Sanae, lawful female mimic Ninja -----####### |..^.,,,,,,,,# |..@|,,,,,,,,, .....| |...| ###,## -.--- #,,# ##,# #,# --------.------------- #,# |....................| #,# |....................| #,## |.....<..............| #,,# |....................| ##,###|....................| #,,,,+....................| #####---------------------- [Sanae the Sword Trainee] St14 Dx16 Co6 In7 Wi6 Ch5 NinMimFemLaw Dlvl:1 $6 HP22(22) Pw10(10) AC8 Exp1 T59 Dim Latest messages The little dog picks up a slime mold {0}. There is a wall in the way! The little dog drops a slime mold {0}. The little dog picks up a slime mold {0}. The little dog drops a slime mold {0}. You see here a slime mold {0}. k - a slime mold {0}. You ooze under the door. You see here a gold piece {0}. (2x) 1 gold piece. There is a wall in the way! (8x) A dim glow surrounds you... You were dimmed! You see here 5 gold pieces {0}. 5 gold pieces. Do you really want to ooze into that dimness trap? [yn] (n) (2x) # You don't know any spells right now. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 wakizashi (weapon in hand) {12} b - 9 uncursed +0 hira-shuriken (in quiver) {0} Comestibles k - an uncursed slime mold {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions c - an uncursed finalized potion of sickness {0} d - a blessed potion of invisibility {0} Tools e - an uncursed osaku {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: freezopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 55% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 82% Tool drop chance was reduced to 71% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 32) The following skill became untrainable after a while: enchantment spells (turn 35608) The following skill couldn't be trained before a certain turn number is reached: searching (turn 38768) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12870 Monster spawn increase reached its maximum at turn 273840 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5797350 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: rat mummy (freq bonus 2) The monster species that spawned more often: behemoth (freq bonus 6) The monster species that spawned more often: unearthly entered (freq bonus 3) The monster species that spawned more often: chinese woman (freq bonus 6) The monster species that spawned more often: venom snake (freq bonus 6) The monster species that spawned more often: animated tree (freq bonus 18) The monster species that spawned more often: non-mad star (freq bonus 8) The monster species that spawned more often: managemental suffixion (freq bonus 4) The monster species that spawned more often: odorous woman (freq bonus 8) The monster species that spawned more often: kobold boss (freq bonus 2) The monster species that spawned more often: Health (freq bonus 6) The monster species that spawned more often: war orc (freq bonus 6) The monster species that spawned more often: knight of the forgetting (freq bonus 24) The monster species that spawned more often: aimless-looking merchant (freq bonus 6) The monster species that spawned more often: ladylove inseparability (freq bonus 24) The monster species that spawned more often: blink spider (freq bonus 3) The monster species that spawned more often: porcupo (freq bonus 18) The monster species that spawned more often: pancake spirit (freq bonus 3) The monster species that spawned more often: Bueueper (freq bonus 12) The monster species that spawned more often: werepermamimic (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster species that never randomly spawned: domestic wood cattle The monster species that never randomly spawned: mexico recounting The monster species that never randomly spawned: falsifier casehardened captured washcloth ultrasonography The monster species that never randomly spawned: petty forgetter The monster species that never randomly spawned: rosily trammelled The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: dark lord guard The monster species that never randomly spawned: dildo golem The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: blue star The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: jumping (fantastic) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 106) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 25) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 16) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 90) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 15) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: farting web The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 6) Trap randomization happened for 1 in 771 traps Next attribute increase check would have come at turn 512 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 4 Your sanity was 0 You were dimmed (1) You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1442 points of nutrition remaining You were stealthy You could survive without air You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of mana (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of cure (HOW MANY YASDS UNTIL YOU RAGEQUIT) * scroll of extra healing (GARVEN DEH) * scroll of greater mana restoration (GREAT GATE OF OBLIVION) Potions potion of sickness (turbulent) potion of invisibility (creamy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 baby mimics (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Sanae the Ninja... You quit in The Dungeons of Doom on dungeon level 1 with 6 points, and 6 pieces of gold, after 59 moves. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. Since you quit, the score list will not be checked.