Skeff, neutral female droven Cyberninja ##### #,,,# #,,,# ##,|,- #,-.## #,|.# #,|## #,--- #,,,# ###,# ------,# |....|@# |...}|,# |.<}.|,# }|....|,# #}}}^}|}# }}...}.,# #}}-}}}## }}} }}# }}}}# [Skeff the Infiltrator] St12 Dx12 Co10 In7 Wi9 Ch6 CybDroFemNeu Spa:19 $71 HP28(28) Pw60(60) AC5 Exp6 T2535 Sat Latest messages This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! The lava here burns you, and your health is severely damaged! [-15 -> 39] You rapidly sink into the lava! [-1 -> 27] You are stuck in the lava. (7x) You pull yourself to the edge of the lava. # quir: unknown extended command. # Really quit [yes/no]? Your inventory Implants f - an uncursed implant of ennui {0} Weapons a - an uncursed +1 katana (weapon in hand) {16} b - 2 uncursed +0 frag grenades (in quiver) {0} u - an uncursed rusty +0 dagger {4} x - 4 uncursed rusty +0 orcish daggers {16} z - 4 uncursed -4 darts {0} A - 4 blessed +2 orcish daggers {16} Armor c - an uncursed +1 special camouflaged clothes (being worn) {6} l - an uncursed +0 orcish helm {12} r - a cursed -1 elven mithril-coat {60} Scrolls g - 7 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} w - an uncursed scroll of standard id {0} y - a blessed scroll of healing {0} Potions p - an uncursed finalized potion of blindness {0} Rings v - a blessed +2 ring of increase damage {0} Wands n - a blessed wand of hyper beam (0:0) {0} q - an uncursed wand of slow monster (0:9) {0} Tools d - an uncursed lock pick {0} e - an uncursed boss visor (being worn) {0} t - an uncursed brass lantern (0) {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins You could not have this property extrinsically: energy regeneration Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 33% Tool drop chance was reduced to 82% Food drop chance was reduced to 96% Monster death drops spawned with only 99% chance The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sexy flats The following skill became untrainable after a while: polearms (turn 33096) The following skill couldn't be trained before a certain turn number is reached: dart (turn 25892) Heavy curses were more common by 58% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59278 Monster spawn increase reached its maximum at turn 190276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1653393 The monster class that cannot be genocided was piercer The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: elder multi-hued jelly (freq bonus 4) The monster species that spawned more often: werevampire (freq bonus 8) The monster species that spawned more often: ice bear cub (freq bonus 11) The monster species that spawned more often: bang fly (freq bonus 8) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 6) The monster species that spawned more often: slinging mithril coins (freq bonus 8) The monster species that spawned more often: hole fungus (freq bonus 28) The monster species that spawned more often: ambassador gappier (freq bonus 12) The monster species that spawned more often: evasive unveiling (freq bonus 5) The monster species that spawned more often: petty formatting daemon (freq bonus 12) The monster species that spawned more often: unaffected truncating (freq bonus 3) The monster species that spawned more often: The high-heel loving asian girl her sexy wedge sandal (freq bonus 12) The monster species that spawned more often: breakoff wort (freq bonus 6) The monster species that spawned more often: Stru-Bes (freq bonus 48) The monster species that spawned more often: blue-green wort (freq bonus 32) The monster species that spawned more often: high-magician (freq bonus 6) The monster species that spawned more often: ogro (freq bonus 20) The monster species that spawned more often: dark growth (freq bonus 12) The monster species that spawned more often: fuck this clay golem (freq bonus 4) The monster species that spawned more often: nether warp fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster species that never randomly spawned: lavender mold The monster species that never randomly spawned: lightning paraelemental The monster species that never randomly spawned: swarm of snaking tentacles The monster species that never randomly spawned: flame archer The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: vampire apprentice The monster species that never randomly spawned: skeleton The monster species that never randomly spawned: magic-colored mold The monster species that never randomly spawned: deceiving warp patch The monster species that never randomly spawned: yule landsliding The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 9) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this trap was always invisible: curseuse trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 1) Trap randomization happened for 1 in 847 traps Next attribute increase check would have come at turn 4747 Strength training was 8 Dexterity training was 5 Wisdom training was 7 Constitution training was 1 Your sanity was 11 You were sleep resistant You had not decided on your sexuality yet You were able to use the force like a true jedi You saw invisible You were aware of the presence of covetous monsters You had 2559 points of nutrition remaining You were displaced You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Diddy the Fail Master, Bantor the Gay Voice and Conker the Bad Fur Squirrel Your deity was Bantor the Gay Voice The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Not Ready(8117) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) zap em 2X Prepared(0) shield bash 1X Prepared(0) Discoveries Implants implant of ennui (maroon) Weapons katana (samurai sword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) orcish dagger (crude dagger) Armor special camouflaged clothes (camouflage patterned clothes) orcish helm (iron skull cap) Scrolls scroll of healing (LEG TATTOO) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (IYI) scroll of standard id (NOISY STUNT NO EFFECTIVE) scroll of cure (TOUHOUWABOUHOU) * scroll of extra healing (MAKE ATTACK WHEN BATTLE) * scroll of greater mana restoration (VET POTE TONBE) scroll of lava (OXHE SRIAN) Potions potion of blindness (viscous) Rings ring of increase damage (squeezable) Wands wand of hyper beam (cinnabar) wand of slow monster (cavorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 18 to 19 Level 19: <- You are here Vanquished creatures 0 ants (1 created) a memant 0 flightless birds (1 created) 2 tribbles (3 created) a jackal a pack fox an exploding jackal a large fox 2 death dogs 0 small gas spores (1 created) a not a floating eye an armed panther 8 jermlaines a hobbit merchant 2 hobbit younglings a hobbit a mover jelly a small kobold a baby mimic 0 mynocks (1 created) 0 young nymphs (1 created) 0 plains nymphs (1 created) a muud orc 0 little pigs (1 created) 2 visor sewer rats a luminochuck an eightlegger a mutated plant a green killer tomato 0 begin unicorns (1 created) a physical cloud 0 natural bugs (1 created) an insect cloud 0 boom lights (1 created) 2 gibats 2 mid centaurs a level centaur a tiny dragom 3 nolds (1 created) a porter lichen a small sounder (2 created) 0 immobile growths (1 created) a digestolichen (0 created) a brown mold a cheese mold 2 conscious growths (0 created) a sub-gnome (2 created) 0 gnomes (1 created) a gnome stalker a gless child an Uniform Sergeant 0 slo ogres (1 created) a garter snake a striped rat snake 0 denryus (1 created) a med xorn 0 orc zombies (1 created) 0 gouls (1 created) a human adventurer a packing human a boil-covered wretch a minighost 0 tortoises (1 created) 0 graceful mussles (1 created) 0 twens (1 created) a colorless mushroom patch 0 radio plants (1 created) 0 piles of slimmer coins (1 created) 0 stationary walls (1 created) 0 white icky things (1 created) a crude turret 0 hiss turrets (1 created) 0 prehistoric turrets (1 created) a flying fish a fire trove 0 cold troves (1 created) a scroll trove 91 creatures born. 67 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: master mind flayers 1 species genocided. Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 35 times You killed 52 monsters You read items or engraved 10 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (26 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (26 of 160) searching [Basic] (max Expert) (28 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (25 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (11 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (48 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (55 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Skeff the Cyberninja... You quit in Space Base on dungeon level 19 with 2775 points, and 71 pieces of gold, after 2535 moves. Killer: quit You were level 6 with a maximum of 28 hit points when you quit. You reached the 100th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 252318 ziratha-Rog-Cen-Mal-Cha died in Sewer Plant on level 17. Killed by a monster (sky elf). - [162] 3 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 98 2877 Nirol-Sai-Liz-Fem-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (gay boy), while helplessly knocked out. - [67] 99 2849 Jahkyah-Kni-Hum-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (water demon). - [49] 100 2775 Skeff-Cyb-Dro-Fem-Neu quit in Space Base on level 19. 28 [28] 101 2589 krumch-Pro-Sho-Fem-Cha quit in The Dungeons of Doom on level 3 [max 5]. 55 [62] 102 2579 krumch-Sam-Esp-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Firingnir). - [65]