SexyIvy, chaotic female vampiric Necromancer --F---- -----Z....| |.....@...| |.........| |.........| ..........| |.........| -------.--- SexyIvy the Gravedigger St6 Dx14 Co16 In15 Wi7 Ch7 NecVamFemCha S0 Dlvl:1 $0 HP20(20) Pw22(22) AC10 Xp1/0 Wt81/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello SexyIvy, welcome to SlashEMExtended! You are a chaotic female vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command '^Q'. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Scrolls f - 2 uncursed scrolls of blank paper {2} g - an uncursed scroll of food detection {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of summon undead (0:2) {1} i - a blessed spellbook of command undead (0:5) {1} j - a blessed spellbook of drain life (0:2) {1} l - a blessed spellbook of wizard lock (0:5) {1} Potions d - an uncursed potion of polymorph {1} e - 2 uncursed potions of restore ability {2} n - 4 uncursed potions of vampire blood {4} Rings b - an uncursed ring of warning {1} c - an uncursed ring of polymorph control {1} o - an uncursed ring of cold resistance {1} Wands k - an uncursed wand of draining (0:2) {1} Tools m - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} Final attributes You have sinned Your alignment was -8 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 78% Potion drop chance was reduced to 76% Number of artifacts generated was 0 Monster spawn increase started at turn 126465 Monster spawn increase reached its maximum at turn 161231 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 379316 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: war elf (freq bonus 6) The monster species that spawned more often: dwarven priest (freq bonus 16) The monster species that spawned more often: sexy nurse (freq bonus 3) The monster species that spawned more often: It (freq bonus 5) The monster species that spawned more often: cerulean force fungus (freq bonus 12) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 4) The monster species that spawned more often: weasel (freq bonus 12) The monster species that spawned more often: doener (freq bonus 12) The monster species that spawned more often: soul hole (freq bonus 4) The monster species that spawned more often: zombocat (freq bonus 10) The monster species that spawned more often: The Marquis de la Tour (freq bonus 4) The monster species that spawned more often: priest mummy (freq bonus 7) The monster species that spawned more often: unreal colony (freq bonus 6) The monster species that spawned more often: Policeman Kchief (freq bonus 4) The monster species that spawned more often: alpha metroid (freq bonus 4) The monster species that spawned more often: cursed cadaver (freq bonus 10) The monster species that spawned more often: crystal hound (freq bonus 3) The monster species that spawned more often: petro fungus (freq bonus 24) The monster species that spawned more often: flesh hunter (freq bonus 4) The monster species that spawned more often: draugr mummy (freq bonus 3) The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: Klara's high-heeled sandal The monster species that never randomly spawned: teal growth The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: Benge Barbarois The monster species that never randomly spawned: Yibb-Tstll, the Patient One The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: evasive brown bear The monster species that never randomly spawned: mean fungus The monster species that never randomly spawned: tin-soldier The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 3) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 28) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 11) Next attribute increase check would have come at turn 2626 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye SexyIvy the Necromancer...