Romooska, chaotic male draconian Diver -+--- ...[| |.d)| |.@.. ----- [Romooska the Beachcomber] St10 Dx14 Co10 In9 Wi6 Ch9 DivDraMalCha Dlvl:1 $0 HP14(14) Pw1(1) AC2 Exp1 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Romooska, the draconian Diver, welcome back to SlashEMExtended! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets g - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +2 knife (weapon in foreclaw) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} i - an uncursed +1 set of green dragon scales (being worn) {20} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Tools e - a blessed can of grease (0:22) {1} f - 3 blessed tallow candles {2} h - a blessed towel {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 9 You carried 1 sins You could not have this property at all: half physical damage You could nothave this property extrinsically: drunken boxing You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 85% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14215 Monster spawn increase reached its maximum at turn 35095 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 736725 The monster class that cannot be genocided was zombie The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: laser turret (freq bonus 4) The monster species that spawned more often: funny girl (freq bonus 5) The monster species that spawned more often: manga lady (freq bonus 7) The monster species that spawned more often: quartz penetrator (freq bonus 12) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 4) The monster species that spawned more often: eldritch force patch (freq bonus 5) The monster species that spawned more often: %s Rat-Man (freq bonus 6) The monster species that spawned more often: boss dingo (freq bonus 6) The monster species that spawned more often: news daemon (freq bonus 8) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 8) The monster species that spawned more often: petty venomous nymph (freq bonus 10) The monster species that spawned more often: Carmilla (freq bonus 4) The monster species that spawned more often: ill warp fungus (freq bonus 5) The monster species that spawned more often: powergas turret (freq bonus 9) The monster species that spawned more often: giant jellyfish (freq bonus 7) The monster species that spawned more often: Antimatter Katcher (freq bonus 12) The monster species that spawned more often: clinging blob (freq bonus 3) The monster species that spawned more often: absent spore (freq bonus 7) The monster species that spawned more often: prayer book permamimic (freq bonus 3) The monster species that spawned more often: acid mimic (freq bonus 10) The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: mummy The monster species that never randomly spawned: crying spirit The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: Undead Kaptain The monster species that never randomly spawned: ethereal trove The monster species that never randomly spawned: grosbeak dark The monster species that never randomly spawned: Marius The monster species that never randomly spawned: bright white warp patch The monster species that never randomly spawned: ghostly bat The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 12) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 3) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 109) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 2) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 8) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were temporarily slower because you tried to hangup cheat (8) You were prevented from having half physical damage (0) You were prevented from drunken boxing (0) You had 1498 points of nutrition remaining You could fly You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro You could not have safely prayed (889) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (wheel) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (MAKE ENEMY BAD THEN SNORING NEXT) scroll of mana (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of cure (WINDING FIERCE TO ATTACK MESS ENEMY) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 killer bees (2 created) 0 little dogs (1 created) 0 chipmunks (1 created) 0 grid bugs (2 created) 0 brown mushrooms (1 created) 0 red molds (1 created) 0 newts (3 created) 0 twens (2 created) 13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Romooska the Diver... You escaped from the dungeon with 150 points, 1 amulet of magical breathing (worth 150 zorkmids), and 0 pieces of gold, after 3 moves. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 97 159 dolores-Cam-Sed-Fem-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted human corpse. 12 [24] 98 150 deadwater-Zyb-Red-Mal-Law quit in The Dungeons of Doom on level 2. 40 [40] *99 150 Romooska-Div-Dra-Mal-Cha escaped the dungeon [max level 1]. 14 [14] 100 149 krazyhades-Gun-Hem-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shuriken. - [12] 101 149 deadwater-Che-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [29]