ƒ«ï_MõÌ Player: Riley Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-01-01.23:08:51.ttyrec Time: (1609542531) Fri Jan 1 23:08:51 2021 ƒ«ï_¼FThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ƒ«ï_à WShall I pick a character's race, role, gender and alignment for you? [ynq] „«ï_Ç9y„«ï_j>èÚÄÄÄÄ¿³úúúú³úúú@f³³úúúú³³úôú(³úú?úú³ÀÄÄÄÄÙ„«ï_ö>[Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha Dlvl:1 $0 HP 14(14)  Pw 2(2)  AC2 Exp1 T1  It is written in the Book of Catilina:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Catilina seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Velite, have been heralded from birth as the instrument of Catilina. You are destined to recover the Amulet for your deity, or die in the[1„«ï_Y?†6;92H attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Catilina!--More--…«ï_}B ½…«ï_·ƒ …«ï_<„ bHello Riley, welcome to SlashEMExtended! You are a chaotic female duthol Gladiator.…«ï_Ç„ --More--†«ï_Ë„4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--†«ï_ð{  Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--‡«ï_#  ‡«ï__ ï[Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha  14(14)  Pw 2(2)  AC2 Exp1 T1 ‡«ï_e ]There is a staircase up here.You see here a rigid amulet {0}.‡«ï_Æ 4You are lucky! Full moon tonight.‡«ï_í0Unknown command ' '.--More--ˆ«ï_Ÿï TYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Š«ï_ñB WnTurn the number pad on? [yn] (n) Š«ï_¤;ón[Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha  14(14)  Pw 2(2)  AC2 Exp1 T1 Œ«ï_Ïr![Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha  14(14)  Pw 2(2)  AC2 Exp1 T2 "@«ï_· You see no objects here.[Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha  14(14)  Pw 2(2)  AC2 Exp1 T2 Ž«ï_£=You don't have anything to drink.--More--«ï_ùíõ[Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha  14(14)  Pw 2(2)  AC2 Exp1 T2 «ï_Õô /You don't have anything to drink.--More--«ï_kwõ[Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha  14(14)  Pw 2(2)  AC2 Exp1 T2 ‘«ï_ˆ=# ‘«ï_“Cquit‘«ï_.1 [Really quit? WARNING: this will erase your game permanently! [yes/no]? “«ï_«—y“«ï_˜Ne”«ï_öðs”«ï_¢[Riley the Velite  14(14)  Pw 2(2) ”«ï_ó“ÚÄÄÄÄ¿³úúúú³úúú"f³³úúú@³³úôú(³úú?úú³ÀÄÄÄÄÙ[Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha Dlvl:1 $0 HP 14(14)  Pw 2(2)  AC2 Exp1 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) –«ï_,ßhy Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0}(end) –«ï_ŽV ØDo you want to see your attributes? [ynq] (n) ˜«ï_™yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 172. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 29. Implant identification only worked 1 times out of 44. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 150. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 92% chance. Book drop chance was reduced to 97%. Ring drop chance was reduced to 90%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 99%. Potion drop chance was reduced to 98%. Armor drop chance was reduced to 8˜«ï_ó8%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 80%. Shop item generation was reduced to 80%. Musable item generation frequency had a negative bias of 46%. Concealing monsters were spawned underneath items 80% of the time only. The following skill could not be trained at all: grinder. The following skill was limited to basic proficiency: two-weapon combat. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable after a while: body spells (turn 45946). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 94517. Monster spawn increase had reached its maximum at turn 176187. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 2475775. The monster class that cannot be genocided was golem. The monster class that was˜«ï_‘½ spawned more often: xan or other mythical/fantastic insect (freq bonus 1). The monster species that was spawned more often: sensei spore lichen (freq bonus 4). --More--˜«ï_¦MThe monster species that was spawned more often: hobbit mummy (freq bonus 12). The monster species that was spawned more often: wounded fungus (freq bonus 4). The monster species that was spawned more often: small permamimic (freq bonus 3). The monster species that was spawned more often: triad slave (freq bonus 3). The monster species that was spawned more often: colluded growth (freq bonus 4). The monster species that was spawned more often: pinball newt (freq bonus 8). The monster species that was spawned more often: bramble patch (freq bonus 9). The monster species that was spawned more often: unmeant storekeeper (freq bonus 18). The monster species that was spawned more often: legend predator (freq bonus 48). The monster species that was spawned more often: tender babe (freq bonus 15). The monster species that was spawned more often: cucumber warrior (freq bonus 5). The monster species that was spawned more often: movanic deva ˜«ï_ËM(freq bonus 72). The monster species that was spawned more often: dim warp patch (freq bonus 6). The monster species that was spawned more often: swain lunier (freq bonus 16). The monster species that was spawned more often: sudden goalscorer (freq bonus 6). The monster species that was spawned more often: monster lizard (freq bonus 6). The monster species that was spawned more often: orange laser (freq bonus 24). The monster species that was spawned more often: evercloaked xorn (freq bonus 16). The monster species that was spawned more often: stormcrow (freq bonus 9). The monster trait that was more common: monsters which petrify others on touch (freq bonus 4). The monster species that was never randomly spawned: bad warp patch. The monster species that was never randomly spawned: fighter. The monster species that was never randomly spawned: real corpse hound. The monster species that was never randomly spawned: giant spotted˜«ï_õM rat. The monster species that was never randomly spawned: litter monster. The monster species that was never randomly spawned: azure force patch. The monster species that was never randomly spawned: archipelago nymph. The monster species that was never randomly spawned: leocentaur speccor. The monster species that was never randomly spawned: cave explorer. The monster species that was never randomly spawned: Evil-Man. The monster class that was always generated with extra speed: vampire. The RNG hath decreed that this item was never generated: sia boots (princess pumps). The RNG hath decreed that this item was never generated: sling ((null)). The RNG hath decreed that this item was never generated: stomping boots (platform boots). The RNG hath decreed that this item was never generated: implant of finger pointing (perverted). The RNG hath decreed that this item was never generated: rubber hose ((null)). The RNG hath de˜«ï_N²creed that this item was generated more often: jagged-tooth club ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 10). The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 6). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 23). --More--™«ï_Lá The RNG hath decreed that this item was generated more often: Claudia wooden sandals (moon boots, freq bonus 12). The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 18). The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: negative dragon scale shield (negative dragonhide shield, freq bonus 40). The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 20). The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7). The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 76). The RNG hath decreed that™«ï_yá  this item was generated more often: illusion (YOUR HEAD WILL EXPLODE, freq bonus 3). The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: robe of control (heretic robe, freq bonus 2). The RNG hath decreed that this item was generated more often: ally (SUP FAM, freq bonus 2). The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 16). The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: helm of anti-magic (hairnet helmet). The RNG hath decreed that this item was always generated ™«ï_Žá cursed: troutstaff ((null)). The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered). The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)). The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive). The RNG hath decreed that this item was always generated cursed: crown ((null)). The RNG hath decreed that this item was always generated cursed: gravity beam (heavy). The RNG hath decreed that this trap was always invisible: madeleine trap. The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2). Trap randomization happened for 1 in 908 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 120. Strength training was 0. Dexterity training was 0. Wisdom training was 0. [34;1™«ï_ºá HConstitution training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. Your chance to block was 27%. You had 1499 points of nutrition remaining. You had reflection. --More--™«ï_‹ ¬You were lucky (1). You had spell retention for remembering 20 spells. You could not have safely prayed (150). You survived. --More--™«ï_\XîÚÄÄÄÄ¿³úúúú³úúú"f³³úúú@³³úôú(³úú?úú³ÀÄÄÄÄÙ™«ï_¤X [Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha Dlvl:1 $0 HP 14(14)  Pw 2(2)  AC2 Exp1 T2 Do you want to see your discoveries? [ynq] (n) ™«ï_ n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidi™«ï_4nan sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm) (1 of 6)š«ï_°“ * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven š«ï_”arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  shield of reflection (polished silver shield)  * bodyglove (tight black clothes) (2 of 6)š«ï_éV * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (white robe)  * orcish cloak (coarse manteš«ï_/W˜let)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (strip bandana)  * sedge hat (anti-government helmet)  * skullcap (masked helmet)  * flack helmet (deformed helmet) (3 of 6)š«ï_ã * crystal helm (hacker helmet)  * mining helm (grunter helmet)  * field helm (cloudy helmet)  * helm of safeguard (echo helmet)  * war hat (meat helmet)  * plasteel gloves (white gloves)  * leather gloves (viva gloves)  * gauntlets of safeguard (beach gloves)  * gauntlets of plugsuit (princess gloves)  * commander gloves (velvet gloves)  * field gloves (rayductnay gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeledš«ï_ ® sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (worn-out sneakers)  * field boots (ether boots)  * boots of safeguard (noble sandals)  * Femmy stiletto boots (stroking boots)  * Madeleine plateau boots (cross-country boots)  * Marlena hiking boots (fluffy boots) (4 of 6)š«ï_©Ý * Anastasia dancing shoes (wedge boots)  * Jessica lady shoes (bone heels)  * Solvejg mocassins (irregular boots)  * Wendy leather pumps (red sneakers)  * Katharina platform boots (fin boots)  * Elena combat boots (bronze shoes)  * Thai combat boots (side gore boots)  * Elif sneakers (persian boots)  * Nadja buckled lady shoes (doctor claw boots)  * Sandra combat boots (paper shoes)  * Natalje block heel sandals (fur boots)  * Jeanetta girl boots (feelgood heels)  * Yvonne girl sneakers (lolita boots)  * Maurah hugging boots (hot boots)  * Meltem combat boots (garish boots)  * Sarah hugging boots (wooden clogs)  * Claudia wooden sandals (heroine mocassins)  * Ludgera hiking boots (gentle sneakers)  * Kati girl boots (profiled boots)  * Nelly lady pumps (unfashionable boots)  * Eveline wedge sandals (roller boots)  * Karin lady sandals (garden slippers)  * š«ï_ÑÝ•Juen peep-toes (korean sandals)  * Kristina platform sneakers (failuncap shoes)  * Lou sneakers (generic high heels)  * Almut sneakers (snow boots)  * Julietta peep-toes (hiking boots)  * Arabella hugging boots (nature boots)  Scrolls  scroll of healing (WAKE ME UP INSIDE)  scroll of mana (ANGULAR SIGN)  scroll of phase door (HFR GUR SBEPR YHXR)  scroll of standard id (ZA WARUDO)  scroll of cure (THE SEALS ARE CALLED SEALS BECAUSE THEY DONT ALWAYS ACTIVATE)  scroll of heal other (ALLITERATION ABLIGATION)  * scroll of extra healing (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD)  * scroll of greater mana restoration (PLUS 100 MAGIC MARKER)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (5 of 6)š«ï_8 • * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (6 of 6)š«ï_Ê~ÚÄÄÄÄ¿³úúúú³úúú"f³³úúú@³³úôú(³úú?úú³ÀÄÄÄÄÙ[Riley the Velite ] St7 Dx14 Co12 In7 Wi4 Ch4 GlaDutFemCha Dlvl:1 $0 HP 14(14)  Pw 2(2)  AC2 Exp1 T2 Do you want an account of creatures vanquished? [ynq] (n) š«ï_/(Hn Vanquished creatures:  0 kittens (1 created) 0 minighosts (1 created) 0 newborn rub monsters (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--š«ï_dë´Do you want to see your conduct? [ynq] (n) š«ï_¯•Gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--š«ï_ßrÁGoodbye Riley the Gladiator... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--š«ï_4  š«ï_ð7 Since you quit, the score list will not be checked. š«ï_Áö