O_| Player: Skullman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-09-02.14:48:07.ttyrec Time: (1599058087) Wed Sep 2 14:48:07 2020 O_´ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. O_j Restoring save file...O_E&O_*[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T172You return to level 1 in The Dungeons of Doom.--More--O_#####Ŀ###d@##Ŀ####(!#Ŀ##_;5;6m#<`###########+O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T172Hello Skullman, the human Ranger, welcome back to SlashEMExtended!O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T172--More--O_ /You are lucky! Full moon tonight.O_% Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)O_  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)O_%+O_} a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - materialglyph [false]  e - memorizationknown [false]  f - statuscolors [true]  g - menucolors [false]  h - menu_on_esc [true]  i - menu_glyphs [false]  j - missing_safety [true]  k - mon_polycontrol [false]  l - moreforced [true]  m - numpadmessage [true]  n - null [true]  o - paranoidquit [true]  p - perm_invent [true]  q - pickup_thrown [true]  r - pickup_cursed [false]  s - pokedex [true]  t - prayconfirm [true]  u - pushweapon [false]  v - quiver_fired [false]  w - qwertz_layout [false] (3 of 7)O_ a - rest_on_space [true]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showrealtime [false]  f - showscore [false]  g - showsym [true]  h - showdmg [true]  i - showweight [false]  j - showmc [false]  k - showmovement [false]  l - showlongstats [false]  m - showsanity [false]  n - showsymbiotehp [false]  o - silent [true]  p - simpledescs [false]  q - sortpack [true]  r - sound [true]  s - sparkle [true]  t - standout [false]  u - tabcursesconfirm [false]  v - tech_description [true]  w - time [true] (4 of 7)İO_LM a a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Skullman]  role [Ranger]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)] (5 of 7)ݰO_G ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (6 of 7)O_7+O_ a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (7 of 7)O_ )0 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) O_JO+(0qqqqqqk(B[?1l>[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T172####,#(0lqqqqqaqqqqk(B(0x~~~(B{(0~~~~~~x(B###(0x~~~(Bd@(0~~~~~~(B,,#(0x~~~~~~~~~~x(B#,(0lqqqqqqqqqqk(B(0mqqqqqqqqqqj(B#,(0~~~~~~~~~~~x(B,,(0x_O7m~~~~~~~~~~x(B###(0x~~~~~~~~(B((0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(BO_ O_s You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T173d@(0~(BO_+_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T173O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T174(0~(B{@dO_^[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T175d@(0~~(BO_+a+[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T176(0~(B@(0~(Bd(0~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T177(0~(BdO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T178d(0~~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T179d(0~(BO_6[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T180{(0~(BdO_g[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T180 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T181(0~(BdO_X? [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T182d(0~~(BO_e [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T183d(0~(BO_d[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T184(0~~(BdO_ h[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T185(0~(BdO_f [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T186(0~(Bd(0~(BO_2[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T187d(0~(BO_ca[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T188(0~~(BdO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T189(0~(B@(0~(BdO_2[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T190d(0~(B@(0~(B(0~(BO_Q [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T191d(0~(B(0~(B@O_C* [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T192{(0~(Bd@O_&[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T192 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T193(0~(Bd@O_x[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T194(0~~(B@d(0~(BO_@ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T195(0~(B@O_F[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T196d(0~(B@(0~~(BO_ 9 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T197(0~(Bd(0~(B@O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T198(0~~(Bd(0~(B@,O__ 4[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T199(0~(B(0~(B@,d,O_SThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T199O_[ There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T199O_j There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T199O_ՙThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T199 O_C[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T200(0~(Bd,@(0~(B O_([Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T201(0~(B,@, O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T202,,,@,, O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T203,,@#, O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T204,,@d# O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T204 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T205,,@d,#, O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T206,@,,# O_s [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T207,@,,# O_z[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T208,@,,# O_y[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T209,@,,# O_w [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T210,@,,# O_^ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T211,@,,#O_'[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T212+@,,#O_:>,@,,#O_i You see here a god-given spellbook {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T213[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T214,@+,#O_ ,,@,You see here a god-given spellbook {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T215O_7n - a god-given spellbook {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T215O_q[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T216,@d,O_n`[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T216 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T217,@d,#O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T218,,@,,#O_d "[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T219#,#@,,#O_# [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T220,,@,O_Ѥ[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T221##@,,,O_\?[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T222#,@,#dO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T223#,@,,#,O_T[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T224#+@d,#O_1l The door opens.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T225(0lqqqqqq(B(0x~~~~~~(B(0x~~~~~~~~(B(0x~~~~~~~~~a(B,(0x~~~~~~~~(B(0mqqqqqqqq(BO_;[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T226(0qqq(B(0~~~(B(0~x(B@,,(0~x(B(0q(BO_u @[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T227(0k(B(0x(B@(0a(B,(0j(BO_*[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T228@(0~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T228 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T229(0~(Bd@O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T230(0~a(BdO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T231@d(0~(BO_H[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T232d(0~(B(0~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T233d(0~(B@(0~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T234(0~(B(0~(BdO_"% [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T235d@(0~~(BO_D [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T236(0~(Bd(0~(BO_5 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T237(0~(Bd@(0~(BO_ v[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T238d(0~(B(0~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T239(0~(Bd@(0~(BO_NM[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T240(0~(Bd(0~(BO_%[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T240 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T241d(0~(B@(0~(BO_=[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T242d(0~~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T243(0~(Bd@(0~(BO_M [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T244(0~(Bd(0~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T245(0~(BdO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T246d(0~~(BO_] You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T247@d(0~(BO_{[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T248d(0~~(BO__ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T249(0~(BdO_# ,[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T250(0~(B@(0~(Bd(0~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T251d(0~(BO_6[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T252d(0~~(BO_][Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T252 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T253(0~(BdO_j [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T254@(0~~(B(0~(BdO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T255(0~(BdO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T256d(0~(B(0~(B O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T257(0~(Bd O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T258(0~~(Bd!O_6[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T259(0~(B@(0~(Bdx!O_R*[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T260d(0~(B(0~(Bx(0a(B!O_jC[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T261d(0~(B(0~(B@x(0~(B!O_.^[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T262(0~~(Bdx(0~(B!O_7 <[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T263(0~(B(0~(Bdx(0~(B@!O_0[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T264(0~(Bdx(0~(B(0~(B"O_Ĥ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T264x(0~(B(0~(B@"O_ Sirius misses the group bug.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T265#O_# (0~(B(0~(B@x[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T265Sirius misses the group bug.Sirius misses the group bug.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T266$O_ $O_I6You begin bashing monsters with your bow.$O_uZ You kill the group bug![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T267(0~(Bd%O_xZ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T268@(0~~~(Bd'O_) ####,#(0lqqqqqqqqqk(B(0lqqqqqaqqqqk(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~x(B###(0x~~~~~~~~~x(B####(0x~~~~~~~~~~~(B,,#(0x~~(B@(0~~~~~~a(B,,,,(0x~~~~~~~~~~x(B#,(0lqqqqqqqqqqk(B(0x~~~~~(Bd(0~~~x(B###,(0mqqqqqqqqqqj(B#,(0~~~~~~~~~~~x(B['O_c 38;5;4m(0mqqqqqqqqqj(B#,,,,,,,,,,,,,,,(0x~~~~~~~~~~x(B##################,(0x~~~~~~~~(B((0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~'O_ :~~~~x(B(0mqqqqqqqqqj(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T268a - an uncursed +1 dagger (weapon in hand) {4}.--More--)O_####,#(0lqqqqqqqqqk(B(0lqqqqqaqqqqk(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~x(B###(0x~~~~~~~~~x(B####(0x~~~~~~~~~~~(B,,#(0x~~(B@(0~~~~~~a(B,,,,(0x~~~~~~~~~~x(B#,(0lqqqqqqqqqqk(B(0x~~~~~(Bd(0~~~x(B###,(0mqqqqqqqqqqj(B#,(0~~~~~~~~~~~x(B)O_C(0mqqqqqqqqqj(B#,,,,,,,,,,,,,,,(0x~~~~~~~~~~x(B##################,(0x~~~~~~~~(B((0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+)O_̫s[38;5;7m(0~~~~~~~~~x(B(0mqqqqqqqqqj(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T268b - an uncursed +1 bow (alternate weapon; not wielded) {12}.--More--*O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T269####,#(0lqqqqqqqqqk(B(0lqqqqqaqqqqk(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~x(B###(0x~~~~~~~~~x(B####(0x~~~~~~~~~~~(B,,#(0x~~(B@(0~(Bd(0~~~~a(B,,,,(0x~~~~~~~~~~x(B#,(0lqqqqqqqqqqk(B(0x~~~~~~~~~*O_x(B###,(0mqqqqqqqqqqj(B#,(0~~~~~~~~~~~x(B(0mqqqqqqqqqj(B#,,,,,,,,,,,,,,,(0x~~~~~~~~~~x(B##################,(0x~~~~~~~~(B((0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~*O_=~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B+O_z Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 54 uncursed +2 arrows (in quiver) {1} d - 32 uncursed +0 arrows {1} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Spellbooks n - a god-given spellbook {0} Potions m - a finalized amber potion {0}(end) 8O_l ####,#(0qqqqqqqqqk(B(0lqqqqqaqqqqk~~~~~~~~~x(B(0x~~~(B{(0~~~~~~x(B###(0~~~~~~~~~x(B####(0x~~~~~~~~~~~(B,,#(0~~(B@(0~(Bd(0~~~~a(B,,,,(0x~~~~~~~~~~x(B#,(0lqqqqqqqqqqk~~~~~~~~~x(B###,(0mqqqqqqqqqqj(B#,(0~~~~~~~~~~~xqqqqqqqqqj(B#_l 1m,,,,,,,,,,,,,,,(0x~~~~~~~~~~x(B##################,(0x~~~~~~~~(B((0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######_o Lm+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T269Unknown command '0'.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T269:O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T270d(0~~(B@;O_T&[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T271d(0~(B;O_&N[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T272(0~(Bd(0~(B;O_t [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T273d(0~(B;O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T274(0~(Bd(0~(BO_ȝ[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T287d(0~(B>O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T287 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T288(0~(B(0~(Bd@>O_H[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T288 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T289d(0~(B>O_@ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T289 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T290d(0~(B(0~(B@(0~(B?O_ޯ[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T291d(0~(B@(0~(B?O_<[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T291 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T292(0~~(Bd(0~(B@?O_G You cannot diagonally move through a door![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T292AO_j[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T293(0~(Bd@AO_< [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T293 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T294(0~(B(0~(B@,dAO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T295(0a(B@,(0~(BBO_t[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T295 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T296(0~(Bd,@,BO_} [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T297(0a(B,,@,,CO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T297 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T298,d@,,CO_r[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T299,,d@,CO_v There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T299DO_Tw[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T299 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T300,,,@,DO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T300 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T301,,@,DO_= [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T301 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T302,,@,EO_5[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T303,,@,EO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T303 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T304,,@,EO_.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T305,,@,EO_b [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T305 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T306,,@,FO_5[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T307,,@,FO_l[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T307 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T308,,@,FO_ ^[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T309,,@,FO_g! [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T309 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T310,,@,FO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T311,,,@,,GO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T311 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T312,d@,HO_s[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T312 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T313,d@#,HO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T313 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T314,,,@,,HO_1[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T315,,@,,,IO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T315 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T316,,d@IO_3[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T317,,,@dIO_ .You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T317,d,,@MIO_K Sirius bites the creep mummy.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T318MIO_ IO_> You destroy the creep mummy![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T319,d,JO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T319 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T320,,d,,@,KO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T321,,,@d,KO_U [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T321 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T322,d,,@,,LO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T323,,d,,,@,LO_C[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T323 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T324,,,,,d@,LO_M: [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T324 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T325,,,d@#LO_ With great effort you move the boulder.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T325 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T326,,,,@`#OO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T327d@,OO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T327 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T328,,@,d,OO_< [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T329,d@x,,PO_d,You kill the group bug![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T329 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T330,,,dPO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T331,d@,,,PO_U[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T331 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T332,,@,d,QO_G[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T333,,@,,,d,RO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T333 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T334,,@d,,,RO_< You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T335,,@,,SO_< [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T335 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T336,,,@,,TO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T336 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T337,,@,,dTO_@r You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T337 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T338,,,,@#(0/(B#UO_2 UO_=EYou destroy the fire trove![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T339%WO_ ,,,@#,,You see here a fire trove corpse {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T339 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T340ZO_ 8What do you want to eat? [f or ?*,] [O_3 eat what?  Comestibles ('%') a - a fire trove corpse {0}(end) ]O_u_L+]O_ZaThis fire trove corpse tastes terrible![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T341d_O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T341 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T342,,,@d###`O_T 1You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T343d#,@,#aO_;[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T343 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T344,#,,@,#aO_a [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T345#,,@,#bO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T345 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T346#,@,#bO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T347#,,@,#cO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T347 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T348#,d@,#cO_Y^[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T349#,d@,#cO_' [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T349 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T350,,,@,#dO_p= [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T351,,,@,#dO_7/ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T351 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T352#,,@,,(0~(BeO_5[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T353,#,,@,,eO_v [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T353 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T354,,,#@#,,,(0~(BfO_<[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T355,,,,#(0qqqqq(B+(0k(B,@(0~~(B((0~~~x(B###(0~~~~~x(B(0~~~x(B(0~x(B(0qj(BgO_a.4[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T355 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T356,(0l(B,,@(0x~(B(0~~~(B(0~~~~(B(0qqqq(BgO_4{ 3[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T357,(0~(B@(0x~(B(0mq(BhO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T357 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T358(0~(B@(0~(BhO_TR(0~(B@You see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T359kO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T359 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T360(0~(B(d@mO_&In what direction? [47896321><] mO_0 THUD!mO_rR ZThe lid slams open, then falls shut.You trigger a trap!--More--nO_' Suddenly you are frozen in place![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T360 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T361 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T361 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T362 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T363 Par [Skullman the Tenderfoot ]nO_n  St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T363 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T364 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T365 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T365 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T366 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNenO_ u  20(20)  Pw 5(5)  AC4 Exp1 T367 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T367 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T368 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T369 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T369 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T370 Par [nO_ Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T371 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T371 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T372 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T373 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T373 Par [Skullman the Tenderfoot ]nO_  St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T374 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T375 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T375 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T376 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T377 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5) O_ 4;26H AC4 Exp1 T377 Par (0~~~(B((0~~~(B(0~~(B(0~~(B(0~~(Bd(0~(B(0~(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T378You can move again.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T378pO_p Y@(0~(BYou see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T379(0~(BdqO_DIThere is a wooden box {500} here, loot it? [ynq] (q) sO_R ysO_2You carefully open the wooden box...--More--tO_a The wooden box is empty. Do what?  i - Put something into the wooden box(end) vO_1(0qqqk~~~x(B###[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T379vO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T379 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T380(@(0~(Bd(0~(BwO_ E[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T381(0~(B@d(0~(BwO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T381 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T382(0~(B@(0~(Bd(0~(BwO_ The door resists![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T383d(0~(ByO_UY4In what direction? [47896321><] yO_\The door opens.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T383 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T384(0a(B(0~(B(0~(BdzO_Z[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T385,,#@(0~(B(0~(BdzO_Ȯ[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T385 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T386###@(0a(B(0~(BzO_~ There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T386{O_8 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T387,,@,{O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T387 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T388##@,,|O_QD!There is a wall in the way!|O_U[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T388|O_|O_D 7[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T389#,#@,(0a(B|O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T389 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T390#,#@d,,}O_m*[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T391,,#@d,}O_ɤ[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T391 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T392+##d@,,~O_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T392~O_i The door opens.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T393(0qqqqq(B(0~~~~(B(0~~~~(B(0~~(Bl(0~~(Bd,,O_f[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T393(0qqqqq(B(0~~~~(Bl(0~(B(0~~(Bd#(0a(B#@,#Sirius bites the baby leprechaun.O_'The baby leprechaun is killed![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T394%O_BFU(0lqq(B(0qk(B(0~~~(B(0~~x(B(0~~(B(0~(B|(0~x(B(0~(Bd(0~~~(B(0~(B(0~~~(B(0q(B@(0q(B,[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T394Sirius eats a baby leprechaun corpse {30}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T395,O_`$[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T395 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T396(0x(B(0x(B{(0~(B(0x~~~~(B(0x(B(0~~~~~~~(B@(0~~x(B(0mqqqqqqq(B(0a(B(0qqqj(B,O_XB@(0~(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T396Sirius bites the baby tuchechaun.The baby tuchechaun is killed![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T397$dO_Z@(0~(BYou see here 3 gold pieces {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T397 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T398d$(0~(BO_; O_* 3 gold pieces.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu 3 20(20)  Pw 5(5)  AC4 Exp1 T398O_8You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T399d(0~(B@O_R[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T399 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T400(0~(B(0~(B@(0~(BdO_![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T401(0~(B@d(0~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T401@|Sirius picks up a gold piece {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T402d(0~~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T403(0~(Bd@O_| There is a rude straw mattress here.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T403O_xY+You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T403@|dSirius drops 1 gold piece.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T404$dO_'![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T405@(0~(B(0~(BdO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T405 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T406(0~(B@(0~(Bd(0~(BO_*[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T407(0~(B@d(0~(BO_e You displaced Sirius.d@You see here a gold piece {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T407 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T408|(0~(BdO_1 gold piece.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu 4 20(20)  Pw 5(5)  AC4 Exp1 T408O_( [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T409d(0~~(B@O_v [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T409 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T410(0~(B(0~(B@dO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T411@d(0~(BO_g[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T411 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T412d@(0~~(BO_y [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T413d(0~(B@(0~(BO_F [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T413 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T414d(0~(B@(0~~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T415(0~(B@(0~(BdO_"z[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T415 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T416@d(0~~(BO_o[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T417@d(0~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T417 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T418d(0~(B@(0~~(BO_P[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T419(0~(Bd@(0~(BO_} [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T419 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T420#(0~(B,@d(0~(B,O_3[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T421##@d(0~(B,O_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T421O_v There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T421O_)[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T421 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T422,(0~(Bd@###O_4 ;You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T423#d,@,`O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T423 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T424,(0~~(B,@,,,O_d[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T425,@,,,O_= [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T425 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T426,,,@,,O_LThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T426O_oT[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T427,@,,,O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T427 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T428,,@O_' [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T429,,@,O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T429 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T430,,@,,,O_7[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T431,@,,,O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T431 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T432,@,,,UO_L [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T433,@,,,U,O_. [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T433,@,,,,You hear some noises.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T434,O_f[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T435,@,,O_>T [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T435 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T436,,@,,O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T437,@,,,,O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T437 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T438,,,@,#,O_xM [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T439,d,,,@O_Y [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T439 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T440,,,,d@,,O_13[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T441,d,,@,,,,O_ݱ[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T441 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T442,@d,,,,,,O_V[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T443,@d,,,O_Y [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T443 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T444,@,,d,O_d[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T445,@d,,,O_+[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T445 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T446,@,,,,O_C [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T447,,,,@O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T447 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T448,,,@,,O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T449,,,,@,,O_7[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T449 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T450,,@,O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T451,,@,,O_*7[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T451 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T452,,@,,O_P[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T453,@,,O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T453 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T454@,,O_y [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T455@(0~(BO_q [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T455 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T456@(0~(BO_.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T457@(0~(BO_3[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T457 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T458(0~(B@O__ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T459(0~(B@O_  There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T459O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T459 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T461 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T463(0~(B(0~~(B@(0~(Bd(0~~(BO_BV[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T463 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T464@d(0~~(BO_߾ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T465d@(0~~(BO_4= [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T465 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T466d(0~(B@(0~~(BO_:This door is locked.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T466O_Y This door is locked.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T466O_4In what direction? [47896321><] O_Wr WHAMMM!!![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T467(0~(BdO_T4In what direction? [47896321><] O_ WHAMMM!!![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T467 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T468(0~(BdO_ d4In what direction? [47896321><] O_)w WHAMMM!!![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T469(0~(BdO_@4In what direction? [47896321><] O_WHAMMM!!![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T469 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T470d(0~~(BO_54In what direction? [47896321><] O_9As you kick the door, it crashes open![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T471(0~(B(0~(BdO_/[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T471 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T472,,@d(0~(B%O_5[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T473#,@d(0~(B#O_x0,,@#,,You see here 11 slime molds {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T473 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T474d(0~(BO_o - 11 slime molds {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T474O_S 3[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T475,,d@###O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T475 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T476d,@,#O_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T476O_V*[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T477,,d@,#O_p[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T477 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T478,,@,#O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T479,,@,#O_T [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T479 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T480,d@,#O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T481,d@,,O_fh[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T481 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T482,,@#d,O_ There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T482O_B %[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T483,,#,@,###O_6 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T483 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T484,#,d@,#O_W [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T485#,d@,#O_>h#,,@M#O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T485The ant mummy bites you!O_[Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T485[-1 -> 19][Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T486,O_8g You hit the ant mummy.[Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T487O_< You destroy the ant mummy![Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T487 [Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T488d,O_ &[Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T489#,d@,#O_k [Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T489 [Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T490#,,@,#O_X [Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T491#,,@,#O_[Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T491 [Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T492#,,@,,O_\ [Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T493#,,@#,O_jaThere is a wall in the way![Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T493O_n [Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T493 [Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T494,(0x(B@(0~~~~~(B###(0x(BO_ There is a wall in the way![Skullman the Tenderfo ot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(20)  Pw 5(5)  AC4 Exp1 T494O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T495,#,@,#O_3W [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T495 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T496,#,,@,#O_hm [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T497#,@,#O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T497 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T498#,d@,#O_F( [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T499#,d@,#O_ $[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T499 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T500(0x(B#(0~(B,,@,#(0~(B(0qj(BO_/ _[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T501#(0~(B,,@,#(0~(B(0q(BO_2[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T501 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T502(0qk(B(0~(B#>,,@#(0~(B(0q(BO_6[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T503(0qqq(B(0~~(B{(0x~(B,@(0x~(B(0q(BO_1 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T503 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T504(0l(B(0x(B,(0~(B@(0m(B±O_;[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T505(0~(B@±O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T505 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T506@(0~(BñO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T507ıO_l3[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T507 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T508dűO_:[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T509d(0~(BƱO_f c(0lqqqqqk(B(0x~~~~~x(B(0j~~~~~x(B(0~~~~~~(B(0k~~~~~x(B(0x(B@d(0~~~x(B(0mqqqqqj(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:2 $4 HP 20(20)  Pw 5(5)  AC4 Exp1 T509ƱO_j [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T510d(0~(B(0~(BȱO_L6There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T510ʱO_M;[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T511d(0~(B(0~(B@<ʱO_ƀ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T511 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T512(0~~(B@d(0~(B˱O_X[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T513(0m(B(0~(B@(0~(Bd(0~(B(0l(B˱O_^[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T513 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T514(0~(B(0~(B@(0~(Bd(0~~(B(0~(B˱O_N[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T515(0x(B(0x(B@(0~(B(0~(B:(0~(BͱO_H(0~(B(0~(Bd@(0q~x(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T515The gecko bites you![Skullman the Tender foot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  17(20)  Pw 5(5)  AC4 Exp1 T515[-3 -> 17][Skullman the Tender foot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  17(20)  Pw 5(5)  AC4 Exp1 T516d(0~(BαO_\BYou kill the gecko!(0~(BαO_t'[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T516Welcome to experience level 2.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T517d(0~(BϱO_w r[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T518(0~(B(0~~(B(0~(B@(0~(B(0q(BdбO_q[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T519(0k(B(0~(B(0x(B@d(0~(B(0m(B(0~(BбO_~ "[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T520(0~~(B@(0~(BdѱO_ (0mqk(B@(0~(B(0~~(BThere's some graffiti on the floor here.Use "r." to read it.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T521dԱO_n<What do you want to read? [g-ln or ?*.] ԱO_aMThere's some graffiti on the floor here.--More--ձO_You read: "You feel like someone is pulling your leg.".[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T521ڱO_9 K[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T522(0~(B(0~(B@(0~(B(0q(B(0~(B۱O_X[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T523(0x(B(@(0~~(B(0m(B(0~(BܱO_ZC[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T524(0x~x(B@(0~(BܱO_k [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T525(0~(B(0~(B@ݱO_xThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T525ޱO_d@(0~(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T525The fox misses.The fox bites you![Skullman the Tenderfoo t] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  27(28)  Pw 27(27)  AC4 Exp2 T525[-1 -> 27][Skullman the Tenderfoo t] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  27(28)  Pw 27(27)  AC4 Exp2 T526dޱO_q You kill the fox![Skullman the Tenderfoo t] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  27(28)  Pw 27(27)  AC4 Exp2 T527(0~(B(0~(B߱O_Ď +[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T528(0x~l(B@(0~(B(0~(BO_8$[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T529(0x~~(B@(0~(B(0~(BO_ #[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T530(0lqq(B@(0~(B(0~(BO_'[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T531(0~(B(0~(B@(0~(B(0q(BO_x0 U[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T532(0x(B(0~~(B@(0x(B(0~(B(0j(BO_(7(0~~~(B@(0~(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T533You trip over your own feet.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T533 Par [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T534O_p ([Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T535(0qqq(B@(0~(B(0~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T536(0q(B(0~(B@(0~~(BO_=[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T537(0q(B(0~(B@(0~~(B(0~(BO_'6[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T538(0q(B(0~(B@(0~~(B(0~(BO_*[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T539(0l(B(0x(B@(0~~(B(0x(BO_%[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T540(0~(B@(0x~(BO__{(0~(B(0~(B@(0x~(BSome text has been burned into the floor here.Use "r." to read it.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T541O_^;What do you want to read? [g-ln or ?*.] O_π QSome text has been burned into the floor here.--More--O_ You read: "Get greedy; get killed.".[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T541O_` *[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T542(0~(B(0~(B@(0x~(BO_%[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T543(0~(B(0~(B@(0x~(BO_ ![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T544(0~(B(0~(B@(0x~(BO_ @"[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T545(0~(B(0~(B@(0j~(BO_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T545O_4In what direction? [47896321><] O_The wooden container comes loose.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T546d(0x(BO_^ %[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T547(0~(B(@(0~~~(BO_d@(0~(B(0~~~(BYou see here a wooden container {750}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T548dO_h OThere is a wooden container {750} here, loot it? [ynq] (q) O_yHmmm, it seems to be locked.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T548O_ wUnix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Aug 21 14:05:01 2020.--More--O_[w [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T548O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T549(0~(BO_X#[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T550d@((0~(BO_&In what direction? [47896321><] O_THUD![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T551(0~(BO_ 4In what direction? [47896321><] O_ THUD!You break open the lock![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T552(0~(BO_> [(0~(B(0~(B@(0~(BYou see here a wooden container {750}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T553O_> OThere is a wooden container {750} here, loot it? [ynq] (q) O_ DyYou carefully open the wooden container...--More--O_S0  The wooden container is empty. Do what?  i - Put something into the wooden container(end) O_\N[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T553O_V[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T554(0~(B(@(0~~~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T555(0~(B@(0qqq(BO_j?[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T556(0~(B(0~~(B@(0~(B(0q(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T557(0~~(B@(0v(BO_KX[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T558(0~(B(0~(B@(0~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T559(0~(B@(0~~(BO_ 9[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T560(0q(B(0~(B@(0~~(B(0q(BO_P$ 9[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T561(0q(B(0~(B@(0~~(B(0q(B O_6=[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T562(0~(B(0~(B@(0~~(B(0q(B O_.9[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T563(0x(B(0x(B@(0~~(B(0m(B O_@ There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T563 O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T564(0x~~(B@(0~(B O_ )[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T565(0lqj(B@(0~(B(0~~(B O_5~ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T566(0~(B(0~(B@(0~(B O_9v[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T567(0~~(B@(0~(B O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T568(0x~(B@(0~(B O_+ %[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T569(0k~(B@(0~(B(0~~(B O_8 #[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T570`(0~(B@(0~(B(0~(B O_~#[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T571(0qqu(B@(0~(B(0~(B O_K PWith great effort you move the boulder.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T572(0~(B`@(0~(B(0q(BO_[uYou try to move the boulder, but in vain.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T572O_N d[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T573(0~~~(B(0k(B@(0x(B(0~(B(0~(BO_!`7[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T574(0qqq(B(0~(B@(0~(B(0~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T575(0q(B(0~~(B@(0~(BO_ *[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T576(0w(B(0~~(B@(0~(BO_V [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T577(0~(B@(0~(B(0~(BO_3[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T578(0~(B@(0~(BO_Y_6[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T579(0q(B(0~(B@(0~~(B(0q(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T579(0q(B(0~(B@(0~~(B(0l(BYou hear some noises in the distance.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T580O_t 9[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T581(0q(B(0~(B@(0~~(B(0~(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T581 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T582(0~~(B@(0~(B(0~(BO_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T583(0~(B@(0~~(B(0~(BO_)H[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T583 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T584(0l(B(0x(B@(0~~(B(0j~(BO_$ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T585(0~(B@(0~~x(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T585 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T586(0~~(B(0~(B@(0qqj(BO_z <[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T587(0q(B(0~(B(0~(B@(0~(B(0q(BO_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T587 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T588(0q(B(0~(B@(0~~(B(0q(BO_6(0~(B(0~(B@(0~~(B(0q(BA trap door opens up under you!O_JX--More--O_F&(0qqqq(B(0~(B@(0~~x(B(0~~~(BF(0x(B(0~~~~x(B(0~(B$(0~(B(0~~(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $4 HP 28(28)  Pw 27(27)  AC4 Exp2 T588 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T589(0~(B(0~(BO_~[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T589 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T590(0~~(B(0~(B@O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T590 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T591(0~(BF(0~(B@(0~(BO_!(0~~(B(0~(B@(0~(BYou see here a gold piece {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T591 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T592O_? 1 gold piece.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu 5 28(28)  Pw 27(27)  AC4 Exp2 T592O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T592 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T593@(0~(B(0~(B O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T593 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T594(0~(B@(0x(B(0x(B!O_pM[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T594 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T595(0~(B(0~(BF(0~(B(0~(B(0~(B@(0k~x(B"O_<[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T595 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T596@(0~(B(0l(B"O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T596 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T597(0~(B(0~(B@(0~(B(0~(B(0~(B"O_} [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T597 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T598(0~(B(0~(B(0~(B@(0~(B(0~~(B#O_<-[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T598 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T599(0x(B(0x(B@(0~(B(0m(B$O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T599 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T600(0x~(B@(0~(B(0~(B$O_R[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T600 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T601(0~(B(0~~~(B@F(0~(B(0~(B(0~~(B(0~(B$O_p [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T601 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T602(0~~(B@(0~(B(0~(B%O_v[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T602 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T603(0lq(B@(0~(B&O_2[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T603 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T604(0~(B@(0~(B(0~(B'O_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T604 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T605(0~(B(0~(B@(0~(B'O_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T605 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T606(0~(B(0~(B@(O_Z [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T606 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T607(0~(B(0~(B(0~(B(0~(B@F(0~(B:(0~(B(0~(B(0~(B(O_x[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T607 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T608(0~(B@)O_=You hit the gecko![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  28(28)  Pw 27(27)  AC4 Exp2 T608The gecko bites you![Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T608[-3 -> 25][Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T609(0~(B,O_`You hit the gecko.[Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T609 [Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T610:-O_ You kill the gecko![Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T610 [Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T611%.O_Ʊ(0~(B@You see here a gecko corpse {10}.[Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T611 [Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T6120O_9What do you want to eat? [fo or ?*,] 0O_ ~ eat what?  Comestibles ('%') a - a gecko corpse {10}(end) 2O_+This gecko corpse tastes terrible![Skullman the Tenderf oot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  25(28)  Pw 27(27)  AC4 Exp2 T612The luminescent spore touches you![Skullman the Tender foot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  24(28)  Pw 27(27)  AC4 Exp2 T612--More--4O_[-1 -> 24][Skullman the Te nderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(28)  Pw 27(27)  AC4 Exp2 T612[-5 -> 19][Skullman the Te nderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(28)  Pw 27(27)  AC4 Exp2 T6137O_[Skullman the Te nderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(28)  Pw 27(27)  AC4 Exp2 T613 [Skullman the Te nderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(28)  Pw 27(27)  AC4 Exp2 T614(0~(B@7O_F [Skullman the Te nderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(28)  Pw 27(27)  AC4 Exp2 T614 [Skullman the Te nderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(28)  Pw 27(27)  AC4 Exp2 T615(0~(B@(0~(B(0~(B(0~(B8O_[Skullman the Te nderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  19(28)  Pw 27(27)  AC4 Exp2 T615 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T616(0~(B@8O_ [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T616 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T617(0~~(B(0~(B@(0x~m(B9O_/_[Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T617 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T618(0~(B(0~~(B(0~~~(B(0~~(B(0~~(B(0~(B@(0x~~(B9O_5 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T618 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T619(0~~(B(0~(B(0~(B@(0x~~(B:O_s[Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T619 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T620(0~~(B(0~~(B(0~~(BF(0~(B(0j(B(0~(B@(0~(B(0~(B:O_V[Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T620 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T621(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B@(0~(B(0~(B(0~(B;O_&[Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T621 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T622(0~(B(0~(B(0~(B@(0qqq(B;O_9[Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T622 [Skullman the Ten derfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(28)  Pw 27(27)  AC4 Exp2 T623(0~(B(0~(B(0~(B(0~(B(0~(B@(0~~(B(0q(B 16]"Tenderfoot SLEEP"--More--AO_You were dimmed![Skullman the  Tenderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  16(28)  Pw 27(27)  AC4 Exp2 T628 Dim [Skullman the  Tenderfoot] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  16(28)  Pw 27(27)  AC7 Exp2 T629 Dim (0~(BBO_G;You kill the mins!(0~(B[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T629 Dim Welcome to experience level 3.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T629 Dim [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T630 Dim DO_n[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T630 Dim [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T631 Dim (0x~l(B@(0~(B(0~~(BFO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T631 Dim [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T632 Dim (0x~~(B@(0~(B(0~(BGO_4 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T632 Dim [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T633 Dim (0x(Bj(0~(B@(0~(B(0~(BGO_s [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T633 Dim [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T634 Dim (0m(B(0~(B@(0~(B(0q(BIO_)[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T634 Dim [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T635 Dim (0~~(B(0q(B(0~~(B@(0~(B(0~(B(0q(BIO_T [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC7 Exp3 T635 Dim (0k(B(0~(B@(0~(B(0j(BYou are no longer dimmed.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T636IO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T636 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T637#(0~~(B@,#JO_Ŋ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T637 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T638#(0~(B@,,KO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T638 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T639#,@##KO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T639 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T640,@#,#LO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T640 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T641,,,@#,#LO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T641 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T642,@#,#LO_Qu [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T642 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T643,,@#,#MO_W[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T643 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T644,,@#,#MO_Δ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T644 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T645,,@#,#NO_o,,@You step onto a teleport trap!--More--OO_r[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T645 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T646(0~(B(0~~~(B(0q(B@(0q(B###,^QO_d [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T646(0~(B(0~~~(B@(0~(BYou slip and nearly fall.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T647 Par [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T647 Par [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T648RO_N [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T648 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T649(0~(B!(0~~(B@(0~(B(0q(BSO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T649 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T650(0~(B(0x(B(0~~(B@(0x(B(0j(BTO_(0j~x(B@(0~(BYou see here a blueberry potion {0}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T650 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T651UO_y p - a blueberry potion {0}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T651WO_, [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T651 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T652(0~(B@(0~(B(0~~(BXO_IZ[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T652 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T653(0~~(B(0~~~(B@(0~(B(0~~(BXO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T653 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T654(0~~(B(0~~~(B(0~(B@(0~~(BXO_x[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T654 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T655(0~(B(0~(B@(0~~(BYO_Q[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T655 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T656(0q(B(0~(B@(0~(B(0~(B(0~(BYO_eI[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T656 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T657(0q(B(0~(B(0~(B@(0~~(B(0~~(BYO_"8 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T657 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T658(0q(B(0~(B@(0~(B(0~(B(0~(BZO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T658 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T659(0q(B(0~(B@(0~~(B(0~(BZO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T659 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T660(0~(B@(0qq(B[O_,[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T660 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T661(0~(B(0~~~~(B(0x(B@(0~~~~~(BF(0m(B[O_gThere is a wall in the way![Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T661]O_(0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~~~xx~~mqk(B###(0x~~~~~xx~~~~~(B,,#(0m~~lk~xx~lqqj(B#,#(0qqqqj~xx~mj~x(B#,#(0~~~~~~~xx~~~~(B+#,#(0x(B@(0~~]O_L~~~(BF(0x~~~~x(B#,#(0mqqq~qqjmqqqqj(B#,#####,##^#[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP 35(35)  Pw 34(34)  AC4 Exp3 T661b - an uncursed +1 bow (weapon in hands) {12}.--More--^O_ (0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~~~xx~~mqk(B###(0x~~~~~xx~~~~~(B,,#(0m~~lk~xx~lqqj(B#,#(0qqqqj~xx~mj~x(B#,#(0~~~~~~~xx~~~~(B+#,#(0x(B@(0~~[38;5;^O_ R7m~~~(BF(0x~~~~x(B#,#(0mqqq~qqjmqqqqj(B#,#####,##^#[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP 35(35)  Pw 34(34)  AC4 Exp3 T661a - an uncursed +1 dagger (alternate weapon; not wielded) {4}.--More--_O_) [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP 35(35)  Pw 34(34)  AC4 Exp3 T661 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T662(0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~~~xx~~mqk(B###(0x~~~~~xx~~~~~(B,,#(0m~~lk~xx~lqqj(B#,#(0qqqqj~xx~_O_c mj~x(B#,#(0~~~~~~~xx~~~~(B+#,#(0x(B@(0~~~~~(BF(0x~~~~x(B#,#(0mqqq~qqjmqqqqj(B#,#####,##^#aO_S5/What do you want to ready? [- acd or ?*] bO_ d - 32 uncursed +0 arrows (in quiver) {1}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T662eO_0=4In what direction? [47896321><] eO_ eO_g.You shoot 2 arrows.)fO_:$(0~(B)fO_!(0~(B)fO__!(0~(B)fO_Eaf(0~(BThe 1st arrow hits the luminescent spore!--More--gO_ You kill the luminescent spore!)[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T662)gO_ $(0~(B)gO_ !(0~(B)gO_U !(0~(B)gO_-[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T662 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T663(0~~~(B(0~(B(0~~~(BhO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T663 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T664(0~(B(0~(B@(0~(BiO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T664 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T665(0~(B(0~(B(0~~(B@(0~(BiO_Z[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T665 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T666(0~(B(0~(B(0~~(B@(0~(BiO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T666 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T667(0~(B(0~(B(0~~(B@)jO_(0~(B(0~~(B@You see here an uncursed +0 arrow {0}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T667 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T668kO_ d - an uncursed +0 arrow (in quiver) {0}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T668lO_There is a wall in the way![Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T668lO_Y There is nothing here to pick up.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T668nO_& 4In what direction? [47896321><] oO_kFThe arrow doesn't come loose.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T668 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T669pO_4In what direction? [47896321><] pO_fThe arrow doesn't come loose.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T669 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T670qO_Q4In what direction? [47896321><] qO_Ջ The arrow doesn't come loose.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T670 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T671rO_0 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T671 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T672(0~(B(0~(B@(0~(BsO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T672 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T673(0~(B@(0~(BsO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T673 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T674(0~(B(0~(B@(0~~(B(0~(B(0~(BsO_([Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T674 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T675(0~(B@(0~~(B(0~(B(0~(BtO_~K[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T675 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T676(0~(B@(0~~(B(0~(B(0~(BtO_Ew [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T676 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T677(0l(B@(0~~(B(0~(BuO_O(0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~~~xx~~mqk(B###(0x~~~~~xx~~~~~(B,,#(0m~~lk~xx~lqqj(B#,#(0lqqqqj~xx~mj~x(B#,#(0~(B@(0~~~~~xx~~~~(B+#,#(0x~~~~~~(uO_d B)(0x~~~~x(B#,#(0mqqq~qqjmqqqqj(B#,#####,##^#[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP 35(35)  Pw 34(34)  AC4 Exp3 T677a - an uncursed +1 dagger (weapon in hand) {4}.--More--vO_3(0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~~~xx~~mqk(B###(0x~~~~~xx~~~~~(B,,#(0m~~lk~xx~lqqj(B#,#(0lqqqqj~xx~mj~x(B#,#(0~(B@(0~~~~~xx~~~~(B+#,#(0x~~~~~~(B)(vO_3)0x~~~~x(B#,#(0mqqq~qqjmqqqqj(B#,#####,##^#[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP 35(35)  Pw 34(34)  AC4 Exp3 T677b - an uncursed +1 bow (alternate weapon; not wielded) {12}.--More--wO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP 35(35)  Pw 34(34)  AC4 Exp3 T677 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T678(0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0x~~~~~xx~~mqk(B###(0x~~~~~xx~~~~~(B,,#(0m~~lk~xx~lqqj(B#,#(0lqqqqj~xx~O_4mmj~x(B#,#(0~(B@(0~~~~~xx~~~~(B+#,#(0x~~~~~~(B)(0x~~~~x(B#,#(0mqqq~qqjmqqqqj(B#,#####,##^#wO_z[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T678 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T679(0mw(B(0~(B@(0~~(B(0lu~~(BxO_5e[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T679(0~(B(0~(B@(0~~(B%You hear crashing rock.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T680yO_q[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T680 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T681(0~(B(0~(B@(0~(B(0~(ByO_F=(0~~(B(0~(B@(0qqj(BYou see here 4 melons {0}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T681You hear crashing rock.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T682(0~~(B{O_~q - 4 melons {0}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T682|O_RA[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T682 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T683(0k~(B(0~(B(0x(B@(0~(B(0m(B}O_, [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T683 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T684(0~~~(B@(0~(B}O_L[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T684 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T685(0j~~(B(0~(B@(0~(B(0~(B~O_av[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T685(0x~~(B@(0~(B(0~(BYou hear crashing rock.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T686~O_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T686 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T687(0~x(B(0~(B@(0x(B(0~(B(0~(BO_T[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T687 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T688(0qq~(B@(0~(B(0~(BO_j[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T688 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T689(0l(B@(0~(B(0~(BO_iC[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T689 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T690(0~(B@(0~~~(BO_0|[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T690 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T691(0~~(B(0~(B(0~(B@(0~~(BO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T691 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T692(0l(B(0~(B@(0~~(B(0m(B(0~(BO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T692 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T693(0~t(BP@(0~~(B(0~t(B(0~(B(O_& xYou kill the sludtt!%[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T693Your dagger corrodes![Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T693 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T694(0~(B*O_ (0~(B(0~(B@(0~~(B(0~~(BYou see here a sludtt corpse {400}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T694 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T695,O_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T695 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T696(0~(B(0~(B@%(0~(B,O_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T696 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T697(0~~~(B(0~(B@(0~~~(B-O_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T697 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T698(0~(B(0~~(B@(0~(B(0x(B-O_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T698 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T699(0~(B(0~(B@(0qqj(B.O_P [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T699 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T700(0~(B(0~(B@(0~(B(0q(B/O_t[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T700 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T701(0~~(B@(0~(B/O_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T701 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T702(0~~~(B@(0~(B(0~~(B/O_y [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T702 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T703(0~~~(B@(0~(B(0~~~(B0O_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T703 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T704(0qqq(B@(0~(B(0~(B(0~~(B0O_There is a wall in the way![Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T7040O_> [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T704 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T705(0k(B(0~~(B@(0x(B(0~(B1O_There is a wall in the way![Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T7051O_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T705 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T706(0~(B@(0~(B(0~(B2O_v[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T706 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T707(0q(B(0~(B@(0~~(B(0~(B(0~(B2O_lD[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T707 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T708(0q(B(0~(B@(0~~(B(0~~(B2O_T [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T708 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T709(0~(B(0~(B@(0~~~(B3O_>W[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T709 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T710(0~~~(B(0~(B@(0~~~(B3O_Ks[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T710 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T711(0~~~(B(0~(B@(0~~~(B3O_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T711 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T712(0~~(B(0~(B@(0qq(B4O_Z[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T712 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T713(0~(B(0~(B(0~(B@(0~~(B(0q(B4O_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T713 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T714(0x(B(0~(B(0~(B@(0~~(B(0m(B4O_D [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T714 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T715(0x~(B@(0~(B5O_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T715 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T716(0x(B((0~(B@(0~(B(0~(B5O_(0x~~(B@(0~(B(0~~(BYou see here a bag {5}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T716 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T7175O_D [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T717 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T718(0lq(B@((0~(B6O_u(0~(B@(0~(BYou see here a bag {5}.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T718 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T7198O_b@There is a bag {5} here, loot it? [ynq] (q) 8O_C 7yYou carefully open the bag...--More--9O_fT r The bag is empty. Do what?  i - Put something into the bag(end) ;O_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T719O_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T721 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T722(0~(B(0~(B@(0~(B>O_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T722 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T723#(0~(B#@(0~(B#>O_EThere is a wall in the way![Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T723AO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T723 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T724(0~(B(0~(BAO_a[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T724 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T725(0~(B(0~(BBO_JR[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T725 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T726(0~(B(0~(BBO_[[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T726 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T727(0~(B(0~(BBO_T [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T727 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T728(0~(B(0~(BBO_m[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T728 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T729(0~(B(0~(BCO_"$K[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T729(0~(B(0~(B@(0~(BYou slip and nearly fall.[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T730 Par [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T730 Par [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T731CO_Ֆ[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T731 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T732(0~(B@(0~(BCO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T732 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T733(0~~(B@(0~(B(0~~(BDO_,x[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T733 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T734(0~~(B@(0~(B(0~~(BDO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T734 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T735(0~~(B(0~(B(0~(BDO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T735 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T736@(0~(BDO_[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T736 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T737(0~(B(0~~(BDO_There is a wall in the way![Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T737DO_Ů[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T737 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T738(0~(B(0~~(BDO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T738 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T739(0~(B(0~~(BDO_F[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T739 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T740(0~(B(0~~(BEO_(d[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T740 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T741(0~(B@(0~(B(0~~(BEO_V[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T741 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T742(0~(B(0~(B(0~~~(BEO_( [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T742 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T743(0~(B@(0~(B(0~(BEO_;[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T743 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T744(0~(B(0~(B(0~~~(BEO_N4 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T744 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T745(0~(B@(0~(B(0~(BEO_T [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T745 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T746(0~(B(0~(B(0~~~(BEO_T [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T746 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T747(0~(B@(0~(B(0~(BEO_ [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T747 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T748(0~(B(0~(B(0~~~(BFO_ x[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T748 [Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T749(0~(B@FO_[[Skullman the Lookout ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  35(35)  Pw 34(34)  AC4 Exp3 T749(0~(B(0~~(BYou hear crashing rock.hYou hear a flinging sound.*FO_--More--GO_m You are hit by a rock.[Skullman the Looko ut] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  32(35)  Pw 34(34)  AC4 Exp3 T749[-3 -> 32]*(0~(BGO_Ad[Skullman the Looko ut] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  32(35)  Pw 34(34)  AC4 Exp3 T750@(0~(BIO_1You hit the bullywug.[Skullman the Looko ut] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  32(35)  Pw 34(34)  AC4 Exp3 T750--More--JO_m UYour cloak of displacement blocks the bullywug's attack.--More--KO_  The bullywug hits you![Skullman the Look out] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  30(35)  Pw 34(34)  AC4 Exp3 T750[-2 -> 30][Skullman the Look out] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  30(35)  Pw 34(34)  AC4 Exp3 T751(0~(BMO_+You hit the bullywug.[Skullman the Look out] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  30(35)  Pw 34(34)  AC4 Exp3 T751The bullywug hits you![Skullman the Lo okout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  27(35)  Pw 34(34)  AC4 Exp3 T751[-3 -> 27]--More--OO_TThe bullywug misses.[Skullman the Lo okout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  27(35)  Pw 34(34)  AC4 Exp3 T752hOO_8H You hit the bullywug.[Skullman the Lo okout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  27(35)  Pw 34(34)  AC4 Exp3 T752The bullywug just misses!--More--PO_(The bullywug hits you![Skullman the  Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  21(35)  Pw 34(34)  AC4 Exp3 T752[-6 -> 21]--More--QO_ $The hobbit slingerer swings his sling.The hobbit slingerer misses.[Skullman the  Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  21(35)  Pw 34(34)  AC4 Exp3 T753@RO_l You hit the bullywug.[Skullman the  Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  21(35)  Pw 34(34)  AC4 Exp3 T753The bullywug hits you![Skullman  the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  15(35)  Pw 34(34)  AC4 Exp3 T753[-6 -> 15]--More--SO_"} The bullywug hits you![Skullm an the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  12(35)  Pw 34(34)  AC4 Exp3 T753[-3 -> 12]--More--TO_ The hobbit slingerer shoots a rock!You are hit by a rock.[Skull man the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  10(35)  Pw 34(34)  AC4 Exp3 T753--More--VO_r %[-2 -> 10]*VO_{@The navi hits you![Skul lman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  8(35)  Pw 34(34)  AC4 Exp3 T753[-2 -> 8]The navi misses.[Skul lman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  8(35)  Pw 34(34)  AC4 Exp3 T754h@YO_nYou hit the bullywug.[Skul lman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  8(35)  Pw 34(34)  AC4 Exp3 T754The bullywug hits you![Sku llman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  6(35)  Pw 34(34)  AC4 Exp3 T754[-2 -> 6]--More--ZO_UWarning: HP low!The bullywug hits you![Skullman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  1(35)  Pw 34(34)  AC4 Exp3 T754--More--\O_=You hear the wailing of the Banshee...[-5 -> 1]Warning: HP low!--More--]O_ | The navi misses.The navi hits you![Skullman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  0(35)  Pw 34(34)  AC4 Exp3 T754--More--^O_) You die...^O_ Y[ 0(35)  Pw 34(34)--More--_O_m~(0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0lqqqqqqklqq~(B(0x~~~~~xx~~mqk(B###(0x~~~~(Bh@(0xx~~x(B(0x~~~~~xx~~~~~(B,,#(0x~~~~(Bh@(0tj~~x(B(0m~~lk~xx~lqqj(B#,#(0x~~~~~(B%(0~~~~_O_~[38;5;6mmwqqqqj~xx~mj~x(B#,##(0x~~~~~~tk~~~~~~~~~~xx~~~~(B+#,##(0~~~~~~~xx~~lu~~~~~~(B)(0x~~~~x(B#,##(0mqqqqqqjmqqjmqqq~qqjmqqqqj(B#,#####,##^#[Skullman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP _O_[24;13H0(35)  Pw 34(34)  AC4 Exp3 T754Do you want your possessions identified? DYWYPI? [ynq] (n) aO_%y Weapons  a - an uncursed corroded +1 dagger (weapon in hand) {4}  b - an uncursed +1 bow (alternate weapon; not wielded) {12}  c - 54 uncursed +2 arrows {1}  d - 31 uncursed +0 arrows (in quiver) {0}  Armor  e - an uncursed +2 cloak of displacement (being worn) {4}  Comestibles  f - 4 uncursed cram rations {0}  o - 11 blessed slime molds {0}  q - 4 uncursed melons {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0}  l - an uncursed scroll of heal other {0}  Spellbooks  n - an uncursed spellbook of create familiar (4:2) {0}  Potions  m - an uncursed finalized potion of restore ability {0}  p - an uncursed potion of hallucination {0} (aO_%1 of 2)rO_NV Tools  r - an uncursed bag of holding {5} (2 of 2)tO_^(0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0lqqqqqqklqq~(B(0x~~~~~xx~~mqk(B###(0x~~~~(Bh@(0xx~~x(B(0x~~~~~xx~~~~~(B,,#(0x~~~~(Bh@(0tj~~x(B(0m~~lk~xx~lqqj(B#,#(0x~~~~~(B%(0~~~~O_^6mmwqqqqj~xx~mj~x(B#,##(0x~~~~~~tk~~~~~~~~~~xx~~~~(B+#,##(0~~~~~~~xx~~lu~~~~~~(B)(0x~~~~x(B#,##(0mqqqqqqjmqqjmqqq~qqjmqqqqj(B#,#####,##^#[Skullman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP O__bH0(35)  Pw 34(34)  AC4 Exp3 T754The bag of holding is empty.--More--uO_BDo you want to see your attributes? [ynq] (n) wO_;yFinal Attributes: You were devoutly aligned. Your alignment was 14. Your max alignment was 14. You carried 0 sins. You could not have this property extrinsically: infravision. Scroll identification only worked 100 times out of 128. Potion identification only worked 3 times out of 8. Implant identification only worked 1 times out of 7. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 22. Tool identification only worked 5 times out of 11. Monsters only dropped their equipment with 76% chance. Scroll drop chance was reduced to 99%. Wand drop chance was reduced to 84%. Amulet drop chance was reduced to 57%. Potion drop chance was reduced to 83%. Armor drop chance was reduced to 76%. Tool drop chance was reduced to 92%. Shop item generation was reduced to 41%. Musable item generation frequency had a negative bias wO_;kof 4%. Concealing monsters were spawned underneath items 94% of the time only. --More--O_Monster death drops spawned with only 99% chance. The following skill could not be trained at all: gun control. The following skill was trained at half the usual rate: two-weapon combat. The following skill became untrainable after a while: chaos spells (turn 46612). Sticky curses were more common by 5%. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 68309. Monster spawn increase had reached its maximum at turn 228596. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 329373. The monster class that cannot be genocided was imp or minor demon. The monster class that was spawned more often: vortex (freq bonus 8). The monster species that was spawned more often: returned mage (freq bonus 20). The monster species that was spawned more often: holiday kobold (freq bonus 60). The monstO_3er species that was spawned more often: time jelly (freq bonus 10). The monster species that was spawned more often: stalking spellcaster lichen (freq bonus 56). The monster species that was spawned more often: Andrej (freq bonus 36). The monster species that was spawned more often: blue bubble (freq bonus 40). The monster species that was spawned more often: invariable honoured varyingly --More--O_ (freq bonus 20). The monster species that was spawned more often: celled fungus (freq bonus 40). The monster species that was spawned more often: mix lich (freq bonus 40). The monster species that was spawned more often: estivate epidemiologist sparge (freq bonus 60). The monster species that was spawned more often: sanatarium rouleau (freq bonus 24). The monster species that was spawned more often: process snake (freq bonus 54). The monster species that was spawned more often: drub featherier (freq bonus 20). The monster species that was spawned more often: bland boomer (freq bonus 13). The monster species that was spawned more often: laran (freq bonus 36). The monster species that was spawned more often: foredate recruiter (freq bonus 48). The monster species that was spawned more often: hobbit sage (freq bonus 36). The monster species that was spawned more often: orange star (freq bonus 30). ThO_Հ e monster species that was spawned more often: sentry turret (freq bonus 22). The monster species that was spawned more often: magic-colored fungus (freq bonus 66). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2). The monster trait that was more common: monsters that originate from Angband (freq bonus 3). --More--O_maThe monster species that was never randomly spawned: nordic woman. The monster species that was never randomly spawned: undead fetish. The monster species that was never randomly spawned: venom spider. The monster species that was never randomly spawned: russian hentai. The monster species that was never randomly spawned: eggman. The monster species that was never randomly spawned: starvation star. The monster species that was never randomly spawned: hew feistier deprogramming vivisection aboil. The monster species that was never randomly spawned: bad. The monster species that was never randomly spawned: slevian. The monster species that was never randomly spawned: reclaiming spherometer. The RNG hath decreed that this item was never generated: soft star ((null)). The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves). The RNG hath decreed that this item was never generatO_aed: black aestivalis (runed broadsword). The RNG hath decreed that this item was never generated: implant of sustenance (cunning). The RNG hath decreed that this item was never generated: marble (white). The RNG hath decreed that this item was never generated: dywypi stone (gray). The RNG hath decreed that this item was never generated: black opal (black). The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet). --More--O_u@The RNG hath decreed that this item was never generated: crossbow bolt ((null)). The RNG hath decreed that this item was never generated: book stone (gray). The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7). The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: gouge dick (pornographic, freq bonus 7). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 20). The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 16). The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 6). The RNG hath decreed that this iteO_@Mm was generated more often: levitation (tan, freq bonus 16). The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 15). --More--O_The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 8). The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6). The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 17). The RNG hath decreed that this item was generated more often: cloak oO_yf grounding (granite cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 11). The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)). The RNG hath decreed that this item was always generated cursed: choiceless --More--O_u stone (gray). The RNG hath decreed that this item was always generated cursed: shield of peace ((null)). The RNG hath decreed that this item was always generated cursed: urine (manky). The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet). The RNG hath decreed that this item was always generated cursed: cancel dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody). The RNG hath decreed that this item was always generated cursed: beartrap ((null)). The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat). The RNG hath decreed that this item was always generated cursed: cutting laser ((null)). The RNG hath decreed that this trap was always invisible: techcap trap. The RNG hath decreed that this trap was generated more often: tempoconflict O_v trap (freq bonus 1). Trap randomization happened for 1 in 798 traps. Traps were spawned invisible 1 times in 34. Traps were extra hard to find 12% of the time. Next attribute increase check would have come at turn 4734. --More--O_eStrength training was 4. Dexterity training was 16. Wisdom training was 1. Constitution training was 14. Your sanity was 0. You had not decided on your sexuality yet. You had automatic searching. You had 727 points of nutrition remaining. You were displaced. You were lucky (1). You had spell retention for remembering 40 spells. You could have safely prayed (0). You are dead. --More--O_(0lqqqqq(B(0~~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0lqqqqqqklqq~(B(0x~~~~~xx~~mqk(B###(0x~~~~(Bh@(0xx~~x(B(0x~~~~~xx~~~~~(B,,#(0x~~~~(Bh@(0tj~~x(B(0m~~lk~xx~lqqj(B#,#(0x~~~~~(B%(0~~~~_6mmwqqqqj~xx~mj~x(B#,##(0x~~~~~~tk~~~~~~~~~~xx~~~~(B+#,##(0~~~~~~~xx~~lu~~~~~~(B)(0x~~~~x(B#,##(0mqqqqqqjmqqjmqqq~qqjmqqqqj(B#,#####,##^#[Skullman the Lookout] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:3 $5 HP _mH0(35)  Pw 34(34)  AC4 Exp3 T754Do you want to see your discoveries? [ynq] (n) O_GqO_g$ O_