]  Player: Sanae Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-13.08:41:54.ttyrec Time: (1573634514) Wed Nov 13 08:41:54 2019 ] This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]ly]ӪĿ@\Y+$+[Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu Dlvl:1 $0 HP 12(12)  Pw 13(13)  AC-5 Exp1 T1 It is written in the Book of True Neutral:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god True Neut]ral seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Kageman, have been heralded from birth as the instrument of True Neutral. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with True Neutral!--More--]MuĿ@\Y+$+Hello Sanae, welcome to SlashEMExtended! You are a neutral male expert Justice Keeper.--More--]ہ ][Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu  12(12)  Pw 13(13)  AC-5 Exp1 T1]w)# ] quit]g!uit]'it]t])Really quit [yes/no]? ], ]  ]  ]y]e]d s]$ [Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu  12(12)  Pw 13(13)  AC-5 Exp1 T1]DAutopickup: ON, for all objects.[Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu  12(12)  Pw 13(13)  AC-5 Exp1 T1]̜ <You don't have anything to drink.--More--]dF[Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu  12(12)  Pw 13(13)  AC-5 Exp1 T1]3 There is a wall in the way![Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu  12(12)  Pw 13(13)  AC-5 Exp1 T1]2z:You don't have anything to eat.--More--] [Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu  12(12)  Pw 13(13)  AC-5 Exp1 T1]Autopickup: OFF.[Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu  12(12)  Pw 13(13)  AC-5 Exp1 T1]' # ]$ quit] uit] it]5t])Really quit [yes/no]? ]6!y]S e]& s][Sanae the Kageman  12(12)  Pw 13(13)Ŀ@\Y+$+[Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu Dlvl:1 $0 HP 12(12)  Pw 13(13)  AC-5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ]pn Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0}(end) ]Ŀ@\Y+$+Do you want to see your attributes? [ynq] (n) ]nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Implant identification only worked 1 times out of 244. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 127. Tool identification only worked 5 times out of 21. Monsters only dropped their equipment with 64% chance. Ring drop chance was reduced to 95%. Potion drop chance was reduced to 92%. Tool drop chance was reduced to 80%. Food drop chance was reduced to 56%. Concealing monsters were spawned underneath items 74% of the time only. Monster death drops spawned with only 92% chance. The following skill was trained at half the usual rate: two-handed weapons. The following skill was trained at one fifth the usual rate: occult spells. The following s]kill was limited to skilled proficiency: spirituality. The following skill became untrainable if you tried to train it too early: spear (turn 12). --More--]The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 33116). Number of artifacts generated was 0. Number of fake artifacts generated was 4. Monster spawn increase would have started at turn 47189. Monster spawn increase had reached its maximum at turn 186281. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 6042475. The monster class that cannot be genocided was Zouthern animal. The monster color that was spawned more often: white (freq bonus 2). The monster species that was spawned more often: immobile wort (freq bonus 4). The monster species that was spawned more often: mint giant (freq bonus 2). The monster species that was spawned more often: consisting saucebox maritime dinning (freq bonus 1). The monster species that was spawned more often: fire bird (freq bonus 8). The monster species that was spawned more often: unco (]freq bonus 6). The monster species that was spawned more often: Julchen's lady boot (freq bonus 3). The monster species that was spawned more often: petty checker grue (freq bonus 16). The monster species that was spawned more often: minor death (freq bonus 9). The monster species that was spawned more often: less ogre (freq bonus 4). The monster species that was spawned more often: depowered force fungus (freq --More--]<bonus 2). The monster species that was spawned more often: couther bootlicker (freq bonus 2).The monster species that was spawned more often: one-eyed bugger (freq bonus 6).The monster species that was spawned more often: soll woll (freq bonus 6). The monster species that was spawned more often: skeleton fish (freq bonus 6). The monster species that was spawned more often: amorphous force fungus (freq bonus 32). The monster species that was spawned more often: yellow star (freq bonus 12). The monster species that was spawned more often: super-old asshole teacher (freq bonus 12). The monster species that was spawned more often: appurtenance cinched (freq bonus 6). The monster species that was spawned more often: great white dragon (freq bonus 2).The monster species that was spawned more often: arborachuck (freq bonus 12). The monster trait that was more common: monsters that have passive att]Oacks (freq bonus 5). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2). --More--] The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4). The monster trait that was more common: monsters that move like grid bugs (freq bonus 1). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1). The monster trait that was more common: monsters that want quest artifacts (freq bonus 2). The monster trait that was more common: monsters that have bite attacks (freq bonus 4). The monster trait that was more common: monsters that have butt attacks (freq bonus 4). The monster trait that was more common: monsters that have spit attacks (freq bonus 4). The monster species that was never randomly spawned: cerulean sentai. The monster species that was never randomly spawned: arch-vile. The monster species that was never randomly spawned: Aleax daybook. The monster species that was never randomly spawned: sn] ark. The monster species that was never randomly spawned: winter wolf boss. The monster species that was never randomly spawned: ogroblin. The monster species that was never randomly spawned: random monster. The monster species that was never randomly spawned: black lizard. The monster species that was never randomly spawned: beautike. --More--]; The monster species that was never randomly spawned: Giacomo Casanova. The RNG hath decreed that this item was never generated: speedbug boots (profiled boots). The RNG hath decreed that this item was never generated: forgotten spell (nonexistant). The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves). The RNG hath decreed that this item was never generated: inka boot ((null)). The RNG hath decreed that this item was never generated: drain mana (empty). The RNG hath decreed that this item was never generated: sickness (fizzy). The RNG hath decreed that this item was never generated: oilskin sack (bag). The RNG hath decreed that this item was never generated: rock ((null)). The RNG hath decreed that this item was never generated: silver dagger ((null)). The RNG hath decreed that this item was never generated: forceful boots (rumble boots). The RNG hath decre][ ed that this item was generated more often: fast metabolism (drained, freq bonus 270). The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 19). The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: robe of specialty --More--](brown robe, freq bonus 23). The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 9). The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 6). The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4). The RNG hath decreed that this item was gene]Jrated more often: katana (samurai sword, freq bonus 8). The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 2). --More--]5The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 10). The RNG hath decreed that this item was generated more often: helm of anti-magic (hairnet helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 13). The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 7). The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 11). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58). The RNG hath decreed that this item was always generated cursed: aurora beam (alarming). The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak). The RNG hath decreed that this item was always generated cursed: rainbow dragon [18]GS;1Hscale mail ((null)). The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe). The RNG hath decreed that this item was always generated cursed: heap stone (gray). The RNG hath decreed that this item was always generated cursed: sneakers --More--](turning shoes). The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots). The RNG hath decreed that this item was always generated cursed: sandwich ((null)). The RNG hath decreed that this item was always generated cursed: talc (gray). The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak). The RNG hath decreed that this trap was always invisible: an unknown trap. The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 4). Trap randomization happened for 1 in 874 traps. Next attribute increase check would have come at turn 162. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You recognized peaceful creatures. You had 1500 points of nutr]`ition remaining. You had psi resistance. Your luck was zero. --More--]ZYou could not have safely prayed (180). You survived. --More--]L FĿ@\Y+$+[Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu Dlvl:1 $0 HP 12(12)  Pw 13(13)  AC-5 Exp1 T1Do you want to see your discoveries? [ynq] (n) ]E n Discoveries   Scrolls  scroll of healing (YELLOWBEARD SCOURGE OF THE SEA)  scroll of mana (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR  scroll of phase door (HELLO WORLD IM AWESOME)  scroll of standard id (SHUCKLEINOU)  scroll of cure (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEA  * scroll of extra healing (RENEW TIME DIFFER SO QUANTITY)  * scroll of greater mana restoration (VIRUS INFECTION DETECTED)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ](QĿ@\Y+$+[Sanae the Kageman ] St12 Dx16 Co17 In15 Wi10 Ch12 JusExpMalNeu Dlvl:1 $0 HP 12(12)  Pw 13(13)  AC-5 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ]Z7n Vanquished creatures:  0 exploding jackals (1 created) 0 jermlaines (2 created) 0 knifolds (1 created) 0 baby mimics (1 created) 0 black rats (1 created) 0 grid errors (2 created) 0 vultures (1 created) 0 monkeys (1 created) 0 spit golems (1 created) 0 shopkeepers (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]YEĿ@\Y+$+Do you want to see your conduct? [ynq] (n) ]n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--] Ŀ@\Y+$+Goodbye Sanae the Justice Keeper... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--