u@$_A  Player: Skullman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-07-31.16:01:57.ttyrec Time: (1596211317) Fri Jul 31 16:01:57 2020 u@$_ cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...u@$__ u@$_b [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T79You return to level 1 in The Dungeons of Doom.--More--w@$_Ŀ###@d(!#Ŀ###<`###########+w@$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T79Hello Skullman, the human Ranger, welcome back to SlashEMExtended![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T79--More--z@$_)The moon is waxing tonight.{@$_k Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)}@$_BL  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)@$_ +@$_e5 a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - materialglyph [false]  e - memorizationknown [false]  f - statuscolors [true]  g - menucolors [false]  h - menu_on_esc [true]  i - menu_glyphs [false]  j - missing_safety [true]  k - mon_polycontrol [false]  l - moreforced [true]  m - numpadmessage [true]  n - null [true]  o - paranoidquit [true]  p - perm_invent [true]  q - pickup_thrown [true]  r - pickup_cursed [false]  s - pokedex [true]  t - prayconfirm [true]  u - pushweapon [false]  v - quiver_fired [false]  w - qwertz_layout [false] (3 of 7)@$_ a - rest_on_space [true]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showrealtime [false]  f - showscore [false]  g - showsym [true]  h - showdmg [true]  i - showweight [false]  j - showmc [false]  k - showmovement [false]  l - showlongstats [false]  m - showsanity [false]  n - showsymbiotehp [false]  o - silent [true]  p - simpledescs [false]  q - sortpack [true]  r - sound [true]  s - sparkle [true]  t - standout [false]  u - tabcursesconfirm [false]  v - tech_description [true]  w - time [true] (4 of 7)@$_a a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Skullman]  role [Ranger]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)] (5 of 7)@$_B ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (6 of 7)@$_ a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (7 of 7)@$_'B )0[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T79(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B###(0x~~(B@d(0~~~~(B((0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,[38;5;7@$_oB m`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B@$_You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T80d(0~~(B@@$_S] [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T81(0~(Bd@@$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T82(0~(Bd(0~~(B@@$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T83(0~(Bd(0~(B@@$_9 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T84(0~(Bd(0~~(B@@$_>%(0~(B@@$_IYou see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T84 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T85d(0~(B@$_n - a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T85@$_L@What do you want to use or apply? [n or ?*] @$_00The wooden box seems to be locked.You must put it down to unlock.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T85@$_h:What do you want to drop? [a-n or ?*] @$_f @$_6i You drop a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T85@$_|  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) @$_o(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B###(0x~~~(Bd(0~~~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~@$_I~~~x(B#######+(0~~~~~~~~~x(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T85@$_%44 Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 54 uncursed +2 arrows (in quiver) {1} d - 32 uncursed +0 arrows {1} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Potions m - a finalized amber potion {0}(end) @$_(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B###(0x~~~(Bd(0~~~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####@$_(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T85@$_zg Your bow isn't one-handed.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T85@$_ J(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B###(0x~~~(Bd(0~~~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+@$_Jh[m(0~~~~~~~~~x(B(0mqqqqqqqqqj(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T85b - an uncursed +1 bow (weapon in hands) {12}.--More--@$_XX(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B###(0x~~~(Bd(0~~~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~[@$_Xb1m~~~~~~x(B(0mqqqqqqqqqj(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T85a - an uncursed +1 dagger (alternate weapon; not wielded) {4}.--More--@$_S [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T86(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B###(0x~~~~~(Bd(0~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~@$_ &(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B@$_7 /What do you want to ready? [- acd or ?*] @$_rThat ammunition is already readied![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T86@$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T87(0~(Bd@(@$_Be)You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T88d(0~(B@(0~(B@$_ gThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T88@$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T89d(0~(B@(0~(B@$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T90(0~~(Bd@(0~(B@$_Tf[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T91(0~(B@d(0~(B@$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T92@(0~(B(0~~(Bd@$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T93@(0~(Bd(0~(B@$_?[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T94@(0~(Bd(0~~(B@$_|< [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T95@(0~(Bd(0~(B@$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T96@(0~~~(Bd@$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T96 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T97,,@(0~(B,d(0~(B@$_xyL[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T98##@(0~(B(0~(B,(0~(B@$_DThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T98@$_e There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T98@$_Ul[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T99(0~(B,,#@,d,,(0~(B@$_ G[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T100(0lqqqqqqqq(B(0x~~~(B{(0~~~~(B###(0x~~~~~~~~~~(Bd@(0x~~~~~~~~(B,(0mqqqqqqqq(B,(0~(B@$_CThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T100@$_You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T101(0q(B(0~(B#@,(0~(B#d(0q(B@$_A [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T102(0q(B(0~x(B@,,(0~x(B,(0q(B@$_e .[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T103(0k(B@(0~(B,(0j(B@$_%[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T104@(0~(B@$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T105@(0~(B@$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T106@(0~(B@$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T107@(0~(B@$_;[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T108@(0~(B@$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T108 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T109@(0~(B@$_J- [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T110@(0~(Bd@$_ʶ[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T111@{d(0~(B@$_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T111@$_<[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T112(0~(B@d(0~~(B@$_ There is a fountain here. Use "q." to drink from it.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T112@$_ 9What do you want to drink? [m or ?*.] @$_Q@$_TThere's nothing here to drink.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T112@$_7Q9What do you want to drink? [m or ?*.] @$_%3You feel self-knowledgeable...--More--@$_+Current Attributes: You are fervently aligned. The monster species that is spawned more often: returned mage (freq bonus 20). The monster species that is spawned more often: stalking spellcaster lichen (freq bonus 56). The monster trait that is more common: monsters that hit as a +1 weapon (freq bonus 2). The monster species that is never randomly spawned: starvation star. The RNG hath decreed that this item is never generated: crossbow bolt ((null)). The RNG hath decreed that this item is generated more often: symmetry (SENIL LELLARAP, freq bonus 15). The RNG hath decreed that this item is always generated cursed: choiceless stone (gray). The RNG hath decreed that this item is always generated cursed: urine (manky). Strength training is 0. Your sanity is 0. You have not decided on your sexuality yet. You have automatic searching. You have 1380 points of nutrition remain@$_+ing. You are displaced. You have spell retention for remembering 40 spells. You can not safely pray. --More--A$_H (0lqqqqqqqqqqk(B(0x~~~(B@(0~~~(Bd(0~~x(B###(0x~~~~~~~~~~~(B,,#(0x~~~~~~~~~~x(B#,(0lqqqqqqqqqqk(B(0mqqqqqqqqqqj(B#,(0~~~~~~~~~~~x(B,,(0x~~~~~~~~~~x(B###(0x~~~~~~~~(B((0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,[3A$_ 8;5;0m,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T112The feeling subsides.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T113[38;5;A$_4 '7md(0~(BA$_b [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T114@{d(0~~(BA$_I<@(0~(B(0~(Bd[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T115You hear water falling on coins.A$_;$ )[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T116@(0~(Bd{(0~(BA$_vThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T116A$_ͽ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T117(0~(B(0~(B@dA$_) [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T118d(0~(BA$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T119(0~(BdA$_~ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T120d(0~~(BA$_r[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T120 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T121d(0~(BA$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T122(0~(B{dA$_[[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T123(0~(BdA$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T124d(0~~(BA$_[ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T125d(0~(BA$_&[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T126d(0~(B(0~(BA$_z[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T127(0~(BdA$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T128(0~~(BdA$_v [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T129d(0~(BA$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T130d(0~(B(0~(BA$_W[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T131(0~(BdA$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T132(0~(Bd(0~(BA$_H [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T132 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T133(0~(BdA$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T134d(0~(B(0~(BA$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T135d(0~(BA$_c[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T136(0~~(BdA$_$ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T137(0~(BdA$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T138d(0~~(B A$_f:[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T139@d(0~~(B!A$_xThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T139"A$_@You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T140(0~(B@(0~(Bd"A$_![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T141(0~(B@d(0~(B"A$_w .[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T142(0~(B@(0~(Bd(0~(B#A$_hhX{@(0~(Bd#A$_3m[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T143You find a secret door!--More--'A$_B:%+*A$_T ,[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T144(0~(B@(0~(Bd(0~(B,A$_&In what direction? [hykulnjb><] /A$_The door opens.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T144 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T145(0a(Bd(0~(B0A$_@[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T146#,#@(0~~(Bd0A$_t[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T147###@(0a(B(0~(B2A$_F[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1482A$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T149d2A$_$ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T150(0~~(B2A$_? [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1513A$_}[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1523A$_4O[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1533A$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T154d(0~(B3A$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T155(0a(Bd6A$_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1557A$_ There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1559A$_v7[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T156,@d(0~(B(0~(B9A$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T156 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T157,(0a(B(0~(B@d:A$_$ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T158(0~(B(0~~(B@dKA$_wReally save? [yn] (n) LA$_ BySaving...Be seeing you...