Sabre2, chaotic female specialist Paladin --------------- |......@f.....| +.............| |.............| |.............| |.............| ------+-------- [Sabre2 the Fighter of Law] St7 Dx5 Co11 In10 Wi7 Ch8 PalSpeFemCha Dlvl:1 $0 HP21(21) Pw19(19) AC3 Exp1 T1 Latest messages Salutations Sabre2, welcome to SlashEMExtended! You are a chaotic female specialist Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Sorry. New games should be started on version 2.5.0. This old version is there just so you could finish old games but it seems you don't have any. Your game ends now. If you feel that this is an error, get on the IRC and complain to Amy. Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - a * uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of knock (0:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 99% Potion drop chance was reduced to 79% Food drop chance was reduced to 55% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: bow (turn 8) The following skill became untrainable if you tried to train it too early: petkeeping (turn 156) The following skill became untrainable after a while: petkeeping (turn 65586) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 60576) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34445 Monster spawn increase reached its maximum at turn 166025 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1420064 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: magic-colored spore (freq bonus 36) The monster species that spawned more often: hell locust (freq bonus 8) The monster species that spawned more often: heavy vortex (freq bonus 22) The monster species that spawned more often: obsessingly gradual hostelry (freq bonus 18) The monster species that spawned more often: succubi sorbic (freq bonus 192) The monster species that spawned more often: yellow faerie (freq bonus 7) The monster species that spawned more often: stronger poison sphere (freq bonus 88) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 16) The monster species that spawned more often: stoergenoise (freq bonus 21) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 21) The monster species that spawned more often: flawy mozambique gipsying streetwalking (freq bonus 28) The monster species that spawned more often: five of spades (freq bonus 78) The monster species that spawned more often: stone mushroom (freq bonus 16) The monster species that spawned more often: white patch (freq bonus 27) The monster species that spawned more often: plague bat (freq bonus 32) The monster species that spawned more often: stockbrokerage skinny (freq bonus 48) The monster species that spawned more often: master disintegrator (freq bonus 18) The monster species that spawned more often: rougelike (freq bonus 21) The monster species that spawned more often: siege beast (freq bonus 32) The monster species that spawned more often: warped shaman (freq bonus 54) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster species that never randomly spawned: Rat-Man The monster species that never randomly spawned: sensei twen The monster species that never randomly spawned: The disgusting friend of Lilly's brother The monster species that never randomly spawned: newtechaun The monster species that never randomly spawned: firl from the sea The monster species that never randomly spawned: party growth The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: flipped cayenne The monster species that never randomly spawned: black Angel The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 24) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 15) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 7) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 12) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 9) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Trap randomization happened for 1 in 724 traps Next attribute increase check would have come at turn 831 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Apr 21 23:34:06 2019. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (RNG helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (BOOM BITCH GET OUT DA WAY) scroll of mana (COMBATDEPTH LAB CORRODE) scroll of phase door (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of standard id (ETADPU CIMOC) scroll of cure (EUTOW) * scroll of extra healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of greater mana restoration (FPMAM) Spellbooks spellbook of knock (black-listed) Rings ring of warning (immaterial) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 novice medium walls (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Sabre2 the Paladin... You and the kitten escaped from the dungeon with 3 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. Since you escaped early, the score list will not be checked.