h6 Player: Shalteer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-04-25.15:18:25.ttyrec Time: (1745594305) Fri Apr 25 15:18:25 2025 § hC]Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: implicit_uncursed. § h} § hHit return to continue: ̧ h  ̧ h5vBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: statushilites:10. Hit return to continue: ڧ h ڧ hڬBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:hitpoints/100%/gray&normal. Hit return to continue: ݧ h  ݧ h0Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:hitpoints/<100%/green&normal. Hit return to continue: hr  h xBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:hitpoints/<66%/yellow&normal. h Hit return to continue: h hvBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:hitpoints/<50%/orange&normal. h Hit return to continue: h h2 Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:hitpoints/<33%/red&bold. Hit return to continue: h.  h/ vBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:hitpoints/<15%/red&inverse. h+/ Hit return to continue: h  h Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:power/100%/gray&normal. Hit return to continue: h hBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:power/<100%/green&normal. Hit return to continue: hy  h Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:power/<66%/yellow&normal. Hit return to continue: h' h'Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:power/<50%/orange&normal. Hit return to continue: h# hJBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:power/<33%/red&bold. Hit return to continue: h  hBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink. Hit return to continue: h-  hZ. Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink. Hit return to continue: h h(Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:condition/hallu/yellow. Hit return to continue: hK  h Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:condition/conf/orange. Hit return to continue: h2 h3Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:condition/stun/red&bold. Hit return to continue: h hBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:condition/termill/red&inverse. Hit return to continue: h hzBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:condition/foodpois/red&inverse. hHit return to continue: h;  h< Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:condition/slime/red&inverse. Hit return to continue: h5 hfBad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:gold/up/yellow/down/brown. Hit return to continue: h h{Bad syntax in OPTIONS in /dgldir/userdata/Shalteer/slex/Shalteer.slexrc: hilite_status:characteristics/up/green/down/red. h1 Hit return to continue: h  h} [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  hs-WShall I pick a character's race, role, gender and alignment for you? [ynq] hby hcu WContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-- h" Ŀ[@"RF+ h [Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S0 Dlvl:1 $0 HP 22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1  It is written in the Book of Vladimir Bukovsky:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Vladimir Bukovsky seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Moon Base Staff, have been heralded from birth as the instrument of Vladimir Bukovsky. You ar h e destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vladimir Bukovsky!--More-- h` h Hello Shalteer, welcome to SlashEMExtended! You are a chaotic female transformer Dissident.--More-- hFYou are playing 'Unix SlashEMExtended Version 2.9.5 (6ddaa14a) - last build Sun Dec 29 01:54:53 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- h Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More-- hdg  h0y@R h|[Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S2400 Spa:49 $0 HP 22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1  hj 0You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More-- h`U Attention, main weather broadcast coming in: hț$The sky is cloudy. h1[Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S2400  22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1 The moon is waning tonight. hH* h-&Unknown command ' '.[Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S2400  22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1  h6[Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S2400  22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1  h[Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S2400 Spa:49 $0 HP 22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1 @R h/What do you want to ready? [- fgh or ?*]  h_  hZ Never mind.[Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S2400  22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1  h Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  hP+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ! hH)+Really quit? WARNING: this will erase your game permanently! [yes/no]? % h y& h=e& h0 s& hPy[Shalteer the Moon Base Staff  22(22)  Pw 12(12) & ho@R& hhI[Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S2400 Spa:49 $0 HP 22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ) hn Weapons e - an uncursed +1 spiked club (weapon in hand) {8} f - 3 uncursed +0 gas grenades (in quiver) {0} g - an uncursed +0 hand blaster (alternate weapon; not wielded) {12} h - 100 uncursed +0 blaster bolts {2} Armor a - an uncursed +0 set of green dragon scales (being worn) {20} b - an uncursed +0 cloak of stability (being worn) {4} Scrolls c - an uncursed scroll of return {0} d - a blessed scroll of charging {0} i - 3 uncursed scrolls of healing {0} j - the uncursed scroll of healing named Ringil {0} k - the uncursed scroll of healing named Zero Drive Illusion {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed s) hZcrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0}(end) 0 h9+Do you want to see your attributes? [ynq] (n) 2 hnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: jumping. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 20. Implant identification only worked 1 times out of 23. Wand identification only worked 3 times out of 8. Monsters only dropped their equipment with 94% chance. Scroll drop chance was reduced to 88%. Ring drop chance was reduced to 89%. Wand drop chance was reduced to 99%. Potion drop chance was reduced to 94%. Weapon drop chance was reduced to 96%. Armor drop chance was reduced to 75%. Tool drop chance was reduced to 82%. Food drop chance was reduced to 99%. Shop item generation was reduced to 87%. Musable item generation frequency had a negative bias of 22%. Concealing monsters wer2 h e spawned underneath items 97% of the time only. Monster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: attack spells. The following skill could not be trained at all: shuriken. --More--5 hThe following skill was trained at half the usual rate: broadsword. The following skill was trained at one fifth the usual rate: techniques. The following skill was limited to basic proficiency: paddle. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: divination spells (turn 8). The following skill became untrainable if you tried to train it too early: spirituality (turn 884). The following skill became untrainable after a while: grinder (turn 9344). The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 28592). Monster spawn rate multiplier was currently 87. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'iron maiden'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you go5 h<]t a new haircut was 5000 turns ago. Your areola diameter was 11. Monster spawn increase would have started at turn 54616. Monster spawn increase had reached its maximum at turn 671919. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 3655. Your limit for ascension was at turn 1157425. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: imp or minor demon (freq bonus 4). The monster species that was spawned more often: spellslinger horse (freq bonus 12). The monster species that was spawned more often: woolpack casting rotunda thermoelectric (freq bonus 7). The monster species that was spawned more often: frenetically spangly (freq bonus 6). --More--5 h The monster species that was spawned more often: whiny Mary-Sue (freq bonus 6). The monster species that was spawned more often: jelly suspecting vaquero productivity discount (freq bonus 18). The monster species that was spawned more often: orange velvet pump (freq bonus 12). The monster species that was spawned more often: spoiled princess (freq bonus 28). The monster species that was spawned more often: choke pudding (freq bonus 36). The monster species that was spawned more often: misdemeanant futurity (freq bonus 12). The monster species that was spawned more often: strongest turret (freq bonus 24). The monster species that was spawned more often: red putit (freq bonus 14). The monster species that was spawned more often: malformed flying polyp (freq bonus 27). The monster species that was spawned more often: blubberer unscaled (freq bonus 12). The monster species that was spawned more often: brassish viscid stumblingly (freq bonus 15 h 5). The monster species that was spawned more often: follower of silly taboos (freq bonus 5). The monster species that was spawned more often: Bulletproof Kleever (freq bonus 30). The monster species that was spawned more often: Mina Majikina (freq bonus 15). The monster species that was spawned more often: tartrated cohosh (freq bonus 14). The monster species that was spawned more often: flying bug (freq bonus 24). The monster species that was spawned more often: semilegal hasteful rustable (freq bonus 24). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4). The monster trait that was more common: monsters that shriek (freq bonus 3). The monster trait that was more common: monsters who originate from Fallout or The Elder Scrolls (freq bonus 2). The monster trait that was more common: monsters that explode when killed (freq b5 hn onus 6). The monster trait that was more common: monsters that can teleport (freq bonus 24). The monster trait that was more common: monsters that make parrot sounds (freq bonus 1). The monster trait that was more common: monsters who always say 'wolloh' (freq bonus 3). The monster trait that was more common: monsters that pick up magic items (freq bonus 4). The monster trait that was more common: monsters that have explosion attacks (freq bonus 2). --More--6 h?The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2). The monster species that was never randomly spawned: corona mew. The monster species that was never randomly spawned: amphoral roughest rouble. The monster species that was never randomly spawned: possible orphaning. The monster species that was never randomly spawned: high-chain orc. The monster species that was never randomly spawned: roentgenometry stinger. The monster species that was never randomly spawned: squattier sandaled. The monster species that was never randomly spawned: mrivan. The monster species that was never randomly spawned: steelfist. The monster species that was never randomly spawned: real clear hound. The monster species that was never randomly spawned: sportier civilly. The monster class that was always generated with extra speed: angelic being. The RNG hath decreed that this item was never 6 h<@generated: powder spray (Spellbooks). The RNG hath decreed that this item was never generated: helm of chaotic (Armor). The RNG hath decreed that this item was never generated: gain strength (Rings). The RNG hath decreed that this item was never generated: metal star (Weapons). The RNG hath decreed that this item was never generated: sickle (Weapons). The RNG hath decreed that this item was never generated: violet lightsaber (Tools). The RNG hath decreed that this item was never generated: yellow spell cloak (Armor). The RNG hath decreed that this item was never generated: violet lightsaber (Tools). The RNG hath decreed that this item was never generated: segfault venom (Venoms). The RNG hath decreed that this item was generated more often: chalcedon (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: egg (Comestibles, freq bonus 35). The 6 h@aRNG hath decreed that this item was generated more often: celestial scourge (Chains, freq bonus 39). The RNG hath decreed that this item was generated more often: infernal bardiche (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of fumbling (Armor, freq bonus 6). --More--7 hThe RNG hath decreed that this item was generated more often: lady boots (Armor, freq bonus 38). The RNG hath decreed that this item was generated more often: cudgel (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: time stop (Wands, freq bonus 19). The RNG hath decreed that this item was generated more often: chitin chain (Chains, freq bonus 12). The RNG hath decreed that this item was generated more often: platinum fire hook (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: tonfa (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: wind bow (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: corrosion (Wands, freq bonus 5). The RNG hath decreed that this item was generated more often: wounds (Scrolls, freq bonus 5). The RNG hath decreed that this item was generated more often: woolen shirt (Armor, fre7 hpq bonus 7). The RNG hath decreed that this item was generated more often: amnesia (Wands, freq bonus 4). The RNG hath decreed that this item was generated more often: platinum dragon scales (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: school cap (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: dissolve food (Spellbooks, freq bonus 4). The RNG hath decreed that this item was generated more often: gridbug conduct boots (Armor, freq bonus 4). The RNG hath decreed that this item was always generated cursed: helm of safeguard (Armor). The RNG hath decreed that this item was always generated cursed: vacuum staff (Weapons). The RNG hath decreed that this item was always generated cursed: halberd (Weapons). The RNG hath decreed that this item was always generated cursed: lagging (Rings). The RNG hath decreed t7 hThat this item was always generated cursed: sterilize (Wands). The RNG hath decreed that this trap was always invisible: strikethrough trap. The RNG hath decreed that this trap was generated more often: anita trap (freq bonus 2). Trap randomization happened for 1 in 423 traps. Traps were spawned invisible 1 times in 80. Traps were extra hard to find 34% of the time. Next attribute increase check would have come at turn 985. --More--7 h AStrength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were disintegration-resistant. You were poison resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had polymorphitis. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (81). You survived. --More--8 h)y@R8 h{=[Shalteer the Moon Base Staff ] St11 Dx10 Co10 In13 Wi9 Ch9 DisTraFemCha S2400 Spa:49 $0 HP 22(22)  Pw 12(12)  AC4 Xp1/0 Wt46/1280 T1 Do you want to see your discoveries? [ynq] (n) ; h(q< h-G$ < hC7 Since you quit, the score list will not be checked. < h~