:$_* Player: Skullman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-07-31.15:37:01.ttyrec Time: (1596209821) Fri Jul 31 15:37:01 2020 :$_SGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. :$_bRestoring save file...:$_o;:$_\[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T63You return to level 1 in The Dungeons of Doom.--More--:$_Ŀd###@!!#Ŀ###<`###########+:$_1:$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T63Hello Skullman, the human Ranger, welcome back to SlashEMExtended![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T63--More--:$_9)The moon is waxing tonight.:$_n} Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7):$_7+ a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7):$_Ϯ+:$_?h a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - materialglyph [false]  e - memorizationknown [false]  f - statuscolors [true]  g - menucolors [false]  h - menu_on_esc [true]  i - menu_glyphs [false]  j - missing_safety [true]  k - mon_polycontrol [false]  l - moreforced [true]  m - numpadmessage [true]  n - null [true]  o - paranoidquit [true]  p - perm_invent [true]  q - pickup_thrown [true]  r - pickup_cursed [false]  s - pokedex [true]  t - prayconfirm [true]  u - pushweapon [false]  v - quiver_fired [false]  w - qwertz_layout [false] (3 of 7):$_u a - rest_on_space [true]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showrealtime [false]  f - showscore [false]  g - showsym [true]  h - showdmg [true]  i - showweight [false]  j - showmc [false]  k - showmovement [false]  l - showlongstats [false]  m - showsanity [false]  n - showsymbiotehp [false]  o - silent [true]  p - simpledescs [false]  q - sortpack [true]  r - sound [true]  s - sparkle [true]  t - standout [false]  u - tabcursesconfirm [false]  v - tech_description [true]  w - time [true] (4 of 7):$_k a a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Skullman]  role [Ranger]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)] (5 of 7):$_ ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (6 of 7):$_ a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (7 of 7):$__ )0[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T63(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~(Bd(0x(B###(0x~~~~~~~~(B@!(0~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~[38;5:$_ ;3m(B,,,,,,,`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B:$_@(@:$_TYou see here a finalized amber potion {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T64(0~~(Bd:$_ m - a finalized amber potion {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T64:$_N4@(0~(B:$_QYou see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T65d(0~(Bz?$_6 [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T66(0~(Bd(0~(B@(|?$_X2(0~(B@You see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T67(0~(Bd?$_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ?$_/ +(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~(Bd(0~~x(B###(0x~~~~~~~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####?$_ (0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  ?$_1  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--?$_Q^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off a?$_oll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--?$_KD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s?$_}:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--?$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T67(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~(Bd(0~~x(B###(0x~~~~~~~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`[38;5;3?$_ m,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B?$_ 6You don't have anything to use or apply.--More--?$_O[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T67?$_e6You don't have anything to use or apply.--More--?$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T67?$_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ?$_oE+(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~(Bd(0~~x(B###(0x~~~~~~~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,####(?$_E0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z ke?$_Gys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--?$_ ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off a?$_h ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--?$_9 D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s?$_I :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--?$_5W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards t?$_6hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--?$_'M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-?$_':w wipe wipe off your face --More--?$_'[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T67(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~(Bd(0~~x(B###(0x~~~~~~~~(B@(0~~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,?$_',,,,`,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B?$_, [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T68d(0~(B(0~(B(@?$_ There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T68@$_ A@(0~(BYou see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T69d(0~(B@$_ Unknown command 'M-B'.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T69Unknown command 'M-,'.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T69@$_l)[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T70(0~(B(0~(Bd(@@$_: [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T71(0~(Bd(0~(B@, @$_x5[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T72(0~(Bd(0~(B@(0~(B, @$_4@(0~(BYou see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T73(0~(Bd@$_E Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @$_Q[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T73=@$_3[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T74d(0~~(B@(?@$__ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T75(0~(Bd@(0~(BA@$_ There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T75A@$_ There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T75B@$_ .[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T76(0~(B(0~(B@(0~(BdB@$_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T77@(0~(Bd(0~(BC@$_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T78@d(0~~(BC@$_w[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T79@d(0~(BE@$_ Really save? [yn] (n) G@$_!ySaving...G@$_"Be seeing you...