^L Player: SickoBo Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-14.17:02:28.ttyrec Time: (1586883748) Tue Apr 14 17:02:28 2020 ^WcThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...^^!+[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-4 Exp1 T12 You return to level 1 in The Dungeons of Doom.--More--^#Ŀd?@<#[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-4 Exp1 T12 Konnichi wa SickoBo, the lizard Samurai, welcome back to SlashEMExtended![SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20) ^ [ Pw 8(8)  AC-4 Exp1 T12 --More--^q PYou hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that).--More--^j PBut if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy--More--^N A^D[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T12 Par The moon is waning tonight.[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T13 Par d[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T14 You can move again.[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu [^EK 20(20)  Pw 8(8)  AC-4 Exp1 T14 ^@[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T14 ^&bB[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T17 d@^y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^ +Really quit? WARNING: this will erase your game permanently! [yes/no]? ^]M^ q^Jq^0 [SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T17 ^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^ Z[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T17 ^[&In what direction? [hykulnjb><] ^ cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--^N#Ŀ?d<@#[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-4 Exp1 T17 Never mind.[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T17 ^MN^$ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^}Z[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T17 ^d  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^yZ[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T17 ^X  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^.( +Really quit? WARNING: this will erase your game permanently! [yes/no]? ^*y^+B[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu  20(20)  Pw 8(8)  AC-4 Exp1 T17 ^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^Op+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ^W7 +Really quit? WARNING: this will erase your game permanently! [yes/no]? ^jy^-e^%s^[SickoBo the Hatamoto  20(20)  Pw 8(8) ^x9#Ŀ?d<@#[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-4 Exp1 T17 Do you want your possessions identified? DYWYPI? [ynq] (n) ^n Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 45 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Tools f - an uncursed mekakushi {0}(end) ^+b#Ŀ?dDo you want to see your attributes? [ynq] (n) ^v* nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: manaleech. You could not have this property intrinsically: wallwalking. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 45. Spellbook identification only worked 2 times out of 16. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 69% chance. Book drop chance was reduced to 94%. Scroll drop chance was reduced to 93%. Amulet drop chance was reduced to 71%. Potion drop chance was reduced to 99%. Weapon drop chance was reduced to 73%. Armor drop chance was reduced to 91%. Shop item generation was reduced to 58%. Musable item generation frequency had a n^* .egative bias of 2%. The following skill was limited to skilled proficiency: devices. The following skill became untrainable if you tried to train it too early: paddle (turn 4). The following skill became untrainable after a while: devices (turn 41308). --More--^) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 39705). Items were more likely to be generated cursed by 33%. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 34384. Monster spawn increase had reached its maximum at turn 154379. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1626012. The monster class that cannot be genocided was humanoid. The monster class that was spawned more often: gremlin (freq bonus 2). The monster species that was spawned more often: leprechaun groupie (freq bonus 42). The monster species that was spawned more often: semi-novice mindcrafter (freq bonus 21). The monster species that was spawned more often: phaser patch (freq bonus 24). The monster species that was spawned more often: dwarven elder (freq bonus 3). [1^* 7;1HThe monster species that was spawned more often: russian hentai (freq bonus 12). The monster species that was spawned more often: baby boo (freq bonus 21). The monster species that was spawned more often: rock chunneler (freq bonus 9). The monster species that was spawned more often: arach (freq bonus 14). The monster species that was spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 48). The monster species that was spawned more often: Kristin's soft sneaker (freq bonus 30). The monster species that was spawned more often: privatizing barometer reconvene (freq bonus 28). --More--^aThe monster species that was spawned more often: de-foe growth (freq bonus 24). The monster species that was spawned more often: lightning mole (freq bonus 15). The monster species that was spawned more often: Shami-Amourae (freq bonus 12). The monster species that was spawned more often: mezquit frizz eikon (freq bonus 15). The monster species that was spawned more often: tutscher (freq bonus 30). The monster species that was spawned more often: forest clan (freq bonus 24). The monster species that was spawned more often: really big tarantula (freq bonus 16). The monster species that was spawned more often: beige colony (freq bonus 18). The monster species that was spawned more often: nexus stalk (freq bonus 8). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 5). The monster trait that was more common: monsters that eat stone (freq bonus 2). The monster trait that was more com^a3mon: monsters whose attacks infect you with lycanthropy (freq bonus 1). The monster trait that was more common: monsters that have explosion attacks (freq bonus 1). The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2). The monster trait that was more common: monsters that walk through walls (freq bonus 1).The monster trait that was more common: monsters with feminism attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks numb you (freq bonus 2).The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1). The monster trait that was more common: monsters whose attacks cause it to stick to --More--^+ you (freq bonus 3). The monster species that was never randomly spawned: dwarven spellbeller. The monster species that was never randomly spawned: spell golem. The monster species that was never randomly spawned: presbyterianism caulker gastric cheekbone. The monster species that was never randomly spawned: shun pintsize. The monster species that was never randomly spawned: aider laywomen menacing kindergartner moderately. The monster species that was never randomly spawned: renegade watch captain. The monster species that was never randomly spawned: rock smasher. The monster species that was never randomly spawned: tin-soldier. The monster species that was never randomly spawned: pulchritude glady capitate. The monster species that was never randomly spawned: gug giant. The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves). The RNG hath decreed that this item wa^+ s never generated: magic dragon scales ((null)). The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit). The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE). The RNG hath decreed that this item was never generated: worthless piece of green glass (green). The RNG hath decreed that this item was never generated: oilskin sack (bag). The RNG hath decreed that this item was never generated: otama ((null)). The RNG hath decreed that this item was never generated: confuse self (many-paged). The RNG hath decreed that this item was never generated: acid (white). --More--^7 The RNG hath decreed that this item was never generated: toxic (holed). The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 29). The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 48). The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 5). The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 42). The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus^e N 24). The RNG hath decreed that this item was generated more often: corona dragon scales ((null), freq bonus 60). The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 38). The RNG hath decreed that this item was generated more often: grassland (GOOD THING YOU WERENT THERE, freq bonus 2). The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: bulky mithril ball --More--^լ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: italian heels ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 7). The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 11). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6). [18;1^1HThe RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots). The RNG hath decreed that this item was always generated cursed: school uniform ((null)). The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak). The RNG hath decreed that this item was always generated cursed: tar star ((null)). The RNG hath decreed that this item was always generated cursed: goldspell stone (gray). --More--^The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: true sight (adamantium). The RNG hath decreed that this item was always generated cursed: teleport away (gold). The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH). The RNG hath decreed that this item was always generated cursed: sliming (straight). The RNG hath decreed that this trap was always invisible: ntll. The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 1). Trap randomization happened for 1 in 558 traps. Traps were spawned invisible 1 times in 57. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 1081. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitutio^!n training was 2. Your sanity was 0. You were immune to petrification. You were temporarily slower because you tried to hangup cheat (5). You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. --More--^+ You had 1483 points of nutrition remaining. You were fast. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (378). You survived. --More--^ 7#Ŀ?d<@#[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-4 Exp1 T17 Do you want to see your discoveries? [ynq] (n) ^* n Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * batoruakkusu (double-headed axe)  * dwarvish zaghnal (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * run no ken (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled br^* Roadsword)  * droven greatsword (large obsidian sword) (1 of 7)^ * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * bo (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * bisento (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * kamayari (pruning hook)  * bill-guisarme (hooked polearm)  * rutsu-erunhanma (pronged polearm)  * bec de corbin (beaked polearm) (2 of 7)^> * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * hira-shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (littl^f>"e blue vest) (3 of 7)^- * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * kimono (red robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitche^[cn apron (apron)  * frilled apron (apron)  * dummy wings (wings) (4 of 7)^ * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * kabuto (hacker helmet)  * sugegasa (rotating helmet)  * skullcap (chrome helmet)  * flack helmet (hydra helmet)  * crystal helm (secret helmet)  * mining helm (lead helmet)  * field helm (driver helmet)  * helm of safeguard (shemagh)  * jingasa (glibskin helmet)  * plasteel gloves (white gloves)  * yugake (concrete gloves)  * gauntlets of safeguard (velvet gloves)  * gauntlets of plugsuit (shitty gloves)  * commander gloves (multilinguitis gloves)  * field gloves (brand-new gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal s^**hield (glass shield) (5 of 7)^  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * kutsu (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * jika-tabi (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (irregular boots)  * field boots (heavy boots)  * boots of safeguard (clunky heels)  Scrolls  scroll of healing (WONDERLOVELY BATHING HOUSE)  scroll of mana (THE NOTEYE INTERFAC^" wE IS NOT AN EYE)  scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) (6 of 7)^rF scroll of standard id (YNORI ERUP)  scroll of cure (BASIL BALLS OF BEAN BREAD)  scroll of heal other (BREADANDBUTTER POPGUN NUKE)  * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING)  * scroll of greater mana restoration (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (7 of 7)^2B#Ŀ?d<@#[SickoBo the Hatamoto ] St18/01 Dx19 Co10 In5 Wi5 Ch4 SamLizMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-4 Exp1 T17 Do you want an account of creatures vanquished? [ynq] (n) ^"6n Vanquished creatures:  0 little dogs (1 created) 0 low oozes (1 created) 0 grid xorns (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^q Do you want to see your conduct? [ynq] (n) ^C7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--^ Sayonara SickoBo the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 17 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--^