SexyIvy, chaotic female vampiric Necromancer ------ -----*...[ |.........| |.........| |........Z| |........@| |.........+ ----------- SexyIvy the Gravedigger St6 Dx9 Co15 In17 Wi9 Ch17 NecVamFemCha S0 Dlvl:1 $0 HP20(20) Pw21(21) AC10 Xp1/0 Wt82/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello SexyIvy, welcome to SlashEMExtended! You are a chaotic female vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -8 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 86670 Monster spawn increase reached its maximum at turn 98968 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1025661 The monster class that cannot be genocided was grue The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: jaracaca (freq bonus 5) The monster species that spawned more often: vile hunter (freq bonus 3) The monster species that spawned more often: Bad Tidings (freq bonus 7) The monster species that spawned more often: killer hydra (freq bonus 16) The monster species that spawned more often: cyberdemon (freq bonus 6) The monster species that spawned more often: baby sky dragon (freq bonus 10) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 10) The monster species that spawned more often: ice frog (freq bonus 6) The monster species that spawned more often: chaos warlord (freq bonus 2) The monster species that spawned more often: martian canister walker (freq bonus 6) The monster species that spawned more often: attacker (freq bonus 2) The monster species that spawned more often: fazor rubber (freq bonus 10) The monster species that spawned more often: houndour (freq bonus 12) The monster species that spawned more often: ranger chieftain (freq bonus 6) The monster species that spawned more often: taker mold (freq bonus 3) The monster species that spawned more often: Agone (freq bonus 3) The monster species that spawned more often: training kobold (freq bonus 6) The monster species that spawned more often: sadistic girl (freq bonus 4) The monster species that spawned more often: draugrog (freq bonus 4) The monster species that spawned more often: Bianca (freq bonus 10) The monster species that never randomly spawned: thorn mushroom The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: plasma patch The monster species that never randomly spawned: Master of Desaster The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: disenchanter bat The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: black penetrator The monster species that never randomly spawned: Manuela The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 38) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 15) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 5) Next attribute increase check would have come at turn 527 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (569) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 71% 400% b - command undead 5 attack 71% 400% c - drain life 3 attack 0% 200% d - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye SexyIvy the Necromancer...