"e/ Player: Rourke Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-01-27.15:35:15.ttyrec Time: (1706369715) Sat Jan 27 15:35:15 2024 "eK)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. "eMRestoring save file..."eiU--More--"e (0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(B######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B"e [10;8H############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x~(B@(0~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##("ep 0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778Aloha Rourke, the human Tourist, welcome back to NetHack!--More--"e&You are lucky! Full moon tonight.[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778"e~  Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor M - a +0 studded leather armor (being worn) N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations e - an uncursed carrot v - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools f - an expensive camera named K (0:36) k - an uncursed credi"e  Vt card named K l - a lamp called magic named K (lit)(end) "e\(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[38;5;0"esmm~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B [Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778"e8) Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room "eZ)| [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)"e a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace "e [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)"e/  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler "eP [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)"e a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(35 currently set)]  u - menu colors [(6 currently set)]  v - messa"erge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)"e- +"eyJ  Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) "e +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(B"e [m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B[15;5"e 5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x~(B@(0~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neu"eʰ tral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778What new menucolor pattern? "e/  \([0-9]*:[0-9]*\) "eqH Pick a color  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) "eKd+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B#####0(0x~~~~~~~x(B#####(0x~~~~~~~x(B####(0x~~~~(B^(0~~x(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B#(0x~~~~~~~x(B##########(0~~~~~~~~x(B##(0x~~~~~~~~(B#"edP###(0x~~~~~~~x(B#######(0x~~~~~~~x(B Pick an attribute  a + none b - bold c - dim d - underline e - blink f - inverse(end) "eb(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) "e, +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - " \([0-9]*:[0-9]*\) "=light-cyan b - " cursed .* (being worn)"=orange&underline c - " uncursed "=white d - " unholy "=orange e - " cursed "=orange f - " holy "=light-green g - " blessed "=light-green(end) "ev(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B######0(0x~~~~~~~x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) "e2- +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B Remove which menu colors  a - " \([0-9]*:[0-9]*\) "=light-cyan b - " cursed .* (being worn)"=orange&underline c - " uncursed "=white d - " unholy "=orange e - " cursed "=orange f - " holy "=light-green g - " blessed "=light-green(end) "e +"e (0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B######0(0x~~~~~~~x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) "eч+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B Remove which menu colors  a - " cursed .* (being worn)"=orange&underline b - " uncursed "=white c - " unholy "=orange d - " cursed "=orange e - " holy "=light-green f - " blessed "=light-green(end) #e(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B&#eG  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room &#er | [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)'#eu a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace '#e [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)(#e a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler (#e* [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4))#eӒ  a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(35 currently set)]  u - menu colors [(6 currently set)]  v - messa)#e rge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)+#ed+,#eY Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) .#e3+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(B.#e3[m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B[15;5.#e35H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x~(B@(0~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neu.#e 4tral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778What new autopickup exception pattern? /#e  u/#eB n0#ec0#e^u0#er0#e Es0#eV e0#e7V d1#e1x Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) 3#et4-(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B6#e^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) 7#eX +(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(BWhat do you want to call? [g-iloN or ?*] 7#e̫ 8#eȔ 9#e Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room 9#e| [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)9#e a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace 9#e  [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)9#e  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler 9#e [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4):#ee a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(36 currently set)]  u - menu colors [(6 currently set)]  v - messa:#erge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4);#ey +<#e Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) >#ev+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of autopickup exceptions   Always pickup '<'; never pickup '>'  ">uncursed"  "< (crystal ball|glass orb)"  "< figurine"  "< (fire|frost) horn"  "< horn of plenty"  "< unicorn horn"  "< drum of earthquake"  "<^a magic"  "< (smooth shield|shield of reflection)"  "< dragon scale(s| mail)"  "<(old|padded|riding|fencing) gloves"  "< gauntlets of (power|dexterity|fumbling)"  "<(buckled|combat|hiking|jungle|riding|snow|mud|elven|kicking|fumble|levitation|jumping|spe  "< \+(1|2|3|4|5|6|7)"  "< elven cloak"  "< robe"  "< (alchemy smock|apron)"  "< cloak of (magic resistance|protecti>#ejon|displacement|invisibility)"  "<(faded pall|tattered cape|ornamental cope|opera cloak|piece of cloth)"  "<(plumed|etched|crested|visored) helm"  "<(cornuthaum|dunce cap|conical hat)"  "#ee|A "> rock[^<]*$"  "> flint stone[^<]*$"  "> loadstone[^<]*$"  ">^(a|[0-9]+)( cursed)?( gray)? stone(s)?"  "scroll (of|called) scare monster"  ">.*worthless"  ">.*rock"  ">.*glob"  ">.*corpse" (2 of 2)?#ek List of autopickup exceptions   Always pickup '<'; never pickup '>'  ">uncursed"  "< (crystal ball|glass orb)"  "< figurine"  "< (fire|frost) horn"  "< horn of plenty"  "< unicorn horn"  "< drum of earthquake"  "<^a magic"  "< (smooth shield|shield of reflection)"  "< dragon scale(s| mail)"  "<(old|padded|riding|fencing) gloves"  "< gauntlets of (power|dexterity|fumbling)"  "<(buckled|combat|hiking|jungle|riding|snow|mud|elven|kicking|fumble|levitation|jumping|spe  "< \+(1|2|3|4|5|6|7)"  "< elven cloak"  "< robe"  "< (alchemy smock|apron)"  "< cloak of (magic resistance|protection|displacement|invisibility)"  "<(faded pall|tattered cape|ornamental cope|opera cloak|piece of cloth)"  "<(plumed|etched|crested|visored) helm"  "<(cornuthaum|dunce cap|conical hat)"  " rock[^<]*$"  "> flint stone[^<]*$"  "> loadstone[^<]*$"  ">^(a|[0-9]+)( cursed)?( gray)? stone(s)?"  "scroll (of|called) scare monster"  ">.*worthless"  ">.*rock"  ">.*glob"  ">.*corpse" (2 of 2)A#e p Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) C#eO+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B Remove which autopickup exceptions   Always pickup '<'; never pickup '>'  a - ">uncursed"  b - "< (crystal ball|glass orb)"  c - "< figurine"  d - "< (fire|frost) horn"  e - "< horn of plenty"  f - "< unicorn horn"  g - "< drum of earthquake"  h - "<^a magic"  i - "< (smooth shield|shield of reflection)"  j - "< dragon scale(s| mail)"  k - "<(old|padded|riding|fencing) gloves"  l - "< gauntlets of (power|dexterity|fumbling)"  m - "<(buckled|combat|hiking|jungle|riding|snow|mud|elven|kicking|fumble|levitation|jumping  n - "< \+(1|2|3|4|5|6|7)"  o - "< elven cloak"  p - "< robe"  q - "< C#eP(alchemy smock|apron)"  r - "< cloak of (magic resistance|protection|displacement|invisibility)"  s - "<(faded pall|tattered cape|ornamental cope|opera cloak|piece of cloth)"  t - "<(plumed|etched|crested|visored) helm"  u - "<(cornuthaum|dunce cap|conical hat)"  v - "(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqaG#e;k(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x~(B@(0~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################G#e;d[C(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(BH#eoR Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room H#eR| [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)H#en  a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace H#eo [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)I#er a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler I#e [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)I#e a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(35 currently set)]  u - menu colors [(6 currently set)]  v - messaI#erge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)K#e +K#ew  Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) L#e +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - " cursed .* (being worn)"=orange&underline b - " uncursed "=white c - " unholy "=orange d - " cursed "=orange e - " holy "=light-green f - " blessed "=light-green(end) P#eZ~(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) R#e+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(BR#e [m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B#e5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x~(B@(0~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 NeuR#etral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778What new menucolor pattern? S#e MENUCOLOR=" uncursed "=lightcyanS#e&  Pick a color  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) (0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B#####0(0x~~~~~~~x(B#####(0x~~~~~~~x(B###S#eG [13;67H#(0x~~~~(B^(0~~x(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B#(0x~~~~~~~x(B##########(0~~~~~~~~x(B##(0x~~~~~~~~(B####(0x~~~~~~~x(B#######(0x~~~~~~~x(B Pick an attribute  a + none b - bold c - dim d - underline e - blink f - inverse(end) -S#e (0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - "MENUCOLOR=" uncursed "=lightcyan"=no-color b - " curseS#e d .* (being worn)"=orange&underline c - " uncursed "=white d - " unholy "=orange e - " cursed "=orange f - " holy "=light-green g - " blessed "=light-green(end) (0qqqqqqqqqk~~~(B{(0~~~(B<(0~x~~~~~~~~~x~~~~~~~~~x~~~~~~~~~x(B(0lqqqqqqqkqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B###(0x~~~~~~(B>(0x(B######0(0x~~~~~~~x(B Do what?  a - add new menucolor l - list menucolors r -S#e remove existing menucolor x + exit this menu(end) -Search for: [0-9]*\) "=lightcyanU#e +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - "MENUCOLOR=" uncursed "=lightcyan"=no-color b - " cursed .* (being worn)"=orange&underline c - " uncursed "=white d - " unholy "=orange e - " cursed "=orange f - " holy "=light-green g - " blessed "=light-green(end) [#egq )(0qqqqqqqqqk~~~(B{(0~~~(B<(0~x~~~~~~~~~x~~~~~~~~~x~~~~~~~~~x(B(0lqqqqqqqkqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B###(0x~~~~~~(B>(0x(B######0(0x~~~~~~~x(B\#em  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room \#e | [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)]#e a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace ]#e' [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)]#ec  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler ]#ec [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)^#e^ a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(35 currently set)]  u - menu colors [(7 currently set)]  v - messa^#erge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)_#eB  +`#eD  Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) b#e7G+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - "MENUCOLOR=" uncursed "=lightcyan"=no-color b - " cursed .* (being worn)"=orange&underline c - " uncursed "=white d - " unholy "=orange e - " cursed "=orange f - " holy "=light-green g - " blessed "=light-green(end) b#e] (0qqqqqqqqqk~~~(B{(0~~~(B<(0~x~~~~~~~~~x~~~~~~~~~x~~~~~~~~~x(B(0lqqqqqqqkqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B###(0x~~~~~~(B>(0x(B######0(0x~~~~~~~x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) c#e +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B Remove which menu colors  a - "MENUCOLOR=" uncursed "=lightcyan"=no-color b - " cursed .* (being worn)"=orange&underline c - " uncursed "=white d - " unholy "=orange e - " cursed "=orange f - " holy "=light-green g - " blessed "=light-green(end) d#e +f#eZ+f#e} +f#e+g#e+g#e+g#e +i#e-i#e-i#e -j#e|-n#er(0qqqqqqqqqk~~~(B{(0~~~(B<(0~x~~~~~~~~~x~~~~~~~~~x~~~~~~~~~x(B(0lqqqqqqqkqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B###(0x~~~~~~(B>(0x(B######0(0x~~~~~~~x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) p#e +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(Bp#e [m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~p#e @(B#####(0x~~~x(B#e 5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x~(B@(0~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neup#e tral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778What new menucolor pattern? q#euq#enq#e۠cq#e uq#e rr#e~sr#eer#e1dr#e Pick a color  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) u#e]"+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B#####0(0x~~~~~~~x(B#####(0x~~~~~~~x(B####(0x~~~~(B^(0~~x(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B#(0x~~~~~~~x(B##########(0~~~~~~~~x(B##(0x~~~~~~~~(B#u#e"O[19;46H###(0x~~~~~~~x(B#######(0x~~~~~~~x(B Pick an attribute  a + none b - bold c - dim d - underline e - blink f - inverse(end) x#em+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) y#eVN+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - "uncursed"=cyan&dim b - " unholy "=orange c - " cursed "=orange d - " holy "=light-green e - " blessed "=light-green(end) #ez,l(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B#eReally save? [yn] (n) #e Saving...#e!"Be seeing you...