded yourself! You hear a door open. Wait! There's something there you can't see! Your plate mail deflects its attack. There is a wall in the way! You hit it. It misses. Unknown command ' '. There is a wall in the way! You miss it. Your plate mail blocks its attack. Unknown command ' '. There is a wall in the way! You hit it. It touches you! [-1 -> 21] Your inventory Weapons k - 6 uncursed +0 darts (in quiver) {0} Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:2) {0} Tools b - an uncursed +1 green lightsaber (weapon in foreclaw) {24} c - 20 blessed diodes {20} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 73 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 274 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 92% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: elemental spells (turn 81) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21765 Monster spawn increase reached its maximum at turn 40905 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 344862 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: dimensional portal (freq bonus 16) The monster species that spawned more often: hell clan (freq bonus 12) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 28) The monster species that spawned more often: garbanzo dinkier (freq bonus 16) The monster species that spawned more often: forest giant (freq bonus 24) The monster species that spawned more often: K'uei (freq bonus 12) The monster species that spawned more often: runoff patch (freq bonus 42) The monster species that spawned more often: trash subnormally intriguing foxiest (freq bonus 6) The monster species that spawned more often: slow spore (freq bonus 21) The monster species that spawned more often: empty draconian (freq bonus 6) The monster species that spawned more often: huge generator (freq bonus 18) The monster species that spawned more often: pale worm (freq bonus 5) The monster species that spawned more often: charcoal warp patch (freq bonus 36) The monster species that spawned more often: undead stand user (freq bonus 24) The monster species that spawned more often: scapegoat uncut (freq bonus 96) The monster species that spawned more often: blister mold (freq bonus 36) The monster species that spawned more often: abnormal warp patch (freq bonus 30) The monster species that spawned more often: banishment sphere (freq bonus 18) The monster species that spawned more often: golden monster (freq bonus 14) The monster species that spawned more often: grooving knouted telepathic (freq bonus 18) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: pooka The monster species that never randomly spawned: runoff force fungus The monster species that never randomly spawned: voltaic storm The monster species that never randomly spawned: miss ass The monster species that never randomly spawned: high spore The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: grass elemental The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: drone colony The monster species that never randomly spawned: glowing colony The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 12) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 28) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 13) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 4) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 6) Next attribute increase check would have come at turn 453 Strength training was 2 Dexterity training was 2 Wisdom training was 2 Constitution training was 15 You were petrification resistant You were blinded (228) You were prevented from having psi resistance (0) You were prevented from having sickopathy (0) You had 1035 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Not Ready(3484) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of mana (FOOBIE BLETCH) scroll of phase door (VERR YED HORRE) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (FAGEYUDUD) Wands wand of solar beam (trippy) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (26 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Snimp the Zyborg...