Romooska, lawful male automatic Warrior ### -------- #,# --------- |....{.| --|-------- |.......| |.....<. |....^....| |.......| #--|--.--,# ------ |.......... |.......|## #,,,##,,,,# |....|## |..{......| |........,# #,######,,# |.....,# -.----.---- ----|-.--,# #,# #,,# |.{..|,## #,# #,# ##,),,,##,# #,# #,,# |....|,,# ##%# #,# #,,#,####,# #,# #,,##--.---#,## #,,# #,#####,###,##,# #,# #,# ##,,,,,,,,,,,,, #,## #,,,,,,,,,#,#,,, #,# --------.--- #,###,,#####,-|------.--- #######,-.-.-.-+- #,# |..........| #,#--|-- #,|..........| #,........|#,,# |..........| #,#|...| #,-..........| ##|.......|,,## |..........| #,#|...| ##|..........| |..%%...|,----------- |..........| #,#|...| |........#.| -----+---,|.[[.[[[[)| |........>.| #,#|...| |..#.#.....| #,|.)$[)[[[[| ------------ #`,....| |..........| #,|%@[.[[[[.| ##----- ------------ #,-@[%[[[[[[| ##----------- [Romooska the Longswordsman] St16 Dx7 Co9 In9 Wi9 Ch4 WarClkMalLaw Dlvl:2 $71 HP-3(53) Pw29(29) AC1 Exp3 T721 Hun Latest messages You see here a banded mail {160}. You see here 6 gold pieces {0}. You see here a spear {12}. You hear someone counting money. You see here a frequent helmet {20}. Really attack Kalecik? [yn] (n) Are you really sure [yes/no]? Really attack Kalecik? [yn] (n) Are you really sure [yes/no]? You miss Kalecik. Kalecik gets angry! You miss Kalecik. (2x) Kalecik wields a two-handed sword {60}! Kalecik swings her two-handed sword. Kalecik hits you! [-23 -> 30] Kalecik wields a shotgun {15}! Kalecik fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons b - an uncursed +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {25} Armor a - an uncursed +1 set of yellow dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} u - a cursed -1 pair of fumble boots (being worn) {8} Scrolls i - 6 uncursed scrolls of healing {6} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} p - a blessed scroll of identify {1} Potions h - an uncursed potion of oil {1} n - a blessed potion of full healing {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins You could not have this property at all: detect monsters You could nothave this property extrinsically: the Force You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 89% Musable item generation frequency was reduced by 92% Wand drop chance was reduced to 97% Potion drop chance was reduced to 92% Monster death drops spawned with only 93% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 114) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37015 Monster spawn increase reached its maximum at turn 79558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 193042 The monster class that cannot be genocided was mummy The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 5) The monster species that spawned more often: rust digger (freq bonus 12) The monster species that spawned more often: frigid mist (freq bonus 6) The monster species that spawned more often: pisaca (freq bonus 20) The monster species that spawned more often: Hungry Times (freq bonus 12) The monster species that spawned more often: Lexi (freq bonus 6) The monster species that spawned more often: two-winged shape (freq bonus 13) The monster species that spawned more often: megademon (freq bonus 12) The monster species that spawned more often: deformed girl (freq bonus 16) The monster species that spawned more often: magic mushroom (freq bonus 7) The monster species that spawned more often: lichking (freq bonus 14) The monster species that spawned more often: adult plain dragon (freq bonus 5) The monster species that spawned more often: blue-green stalk (freq bonus 12) The monster species that spawned more often: alien pod (freq bonus 18) The monster species that spawned more often: furious growth (freq bonus 6) The monster species that spawned more often: light blue icky thing (freq bonus 16) The monster species that spawned more often: Banisher (freq bonus 8) The monster species that spawned more often: Dora's hugging boot (freq bonus 6) The monster species that spawned more often: brain mole (freq bonus 24) The monster species that spawned more often: greenish giant (freq bonus 5) The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: blazing fern The monster species that never randomly spawned: goldfish The monster species that never randomly spawned: young adult red dragon The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: sapusaur The monster species that never randomly spawned: irresistible force fungus The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: phasing trapper The monster species that never randomly spawned: night ogre The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 9) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 3) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 33) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 19) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 15) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 4311 Strength training was 2 Dexterity training was 1 Wisdom training was 3 Constitution training was 13 You were poison resistant You were immune to sickness You were acid resistant You were petrification resistant You were prevented from having detect monsters (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You fumbled You saw invisible You had 371 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 3X LIMIT(0) missile flurry 3 R LIMIT(0) vanish 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) booze 3 R LIMIT(0) spirituality check 2 R LIMIT(14427) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (RNG helmet) * skullcap (round helmet) * flack helmet (full helmet) * crystal helm stone (gemmed helmet) * mining helm (mechanical helmet) * field helm (celtic helmet) * helm of safeguard (winged helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (english gloves) * commander gloves (transparent gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (mud boots) * boots of safeguard (roller boots) fumble boots (hot boots) Scrolls scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (CURSED TIN OF COCKATRICE MEAT) scroll of phase door (MAYBE GIVE FELLOW THE PROP) scroll of standard id (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of cure (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of stinking cloud (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of identify (MORAL IS RISED WITH PRAS) Potions potion of oil (swirly) potion of full healing (black lily) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (32 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Romooska the Warrior...