he}3 Player: Rourke Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-01-27.15:04:08.ttyrec Time: (1706367848) Sat Jan 27 15:04:08 2024 he:@)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. he@VShall I pick character's race, role, gender and alignment for you? [ynaq] ien name: Rourke  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) je+ name: Rourke  role: Tourist  race: human  gender: choosing now  alignment: neutral Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces neutral q - Quit(end) ke + name: Rourke  role: Tourist  race: human  gender: female  alignment: neutral Is this ok? [ynq]  Rourke, neutral female human Tourist  y + Yes; start game n - No; choose role again q - Quit(end) le6Zle(0lqqqk(B(0~~~~x(B(0x~~~x(B(0x~~~x(B(0x~(Bf@(0x(B(0x~~~x(B(0x~~~x(B(0mqqqj(Ble[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:1 $:797 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the atle{tempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lady!--More--leI(0qk~x~x~x(B@(0x~x~xqj(BleoAloha Rourke, welcome to NetHack! You are a neutral female human Tourist.--More--le] You are lucky! Full moon tonight.[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:1 $:797 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1me# meame djustme ?What do you want to adjust? [a-l or ?*] me N Weapons a - 24 +2 darts (at the ready) Armor j - an uncursed +0 Hawaiian shirt (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs d - an uncursed cream pie e - an uncursed carrot f - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Tools k - an expensive camera (0:36) l - an uncursed credit card(end) ne"+Adjust letter to what [jm-zA-Z] (? see used letters)? oejmMMoving: Z - an uncursed +0 Hawaiian shirt (being worn).oez# oe aoe| djustoeSBWhat do you want to adjust? [a-iklZ or ?*] peHAdjust letter to what [ajm-zA-Y] (? see used letters)? pe?Swapping: d - 24 +2 darts (at the ready).pev# peO ape djustpeY BWhat do you want to adjust? [a-iklZ or ?*] qeiN Weapons d - 24 +2 darts (at the ready) Armor Z - an uncursed +0 Hawaiian shirt (being worn) Comestibles a - an uncursed cream pie b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot f - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Tools k - an expensive camera (0:36) l - an uncursed credit card(end) se$+Adjust letter to what [jkm-zA-Y] (? see used letters)? seC?Swapping: f - an expensive camera (0:36).se# sease@ djustse BWhat do you want to adjust? [a-iklZ or ?*] se GAdjust letter to what [jl-zA-Y] (? see used letters)? teg<Swapping: k - an uncursed credit card.tec d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) uek+What do you want to name? [$a-iklZ or ?*] vem?What do you want to name this credit card? ve G Kwewe9n^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) weO +What do you want to name? [$a-iklZ or ?*] xeBWhat do you want to name these tripe rations? ye ze^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) zew+What do you want to name? [$a-iklZ or ?*] |eHWhat do you want to name this credit card named K? K}eBBWhat do you want to name this credit card named K? }e+.}eJ=^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ~esd+What do you want to name? [$a-iklZ or ?*] ~eUDWhat do you want to name this expensive camera? eKebe ^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ej+What do you want to name? [$a-iklZ or ?*] eBWhat do you want to name this Hawaiian shirt? eЏKeu e^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e +What do you want to name? [$a-iklZ or ?*] et:What do you want to name these darts? e/Ke@5eD T:2@<eh T:3@f(0~~(B(0~(BeZ T:4#@f(0~~(B(0~(B(0~(B(0~~(Be[ T:5#@f(0~(B(0~(B(0~~~(B(0~(B(0~~(B(0~(B T:6#@f(0~(B(0~(Bea T:7#@##(0~(BeR#@# T:8f T:9#@f# T:10#@f#ejF T:11#@f#exF T:12#@f#eF T:13#@f#e T:14#@f##@### T:15f T:16@###eo T:17#(0~~~(B@#eA T:18f#@## T:19#f@# T:20##f#@eW T:21#+@fe"That door is closed.e T:22(0lqq(B(0x~~(B(0x~~~(B> (0x~~~~~~(B (0x~~~~~~~a(B (0x~~~~~~(B (0mqqqqqq(Be T:23(0qqqq(B(0~~~~(B(0~~~(B(0~x(B@##!(0x(B(0q(Be_2  T:24(0qk(B{(0x(B(0x(B@(0a(B(0j(Bel^#(0~(B@e^m - an emerald potion. T:25f(0a(B@e~h  T:26@(0~(Bf(0~(B T:27@f(0~~a(Beh S T:28@f(0~~(Be9 Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room et{ [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)e2 a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [true]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace eR [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)ew +eZ*  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room e* r [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)e a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t + pickup_thrown [true]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace e [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)e3C a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler eC [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)e a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t + pickup_thrown [true]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace e [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)e a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler e [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)e +e$[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:1 $:797 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:28(0lqqqk(B (0lqqqqqqqk(B############(0~~~~x(B (0x~~~~~~(B{(0x(B##(0x~~~x(B (0x~~~(B@f(0~~x(B#(0x~~~x(B (0x~~~~~~~x(B##(0x~~(B<(0x(B (0x~~~~~~~a(B##(0x~~~x(B (0x~~~~~~~x(B(0x~~~x(B (0mqqqqqqqj(B(0mqqqj(Beص Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room e{ [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)e_  a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace e` [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)e_  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler e_ [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)e@] $[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:1 $:797 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:28(0lqqqk(B (0lqqqqqqqk(B############(0~~~~x(B (0x~~~~~~(B{(0x(B##(0x~~~x(B (0x~~~(B@f(0~~x(B#(0x~~~x(B (0x~~~~~~~x(B##(0x~~(B<(0x(B (0x~~~~~~~a(B##(0x~~~x(B (0x~~~~~~~x(B(0x~~~x(B (0mqqqqqqqj(B(0mqqqj(BeT~r T:29>(0~(B@(0~(BfeY T:30(0~~(B(0~(B@fej` T:31(0~(B@feBS_ T:32f@(0~(Bej  T:33(0~~~~(B(0~~~(B(0~(B(0~(Bf@(0~(B T:34(0~~(B(0~~(B(0~(Bf(0a(B#@(0~(Bej  T:35(0~(Bf (0~~~~~(B#@ (0~~~~~~(B# (0~~~~~(Bea@f(0~(Be0+ T:36#e8X T:37@fe]m T:38@f(0~~~(B###eJ/  T:39#@f T:40f@#e^/ P T:41#f@ef/ 9 T:42##@em/ #@eu/ " T:43e/ Y T:44#@ T:45f@ T:46##@ T:47#@ T:48f@(0~(Be/ h T:49#f@(0~(Be/  T:50#f@(0~(B(0~~~(B(0~(B(0~~(B(0~(B eo T:51#(0~(Bf@(0~(B(0~(B(0~~(B T:52(0~(B(0~~(B@f e` T:53(0~~(Bf@!eا -Where do you want to travel to?"e\'"el',staircase down"e-#eFjCount: 10#e# T:54(0~(Bf T:55f(0~(B#e7 T:56f(0~(B T:57f(0~(B#eAQ T:58f(0~(B#eKQ T:59f(0~(B#ef T:60(0~(B(0~(Bf T:61f(0~(B T:62f(0~(B T:63(0~(Bf(0~(B#e n T:64<(0~(B@f#e_ T:65(0~(Bf@$e&Count: 10$er T:66f(0~(B T:67f(0~(B$eM T:68(0~(Bf$eM T:69f(0~(B$eM T:70f(0~(B$e T:71f(0~(B T:72<f T:73(0~(Bf T:74(0~(Bf T:75f(0~(B$e b T:76(0~(B@f%ew T:77f@(0~(B(0~(B%eab T:78@(0~(Bf%eg T:79@f<%eSl T:80@f(0~(B%eCount: 10&e% T:81(0~(Bf T:82(0~(Bf T:83f(0~(B&e@ T:84(0~(Bf T:85(0~(Bf&eOP T:86(0~(Bf&e\P T:87f(0~(B&ehP T:88(0~(Bf&e T:89(0~(Bf T:90f(0~(B'e!T Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room 'e_T{ [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)(e< a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace (e} [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)(eD  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler (eD [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)qeJ a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(35 currently set)]  u - menu colors [(6 currently set)]  v - messaqeUKrge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)veB+ve  Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) we + List of autopickup exceptions   Always pickup '<'; never pickup '>'  "< (crystal ball|glass orb)"  "< figurine"  "< (fire|frost) horn"  "< horn of plenty"  "< unicorn horn"  "< drum of earthquake"  "<^a magic"  "< (smooth shield|shield of reflection)"  "< dragon scale(s| mail)"  "<(old|padded|riding|fencing) gloves"  "< gauntlets of (power|dexterity|fumbling)"  "<(buckled|combat|hiking|jungle|riding|snow|mud|elven|kicking|fumble|levitation|jumping|spe  "< \+(1|2|3|4|5|6|7)"  "< elven cloak"  "< robe"  "< (alchemy smock|apron)"  "< cloak of (magic resistance|protection|displacement|invisibility)"  "<(faded pall|tattered cape|ornamental cope|opera cloak|piece of cloth)"  "<(plumed|etched|crested|visored) helm"  "<(cornuthaum|dunce cap|conical hat)" e H " rock[^<]*$" (1 of 2)~e}=[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:1 $:797 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:90(0lqqqk(B (0lqqqqqqqk(B############(0~~~(B@(0x(B (0x~~~~~~(B{(0x(B##(0x~(Bf(0~x(B (0x~~~(B>(0~~~x(B#(0x~~~x(B (0x~~~~~~~x(B##(0x~~(B<(0x(B (0x~~~~~~~a(B##(0x~~~x(B (0x~~~~~~~x(B(0x~~~x(B (0mqqqqqqqj(B(0mqqqj(Be  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room eB { [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)eŊ a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace e [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)e  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler e# [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)e a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(35 currently set)]  u - menu colors [(6 currently set)]  v - messaerge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)e9 +el Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) eR +(0lqqqk(B (0lqqqqqqqk(B############(0~~~(B@(0x(B (0x~~~~~~(B{(0x(B##(0x~(Bf(0~x(B (0x~~~(B>(0~~~x(B#(0x~~~x(B (0x~~~~~~~x(B##(0x~~(B<(0x(B (0x~~~~~~~a(B##(0x~~~x(B (0x~~~~~~~x(B(0x~~~x(B (0mqqqqqqqj(B(0mqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:1 $:797 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:90What new autopickup exception pattern? e<eG deaere\hte Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) eG_-e/s T:91(0~(B(0~(B@fe-Count: 10el T:92f(0~(B T:93(0~(Bf T:94f(0~(Be T:95(0~(Bf T:96(0~(BfeI T:97(0~(Bfe +You find a hidden door. T:98(0~(Bfek T:99(0~(Bf(0a(BeU` T:100(0~(Bf@e: T:101(0~~(B@#f(0~(Be  T:102(0~~~(B(0~(B(0a(B@#<(0~~~(B(0~~(B T:103(0~(Bf#@#(0~(Be  T:104(0~(B(0~a(B#@#(0~(B T:105#@##@#e $ T:106e  T:107f@# T:108#f@eR Count: 10eS N T:109 T:110eS %(0qqqk(B$(0~~x(B(0qqqk(B#(0~~~~~(B=(0~~~(B(0~~~~x(B(0~~~x(B(0x(B(0qqqj(BYou find a hidden passage. T:111ez  T:112(0q(B(0~(B##@#(0~(B(0q(B(0q(B(0~(B#@#(0~(B(0q(Be{  T:113f T:114(0q(B(0~(B#f@(0~(B(0q(Be3{  T:115(0q(B(0x~(B##@(0x~(B(0q(BeN_ T:116(0l(B@(0~~~(Bf(0~(B(0m(Bel  T:117(0~(B@(0~(Bf(0~(B T:118(0~(B@(0~(Bf(0~(Bell T:119(0~(B@(0~(Bfetl(0~(B@ $:800$ - 3 gold pieces. T:120@(0~(Bfe T:121(0~(B(0~~~(B(0~(B=@(0~~~(Bfe f T:122f=(0~(Be N T:123(0~(Bfea $:800 T:124=fe Q T:125f(0~(Be'You stop. Martha is in the way! T:126=f(0~(Be+@(0~(Beyn - a steel ring. T:127@(0~(Bfew =What do you want to put on? [n or ?*] eD%8Which ring-finger, Right or Left? [rl] e e tn - a steel ring (on left hand). T:128f(0~(Be _ T:129(0~(B@(0~(Bf T:130(0~(B@(0~(Be_X T:131(0~(B@f#e< T:132(0~(B(0~(B@#(0~(Bf T:133(0~(Bf@#(0~(B#e(0~(B##@#(0~(B(0~(B T:134#e T:135(0~(B#@(0~(B(0~(B(0~(B(0x(B T:136(0~(B(0l(B#@(0~(B(0x~(B(0~~~(B(0~(B/(0~(B$(0x(B(0qqj(BeZ  T:137(0~(B(0~(B@(0~(B(0x(B(0x~(B(0~(B(0mq(Bem  T:138(0~(B(0~~(B@(0~(Bfev  T:139(0~(B@(0~(B(0~(Bf(0~(Bel T:140(0~~~(B(0~~~~~~~(B(0~(B@f(0~(BeBK T:141f(0~(Be K T:142f(0~(Betb T:143/f(0~(Be*z $(0~(B@eOz zo - a short wand. T:144@(0~(BfevEWhat do you want to write with? [- dno or ?*] e@You write in the dust with your fingertip.--More--ej @What do you want to write in the dust here? er\ Ee+lebe2"ee2reEeetex hep [ T:145(0~(Bfel7What do you want to write with? [- dno or ?*] e Miscellaneous - - your fingertip Weapons d - 24 +2 darts named K (at the ready) Rings n - a steel ring (on left hand) Wands o - a short wand(end) e"+(0qqqk~~~x(B(0lqqqk(Be"lThe engraving on the floor vanishes!You write in the dust with a short wand.--More--e*@What do you want to write in the dust here? efEef le be^Hee^re&eeteheg b T:146f$e;^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e+(0qqqqqk~~~~~x(B(0lqqqk(BWhat do you want to call? [g-im-o or ?*] ew'Call a short wand: e>Se[ He Rew-ePveXae9ne@ e` T:147f(0~(B@e (0~(B@ $:806$ - 6 gold pieces. T:148(0~(B@e+ eG T:149f@(0~(B@(0~(Bed4Something is written here in the dust.erVYou read: ":lbe?etn". T:150$e\3(0~(B@feA\x $:807$ - a gold piece. T:151@ec  T:152(0~~~(B(0~(Bf(0~(B@#(0~(B(0~~~(Be A T:153(0~(B(0~~(Bf@#(0~(B T:154(0~(B#f@#(0~(Be 1###@#e&  T:155f T:156#f@ T:157#@(0~~~(B#f T:158##@f#e@  T:159#(0~(B@f#e  T:160(0x(B(0~~~x(B@f(0~~~~~~x(B##(0~~~x(B#(0x(B $:807er- T:161(0~(Bf@##(0~(B(0qk(B(0~x(B(0~~~(B(0~(B##@(0~(B(0~~~(B(0qqqj(Be' T:162#e T:163(0qqqq(B(0~~~(B$(0~~~(B(0x~(B#@(0x~(B(0~~~(B(0qqq(BeT T:164(0lq(B+(0~(B(0x(B@(0~(B(0x(B(0m(B T:165@(0~(Bfez T:166@f(0~(B(0~(Ben T:167(0~(B@(0~(Bfe(0~(B@ $:810$ - 3 gold pieces. T:168@(0~(Bfe *@(0~(Be Q T:169f(0~(Be N T:170@f(0~~(Be  T:171@f(0~(B T:172@f(0~(B(0~(BThat door is closed. $:810e?l T:173(0a(Bf(0~(Be  T:174#@f(0~(B(0~(B(0~(B(0~~(Be~  T:1750@f(0~(B(0~(B(0~~~(B(0~~~~(B(0~~~~~(B(0~~~~(Be  T:1760@f(0a(B#(0~(B(0~~~(B(0~(Be  T:177##(0~~~~~~(B#@(0~~~~(B T:178#@#e B T:179#@fe G T:180#@f#eT  T:181#@f# T:182#@f#@## T:183fe1Count: 10e{ T:184# T:185f T:186e{# T:187en{b#You find a hidden passage. T:188fe  T:189#@f##@## T:190fe R T:191#@f##e ` T:192@###fe  T:193##@f T:194#@f# T:195#@## T:196@fez Count: 10e- o T:197 T:198 T:199eG = T:200feU F T:201 T:202e  T:203 T:204f T:205 T:206ejU T:207f@ T:208#f@eUQ T:209#f@eUh T:210f##@#eTp+##@ep. T:211#eCount: 10e7a T:212f+eR_You find a hidden door. T:213fe e:The door resists! T:214e T:215(0a(B(0~(B(0~~(B(0~~(B(0~~~(B(0~~~(BeP T:216#f@(0~~(B(0~(B(0~(Bew  T:217#(0~(Bf(0~~~(B(0~~~~~~~(B@(0~(Be(0~(B(0~~~(B(0~~~~~~~(B(0~(B(0~(B@ei T:218(0a(B(0~(Bfe(0~(B@Something is written here in the dust.You read: "|be?e?n". T:219:(0~(Bfew T:220(0~(B:(0~(B(0~(B@feS Message History  What do you want to put on? [n or ?*] n Which ring-finger, Right or Left? [rl] l n - a steel ring (on left hand). o - a short wand. What do you want to write with? [- dno or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth What do you want to write with? [- dno or ?*] ? The engraving on the floor vanishes! You write in the dust with a short wand. What do you want to write in the dust here? Elbereth What do you want to call? [g-im-o or ?*] o Call a short wand: SHR-van $ - 6 gold pieces. Something is written here in the dust. You read: ":lbe?etn". $ - a gold piece. $ - 3 gold pieces. That door is closed. You find a hidden passage. You find a hidden door. The door resists! Something is written here ineS6 the dust. You read: "|be?e?n".--More--e~(0lqqqqqqk(B0##(0a~~~~~~x(B###########(0x~~~~~~x(B(0lqqqk(B#####(0x~~~~~~x(B############(0~~~~x(B(0lqqqqqqqk(B####(0~~~~~~~x(B##(0x~~~x(B(0x~~~~~~~x(B(0laqqk(B##(0x~~~~~~x(B#(0x~~~a(B##########(0~~~~~~~~~(B####(0~~~~x(B#(0x~~~~~~x(B#(0x~~(B<(0x(B(0x~~~~~~~x(B#(0x(B:(0~~x(B#(0mqqqqqqj(B[13;2eN6H(0x~~~x(B(0mqqqqqqqj(B(0x~~~(B@#####(0x~~~x(B(0x~~(Bf(0x(B(0mqqqj(B(0~~~~x(B(0mqqqj(B [Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:1 $:810 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:220e@(0~(BSomething is written here in the dust.You read: "|bc?c?n". T:221f(0~(BeP T:222@f(0~(Be^In what direction? ereeYou kill the newt!/1 T:223)f(0~(Be͊ {@(0~(Bd - a +2 dart named K (at the ready).@e yYou see here a newt corpse. T:224f(0~(Be FThere is a newt corpse here; eat it? [ynq] (n) edReyRlThis newt corpse tastes okay. T:225f(0~(BeR T:226f(0~(B T:227(0~(BfYou finish eating the newt corpse. T:228(0~(Bfe7 X T:229(0~~(B@fe7 R T:230(0~~(B@fe8 k T:231f(0~(B@(0~(Beh T:232(0~(B(0~(B#(0~(B#@(0~(Bfek T:233(0~~(B(0~~(B(0~~~(B(0~(B@(0~(Bf(0~(B T:234##@(0~~(B#f(0~~~(Be T:235f@#(0~~(Be4 T:236#@f# T:237#@f#eN] T:238f@##et c(0~~~(B(0~(B@fe $ T:239e  T:240(0~~~~(B(0~(B(0~~~(B(0~~~~~~(B@f(0~~~(B(0~~~~~~(B##eA$J T:241(0~(B#@(0~(Bf T:242(0~(Bf@(0~(B#(0~(Be`$ T:243(0~(B#f@(0~(B(0~(Be$ T:244(0~(B#f@(0~(B(0~(B(0~~~(B(0~~(B(0~~(Be$ T:245(0~(B#f@(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(BeS T:246(0~~(Bfey T:247(0~(B@(0~~(Bfe4 T:248(0~~~(B(0~~~~~~~(B(0~(B(0~(B@fe\{t T:249(0~(B(0~(B@fePP T:250(0~~~(B(0~(Bf(0~(B@(0~(B(0~~~(B T:251(0~(B(0~(Bf#@(0~(BevP T:252(0~(B(0~(Bf@(0~(B##@eP< T:253fePR T:254#f@eXQ T:255@(0~~~(B#f T:256@##etQE T:257@#eR T:258(0~~~(B@(0~~~~~~(B#f(0~~~(B T:259(0~(Bf@#(0~(B(0~(B(0~~~(B(0~(B##@(0~(B(0~~~(Be5R; T:260feR T:261(0~~~~(B(0~~~(B(0~(B#f@(0~(B(0~~~(BebT T:262(0~(B#f@ T:263(0~~(B@feTl T:264(0~(B@(0~(Bfe6UK T:265(0~(B@(0~~(Bf T:266(0~(B@f(0~(B@ T:267(0~(Bf(0~(Be t T:268(0~(B@(0~(Bfe \ T:269(0~(B@f(0~(BecCount: 10ezB T:270f(0~(B T:271f(0~(B T:272f(0~(B T:273(0~(B(0~(Bf T:274(0~(Bf T:275f(0~~(B T:276(0~(B(0~(Bf T:277f(0~(B T:278f(0~(B T:279xf(0~(Be T:280(0~(Bxf(0~(B@(0~(Be } T:281(0~(Bx(0~(B@f(0~(BeIn what direction? eGeVe{You kill the grid bug!/2 T:282)f(0~(Be]6@(0~(Be]d - a +2 dart named K (at the ready). T:283f@(0~(Beh T:284(0~(B(0~(B@fepCount: 10eV T:285(0~(Bfe* T:286f(0~~(B T:287(0~(Bfe3I T:288(0~(Bfe T:289(0~(Bf T:290f(0~~(B T:291(0~(Bf T:292f(0~(B T:293(0~(BfeP T:294f(0~(Behj T:295(0~(Bf(0~(B@eA;p T:296x(0~~(B(0~(B@fe0 You stop. Martha is in the way! T:297(0~(Bx(0~(Bf(0~(Beی  T:298(0~(Bxf(0~(B(0~(B@e T:299(0~(B(0~(Bxf(0~(B@eB In what direction? e7 )eL (0~(Be You kill the grid bug!/3 T:300)(0~(BfeSu T:301(0~(B@f(0~(B(0~(BeS,@(0~(Be Td - a +2 dart named K (at the ready). T:302f@(0~(B(0~(Be  T:303(0~(B(0~~(B@f T:304(0~(Bf(0~(B@e(Count: 10e< T:305f(0~(B T:306f(0~(Be< T:307f(0~(B T:308f(0~(Be+= T:309(0~(Bf T:310f(0~(B T:311f(0~(B T:312(0~(Bf T:313(0~(Bfe@=P T:314(0~(BfeF ` T:315f(0~(B@eCount: 10ec! T:316f(0~(B T:317(0~(Bfe"8 T:318(0~(Bf T:319(0~(Bf T:320f(0~(B T:321f(0~(Be"oe*"gYou stop searching. T:322(0~(Bfe;Where do you want to travel to?eV9e@ n T:323@(0~(Bf(0~(Be(0~(Bo@(0~(BThe goblin throws a crude dagger!)(0~(B)It misses.(0~(B)en T:324@f(0~(Beu9)In what direction? eb3))(0~(Bec(0~(BeocYou kill the goblin!/9 T:325)(0~(Bfeer T:326@)f(0~(Be~ n T:327f@(0~(B(0~~(Be>@fd - a +2 dart named K (at the ready).@You see here an iron skull cap. T:328(0~(Bfe ep - an iron skull cap. T:329@f(0~(Be# e^ ae  djuste4I BWhat do you want to adjust? [a-ik-pZ or ?*] ef7FAdjust letter to what [jp-zA-Y] (? see used letters)? e2Moving: N - an iron skull cap.e*d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e~ +(0lqqqqqqk(B0##(0a~~~~~~x(B###########(0x~~~~~~x(B#####(0x~~~~~~xqqqqqk(B####(0~(B@(0~~(Bf(0~~x~~~~~x(B(0laqqk(B##(0x~~~~~~x(BWhat do you want to name? [$a-ik-oNZ or ?*] e` AWhat do you want to name this iron skull cap? e9Ke e(0~(B@eP T:330f(0~~(BeP T:331(0~(B)f(0~(B@ T:332)f(0~(B@ T:333f(0~(B(0~(B@eo T:334)f(0~(B@e j T:335(0~~(Bf@(0~(BeY_ T:336f@(0~(Bei\ T:337@f(0~(B(0~(BeYv wYou stop. Martha is in the way! T:338f(0~(BeR7f@erYou see here a crude dagger. T:339(0~(Bfe]W eWjq - a crude dagger. T:340@f(0~(Befx# eR ae9 djusteR DWhat do you want to adjust? [a-ik-oqNZ or ?*] eXcIAdjust letter to what [jp-zA-MO-Y] (? see used letters)? eQ1Swapping: a - a crude dagger.eEXd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e,+(0lqqqqqqk(B0##(0a~~~~~~x(B###########(0x~~~~~~x(B#####(0x~~~(B@f(0~xqqqqqk(B####(0~~~~~~~x~~~~~x(B(0laqqk(B##(0x~~~~~~x(BWhat do you want to name? [$a-ik-oqNZ or ?*] e!?What do you want to name this crude dagger? eKe eG 1What do you want to wield? [- ad or ?*] eD a - a crude dagger named K (weapon in hand). T:341f(0~(BeEX:What do you want to wear? [N or ?*] eZ(0~(Bf T:342You finish your dressing maneuver. AC:9 Xp:1/9 T:342e e$! ,Where do you want to travel to?e e] +staircase downee]v T:343(0~(B(0~(B@fes@(0~(B T:344(0~~(Bfey T:345@(0~(Bf(0~(B(0~(BeZ T:346(0~(B@(0~(B(0~~(Bfe T:347(0~~~~(B(0~~~(B(0~(B@(0~(Bf(0~(B(0~(B(0~(B(0~~~(Be T:348(0~(B(0~~~(B(0~(B@#f(0~(B(0~(B(0~~~(Bee T:349(0~~~~(B#(0~~~~~~(B@(0~~~~(BeB T:350#@eB#@ T:351eTV T:352#(0~~~(B@e; T:353@#ee T:354(0~(B@#(0~(Be1f T:355(0~(B@#(0~(Bep T:356(0~~~(B(0~(B@#(0~(B(0~~~(BeL T:357@(0~(Be (0~~~(B(0~~~~~~~(B@(0~(B T:358f(0~(Bei y T:359(0~(B@f(0~(B(0~(Be  T:360(0~(B@f(0~(B(0~(B(0~(B(0~(Be  T:361(0~(B@(0~~(B(0~(B(0~(B(0~~~(B(0~~(B(0~~(Be*  T:362(0~(B@#f(0~(B(0~(Beh  T:363(0~(B@#(0~(B(0~(B(0~(Be f T:364(0~(B@#(0~(Be e(0~(B@#(0~(B T:365e% A T:366@(0~(Bef J T:367@f(0~(Be J T:368@f(0~(Be f T:369@(0~~(Bfe v T:370d@f(0~(B(0~(Be2  T:371(0~~(Bd@(0~~(Bfeh @(0~(B T:372(0a(Bf(0~(Be  T:373@(0~(B(0~(Bf(0~(Be  T:374(0~(B@(0~(Bf(0~(B(0~(B(0~(Be  T:375(0~(B@#(0~(B(0~(Bfe:  T:376(0~(Bd@#(0~(B(0~(BeYou miss it.e”The fox bites![Rourke the Rambler  ]  HP:9(10) Pw:2(2) AC:9 Xp:1/9 T:376  T:377fe'You hit it.eThe fox bites![Rourke the Rambler  ]  HP:8  T:378(0~~(Be 'You hit it.e The fox bites![Rourke the Rambler  ]  HP:7  T:379#e (You miss it.e 9The fox bites![Rourke the Rambler ]  HP:6fThe fox bites![Rourke the Rambler ]  HP:5  T:380eo*In what direction? eUede[You kill the fox!/13 T:381)#e((0~(B@#(0~(Bd - a +2 dart named K (at the ready).@e(HYou see here a fox corpse. T:382e(0~(B@f(0~(BMartha eats a fox corpse. T:383e T:384(0~(B@##(0~(BeS T:385(0~(B@#(0~(B@# T:386 T:387(0~(B@#(0~(B T:388(0~(B@#(0~(Beb T:389(0~~~(B(0~(B@#(0~~~(B(0~~(Be^f[Rourke the Rambler ]  HP:6 T:390@(0a(B(0~(Be  T:391@(0~(B(0~~~~~~~(B(0~~~(B T:392@(0~(BeJ  T:393@(0~(Bf(0~(B(0~(B(0~~(Be T:394@(0~(B(0~(B(0~~~a(B(0~(B(0~~(B(0~(Be  T:395@#(0~(Bf T:396@#(0~(B T:397@#f T:398@#(0~(B T:399@#@#e# T:400e} T:401@# T:402@f T:403@f#eC T:404@f#e2[Rourke the Rambler  ]  HP:7 T:405@##f T:406#(0~~~(B@#fe9 2f@eU H T:407#feȀ  T:408##f@(0~(B T:409(0~(B(0~~~~~(Bf# (0~~~~~~(B#@ (0~~~~~(B T:410(0~~(B(0~~(B(0~(B#@f(0~(Be  T:411(0~~~~(B(0~~~(B(0~(B@f#(0~(Be: T:412@f# T:413@(0~a(Bf@(0~(Be:[ T:414f(0~(B(0~(Be;f T:415f@(0~~(B T:416(0~(B@f(0~(B T:417@f(0~(B T:418@(0~~(Bfew t T:419@(0~(Bf(0~(Be [Rourke the Rambler  ]  HP:8 T:420@(0~(Bf(0~(B@(0~(Be V T:421(0~(BfeP T:422(0~(B@(0~~(Bfe> i T:423f(0~(B(0~(BeS T:424(0~(Bfe" S T:425f(0~(Be~S T:426f(0~(Be!R T:427f(0~(Be,(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~(Bf@(0~x(B(0x~~~~(B!(0~~~~~x(B(0x~~~~~~~~~~x(B(0~~~~~~~~~~~x(B(0mqqqqqq(B+(0qqqj(B[Rourke the Rambler  ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:810 HP:8(10) Pw:2(2) AC:9 Xp:1/13 T:427e^Y  T:428(0~(Bf(0~(BeN4q T:429<(0~(B@feW  T:430@(0~(Bf(0~(B T:431@(0~(B(0~(Bfe @(0~(Br - a brilliant blue potion. T:432@(0~(Bfek{ T:433(0~(B@f(0~(Bekr T:434(0~(B@f(0~~(Bem @(0~(Be [Rourke the Rambler  ]  HP:9 T:435(0~(Bfe  T:436@(0~(Bf(0~(B T:437(0~(B##@(0~(B(0~(Bf#e  T:438(0~~~(B(0~~~(B(0~(Bf@(0~(B(0~~(B#eB  T:439(0~(B(0~(B(0~(B(0~~~~~~(B#(0~~~~~~~~(B#@##ef  T:440(0~(B(0~(B(0~(B(0~~~~~(B(0~~~(B(0~(B##@##ea T:441(0~(B(0~(B(0~(B(0~(B(0~(Bf#@#(0~~~(B(0~~~~(B(0~~~~(B##@#e5 T:442(0~(Be#d T:443(0~(B#@#e T:444##@# T:445x@#en=You miss it.The grid bug bites!eYou get zapped![Rourke the Rambler  ]  HP:8  T:446e.| eH|=You miss it.The grid bug bites!e|You get zapped![Rourke the Rambler  ]  HP:7  T:447e %You hit it.e $The grid bug bites!e You get zapped![Rourke the Rambler ]  HP:6  T:448e)In what direction? egegegOYou kill the grid bug!/14 T:449)e (0qqqqq(B(0~~~~(B(0~~~(B(0~~(B(0~(B#@#e.d - a +2 dart named K (at the ready).[Rourke the Rambler  ]  HP:7 T:450@e T:451(0qqq(B(0~~~(B(0~(B+(0~~(B(0~~(B(0~(B@#e˪ T:452(0qq(B(0k(B(0~~~~~(B(0~a(B(0~~~(B(0~x(B(0~~(B(0~~(B(0q(B@(0q(B#e< T:453(0lq(B+(0~~(B(0x~~~~(B(0x~~~~~~(B@+(0m(B(0qqqqqq(B(0~(B(0qj(BeVJ T:454@(0~(Bea] T:455@(0~(B(0~(Be(0~(B@e# T:456ePj(0~(B@You hear some noises in the distance. T:457ec? T:458(0~(B@e(0~(B@eOYou see here a wrinkled spellbook. T:459e eҀ Ts - a wrinkled spellbook. T:460@etL T:461(0~(B@ei T:462(0~(B@feJ 8What do you want to drop? [$a-ik-oq-sNZ or ?*] ej0Q T:463f(0~(BeJc d T:464@+(0~(BfeI[Rourke the Rambler  ]  HP:8 T:465f(0~(BeL T:466(0~(Bfe?Y5 T:467(0~~(Be:= T:468fei? ] T:469+(0~(Bfe)(0~(B@e)xYou see here a wrinkled spellbook. T:470f(0~~(Bem e ns - a wrinkled spellbook. T:471(0~(B@fe!+<What do you want to read? [his or ?*] e Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Spellbooks s - a wrinkled spellbook(end) e(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x(Be8What do you want to drop? [$a-ik-oq-sNZ or ?*] eeՙ eH8What do you want to drop? [$a-ik-oq-sNZ or ?*] e;  $:0 HP:8(10) Pw:2(2) AC:9 Xp:1/14 T:472(0~(Bfel}<What do you want to read? [his or ?*] e  Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Spellbooks s - a wrinkled spellbook(end) e+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x(Be6You begin to memorize the runes. T:473(0~(Bf T:474f(0~(BYou learn the "knock" spell. T:475f(0~(Be e| $:810 HP:8(10) Pw:2(2) AC:9 Xp:1/14 T:475$ - 810 gold pieces. T:476(0~(B@fe7*@(0~(BeTH T:477f(0~(Bem T:478@(0~~(Bf T:479@(0~(B(0~(Bf[Rourke the Rambler  ]  HP:9 T:480@(0~(B(0~(Bed T:481@(0~(BfeQ T:482(0~(B@(0~(Bf(0~(B T:483@(0~(Bf(0~(B $:810eT | T:484@f(0~(B(0~(BedThe door resists! T:485f(0~~(Bep} T:486@f(0~(B(0~(Be^ T:487(0a(Bf(0~(Be'h a T:488#@f(0~(BxeT@(0a(B(0~(B(0~~~(BThe grid bug bites!e~You get zapped![Rourke the Rambler  ]  HP:8  T:489f(0~(Be )In what direction? eq e |You kill the grid bug!/15 T:490f(0~(B)ew#(0~~~~~~~~~~(B@(0~~~~~~~~~~(B##(0~~~~~~~~(Bewd - a +2 dart named K (at the ready). T:491f(0a(B@eAK x T:492#(0~(B#@#eRK k T:493(0a(B##@#eYK O T:494#@##eK [Rourke the Rambler  ]  HP:9 T:495f@:e_ In what direction? ek e| e ~You kill the newt!/16 T:496#f%e}:#@#e}hYou see here a newt corpse. T:497f#eFThere is a newt corpse here; eat it? [ynq] (n) eleThis newt corpse tastes okay. T:498f# T:499 T:500#fesYou finish eating the newt corpse. T:501f#e  T:502##@# T:503f@##(0~(Beх  T:504##f@#:e0eIn what direction? eeegYou kill the newt!/17 T:505#fe f@(0~~(B##(0~~~~~~(B(0x~~~~~~~(B(0x~~~~~~(B(0x~~~~~(B(0mqqqqq(Bd - a +2 dart named K (at the ready).eԥ t - an effervescent potion. T:506##@fer - T:507(0lq(B(0qqqqqqq(B#(0x~~~~~~~(B@f(0x~~~(B(0~(B##(0~(B(0~~(B(0~~~(B e T:508(0k(B@f#(0~x(B(0~~~(B(0~~~~(B(0~~~~~~(B(0qqq(B es  T:509@(0~(B#(0x(B(0~x(B(0~(B(0qj(B es [Rourke the Rambler ]  HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:510@(0~(B es Y T:511@(0~(B(0~(B es @(0~(B eHt 0 T:512f T:513@(0~(B(0~(B T:514@(0~(B T:515(0~(B@(0~(B et  T:516(0qqq(B[??@(0a(B@(0~(B et (0~(B@(0~(BYou hear the chime of a cash register. T:517 e T:518(0~(B#@(0~(B(0~~~~~(B(0~~~(B(0~(B e, ##@(0~(B(0~(B(0~~(B(0~~~(B(0~~~~~(B(0~~~~~(B(0~~~~~(B e, # T:519 eQ- _ T:520(0l(B(0k(B(!##@#(0~(B(0~(B(0~(B(0~(B T:521*?##@#(0~(B(0~(B T:522@%@#(0~(B(0~(B ex- (0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x~(B(0~x(B(0q(B@(0q(B#(0~(B(0~(B e- ^"Aloha, Rourke! Welcome to Wonotobo's general store!" T:523 e T:524?@@(0m(B(0a(B(0j(B e/ In what direction?  e''  eA'9The door resists! T:525 e<(In what direction?  e3  eM9The door resists! T:526 e (In what direction?  ec,  e,The door closes. T:527+(0~(B(0~(B(0~(B(0~(B(0~(B e \ T:528@(0~~(B@ e 8What do you want to drop? [$a-ik-oq-tNZ or ?*] e  Coins  $ - 810 gold pieces  Weapons  a - a crude dagger named K (weapon in hand)  d - 23 +2 darts named K (at the ready)  Armor  N - a +0 iron skull cap named K (being worn)  Z - an uncursed +0 Hawaiian shirt named K (being worn)  Comestibles  b - 5 uncursed food rations  c - 2 uncursed eggs  e - an uncursed carrot  l - 2 uncursed tripe rations  q - an uncursed cream pie  Scrolls  h - 3 uncursed scrolls of magic mapping  i - a blessed scroll of magic mapping  Spellbooks  s - a spellbook of knock  Potions  g - 2 uncursed potions of extra healing  m - an emerald potion  r - a brilliant blue potion  t - an effervescent potion  Rings  n -e=i a steel ring (on left hand)  Wands  o - a wand called SHR-van (1 of 2)eB +(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B([!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B?@%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B@(0x(B######(0~~~~~~~~~~~x(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B#################e U[m##(0lq~qqqqqqqk(B##(0x~~~~~~~~~~(B##(0x~~~~~~~~~x(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~~(B(0mqqqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:810 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:528Wonotobo offers 33 gold pieces for your spellbook of knock. Sell it? [ynaq] (y) eeh $:843You sold a spellbook of knock for 33 gold pieces. T:529?@eN9@+eĤYou see here a scroll labeled VERR YED HORRE (for sale, 178 zorkmids). T:530(0~(B@e}d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) eY_ R+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(Be 2Call a scroll labeled VERR YED HORRE: eMVe Ye.He-eW1e 0e 0e e~@?ejYou see here a scroll labeled MAPIRO MAHAMA DIROMAT (for sale, 133 zorkmids). T:531(0~(B@e,d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e[R+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(Be9Call a scroll labeled MAPIRO MAHAMA DIROMAT: ej Me%Me%mDe-e$1eD= 0e~ 0eL e~1@?ek~You see here a scroll labeled FNORD (for sale, 133 zorkmids). T:532@(0~(Bed What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e+^R+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(Be)Call a scroll labeled FNORD: e" Ge7 Ne Oe%V-e  eR  e> e1 e Fe NeOeD-e,1e2{0e 0e| eP?@eYou see here a scroll labeled HACKEM MUCHE (for sale, 67 zorkmids). $:843 T:533(0~(B@eN0d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e3R+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(Be0Call a scroll labeled HACKEM MUCHE:  erio em   e  !e}vl!ei!ebg!eXh!e8 t!e8t "e*/@?"e\You see here a pink potion (for sale, 400 zorkmids). T:534"e] d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) #e)R+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(B#en Call a pink potion: #e-P#e K$e]-$ec3$e]w0$e 0$e %eg%@!%e5hYou see here a studded leather armor (for sale, 20 zorkmids). T:535@(0~(B&e ,Unknown command ' '.&e,@[&eזYou see here a leash (for sale, 27 zorkmids). T:536?@'e  Coins  $ - 843 gold pieces  Weapons  a - a crude dagger named K (weapon in hand)  d - 23 +2 darts named K (at the ready)  Armor  N - a +0 iron skull cap named K (being worn)  Z - an uncursed +0 Hawaiian shirt named K (being worn)  Comestibles  b - 5 uncursed food rations  c - 2 uncursed eggs  e - an uncursed carrot  l - 2 uncursed tripe rations  q - an uncursed cream pie  Scrolls  h - 3 uncursed scrolls of magic mapping  i - a blessed scroll of magic mapping  Potions  g - 2 uncursed potions of extra healing  m - an emerald potion  r - a brilliant blue potion  t - an effervescent potion  Rings  n - a steel ring (on left hand)  Wands [26'e w;1H o - a wand called SHR-van  Tools  f - an expensive camera named K (0:36) (1 of 2)*e[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:843 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:536(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B@[!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~(B@+(0x(B######(0~~~~~~~~~~~x(B(0mq(B+*ef[m(0qj(B#######(0mqqqqqq(B+(0qqqj(B###################(0lq~qqqqqqqk(B##(0x~~~~~~~~~~(B##(0x~~~~~~~~~x(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~~(B(0mqqqqqqqqqj(B*e8What do you want to drop? [$a-ik-oqrtNZ or ?*] *eu \Wonotobo offers 50 gold pieces for your emerald potion. Sell it? [ynaq] (y) *eg*e!h $:893You sold an emerald potion for 50 gold pieces. T:537+ed What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ,eR+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(B,e[$Call an emerald potion: ,euE,eej M,eT R-e--e1-ek5-e# 0-ea -e9What do you want to drop? [$a-iklnoqrtNZ or ?*] .e  Coins  $ - 893 gold pieces  Weapons  a - a crude dagger named K (weapon in hand)  d - 23 +2 darts named K (at the ready)  Armor  N - a +0 iron skull cap named K (being worn)  Z - an uncursed +0 Hawaiian shirt named K (being worn)  Comestibles  b - 5 uncursed food rations  c - 2 uncursed eggs  e - an uncursed carrot  l - 2 uncursed tripe rations  q - an uncursed cream pie  Scrolls  h - 3 uncursed scrolls of magic mapping  i - a blessed scroll of magic mapping  Potions  g - 2 uncursed potions of extra healing  r - a brilliant blue potion  t - an effervescent potion  Rings  n - a steel ring (on left hand)  Wands  o - a wand called SHR-van [26;.e1H Tools  f - an expensive camera named K (0:36)  k - an uncursed credit card named K (end) 0e]d +(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B@[!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~(B@+(0x(B######(0~~~~~~~~~~~x(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###############[12;0ed x18H####(0lq~qqqqqqqk(B##(0x~~~~~~~~~~(B##(0x~~~~~~~~~x(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~~(B(0mqqqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:893 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:537Wonotobo offers 50 gold pieces for your brilliant blue potion. Sell it? [ynaq] (y) 1e4s1es $:943You sold a brilliant blue potion for 50 gold pieces. T:5382ezd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) 2eR+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(B2e*Call a brilliant blue potion: 2e. B2e֝ R2e#B3e\L3eU9-3e 13e 53e& 04eB 4ees8What do you want to drop? [$a-iklnoqtNZ or ?*] 4e Coins $ - 943 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot l - 2 uncursed tripe rations q - an uncursed cream pie Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing t - an effervescent potion Rings n - a steel ring (on left hand) Wands4e9 o - a wand called SHR-van Tools f - an expensive camera named K (0:36) k - an uncursed credit card named K(end) 6el+(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B###(0mqqqqqq(B+(0qqqj(B######[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:943 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:538Wonotobo offers 100 gold pieces for your effervescent potion. Sell it? [ynaq] (y) 6er" 6e"  $:1043 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:538You sold an effervescent potion for 100 gold pieces. T:5397ex{d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) 7eIR+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(B7e$ )Call an effervescent potion: 7e]E8et.F8e@;F8e-8eh 38e 09ejS09e. 9e{N7What do you want to drop? [$a-iklnoqNZ or ?*] 9e)@ Coins $ - 1043 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot l - 2 uncursed tripe rations q - an uncursed cream pie Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Rings n - a steel ring (on left hand) Wands o - a wand called SHR-van9eN@ Tools f - an expensive camera named K (0:36) k - an uncursed credit card named K(end) ;e]g(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B###(0mqqqqqq(B+(0qqqj(B######[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1043 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:539;e/ 2What do you want to take off? [NZ or ?*] <eeZ >e>[ } $:1076You sold a steel ring for 33 gold pieces. T:541?ed What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ?eR+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq(B+(0qqqj(B?eCall a steel ring: ?e S?eC=T@ezL@e-@e 1@e 0@e] 0Ae-CeօsCeuCe sCey(aCeÀ bCe; ?De De 6What do you want to drop? [$a-ikloqNZ or ?*] De f Coins $ - 1076 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot l - 2 uncursed tripe rations q - an uncursed cream pie Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools f - an expensive camera named K (0:36)De(fR[24;37H k - an uncursed credit card named K(end) JeT(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B###(0mqqqqqq(B+(0qqqj(B###### [Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1076 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:541Je&=@Je]You see here a studded leather armor (for sale, 20 zorkmids). T:542@(0~(BKe q"For you, esteemed lady; only 20 zorkmids for this studded leather armor."--More--Le: T:543@Le AA studded leather armor for 20 zorkmids. Pay? [yn] (n) LeY LeY y $:1056You bought a studded leather armor for 20 gold pieces.--More--Mee( T:544Me "(0~(B@Me fYou see here a scroll called FNO-100 (for sale, 133 zorkmids). T:545NeN Ne> )?@Ne You see here a scroll called MMD-100 (for sale, 133 zorkmids). T:546(0~(B@Oer Oej ?@Oe }You see here a scroll called VYH-100 (for sale, 178 zorkmids). T:547@+Pe\_ 5?@Pe_ You see here a spellbook of knock (for sale, 133 zorkmids). $:1056 T:548@(0~(BQe < T:549@+Re T:550f(0~(B(0~(B(0~(B(0~(B(0~(BRe_You stop. Martha is in the way! T:551(0a(BSez Coins $ - 1056 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor u - a studded leather armor N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot l - 2 uncursed tripe rations q - an uncursed cream pie Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools Sezyf - an expensive camera named K (0:36) k - an uncursed credit card named K(end) XeL(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B###(0mqqqqqq(B+(0qqqj(B######[Rourke the Rambler ] St:11 Dx:11 Co:16 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1056 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:551XevR T:552(0~(B@#Xe  T:553(0~(B(0a(B@f#(0~(B(0~(BYeIn what direction? Ye YebThe door resists! T:554f#Ye)In what direction? YeH Ye The door closes. T:555(0~(B(0~(B+#fZea)In what direction? Ze Ze;  T:556#@f(0~(B(0~~(B(0~~(B(0~~(B[erb T:557##@f#(0~~(B(0~(B(0~(B(0~(B\e T:558f#@#(0~(B\e^ T:559#f@#\e  T:560#f@###@# T:561f\ef T:562#f@##\ey T:563##@f# T:564#f@\e T:565#f@(0~(B(0~~~(B(0~~~~(B(0~~~~~~(B(0~~~~~~~(B\e T:566##f(0~~~~~~~~(B@(0~~~~~~(B(0~~(B#(0~~~(B(0~~~~(B(0~~~~~~(B(0~~~~~~~(B T:567#(0~~~~~~(Bf(0~~~~~~~(B@#(0~~~(B##]e RA(0~(B##@#]e)R< T:568f]e4Ri T:569(0~(B#f@#]eR T:570(0~~~~~(B##@# T:571f@# T:572##@#]eR T:573f@#(0~(B(0~~(B(0~~~(B(0~~~~(B(0qqqqq(B]e S T:574#f@(0~(B(0x~(B(0~~(B(0x~(B(0~~~(B(0mq(B T:575#f(0l(B@(0q(B(0~(B(0~~(B(0~~~(B(0~~~~~(B(0qq(B]eI  T:576#f(0qqqqqq(B+(0k(B@(0~~~~~~~(B(0~~~~x(B(0~~(B+(0qj(B]ewI c T:577(0~~~~~~(B@(0~~(B(0~~~~~~~~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~~~~~~~~~(B(0~~~~~~~~~(B(0~~(B^(0~~~~~~(B(0~~~~~~~~~(B^e:  T:578(0~(B@ T:579(0~(B@^e[  T:580(0~(B@(0~(B(0~(B_e} T:581(0~~~~~~~~(B(0~(Bf(0~~~~~~~~~(B@#(0~~~~~~~~~(B(0~~~~~~~~(B(0~~~~~~~~(B(0~(B##@##_e-D T:582f_e T:583##f@#(0~~~~~~~~~(B(0~(B#(0~~~(B T:584f#@#(0~(B(0~(B T:585#f@#(0~~(B(0~(B_eo T:586#f@#(0~(B_ec T:587#f@#(0~~~(B T:588#f@(0~(B(0~~~(B_e T:589#f@(0~(B(0~~~(B`ed T:590#(0~(B@f`e m T:591(0~(B@(0~(Bf`eb T:592(0~(B@f`eŻ{ T:593(0~(B@(0~(Bf T:594(0~(B@(0~(Bf(0~(B T:595f@(0~~(B(0~(B@`eS T:596(0~~(Bf`erL T:597(0~(B@(0~(Bf T:598(0~(B@(0~(Bf T:599#f@#(0~(B`ee  T:600#(0~(Bf@#(0~(B(0~~~(B`ee  T:601#(0~(Bf@#(0~(B#(0~~~(B`ef  T:602###@(0~(Bf(0~~~(Baer##@0(0~~~~~(B#(0~~(B#(0~~~~~(Bae#? T:603fae#7You try to move the boulder, but in vain.beEYou try to move the boulder, but in vain.bebEYou try to move the boulder, but in vain.beGEYou try to move the boulder, but in vain.be\ # T:604####@#f(0~~~(B#(0~~(B(0~~~(B(0~(B(0~~~~(B(0~~~(Bbe\  T:605#@##(0~(B(0~~~(B(0~~~~(BceRQ  T:606#@#f T:607#@##cesQ Y T:608@fceQ \ T:609@f##ce"R (0~(B(0~~(B(0~~~~(B(0~~~(B(0~(B@# T:610f# T:611(0~(B(0~(B(0~(B(0~~(B(0~~~~~(B(0~(B(0~~~~~~(B(0~~(B@##ce(0x(B#(0x(Bne D T:645#fnep@ T:646f@##(0~(B(0~(B(0x(B T:647#f@(0~(B(0~~~(B(0~~(B(0x(B T:648(0l(B#f@(0x~(B(0~~~(B(0~~~~(B(0~~~(B%(0~~(B(0~~~~~x(B(0qqqqqj(Boe T:649#(0~(Bf@(0x(B(0x~(B(0x~(B(0~~(B(0mqq(Boe T:650(0~(B(0~~(B@f(0~(Boel T:651(0~~(Bf@(0~(Boe̖$(0~(B@oe( T:652(0~(B(0~(Bf T:653(0~(B(0~(B@fpeZPCount: 10pec^ T:654(0~(Bf T:655(0~(Bfpe{^ T:656f(0~(B T:657f(0~(Bpe^I T:658(0~(Bfpe^R T:659f(0~~(Bpe^!^@[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:659You find a bear trap.--More--peE[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:660(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(B######(0~~~~~~~~~~~eEmx(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B############(0x~~~~(B%(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B(0~~~~~(B@f(0~x(B(0x~~~~~~~~~~(B#####(0x~~~x(B(0x~~~~~~~x(B(0mqqqqqqqj(B(0x~~~~~~~~~x(B############(0x~~~x(BpeE[m#(0x~~~~~~~x(B(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B(0x~~~~~~~~~~(B#(0x~~(B^(0~~~~~~x(B#(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~(B+(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(Bqem# qeZ untrapqew ntrapqeO *In what direction? re2rexMWhoops...@(0~(B--More--se'e Things that are here: a gnome corpse a lamp--More--se4R(0qqqqqqk(B@sevA bear trap closes on your foot![Rourke the Rambler ] Dx:10  HP:3(10) Pw:2(2) AC:9 Xp:1/17 T:661f(0~(BteF Pick up what?  Comestibles a - a gnome corpse Tools b - a lamp(end) ue +vea(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(Bve}vv - a lamp. T:662@(0~(BfveX  T:663(0~(Bf(0~(B T:664(0~(Bfve  T:665(0~(Bf T:666(0~(Bfve6 [ T:667f(0~(BYou finally wriggle free. T:668f(0~(B T:669(0~(B^f@ Dx:10 we z T:670f@(0~(B(0~(Bwe  T:671(0~(B@(0~(Bf(0~(B T:672@(0~(Bf(0~~(Bwe  T:673(0~~(B(0~(B(0~(B##@(0~(Bf(0~(B#xe' T:674(0~~~~~(B(0~~~~~(B(0~~~~(B(0~~~(B(0~(B@(0~(B(0~~(Bf#xec (0~~~~(B(0~~~~(B(0~~~~(B(0~~(B(0~~(B(0~(B(0~(B(0~~(B#(0~~~~~~(B@xe1c  Dx:11  T:675Your leg feels better.[Rourke the Rambler ]  HP:4xeDyeĖ  T:676(0~~~(B(0~~(B(0~~(B(0~(B(0~~(B(0~(B(0~(B(0~(B#@#ye  T:677(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(Bf(0~~(B#@## T:678(0~~(B(0~~~~(B(0~~~(B(0~~(B(0~~~(B@#yeG  T:679#@##@(0~(B#(0~~~(B(0~~~~(B T:680 T:681(0~~(B(0~~~~(B(0~~~~~~(Bf(0~~~~~~(B@(0~~~~(B(0~(B(0~~(B(0~~(Byet  Dx:11  T:682(0~~~~(B(0~~~(B(0~(B#@f(0~(B(0~~~(BzeU T:683(0~(B@(0~(B#zeZ T:684@(0~(BfzeP T:685@f(0~~(BzeiK T:686@f(0~(B@(0~(B T:687(0~(Bf T:688@f(0~~(B T:689@f(0~(Bze [Rourke the Rambler ]  HP:5 T:690(0~~~(B@(0~(Bf(0~~(B(0~(B{ea T:691(0~(B(0~~(B(0~~~~(B(0~~~(B(0~(B(0~~~~~~(B@(0~~~~~~~(B##(0~~~~~~~(B(0~~~~~~(B{e T:692(0~~~~(B(0~~~(B(0~(B##@#{eD T:693##@#@#  T:694  T:695#@#  T:696#@#{eQ@  T:697#@#{e  T:698#@#  T:699#@#  T:700#@##@#{e%  T:701{e  T:702#@#  T:703#@#  T:704#@#{e [Rourke the Rambler ]  HP:6 T:705#@#{e'  T:706#@#  T:707#@##@#  T:708{e3<  T:709@#{eW"That door is closed.|e k0This door is locked.|eb 0This door is locked.|e 0This door is locked.}eGWhat do you want to use or apply? [fkoqv or ?*] }e* $In what direction? }eI+Unlock it? [yn] (n) }ev}ewJYou succeed in picking the lock. T:710}e. T:711(0~~~~~~(B(0~~(B(0~~~~~(B(0~~~~~~~~~a(B~eb  T:712(0~~~(B(0~(B@#~e/K  T:713@(0a(B~eny  T:714@(0~(B@(0~(B~e$ T:715eA T:716@(0~(BeA T:717@(0~(BeA T:718@(0~(Be T:719@(0~(B[Rourke the Rambler  ]  HP:7 T:720@(0~(B T:721@(0~(BeQg T:722@(0~(Bfe  T:723@(0~(B(0~(B(0~~~(Bf(0a(Be  T:724@#(0~(Bf(0~~~(B(0~(Be#  T:725@#f(0~(B(0~~~(Be  T:726@#f(0~~(B(0~(B T:727@#f(0~~(B(0~~(B(0~(B T:728@#(0~(B(0~(B(0~(Be c@#(0~(B#(0~(Be $ T:729e% T:730(0~~(B(0~~~~(B(0~~~~~~(B(0~~~~~~~~(B#(0~~~~~~~~~(B(0~~~~~~~~~(B@(0~~(BeB T:731(0~~~~~~(B(0~~~~(B(0~~~(B(0~(B@#e4 p T:732(0~(B(0~(B@(0~(BeM  T:733@(0~(B T:734@(0~(Be{ [Rourke the Rambler  ]  HP:8 T:735@(0~(Be@&@(0~(BeR&$ T:736e&' T:737@(0~(B T:738@(0~(Bf T:739@(0~(Bf(0~(B(0~(Be& T:740@(0~(Bf(0~(B(0~(Be T:741@(0~(B(0~~~~~(B(0~~~~(B(0~(B(0~(Be  T:742@(0~(B(0~(B(0~~(B(0~~~(B(0~~~~~(B(0~~~~~(B(0~~~~~(B@#(0~(B(0~(B(0~(B(0~(Be B T:743fe  T:744@#(0~(B(0~(B(0~(Be  T:745@f(0~(B(0~(BThat door is closed.e T:746(0~(B@(0~(B(0a(Bf#e!j (0~(B@#(0~(B(0~(B"Aloha, Rourke! Welcome again to Wonotobo's general store!" T:747f#eQ T:748@%@(0a(B#ePIn what direction? ew exThe door closes. T:749+(0~(B(0~(B(0~(B(0~(B(0~(BeD [Rourke the Rambler  ]  HP:9 T:750?@@e8What do you want to drop? [$a-ikloquvNZ or ?*] e Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor u - a studded leather armor N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot l - 2 uncursed tripe rations q - an uncursed cream pie Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools e-f - an expensive camera named K (0:36) k - an uncursed credit card named K v - a lamp(end) eF+(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[1eKFm~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B[Rourke the Rambler  ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:9(10) Pw:2(2) AC:9 Xp:1/17 T:750Wonotobo offers 17 gold pieces for your lamp. Sell it? [ynaq] (y) e!E T:751@(0~(Be5 e5 ^v - a lamp. T:752?@@e# e&ae djusteEWhat do you want to adjust? [a-ikloquvNZ or ?*] e< NAdjust letter to what [jmnpr-tv-zA-MO-Y] (? see used letters)? e0 'Swapping: l - a lamp.e. EWhat do you want to use or apply? [fkloq or ?*] eu e _Your lamp is now on. T:753@(0~(Be9d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ev +(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(BWhat do you want to name? [$a-ikloquvNZ or ?*] e6What do you want to name this lamp? eYmeae geW iecehY e b T:754@%(0~(B@e Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor u - a studded leather armor N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot q - an uncursed cream pie v - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools f - ane expensive camera named K (0:36) k - an uncursed credit card named K l - a lamp named magic (lit)(end) e/(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[38;5;0e0wm~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B[Rourke the Rambler  ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:9(10) Pw:2(2) AC:9 Xp:1/17 T:754eF T:755(0a(Bf(0~(B(0~(B(0~(B(0~(B(0~(Bebk T:756(0~(B@f#eb D T:757f#eE" T:758eНD T:759#fej?@(0~~(B(0a(B@f#(0~(B(0~(B T:760You are beginning to feel hungry. Hungryepx)In what direction? e3 eh4The door closes. T:761(0~(B%(0~(B+#fe T:762f@#(0~(B(0~(Bew T:763##@f(0~(B(0~(Be#@(0~(B(0~(B(0~(B(0~(B T:764#fen[Rourke the Rambler ]  HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:765 Hungryf##@(0~(B(0~~(B(0~~~(B(0~~~~~(B(0~~~~~(B(0~~~~~(Be3 T:766#f(0~(B@(0~~~~~(B(0~~~(B(0~(Be\  Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor u - a studded leather armor N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot q - an uncursed cream pie v - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools f - ane expensive camera named K (0:36) k - an uncursed credit card named K l - a lamp named magic (lit)(end) e1H(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[38;5;0eHm~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:9 Xp:1/17 T:766 Hungryet? 8What do you want to drop? [$a-ikloquvNZ or ?*] eB T:767fe5y T:768#f[@eb S T:769(0~(Bfe7@fe{You see here a studded leather armor. T:770(0~(Bfeb! e! u - a studded leather armor. T:771(0~(B@fee# epaeA djusteu e 8adu: unknown extended command.eZ# e Cae& djusteFWhat do you want to adjust? [a-ikloquvNZ or ?*] eOAdjust letter to what [jmnpr-uw-zA-MO-Y] (? see used letters)? e8Moving: M - a studded leather armor.e:What do you want to wear? [M or ?*] en AC:6 T:772(0~(Bf(0~(BeM T:773(0~(Bfef(0~(B T:774You finish your dressing maneuver.ei Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor M - a +0 studded leather armor (being worn) N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot q - an uncursed cream pie v - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tooles f - an expensive camera named K (0:36) k - an uncursed credit card named K l - a lamp named magic (lit)(end) e] (0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[38;5;0e m~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:774 Hungrye0What do you want to eat? [bceqv or ?*] e6 Comestibles b - 5 uncursed food rations c - 2 uncursed eggs e - an uncursed carrot q - an uncursed cream pie v - 2 uncursed tripe rations(end) e +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BeThis cream pie is delicious!  T:775f(0~~(Be DWhat do you want to drop? [$a-iklovMNZ or ?*] e a T:776(0~(B(0~(BfeIf@(0~(BeEMartha eats an uncursed egg. T:777e;What do you want to eat? [bev or ?*] e( Comestibles b - 5 uncursed food rations e - an uncursed carrot v - 2 uncursed tripe rations(end) e(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x(Be< Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor M - a +0 studded leather armor (being worn) N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations e - an uncursed carrot v - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools f - an expensive camera named K (0:36) k - an uncursed credit carde<G named K l - a lamp named magic (lit)(end) e(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[38;5;0emm~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B [Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:777em^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) eV+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(BWhat do you want to name? [$abd-iklovMNZ or ?*] ev e9 e+r^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e +(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(BWhat do you want to call? [g-iloN or ?*] eU Call a lamp: e maeF ge ie ceB er ^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e=+(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(BWhat do you want to name? [$abd-iklovMNZ or ?*] e UWhat do you want to name this lamp called magic named magic? magicep0  e ec em eLW eJ2Ke e  Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor M - a +0 studded leather armor (being worn) N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations e - an uncursed carrot v - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools f - an expensive camera named K (0:36) k - an uncursed credit carde P named K l - a lamp called magic named K (lit)(end) eH(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[38;5;0egmm~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B [Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:777e Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room e{ [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)e1 a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace e [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)e_ a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler e [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)e4~  a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(36 currently set)]  u - menu colors [(6 currently set)]  v - messae~ rge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)e` +e Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) eT+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - " cursed .* (being worn)"=orange&underline b - " uncursed "=white c - " unholy "=orange d - " cursed "=orange e - " holy "=light-green f - " blessed "=light-green(end) ekm~(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) e+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B Remove which menu colors  a - " cursed .* (being worn)"=orange&underline b - " uncursed "=white c - " unholy "=orange d - " cursed "=orange e - " holy "=light-green f - " blessed "=light-green(end) e+e~(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) e0Y+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(BedY[m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B[15;5eZ5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x(B@(0~~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neue:Ztral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:777What new menucolor pattern? e eC_  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room e_ { [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)e  a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace e! [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)e a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler e [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)e,t a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(36 currently set)]  u - menu colors [(5 currently set)]  v - messaetrge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)e=7  +ej  Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) ef+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - " cursed .* (being worn)"=orange&underline b - " unholy "=orange c - " cursed "=orange d - " holy "=light-green e - " blessed "=light-green(end) ey5(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) es f+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - " cursed .* (being worn)"=orange&underline b - " unholy "=orange c - " cursed "=orange d - " holy "=light-green e - " blessed "=light-green(end) ed5(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) es+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(Be[m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B[15;5e5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x(B@(0~~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neuetral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:777What new menucolor pattern? el "^((?!uncursed|\+[0-9]|eJl \([0-9]+:[0-9]+)).)*$ "=grayeOLRegex error: repetition-operator operand invalid.--More--eL? Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) ekG+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new menucolor pattern? e 3^((?!uncursed|\+[0-9]|\([0-9]+:[0-9]+\)).)*$ "=grayetz LRegex error: repetition-operator operand invalid.--More--e] Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) eG+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new menucolor pattern? e9 "^((?!uncursed).)*$ "=graye"LRegex error: repetition-operator operand invalid.--More--e57 Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) eZG+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new menucolor pattern? e8"^((?!uncursed).)*$ "=grayeu LRegex error: repetition-operator operand invalid.--More--2e5  Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) 3e G+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new menucolor pattern? 4e#repetition-operator operand invalid6e +What new menucolor pattern? |eMi"^((?!uncursed).)*$"=gray|e)LRegex error: repetition-operator operand invalid.--More--}e  Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) eG+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new menucolor pattern? e*"^(?:(?!uncursed).)*$"=browne\LRegex error: repetition-operator operand invalid.--More--e5  Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) e G+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new menucolor pattern? e6`"^(?:(?!uncursed).)*$"=browneNLRegex error: repetition-operator operand invalid.--More--e Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) e`(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B e Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor M - a +0 studded leather armor (being worn) N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations e - an uncursed carrot v - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools f - an expensive camera named K (0:36) k - an uncursed credit card named K l - a lamp called magic named K (lit)(end) e2U (0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[38;5;0 eU mm~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B [Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:777!eG  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room !eG { [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)!e a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace !e [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)!e a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler !e֙ [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)!eH  a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(36 currently set)]  u - menu colors [(5 currently set)]  v - messa!eH rge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)!e([Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:777(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(B######(0~~~~~~~~~~~x(B!e)[m(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B(0x!eW)~~~~~~~x(B####(0mqqqqqqqj(B(0x(B@(0~~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B!ekp Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room !ep{ [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)!e8 a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace !eX [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)!ek  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler !ek [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)!eM a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(36 currently set)]  u - menu colors [(5 currently set)]  v - messa!errge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)!ee9 +!e[g  Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) !eh +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(B!e [m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B[15;5!e 5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x(B@(0~~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neu!e tral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:777What new autopickup exception pattern? "eMENUCOLOR=" \([0-9]+:"e[0-9]+\) "=lightcyan"e7@syntax error in AUTOPICKUP_EXCEPTION.--More--"e Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) "e R+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new autopickup exception pattern?  "e޳" \([0-9]+:[0-9]+\) "=lightcyan "eA@syntax error in AUTOPICKUP_EXCEPTION.--More-- "e Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) "esR+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new autopickup exception pattern? "e " \([0-9]+\:[0-9]+\) "=lightcyan"e}P@syntax error in AUTOPICKUP_EXCEPTION.--More--"e Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) 3"eQR+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new autopickup exception pattern? 3"e " \([0-9]*\:[0-9]*\) "=lightcyan4"e@syntax error in AUTOPICKUP_EXCEPTION.--More--5"e#[ Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) ;"eJ5R+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new autopickup exception pattern? ;"e" uncursed "=lightcyan<"e|y@syntax error in AUTOPICKUP_EXCEPTION.--More--<"el: Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) B"eR+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(BWhat new autopickup exception pattern? C"e j D"e3l Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room D"el{ [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)D"eo  a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace D"e [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)E"eI0 a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler E"e0 [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)F"eE a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(36 currently set)]  u - menu colors [(5 currently set)]  v - messaF"erge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)H"ez  +I"e Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) J"ef+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - " cursed .* (being worn)"=orange&underline b - " unholy "=orange c - " cursed "=orange d - " holy "=light-green e - " blessed "=light-green(end) L"e*5(0qqqqqqqqk~~(B{(0~~~(B<(0~x~~~~~~~~x~~~~~~~~x~~~~~~~~x(B(0lqqqqqqqkqqqq(B+(0qqqj(B###(0~~~~~~~~x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) N"e^+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(BN"e^[m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B"e^5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x(B@(0~~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 NeuN"e^tral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:777What new menucolor pattern? O"eQX" uncursed "=lightcyanR"e Pick a color  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) U"e +(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B#####0(0x~~~~~~~x(B#####(0x~~~~~~~x(B####(0x~~~~(B^(0~~x(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B#(0x~~~~~~~x(B##########(0~~~~~~~~x(B##(0x~~~~~~~~(B#U"eШ P###(0x~~~~~~~x(B#######(0x~~~~~~~x(B Pick an attribute  a + none b - bold c - dim d - underline e - blink f - inverse(end) ]"eK|s+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) ^"eu+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B List of menu colors  a - "" uncursed "=lightcyan"=light-cyan&underline b - " cursed .* (being worn)"=orange&underline c - " unholy "=orange d - " cursed "=orange e - " holy "=light-green f - " blessed "=light-green(end) i"eD (0lqqqqqqqqqqkx~~~~(B{(0~~~(B<(0~xx~~~~~~~~~~xx~~~~~~~~~~x~~~~~~~~~~~x(B(0lqqqqqqqkmqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B####(0x~~~~~~(B>(0x(Bj"e4? T:778(0~(B@n"e  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room n"e@ { [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)o"eE2 a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace o"e}2 [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)o"e  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler o"e [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)p"e  a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(36 currently set)]  u - menu colors [(6 currently set)]  v - messap"e rge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)s"eOM  +t"e! Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) v"et+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(Bv"e[m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B"em5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x~(B@(0~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neuv"etral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778What new menucolor pattern? v"e2 uncursed x"e' Pick a color  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) }"e+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B#####0(0x~~~~~~~x(B#####(0x~~~~~~~x(B####(0x~~~~(B^(0~~x(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B#(0x~~~~~~~x(B##########(0~~~~~~~~x(B##(0x~~~~~~~~(B#}"eTP###(0x~~~~~~~x(B#######(0x~~~~~~~x(B Pick an attribute  a + none b - bold c - dim d - underline e - blink f - inverse(end) "e_6m+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqkqq(B+(0qqqj(B###(0~~~~~~~~x(B##(0x~~~~~~(B>(0x(B Do what?  a - add new menucolor l - list menucolors r - remove existing menucolor x + exit this menu(end) "e (0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B"e7 Coins $ - 1061 gold pieces Weapons a - a crude dagger named K (weapon in hand) d - 23 +2 darts named K (at the ready) Armor M - a +0 studded leather armor (being worn) N - a +0 iron skull cap named K (being worn) Z - an uncursed +0 Hawaiian shirt named K (being worn) Comestibles b - 5 uncursed food rations e - an uncursed carrot v - 2 uncursed tripe rations Scrolls h - 3 uncursed scrolls of magic mapping i - a blessed scroll of magic mapping Potions g - 2 uncursed potions of extra healing Wands o - a wand called SHR-van Tools f - an expensive camera named K (0:36) k - an un"eecursed credit card named K l - a lamp called magic named K (lit)(end) "eǨ(0lqqqqqqqqqqk(B(0x~~~~(B{(0~~~(B<(0~x(B(0x~~~~~~~~~~x(B#(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~x(B(0lqqqqqqqk(B###(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B########(0x~~~~~~(B>(0x(B###########0(0x~~~~~~~x(B#########(0x~~~~~~~x(B########(0x~~~~(B^(0~~x(B#(0lqqak(B(0lqq~qqqqk(B#(0~[38;5;0"eomm~~~~~~~x(B###(0x~~~x(B(0x~~~~~~~x(B####(0mqqqqqqqj(B##(0x~~~x(B#(0x~~~~~~~x(B#####0+(0~~~a(B#########(0~~~~~~~~x(B####(0mqqqj(B#(0x~~~~~~~~(B#####(0x~~~~~~~x(B#################(0x~~~~~~~x(B(0mqqqqqqqj(B [Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neutral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778"e; Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [true]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room "e;{ [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)"ei  a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [false]  e - herecmd_menu [false]  f - hilite_pet [true]  g - hilite_pile [true]  h - hitpointbar [true]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [true]  y - showrace "ei [true]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)"e  a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [false]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Rourke]  role [Tourist]  race [human]  gender [female]  align [neutral]  catname [Martha]  dogname [Rally]  horsename [Yancey]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhandler "eе [unknown]  l - boulder [0]  m - disclose [ni na nv ng nc no]  n - fruit [junk bond] (3 of 4)"e1 a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [full]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray Remove]  g - pickup_burden [stressed]  h - pickup_types [$?!*%="/]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [3 (on: highlight status for 3 turns)]  n - statuslines [2]  o - symset [DECgraphics, active]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(36 currently set)]  u - menu colors [(7 currently set)]  v - messa"e!2rge types [(29 currently set)]  w - status hilite rules [(39 currently set)] (4 of 4)"eTy+"e³ Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) "e^|+(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B(0lqqqqqqqqqqqk(B(0lqqqk(B#(0a~~~~~~~~~~~a(B(0lqqqqqqqqqqk(B(0x(B=(0~(B!(0x(B#(0x~~~~~~~~~~~x(B(0x~~~~(B{(0~~~(B<(0~x(B(0x(B*??(0x(B##(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~x(B(0x(B??%(0x(B##(0m~qqqqqqq~qqj(B#(0x~~~~~~~~~~x(B(0x~~(B+(0x(B"e|[m######(0~~~~~~~~~~~x(B(0lqqqqqqqk(B(0mq(B+(0qj(B#######(0mqqqqqq(B+(0qqqj(B###(0~~~~~~~~x(B############(0x~~~~~~(B>(0x(B##############0(0x~~~~~~~x(B##################(0x~~~~~~~x(B#############(0x~~~~(B^(0~~x(B(0lq~qqqqqqqk(B###(0lqqak(B(0lqq~qqqqk(B#(0~~~~~~~~x(B(0x~(Bf(0~~~~~~~~(B#####(0x~~~x(B[15;5"ep}5H(0x~~~~~~~x(B####(0mqqqqqqqj(B(0x~(B@(0~~~~~~~x(B############(0x~~~x(B#(0x~~~~~~~x(B#(0x~~~~~~~~~x(B##(0l~qqqqqqq(B+(0k(B####0+(0~~~a(B#########(0~~~~~~~~x(B#(0x~~~~~~~~~x(B#######(0~~~~~~~~~~~(B###(0mqqqj(B#(0x~~~~~~~~(B#(0x~~~~~~~~~~(B##(0x~~(B^(0~~~~~~x(B####(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0x~~~~~~~~~a(B#################(0x~~~~~~~x(B(0mqqqqqqqqqj(B(0mqqqqqqqj(B[Rourke the Rambler ] St:11 Dx:11 Co:17 In:13 Wi:9 Ch:14 Neu"e}tral Dlvl:2 $:1061 HP:10(10) Pw:2(2) AC:6 Xp:1/17 T:778What new autopickup exception pattern? "e \+[0-9]* "e  Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) "eD-(0qqqqqqk(B{(0~~~(B<(0~x~~~~~~x~~~~~~x~~~~~~x(B(0lqqqqqqqk(B"ef Really save? [yn] (n) "eSaving..."e"Be seeing you...