OPTIONS=DECgraphics #OPTIONS=IBMgraphics #OPTIONS=altkeyhandler:340 #OPTIONS=altkeyhandler:nhraykey #OPTIONS=altkeyhandler:nhdefkey OPTIONS=invweight,pickup_burden:burden,showdmg,showweight OPTIONS=fruit:lime OPTIONS=boulder:0 OPTIONS=nonumpadmessage OPTIONS=noautopickup OPTIONS=packorder:)[%!?+/"=(*0_` OPTIONS=scores:10 top/2 around/own OPTIONS=sortloot=loot OPTIONS=menustyle:traditional OPTIONS=msg_window:f,msghistory:100 OPTIONS=fullscreen OPTIONS=guicolor,color OPTIONS=time,showexp,lit_corridor,showscore,standout,number_pad:2,hilite_pet OPTIONS=suppress_alert:0.0.7 OPTIONS=runmode:walk OPTIONS=menu_headings:inverse OPTIONS=!cmdassist OPTIONS=menucolors MENUCOLOR=" (potions? (of|called) water|clear potions?)"=white&bold MENUCOLOR=" blessed " = lightgreen MENUCOLOR=" holy " = green&bold MENUCOLOR=" cursed " = red MENUCOLOR=" unholy " = red&bold MENUCOLOR=" uncursed " = cyan MENUCOLOR=" gold piece" = yellow MENUCOLOR="\(weapon in .*\)"=white&bold MENUCOLOR="\(wielded.*\)"=white&bold MENUCOLOR="\(being worn\)"=white&bold MENUCOLOR="\(on (right|left) .*\)"=white&bold MENUCOLOR="\(tethered weapon in hand)"=white&bold MENUCOLOR="\(in (quiver|use)\)"=white&bold MENUCOLOR="\(in quiver pouch)"=white&bold MENUCOLOR="\(at the ready\)"=white&bold MENUCOLOR="\(alternate weapon .*\)"=white&bold MENUCOLOR=" uncursed .* \(weapon in .*\)"=cyan&bold MENUCOLOR=" uncursed .* \(wielded.*\)"=cyan&bold MENUCOLOR=" uncursed .* \(being worn\)"=cyan&bold MENUCOLOR=" uncursed .* \(on (right|left) .*\)"=cyan&bold MENUCOLOR=" uncursed .* \(in (quiver|use)\)"=cyan&bold MENUCOLOR=" uncursed .* \(in quiver pouch)"=cyan&bold MENUCOLOR=" uncursed .* \(at the ready\)"=cyan&bold MENUCOLOR=" uncursed .* \(tethered weapon in hand)"=cyan&bold MENUCOLOR=" uncursed .* \(alternate weapon .*\)"=cyan&bold MENUCOLOR=" cursed .* \(weapon in .*\)"=red&bold MENUCOLOR=" cursed .* \(wielded.*\)"=red&bold MENUCOLOR=" cursed .* \(being worn\)"=red&bold MENUCOLOR=" cursed .* \(on (right|left) .*\)"=red&bold MENUCOLOR=" cursed .* \(in (quiver|use)\)"=red&bold MENUCOLOR=" cursed .* \(in quiver pouch)"=red&bold MENUCOLOR=" cursed .* \(at the ready\)"=red&bold MENUCOLOR=" cursed .* \(tethered weapon in hand)"=red&bold MENUCOLOR=" cursed .* \(alternate weapon .*\)"=red&bold MENUCOLOR=" blessed .* \(weapon in .*\)"=lightgreen&bold MENUCOLOR=" blessed .* \(wielded.*\)"=lightgreen&bold MENUCOLOR=" blessed .* \(being worn\)"=lightgreen&bold MENUCOLOR=" blessed .* \(on (right|left) .*\)"=lightgreen&bold MENUCOLOR=" blessed .* \(in (quiver|use)\)"=lightgreen&bold MENUCOLOR=" blessed .* \(in quiver pouch)"=lightgreen&bold MENUCOLOR=" blessed .* \(at the ready\)"=lightgreen&bold MENUCOLOR=" blessed .* \(tethered weapon in hand)"=lightgreen&bold MENUCOLOR=" blessed .* \(alternate weapon .*\)"=lightgreen&bold MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=brown&bold MENUCOLOR=" c(o|hi)ckatrice (corpse|egg) \(wielded.*\)"=brown&inverse MENUCOLOR=" cursed.* unicorn horn"=red&underline MENUCOLOR=" cursed.* luck(stone)?($| )"=red&underline MENUCOLOR="(loadstone|load stone)"=red&underline MENUCOLOR=" Amulet of Yendor named.*"=magenta&inverse MENUCOLOR="scrolls? (of|called) scare monster"=orange&underline MENUCOLOR=" gray stone"=orange&underline MENUCOLOR="unpaid"=white&underline MENUCOLOR="(no charge)"=lightblue OPTIONS=hitpointbar