Savaj, lawful male asgardish Jedi -.------ |d.....| |@.....| |....... |.$....| -------- [Savaj the Youngling] St17 Dx7 Co9 In6 Wi5 Ch5 JedAsgMalLaw Dlvl:1 $0 HP25(25) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Savaj, welcome to SlashEMExtended! You are a lawful male asgardish Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed +1 white lightsaber (1106) (weapon in hand) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: half physical damage You could not have this property intrinsically: flying Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 42% Armor drop chance was reduced to 79% Tool drop chance was reduced to 62% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: spear The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: club (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10909 Monster spawn increase reached its maximum at turn 94293 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 375296 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: greater corpse (freq bonus 6) The monster species that spawned more often: Violetta (freq bonus 90) The monster species that spawned more often: mud congregational unpacker lapidated downshift (freq bonus 48) The monster species that spawned more often: roman lemure (freq bonus 12) The monster species that spawned more often: psychotherapeut (freq bonus 24) The monster species that spawned more often: time jelly (freq bonus 6) The monster species that spawned more often: doom guard (freq bonus 36) The monster species that spawned more often: muen turret (freq bonus 6) The monster species that spawned more often: pet arena rubber (freq bonus 14) The monster species that spawned more often: incrusting longevity (freq bonus 8) The monster species that spawned more often: sassily reinstalled (freq bonus 90) The monster species that spawned more often: wepechaun (freq bonus 12) The monster species that spawned more often: Hairbeard (freq bonus 3) The monster species that spawned more often: moose (freq bonus 16) The monster species that spawned more often: bland star (freq bonus 16) The monster species that spawned more often: kite goblin (freq bonus 36) The monster species that spawned more often: honeysuckle dissimilarity (freq bonus 8) The monster species that spawned more often: porting trove (freq bonus 4) The monster species that spawned more often: camo fish (freq bonus 10) The monster species that spawned more often: stalkish (freq bonus 12) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 5) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster species that never randomly spawned: fungal vine The monster species that never randomly spawned: werecentaur The monster species that never randomly spawned: tormented potato The monster species that never randomly spawned: gastrolavage anglophobe The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: jino The monster species that never randomly spawned: evilness trapper The monster species that never randomly spawned: unhealthy spore The monster species that never randomly spawned: +2 gmm barricade The monster species that never randomly spawned: latterly gouache The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 79) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 37) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 24) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nastypole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 3) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: implant of swallowing (hair) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 1) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (164) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (padded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (gas mask) * skullcap (mechanical helmet) * flack helmet (visored helmet) * crystal helm (steel helmet) * mining helm (hydra helmet) * field helm (thinking helmet) * helm of safeguard (less helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (light gloves) * commander gloves (faded mittens) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (profiled boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (SO INFERO NO) scroll of mana (BASSBASSKICKKICKBASSKICKKICK) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of cure (IMBA HAND OF VECNA) * scroll of extra healing (KRUIEMEDISYNE) * scroll of greater mana restoration (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 spore lichens (1 created) 0 child nurses (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Savaj the Jedi... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 25 hit points when you escaped. Since you escaped early, the score list will not be checked.