^#_L Player: Skullman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-07-30.23:58:45.ttyrec Time: (1596153525) Thu Jul 30 23:58:45 2020 ^#_&TThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^#_gnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer (1 of 7)^#_b A v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage (2 of 7)^#__5 S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick  X - a Failed Existence  Y - a Feat Master  Z - a Feminist  a - a Fencer  b - a Fighter  c - a Firefighter  d - a Fjorde  e - a Flame Mage  f - a Form Changer  g - a Foxhound Agent  h - a Gamer  i - a Gang Scholar  j - a Gangster  k - a Geek  l - a Genderstarist  m - a Gladiator  n - a Goff  o - a Goldminer (3 of 7)^#_  p - a Graduate  q - a Grenadonin  r - a Gunner  s - a Healer  t - a Hussy  u - an Ice Mage  v - an Intel Scribe  w - a Janitor  x - a Jedi  y - a Jester  z - a Justice Keeper  A - a Knight  B - a Korsair  C - a Kurwa  D - a Ladiesman  E - a Librarian  F - a Locksmith  G - a Lunatic  H - a Mahou Shoujo  I - a Mason  J - a Mastermind  K - a Medium  L - a Midget (4 of 7)^#_2G M - a Mill Swallower  N - a Monk  O - a Murderer  P - a Musician  Q - a Mystic  R - a Necromancer  S - a Ninja  T - a Nobleman/Noblewoman  U - a Nuclear Physicist  V - an Occult Master  W - an Officer  X - an Ordinator  Y - an Otaku  Z - a Paladin  a - a Pickpocket  b - a Pirate  c - a Poison Mage  d - a Pokemon  e - a Politician  f - a Practicant  g - a Priest/Priestess  h - a Prostitute  i - a Psion (5 of 7)^#_( J j - a Psyker  k - a Quarterback  l - a Ranger  m - a Ringseeker  n - a Rocker  o - a Rogue  p - a Sage  q - a Saiyan  r - a Samurai  s - a Scientist  t - a Shapeshifter  u - a Slave Master  v - a Social Justice Warrior  w - a Software Engineer  x - a Space Marine  y - a Spacewars Fighter  z - a Stormboy  A - a Supermarket Cashier  B - a Symbiant  C - a Thalmor  D - a Topmodel  E - a Tosser  F - a Tourist (6 of 7)^#_hD +Choosing Race Pick the race of your Ranger   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard (1 of 12)^#_  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - burninator  E - carthage  F - celtic  G - centaur  H - cerberus  I - chiquai  J - chiropteran  K - clockwork automaton  L - cockatrice  M - colorator  N - cortex  O - cupid  P - curser  Q - dark seducer  R - deathmold (2 of 12)^#_ S - deep elf  T - destabilizer  U - developer  V - devil  W - dinosaur  X - dolgsman  Y - doppelganger  Z - dorian  a - dragon  b - drow  c - dryad  d - dufflepud  e - dunadan  f - duthol  g - dwarf  h - dynamo  i - egymid  j - elemental  k - elf  l - engchip  m - ent  n - erosator  o - etheraloid (3 of 12)^#_dl p - evilvariant  q - expert  r - extravator  s - fairy  t - fawn  u - felid  v - feminizer  w - fenek  x - fiend  y - fixer  z - frendian  A - fro  B - gastly  C - gavil  D - gelatinous cube  E - gerteut  F - giant  G - glorkum  H - gnome  I - goauld  J - golden saint  K - golem  L - green slime (4 of 12)^#_9  M - gremlin  N - greuro  O - grid bug  P - grouper  Q - hallucinator  R - haxor  S - HC alien  T - hemi-doppelganger  U - hemophage  V - herald  W - herbalist  X - heretic  Y - hobbit  Z - homicider  a - hound  b - hidden elf  c - human  d - hybridragon  e - hypothermic  f - illithid  g - immunizer  h - imp  i - imperial (5 of 12)^#_#)+Use hybrid races? [yn] (n) ^#_XnChoosing Gender Pick the gender of your human Ranger  m - male f - female * - Random ! - Quit(end) ^#_z 2+Choosing Alignment Pick the alignment of your male human Ranger  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ^#_b+^#_}gĿ@d+^#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T1 It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the s^#_.Gake of us all: Go bravely with Venus!--More--^#_vĿ@d+Hello Skullman, welcome to SlashEMExtended! You are a neutral male human Ranger.--More--^#_!] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--_#_1  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More-- _#_] [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1The moon is waxing tonight._#_ DDo you want to turn on the number pad? [yn] (n) _#_ӚJnDo you want to turn this annoying message off? [yn] (n) _#_ n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)_#_S[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T1Ŀ@d+e - an uncursed +2 cloak of displacement (being worn) {4}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1_#_ DDo you want to turn on the number pad? [yn] (n) _#_ JnDo you want to turn this annoying message off? [yn] (n) _#_ӊ n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)$_#_% a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)+_#_  a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - materialglyph [false]  e - memorizationknown [false]  f - statuscolors [true]  g - menucolors [false]  h - menu_on_esc [true]  i - menu_glyphs [false]  j - missing_safety [true]  k - mon_polycontrol [false]  l - moreforced [true]  m - numpadmessage [true]  n - null [true]  o - paranoidquit [true]  p - perm_invent [true]  q - pickup_thrown [true]  r - pickup_cursed [false]  s - pokedex [true]  t - prayconfirm [true]  u - pushweapon [false]  v - quiver_fired [false]  w - qwertz_layout [false] (3 of 7)0_#_\ a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showrealtime [false]  f - showscore [false]  g - showsym [true]  h - showdmg [true]  i - showweight [false]  j - showmc [false]  k - showmovement [false]  l - showlongstats [false]  m - showsanity [false]  n - showsymbiotehp [false]  o - silent [true]  p - simpledescs [false]  q - sortpack [true]  r - sound [true]  s - sparkle [true]  t - standout [false]  u - tabcursesconfirm [false]  v - tech_description [true]  w - time [true] (4 of 7)5_#_*+ a a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Skullman]  role [Ranger]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)] (5 of 7)B_#_O ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (6 of 7)L_#_ a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (7 of 7)P_#_  +T_#_(Ŀ@d+[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T1Set tileset to what? `#__@[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1`#_6Do you want to turn on the number pad? [yn] (n) `#_M JnDo you want to turn this annoying message off? [yn] (n) `#_ n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)`#_ a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)$`#_+%`#_]&  a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - materialglyph [false]  e - memorizationknown [false]  f - statuscolors [true]  g - menucolors [false]  h - menu_on_esc [true]  i - menu_glyphs [false]  j - missing_safety [true]  k - mon_polycontrol [false]  l - moreforced [true]  m - numpadmessage [true]  n - null [true]  o - paranoidquit [true]  p - perm_invent [true]  q - pickup_thrown [true]  r - pickup_cursed [false]  s - pokedex [true]  t - prayconfirm [true]  u - pushweapon [false]  v - quiver_fired [false]  w - qwertz_layout [false] (3 of 7)&`#_m a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showrealtime [false]  f - showscore [false]  g - showsym [true]  h - showdmg [true]  i - showweight [false]  j - showmc [false]  k - showmovement [false]  l - showlongstats [false]  m - showsanity [false]  n - showsymbiotehp [false]  o - silent [true]  p - simpledescs [false]  q - sortpack [true]  r - sound [true]  s - sparkle [true]  t - standout [false]  u - tabcursesconfirm [false]  v - tech_description [true]  w - time [true] (4 of 7)&`#_, a a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Skullman]  role [Ranger]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)] (5 of 7)'`#_U  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (6 of 7)(`#_  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (7 of 7))`#_m D)0[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T1(0lqqqqqqqqqk(B(0x(B@(0~~~~~~~~~(B(0x(Bd(0~~~~~~~~x(B+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B`#_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `#_?[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1`#_w Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1`#_*,What do you want to drop? [a-l or ?*] `#_ Never mind.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1`#_fDDo you want to turn on the number pad? [yn] (n) `#_y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)`#_x2  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [true]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)`#_7 a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - materialglyph [false]  e - memorizationknown [false]  f - statuscolors [true]  g - menucolors [false]  h - menu_on_esc [true]  i - menu_glyphs [false]  j - missing_safety [true]  k - mon_polycontrol [false]  l - moreforced [true]  m - numpadmessage [false]  n - null [true]  o - paranoidquit [true]  p - perm_invent [true]  q - pickup_thrown [true]  r - pickup_cursed [false]  s - pokedex [true]  t - prayconfirm [true]  u - pushweapon [false]  v - quiver_fired [false]  w - qwertz_layout [false] (3 of 7)`#_mf a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showrealtime [false]  f - showscore [false]  g - showsym [true]  h - showdmg [true]  i - showweight [false]  j - showmc [false]  k - showmovement [false]  l - showlongstats [false]  m - showsanity [false]  n - showsymbiotehp [false]  o - silent [true]  p - simpledescs [false]  q - sortpack [true]  r - sound [true]  s - sparkle [true]  t - standout [false]  u - tabcursesconfirm [false]  v - tech_description [true]  w - time [true] (4 of 7)`#_ a a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Skullman]  role [Ranger]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)] (5 of 7)`#_AZ ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (6 of 7)`#_  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (7 of 7)`#_k 7[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T1(0lqqqqqqqqqk(B(0x(B@(0~~~~~~~~~(B(0x(Bd(0~~~~~~~~x(B+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B`#_Y0 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `#_ 1[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1e - an uncursed +2 cloak of displacement (being worn) {4}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1 Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') A - Auto-select every item U - Items known to be Uncursed(end) `#_$[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1`#_|  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)`#_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T1(0lqqqqqqqqqk(B(0x(B@(0~~~~~~~~~(B(0x(Bd(0~~~~~~~~x(B+(0~~~~~~~~~x(B(0mqqqqqqqqqj(Be - an uncursed +2 cloak of displacement (being worn) {4}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1Unknown command 'B'.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1`#_į [13;33H`#_P Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)`#_  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [true]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)`#_n a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - materialglyph [false]  e - memorizationknown [false]  f - statuscolors [true]  g - menucolors [false]  h - menu_on_esc [true]  i - menu_glyphs [false]  j - missing_safety [true]  k - mon_polycontrol [false]  l - moreforced [true]  m - numpadmessage [false]  n - null [true]  o - paranoidquit [true]  p - perm_invent [true]  q - pickup_thrown [true]  r - pickup_cursed [false]  s - pokedex [true]  t - prayconfirm [true]  u - pushweapon [false]  v - quiver_fired [false]  w - qwertz_layout [false] (3 of 7)`#_/ a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showrealtime [false]  f - showscore [false]  g - showsym [true]  h - showdmg [true]  i - showweight [false]  j - showmc [false]  k - showmovement [false]  l - showlongstats [false]  m - showsanity [false]  n - showsymbiotehp [false]  o - silent [true]  p - simpledescs [false]  q - sortpack [true]  r - sound [true]  s - sparkle [true]  t - standout [false]  u - tabcursesconfirm [false]  v - tech_description [true]  w - time [true] (4 of 7)`#_E+`#_Ra a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Skullman]  role [Ranger]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)] (5 of 7)`#_ ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (6 of 7) a#_+a#_  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (7 of 7)a#_  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) a#_q{+[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T1(0lqqqqqqqqqk(B(0x(B@(0~~~~~~~~~(B(0x(Bd(0~~~~~~~~x(B+(0~~~~~~~~~x(B(0mqqqqqqqqqj(B"a#_ǯ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) #a#_fD[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1e - an uncursed +2 cloak of displacement (being worn) {4}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1(For instructions type a ?)&a#_kz ? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More---a#_N3a#_#4a#_5a#_6a#_?[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T16a#_G  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 9a#_<[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T1:a#_53[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T2<@d:a#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T3d@(0~(B:a#_S [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T4d(0~(B@a#_>You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T6d(0~~(B@>a#_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T7<@d(0~(B@a#_CO[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T8(0~~(B@(0~(BdAa#_p[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T9d(0~(B@(0~(BAa#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T10(0~~(Bd@Aa#_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T11(0~~(B@dAa#_# 6[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T12(0~(B@(0~(Bd(0~(BBa#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T13d(0~(B@(0~(BBa#_="[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T14#(0~~(Bd@,#Ba#_c ![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T15#(0~(Bd@,#Ca#_N[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T16,d,@,#Ca#_5[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T17,(0~(B,,@,#Ca#_ 9[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T18,(0~(Bd,,@,#Da#_pm[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T19,,,,@,#Da#_@ :[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T20,,(0~(B,,@,#Ea#_#c [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T21###,@,Fa#_)[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T22#,@,(0~(B,`Fa#_A [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T23#,,@,,,Fa#_[[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T24#,,@,,,Ga#_-[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T25#,@,,Ga#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T26#,,@,,,Ga#_g8[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T27#,,@,,,Ha#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T28#,,@,,,Ha#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T29#,,@,,,#Ha#_ŀ %[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T30#,,@,,,#Ia#_z[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T31,,,@,,#Ia#_^ /[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T32,,d@##Ja#_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T32Ma#_/[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T33(0~(B,,!@,dNa#_Y I[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T34(0lqqqq(B(0~~~~~(B(0x~~~~~~~~(B###(0x~~(Bk(0~~~~~(B((0~(B@d(0mqqqqqqqqqq(B,,,,Oa#_ 5[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T35(0~(B,!@,,Qa#_&#[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T36(0~(Bk@,,Ra#_tvL[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T37(0qqq(B(0~~~(B(0~(B#@,,Sa#_gH[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T38(0qqq(B(0~~~(B(0~x(B(0~(Bk@,,(0j(B,Sa#_!)[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T39(0k(B(0x(B@(0~(B,Ta#_c_(@(0~(BYou see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T40(0~(BkVa#_Mu [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T41r@(Wa#_) (0~(Br@(0~(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T41The tuchold misses.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T42Za#_HCYou kill the tuchold![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T43(0~(Br%d[a#_ @(0~(BYou see here a tuchold corpse {400}.(0~(Brd(0~(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T43--More--]a#_mSirius drops a finalized potion {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T44d!_a#_( 6[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T45(0~(B(0~(Br@%d`a#_wYou kill the scavenger!(0~(Bd(0~~(B[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T45Sirius eats a tuchold corpse {400}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T46da#_t[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T47@(0~(Bea#_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T48(0~(B@fa#_~[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T49d@(0~(Bfa#_i [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T50(0~~(B@(0~(Bdga#_7 You displaced Sirius.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T51(0~(Bd@ia#_GB(0~(B@You see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T52(0~(Bdla#_ pYou displaced Sirius.d@You see here a finalized amber potion {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T53d(pa#_ [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T54(0~(B(0~(Bsa#_M [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T55!@,ta#_lThere is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T55va#_ E@(0~(B,You see here a finalized amber potion {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T56dwa#_ ";@!You see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T57d(0~(Bza#_DYou don't have anything to use or apply.--More--{a#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T57a#_Z Unknown command '''.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T57a#__You displaced Sirius.d@You see here a finalized amber potion {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T58d(0~(B(a#_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T58a#_x[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T59(0~(Bd@!a#_There is a wall in the way![Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T59a#_hA [Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T60@(0~~(Bda#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T61(0~(B@!da#_d d(0~(B@You see here a finalized amber potion {0}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T62d(0~(B(0~(Ba#_CB@!You see here a wooden box {500}.[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu  20(20)  Pw 5(5)  AC4 Exp1 T63(0~(Bda#_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) a#_I+(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~(Bd(0x(B###(0x~~~~~~~~(B@!(0~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`,,,,,,#####_aMC(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the numa#_Mber_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--a#_ѕ ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aa#_ ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--a#_wD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sa#_:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--a#_W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards ta#_hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--a#_M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-a#_::w wipe wipe off your face --More--a#_͎ TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--b#_[Skullman the Tenderfoot ] St13 Dx11 Co12 In7 Wi6 Ch5 RanHumMalNeu Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC4 Exp1 T63(0lqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0x~~~~~~~~~(Bd(0x(B###(0x~~~~~~~~(B@!(0~(B,,!(0mqqqqqqqqqqj(B#,,(0lqqqqqqqqqk(B##,,,,,,,,,,,,,,,#(0x(B<(0~~~~~~~~~(B,,,,,,,`[38b#_;5;3m,,,,,,####(0x~~~~~~~~~x(B#######+(0~~~~~~~~~x(B(0mqqqqqqqqqj(Bn#_ryReally save? [yn] (n) n#_CySaving...Be seeing you...