Romooska, chaotic male human Paladin ### #,# ------ -|-------## ####------- ---- |....|## |.......+,#-------------##,,,[|.....|#####--------- .// |.....,# |.....<.|,#|............,,,#,#|.....-,,,,,|.......|`-@ |....|,# |.......|,#|...........|##,,,,+.....|####,|.......|@# |....|,# |.......|,#|...........| #,##,|......,# #,|.......|,# |....|,# -.-.--+--,#|...........| #,#,,-------,# #,----....|,# |....|,# #,,,,,,##,,............| ###,## #,,,,# #%,.,|....|,# --+-.-,# #,,,,,,##,,---------.--- #,,,# ##,,### #,##,#....%,# #,,,,,####,,,,,,,,,,,,,######,#####,### #,,,# ##,|....|,# ##,##,,,#,,####,##,,,,,,,,,,,,,,,,,`# #,#,# ##,------,# #,,,,,#,,#####,#,,###,#-------.---,# #,#,# #,#,,,,,,# ####,#,,,,,,,,,,,,,,# |..........,# #,#,# #,#,,##### #,###,######,---.- |.........|,######,#,# #,#,# #,,#,,,# #,|.`.| |.........|,,,,,,#,#,# #`,,# ##,-.-+- #,|...+ |..........,###-.-.-,# #### #,|.|.| #,|...| |....)....|## |...+)# #,-...| #,..... ----------- |...|## ##----- ##----- ----- [Romooska the Chivalrous Warrior] St4 Dx10 Co11 In7 Wi13 Ch12 PalHumMalCha S1151 Dlvl:3 $61 HP66(66) Pw45(45) AC-8 Xp5/240 Wt316/1050 T1352 Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Salutations Romooska, the human Paladin, welcome back to SlashEMExtended! The moon is waning tonight. What do you want to drink? [B or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. # (2x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} y - an uncursed +0 plate mail (being worn) {200} Comestibles h - 4 uncursed food rations {4} C - an uncursed sprig of wolfsbane {1} D - 3 cursed asian pears {2} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - an uncursed scroll of standard id {1} n - an uncursed scroll of cure {1} v - an uncursed scroll of earth {1} A - an uncursed scroll of message {1} Spellbooks g - an uncursed spellbook of toxic (6:4) {1} Potions B - a blessed potion of extra healing {1} Rings i - an uncursed ring of warning (on left hand) {1} Wands s - an uncursed wand of objection (0:7) {1} t - an uncursed wand of draining (0:9) {1} u - an uncursed wand of fire (0:0) {1} Tools x - an uncursed bottle {1} z - an uncursed skeleton key {1} Gems p - an uncursed +0 worthless piece of pink glass {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: warning You could nothave this property extrinsically: invisibility You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 156 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 81% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 83% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: lance (turn 170) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58400 Monster spawn increase reached its maximum at turn 92243 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13483496 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: racer champion (freq bonus 14) The monster species that spawned more often: Pale Day (freq bonus 10) The monster species that spawned more often: papier-mache cow (freq bonus 6) The monster species that spawned more often: very old white dragon (freq bonus 6) The monster species that spawned more often: stone trove (freq bonus 6) The monster species that spawned more often: undead amazon (freq bonus 10) The monster species that spawned more often: great blue wyrm (freq bonus 9) The monster species that spawned more often: spiny (freq bonus 5) The monster species that spawned more often: grey giant (freq bonus 12) The monster species that spawned more often: elf champion (freq bonus 14) The monster species that spawned more often: infected fly (freq bonus 7) The monster species that spawned more often: Pale Day (freq bonus 6) The monster species that spawned more often: purple spore (freq bonus 18) The monster species that spawned more often: thorned hulk (freq bonus 12) The monster species that spawned more often: minotaur (freq bonus 5) The monster species that spawned more often: bad spitter (freq bonus 24) The monster species that spawned more often: sniper fiend (freq bonus 5) The monster species that spawned more often: centaur (freq bonus 10) The monster species that spawned more often: gamer (freq bonus 8) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 6) The monster species that never randomly spawned: lava mage The monster species that never randomly spawned: skeletal pirate The monster species that never randomly spawned: nazi SS agent The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: hello kitty The monster species that never randomly spawned: Yakushi Kabuto, Servant of Orochimaru The monster species that never randomly spawned: ice error The monster species that never randomly spawned: mind stalk The monster species that never randomly spawned: real punisher The monster species that never randomly spawned: tyrant of hell The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 21) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 8) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 65) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 84) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 15) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 4) Next attribute increase check would have come at turn 2664 Strength training was 50 Dexterity training was 37 Wisdom training was 4 Constitution training was 42 You were poison resistant You were prevented from having warning (0) You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1036 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - toxic 8 attack 100% 687% Techniques known in the end Name Level Status turn undead 5X Prepared(0) healing hands 5X Prepared(0) shield bash 5X Prepared(0) spirituality check 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (MAYBE GIVE FELLOW THE PROP) scroll of mana (NUMB ENEMY BY LICKING CIRCLE) scroll of phase door (BERRYTOWNS NEXT TOP MODEL) scroll of standard id (IBFALABLO) scroll of cure (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of earth (NO SPACE) scroll of message (SUOMI MAINITTU TORILLA TAVATAAN) Spellbooks spellbook of toxic (moldy) Potions potion of gain ability (anise seed) potion of numbness (blue) potion of full healing (polka-dot) potion of extra healing (tangerine) Rings ring of warning (agate) Wands wand of objection (pine) wand of draining (burnable) wand of fire (iridescent) Tools skeleton key (key) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 41 times You killed 24 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Grand Master) (25 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (9 of 20) spirituality [Basic] (max Master) (22 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (61 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Romooska the Paladin...