W Player: Siegfroind Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-09-06.14:29:51.ttyrec Time: (1473172191) Tue Sep 6 14:29:51 2016 WiThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...W[Siegfroin the Treehut Dweller ] St12 Dx18 Co6 In12 Wi11 Ch15 BosAliMalNeu Dlvl:1 $5 HP 19(19)  Pw 9(9)  AC6 Xp1/9 T396 Brd You return to level 1 in The Dungeons of Doom.--More--W$ĿĿĿ*`#####`################Ŀ##################WE<####`#`@(+#Ŀ##############`[>#################[Siegfroin the Treehut Dweller ] St12 Dx18 Co6 WWIn12 Wi11 Ch15 BosAliMalNeu Dlvl:1 $5 HP 19(19)  Pw 9(9)  AC6 Xp1/9 T396 Brd Hello Siegfroind, the alien Bosmer, welcome back to SlashEMExtended!--More--Wk8The moon is waxing tonight.--More--WBYour movements are slowed slightly because of your load.[Siegfroin the Treehut Dweller ] St12 Dx18 Co6 In12 Wi11 Ch15 BosAliMalNeu  19(19)  Pw 9(9)  AC6 Xp1/9 T396 Brd WW=You don't have anything to drink.--More--Wsq[Siegfroin the Treehut Dweller ] St12 Dx18 Co6 In12 Wi11 Ch15 BosAliMalNeu  19(19)  Pw 9(9)  AC6 Xp1/9 T396 Brd W # WquitW uitW/ itW tW *Really quit [yes/no]? W7 yW [Siegfroin the Treehut Dweller ] St12 Dx18 Co6 In12 Wi11 Ch15 BosAliMalNeu  19(19)  Pw 9(9)  AC6 Xp1/9 T396 Brd W # W= quitWjFuitW qitWtW`J*Really quit [yes/no]? WyW)CeW; sWS[Siegfroin the Treehut Dweller  19(19)  Pw 9(9)  AC6 Xp1/9 T396 BrdĿĿĿ*`#####`################Ŀ#W2S#################<####`#`@(+#Ŀ##############`[>####WESS#############[Siegfroin the Treehut Dweller ] St12 Dx18 Co6 In12 Wi11 Ch15 BosAliMalNeu Dlvl:1 $5 HP 19(19)  Pw 9(9)  AC6 Xp1/9 T396 Brd Do you want your possessions identified? DYWYPI? [ynq] (n) Wt\y Weapons b - an uncursed +0 elven bow (weapon in hands) {12} c - 49 blessed +4 elven arrows (in quiver) {25} Scrolls e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Gems d - a cursed +0 loadstone(end) W )Ŀ*``########Do you want to see your attributes? [ynq] (n)  W$!nFinal Attributes: You had transgressed. Your alignment was -9. Your max alignment was 15. You carried 0 sins. Scroll identification only worked 100 times out of 261. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 13. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 164. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 75% chance. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 78%. Potion drop chance was reduced to 91%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops spawned with only 84% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30280. Monster sp WX!awn increase had reached its maximum at turn 88320. In this game, Eevee's evolution was insecteon. --More--W Your limit for ascension was at turn 401829. The monster class that cannot be genocided was flying fish. The monster class that was spawned more often: elemental (freq bonus 2). The monster species that was spawned more often: Uniform Kchief (freq bonus 32). The monster species that was spawned more often: ultramarine force patch (freq bonus 5). The monster species that was spawned more often: whirlwind weasel (freq bonus 40). The monster species that was spawned more often: giant ebony scorpion (freq bonus 10). The monster species that was spawned more often: thick carrion creeper (freq bonus 16). The monster species that was spawned more often: Nether Kop (freq bonus 6). The monster species that was spawned more often: large mind flayer (freq bonus 14). The monster species that was spawned more often: chasing yellow jacket (freq bonus 8). The monster species that was spawned more oW(ften: volt mushroom (freq bonus 8). The monster species that was spawned more often: clear rubber (freq bonus 16). The monster species that was spawned more often: sensation GT (freq bonus 4). The monster species that was spawned more often: undead spore (freq bonus 4). The monster species that was spawned more often: Anti-Elbereth Leader (freq --More--W bonus 3). The monster species that was spawned more often: insurmountable force fungus (freq bonus 8). The monster species that was spawned more often: thick giant (freq bonus 8). The monster species that was spawned more often: noxious force fungus (freq bonus 5). The monster species that was spawned more often: metal piercer (freq bonus 3). The monster species that was spawned more often: leprechaun wizard (freq bonus 7).The monster species that was spawned more often: hell swarm (freq bonus 12). The monster species that was spawned more often: archer fish (freq bonus 20). The monster species that was never randomly spawned: Klara's pointy combat boot. The monster species that was never randomly spawned: hell master. The monster species that was never randomly spawned: troll. The monster species that was never randomly spawned: Nicole's block-heeled combat boot. The monster species that wWӠ as never randomly spawned: slut with syphilis. The monster species that was never randomly spawned: Vorlon. The monster species that was never randomly spawned: rotten icky thing. The monster species that was never randomly spawned: COM2COM. The monster species that was never randomly spawned: medium. The monster species that was never randomly spawned: Haxxor. --More--WZThe monster class that was always generated with extra speed: vortex. The RNG hath decreed that this item was never generated: super mantle (red mantle). The RNG hath decreed that this item was never generated: welsh onion ((null)). The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME). The RNG hath decreed that this item was never generated: map stone (gray). The RNG hath decreed that this item was never generated: acid venom (splash of venom). The RNG hath decreed that this item was never generated: poison (cornered). The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 16). The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 73). The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 6). TheWZ RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6). The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11). The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 46). The RNG hath decreed that this item was generated more often: sinking --More--W\(SPORKHACK ASCENSION, freq bonus 12). The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 12). The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 4). The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 63). The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 5). The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 15). The RNG hath decreed that this item was generated more often: kitchen W]4apron (apron, freq bonus 7). The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 13). --More--WoThe RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 5). The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 5). The RNG hath decreed that this item was always generated cursed: restore ability (light brown). The RNG hath decreed that this item was always generated cursed: senzu ((null)). The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)). The RNG hath decreed that this item was always generated cursed: bent sable (bent sword). The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic). The RNG hath decreed that this trap was always invisible: chaos trap. The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 2). Next attribute increase check would have come at turn 593. StrWength training was 6. Dexterity training was 1. Wisdom training was 0. Constitution training was 28. You were poison resistant. --More--WtYou saw invisible. You had infravision. You had 1097 points of nutrition remaining. You were unlucky (-2). You could not have safely prayed (0). You survived. --More--WO ĿĿĿ*`#####`################Ŀ##################[3W 3m<####`#`@(+#Ŀ##############`[>#################[Siegfroin the Treehut Dweller ] St12 Dx18 Co6 In12 Wi11 W Ch15 BosAliMalNeu Dlvl:1 $5 HP 19(19)  Pw 9(9)  AC6 Xp1/9 T396 Brd Do you want an account of creatures vanquished? [ynq] (n)  W/ n Vanquished creatures:  a cockatoo chick a dingo puppy 0 ego gas spores (1 created) 2 wild rabbits 0 millipedes (1 created) a vulture a grid xorn a newt 0 fire troves (1 created)  7 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born.--More--!W Do you want to see your conduct? [ynq] (n) #Wq#Wv/*