SexyIvy, chaotic female vampiric Necromancer -#---- ..... |....| ..?.$# |r.Z@| |.r..| |.... ------ [SexyIvy the Gravedigger] St7 Dx14 Co11 In16 Wi4 Ch3 NecVamFemCha S0 Dlvl:1 $0 HP20(20) Pw21(21) AC10 Xp1/0 Wt79/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello SexyIvy, welcome to SlashEMExtended! You are a chaotic female vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 15 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 80% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 86% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 25744 Monster spawn increase reached its maximum at turn 63402 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 196200 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: crimson fungus (freq bonus 4) The monster species that spawned more often: asian girl (freq bonus 8) The monster species that spawned more often: telephone dragon (freq bonus 6) The monster species that spawned more often: petro mushroom (freq bonus 3) The monster species that spawned more often: black baboon (freq bonus 18) The monster species that spawned more often: water warp patch (freq bonus 8) The monster species that spawned more often: premonition (freq bonus 3) The monster species that spawned more often: tome of destruction (freq bonus 6) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 6) The monster species that spawned more often: undead archeologist (freq bonus 5) The monster species that spawned more often: balrog (freq bonus 5) The monster species that spawned more often: black (freq bonus 2) The monster species that spawned more often: giant clam (freq bonus 8) The monster species that spawned more often: fallen pirate (freq bonus 6) The monster species that spawned more often: petty covetous snow orc (freq bonus 6) The monster species that spawned more often: surikus sephirah (freq bonus 6) The monster species that spawned more often: frogman (freq bonus 6) The monster species that spawned more often: greater moloch (freq bonus 3) The monster species that spawned more often: clear hound (freq bonus 6) The monster species that spawned more often: dark laser (freq bonus 3) The monster species that never randomly spawned: ill warp fungus The monster species that never randomly spawned: cold alien The monster species that never randomly spawned: undead pirate The monster species that never randomly spawned: Malcanthet The monster species that never randomly spawned: explodestool The monster species that never randomly spawned: vanship The monster species that never randomly spawned: shavuot sephirah The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: pure chaos horde The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 19) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 10) Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (303) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 86% 400% b - command undead 5 attack 86% 400% c - drain life 3 attack 0% 200% d - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye SexyIvy the Necromancer...