Y@hn Player: Riley Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-10-03.03:17:45.ttyrec Time: (1759461465) Fri Oct 3 03:17:45 2025 Y@hWThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Y@hDWShall I pick a character's race, role, gender and alignment for you? [ynq] Y@hb snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) Z@h+Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) Z@h X+Z@hT---------------|.......$.....||........d....||.........@...||.............|-----------|---Z@hRiley the Hatamoto St:16 Dx:12 Co:18 In:12 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1  It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny haZ@has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--Z@h Z@h0 @---------------|.......$.....||........d....||.........@...||.............|-----------|---Z@hι 8Riley the Hatamoto St:16 Dx:12 Co:18 In:12 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1  Konnichi wa Riley, welcome to SlashEM! You are a lawful female human Samurai.[@h7 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [false]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true] (1 of 4)[@h=+[@hj)0Riley the Hatamoto St:16 Dx:12 Co:18 In:12 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1  (0lqqqqqqqqqqqqqk(B(0x~~~~~~~(B$(0~~~~~x(B(0x~~~~~~~~(Bd(0~~~~x(B(0x~~~~~~~~~(B@(0~~~x(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqaqqj(B[@h [@h You displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:2 @d\@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3 d@<\@hQV  15(15)  Pw:2(2) AC:4 Xp:1/0 T:3 d@(0~~(B]@h,]@hs<You displaced Hachi.@d]@h20 gold pieces.20 20 15(15)  Pw:2(2) AC:4 Xp:1/0 T:4 ]@h  15(15)  Pw:2(2) AC:4 Xp:1/0 T:5 d(0~(B@^@h? 15(15)  Pw:2(2) AC:4 Xp:1/0 T:5 d(0~~(B@^@h  15(15)  Pw:2(2) AC:4 Xp:1/0 T:6 (0~(B@^@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:7 (0~(Bd(0~(B@^@h  15(15)  Pw:2(2) AC:4 Xp:1/0 T:8 (0~(B(0~(Bd(0~(B@^@hak  15(15)  Pw:2(2) AC:4 Xp:1/0 T:9 (0~(Bd(0~(B@#_@h2 15(15)  Pw:2(2) AC:4 Xp:1/0 T:13 (0~~(B(0a(B###d@#(0a(B(0~~(B(0~~~~(B(0~~(B$(0~(B(0~~~~~(B(0qqqqj(B_@hF 15(15)  Pw:2(2) AC:4 Xp:1/0 T:14 #d@#(0~(B(0~~(B(0~~~(B(0qqq(B`@hê 15(15)  Pw:2(2) AC:4 Xp:1/0 T:14 #d(0q(B@(0q(B(0~~(B(0~(B(0~~~(B(0~(B(0~~~~~(B(0x(B(0~~~~~~(B(0qqqqqq(B`@h# 15(15)  Pw:2(2) AC:4 Xp:1/0 T:15 #(0lqqqqqqqq(B(0a(B(0qqk(B(0x(B(0x~~~~~~~(B@(0~~~(B(0~~~~~x(B(0x(B>(0~~~~(B(0x(B(0x~~~(B(0x~(B(0mq(B`@h3r 15(15)  Pw:2(2) AC:4 Xp:1/0 T:16 (0a(B(0~(Bd@`@hH  15(15)  Pw:2(2) AC:4 Xp:1/0 T:17 (0~(Bd@`@h %(0~(B@`@h 7 gold pieces.7 7 15(15)  Pw:2(2) AC:4 Xp:1/0 T:17 (0~(Bd(0~(Ba@h| 15(15)  Pw:2(2) AC:4 Xp:1/0 T:18 @(0~(Ba@h# 15(15)  Pw:2(2) AC:4 Xp:1/0 T:19 @(0~(B(0~(Bda@h@(0~~~(Bd(0~(B(0~(B(0~(Ba@hA bear trap closes on your foot! 15(15)  Pw:2(2) AC:4 Xp:1/0 T:22 d(0~~(Bc@haJc@hJYou are caught in a bear trap. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:23 (0~(Bdc@hD  15(15)  Pw:2(2) AC:4 Xp:1/0 T:24 (0~(Bd(0~(Bc@h  15(15)  Pw:2(2) AC:4 Xp:1/0 T:24 d(0~(Bc@h=z 15(15)  Pw:2(2) AC:4 Xp:1/0 T:25 d@hm 15(15)  Pw:2(2) AC:4 Xp:1/0 T:26 (0~(Bd(0~(Bd@hNa 15(15)  Pw:2(2) AC:4 Xp:1/0 T:26 d(0~(Be@hz 15(15)  Pw:2(2) AC:4 Xp:1/0 T:27 e@h&  15(15)  Pw:2(2) AC:4 Xp:1/0 T:28 (0~(Bd(0~(Bf@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:29 (0~(Bdf@hPj 15(15)  Pw:2(2) AC:4 Xp:1/0 T:30 (0~~(Bdf@hEs 15(15)  Pw:2(2) AC:4 Xp:1/0 T:30 d(0~(Bf@h  15(15)  Pw:2(2) AC:4 Xp:1/0 T:31 ^@g@h& 15(15)  Pw:2(2) AC:4 Xp:1/0 T:32 (0~(B(0~(B@(0~(Bdg@hM  15(15)  Pw:2(2) AC:4 Xp:1/0 T:33 @d(0~(B(0~(Bh@h| 15(15)  Pw:2(2) AC:4 Xp:1/0 T:35 @(0~~~(Bd(0~(B(0~(B(0~(Bh@hFk !(0lqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0~~~~~~~~~~(B@(0~~~x(B(0mqqqq(B+(0qqqqqqqqj(BRiley the Hatamoto St:16 Dx:12 Co:18 In:12 Wi:8 Ch:7 Lawful S:77 Dlvl:2 $:27 HP: Dlvl:2 $:27 HP:15(15) Dlvl:2 $:27 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:35  h@hm x 15(15)  Pw:2(2) AC:4 Xp:1/0 T:35 i@hh(0lqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~(B<(0~~~x(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqaqqj(B#######(0lqqqqqqqqqaq~qqk(B(0x(B(0x~~~~~~~~~~~~~~~(B(0~~~~~x(B(0x(B@(0~~~~~(Bd(0~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(BRiley the Hatamoto St:16 Dx:12 Co:18 In:12 Wi:8 Ch:7 Lawful S:77 Dlvl:1 $:27 HP: Dlvl:1 $:27 HP:15(15) Dlvl:1 $:27 HP:15(15) Pw:i@h&2(2) AC:4 Xp:1/0 T:35  i@h] 15(15)  Pw:2(2) AC:4 Xp:1/0 T:36 ^d(0~(Bj@hY 15(15)  Pw:2(2) AC:4 Xp:1/0 T:37 >@d(0~(Bj@h; 15(15)  Pw:2(2) AC:4 Xp:1/0 T:37 (0~(B@d(0~~(Bj@he j@h9f You displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:38 d@j@hߎ  15(15)  Pw:2(2) AC:4 Xp:1/0 T:39 d(0~~(B@k@h8u 15(15)  Pw:2(2) AC:4 Xp:1/0 T:39 (0~(B(0~(Bd(0~(B@k@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:40 (0~(B@k@h; 15(15)  Pw:2(2) AC:4 Xp:1/0 T:41 (0~(B(0~(Bd@k@hx 15(15)  Pw:2(2) AC:4 Xp:1/0 T:41 (0~~(Bd(0~(B@k@h\ (0~~(B@ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:42 k@h0  15(15)  Pw:2(2) AC:4 Xp:1/0 T:46 (0~~~~~~(Bd(0~(B@#k@h#(0~~~(B####@ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:49 l@h:3(0qqqk(B(0~~~x(B(0~~~(B##@d# 15(15)  Pw:2(2) AC:4 Xp:1/0 T:49 l@heY 15(15)  Pw:2(2) AC:4 Xp:1/0 T:51 (0~(B#@#d(0~~(B#(0x(B#l@hD 15(15)  Pw:2(2) AC:4 Xp:1/0 T:53 (0q(B(0~(B(0x(Bd###@##(0x~~(B{(0~~~~(B(0qqqqj(Bl@h/K  15(15)  Pw:2(2) AC:4 Xp:1/0 T:54 (0l(B(0x(B(0~(B@(0x(B(0m(Bm@h=3 15(15)  Pw:2(2) AC:4 Xp:1/0 T:55 (0~(Bd(0~(B@m@hv 15(15)  Pw:2(2) AC:4 Xp:1/0 T:56 d(0~(Bd(0~(B@m@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:57 (0~(Bd(0~(B(0~(B@m@h7 15(15)  Pw:2(2) AC:4 Xp:1/0 T:57 (0~(Bd(0~(B#@m@h>pz 15(15)  Pw:2(2) AC:4 Xp:1/0 T:57 m@h z 15(15)  Pw:2(2) AC:4 Xp:1/0 T:57 n@hOCount: 20n@h  15(15)  Pw:2(2) AC:4 Xp:1/0 T:58  15(15)  Pw:2(2) AC:4 Xp:1/0 T:59  15(15)  Pw:2(2) AC:4 Xp:1/0 T:60  15(15)  Pw:2(2) AC:4 Xp:1/0 T:61  15(15)  Pw:2(2) AC:4 Xp:1/0 T:62  15(15)  Pw:2(2) AC:4 Xp:1/0 T:63  15(15)  Pw:2(2) AC:4 Xp:1/0 T:64 (0~~(B(0~(B(0~~(B(0~~(B{(0~(B#o@hk#@######(0~(B# 15(15)  Pw:2(2) AC:4 Xp:1/0 T:70 o@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:74 (0qqqqk(B(0~~~~x(B(0x~~~~x(B#@*(0~(B%(0~x(B#(0x~~~~x(B#(0qqqqj(B#p@h0{(0l(B+(0a(B@(0m(Bp@h\You see here a white gem {1}. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:75 p@hX p@hf - a white gem {1}. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:76 p@h1 (0~~(B@You see here a gunyoki {20}. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:77 q@h-g - a gunyoki {20}.q@h% 15(15)  Pw:2(2) AC:4 Xp:1/0 T:77 You hear some noises in the distance. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:78 q@hC 15(15)  Pw:2(2) AC:4 Xp:1/0 T:79 (0~(B@r@he@(0~(B 15(15)  Pw:2(2) AC:4 Xp:1/0 T:80 You hear the footsteps of a guard on patrol.r@hq@(0~(BThere's some graffiti on the floor here.r@hUse "r." to read it. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:81 r@hμ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:81 @(0~(Br@h;.  15(15)  Pw:2(2) AC:4 Xp:1/0 T:82 @(0~(Bs@h\ There's some graffiti on the floor here. Use "r." to read it. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:82 t@hb 15(15)  Pw:2(2) AC:4 Xp:1/0 T:83 (0~(B@t@hnp You don't have anything to read. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:83 v@hg(0~(B@There's some graffiti on the floor here.v@hlUse "r." to read it. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:84 v@h6What do you want to read? [* or .] v@hNThere's some graffiti on the floor here.--More--w@hYou read: "Vampi?es ha?e gar i?.". 15(15)  Pw:2(2) AC:4 Xp:1/0 T:84 x@hG 15(15)  Pw:2(2) AC:4 Xp:1/0 T:85 @(0~(Bx@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:86 @(0~(Bx@hj 15(15)  Pw:2(2) AC:4 Xp:1/0 T:86 @(0~(B@hHl &In what direction? [hykulnjb><] @hdThis door is locked. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:86 @hThat door is closed. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:86 @hThat door is closed. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:86 @h 3In what direction? [hykulnjb><] @h= This door is locked. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:86 @h¹3In what direction? [hykulnjb><] @h1@hWAs you kick the door, it crashes open! 15(15)  Pw:2(2) AC:4 Xp:1/0 T:87 (0~(B@hy 15(15)  Pw:2(2) AC:4 Xp:1/0 T:88 #@(0~(B@hLa ####(0~~(B##@ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:91 @h5  15(15)  Pw:2(2) AC:4 Xp:1/0 T:92 @#@h[ Count: 20@hQ  15(15)  Pw:2(2) AC:4 Xp:1/0 T:93  15(15)  Pw:2(2) AC:4 Xp:1/0 T:94  15(15)  Pw:2(2) AC:4 Xp:1/0 T:95  15(15)  Pw:2(2) AC:4 Xp:1/0 T:96  15(15)  Pw:2(2) AC:4 Xp:1/0 T:97  15(15)  Pw:2(2) AC:4 Xp:1/0 T:98  15(15)  Pw:2(2) AC:4 Xp:1/0 T:99  15(15)  Pw:2(2) AC:4 Xp:1/0 T:100  15(15)  Pw:2(2) AC:4 Xp:1/0 T:101 @h [K 15(15)  Pw:2(2) AC:4 Xp:1/0 T:102  15(15)  Pw:2(2) AC:4 Xp:1/0 T:103  15(15)  Pw:2(2) AC:4 Xp:1/0 T:104  15(15)  Pw:2(2) AC:4 Xp:1/0 T:105  15(15)  Pw:2(2) AC:4 Xp:1/0 T:106  15(15)  Pw:2(2) AC:4 Xp:1/0 T:107 d#@hF  15(15)  Pw:2(2) AC:4 Xp:1/0 T:108 ##@@h  15(15)  Pw:2(2) AC:4 Xp:1/0 T:108 #d@#@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:109 @#@h@hYou displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:110 #@d@h 15(15)  Pw:2(2) AC:4 Xp:1/0 T:110 #@d#@h) 15(15)  Pw:2(2) AC:4 Xp:1/0 T:111 #@@hDYou miss the jackal. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:111 The jackal bites!@hԇ[2 pts.] 13(15)  Pw:2(2) AC:4 Xp:1/0 T:111  13(15)  Pw:2(2) AC:4 Xp:1/0 T:112 @hE8 You miss the jackal. 13(15)  Pw:2(2) AC:4 Xp:1/0 T:112 The jackal bites!@h8 .[2 pts.] 11(15)  Pw:2(2) AC:4 Xp:1/0 T:112  11(15)  Pw:2(2) AC:4 Xp:1/0 T:113 d@h @h@ You kill the jackal!81  11(15)  Pw:2(2) AC:4 Xp:1/1 T:114 #(0~(B@hrp 11(15)  Pw:2(2) AC:4 Xp:1/1 T:115 #@@hë 11(15)  Pw:2(2) AC:4 Xp:1/1 T:116 (0~(B@@h:  11(15)  Pw:2(2) AC:4 Xp:1/1 T:116 (0~(B@@h  11(15)  Pw:2(2) AC:4 Xp:1/1 T:117 (0~(B@@h{e 11(15)  Pw:2(2) AC:4 Xp:1/1 T:118 (0~(Bd(0~(B@@hCount: 20@h 11(15)  Pw:2(2) AC:4 Xp:1/1 T:119  12(15)  Pw:2(2) AC:4 Xp:1/1 T:120  12(15)  Pw:2(2) AC:4 Xp:1/1 T:121  12(15)  Pw:2(2) AC:4 Xp:1/1 T:122  12(15)  Pw:2(2) AC:4 Xp:1/1 T:123  12(15)  Pw:2(2) AC:4 Xp:1/1 T:124  12(15)  Pw:2(2) AC:4 Xp:1/1 T:125  12(15)  Pw:2(2) AC:4 Xp:1/1 T:126 [2@hȃ4;1H 12(15)  Pw:2(2) AC:4 Xp:1/1 T:127  12(15)  Pw:2(2) AC:4 Xp:1/1 T:128  12(15)  Pw:2(2) AC:4 Xp:1/1 T:129  12(15)  Pw:2(2) AC:4 Xp:1/1 T:130  12(15)  Pw:2(2) AC:4 Xp:1/1 T:131  12(15)  Pw:2(2) AC:4 Xp:1/1 T:132  12(15)  Pw:2(2) AC:4 Xp:1/1 T:133 (0~~(B(0~~~(B(0~~~~(B(0~(Bd(0~~(B@h @h1  12(15)  Pw:2(2) AC:4 Xp:1/1 T:134 (0~(B@@h%U  13(15)  Pw:2(2) AC:4 Xp:1/1 T:135 d(0~(B(0~(B@@hCount: 20@h@ 13(15)  Pw:2(2) AC:4 Xp:1/1 T:135  13(15)  Pw:2(2) AC:4 Xp:1/1 T:136  13(15)  Pw:2(2) AC:4 Xp:1/1 T:137  13(15)  Pw:2(2) AC:4 Xp:1/1 T:138  13(15)  Pw:2(2) AC:4 Xp:1/1 T:139  13(15)  Pw:2(2) AC:4 Xp:1/1 T:140  13(15)  Pw:2(2) AC:4 Xp:1/1 T:141  13(15)  Pw:2(2) AC:4 Xp:1/1 T:142 [2@hr4;1H 13(15)  Pw:2(2) AC:4 Xp:1/1 T:143  13(15)  Pw:2(2) AC:4 Xp:1/1 T:144  13(15)  Pw:2(2) AC:4 Xp:1/1 T:145  13(15)  Pw:2(2) AC:4 Xp:1/1 T:146  13(15)  Pw:2(2) AC:4 Xp:1/1 T:147  13(15)  Pw:2(2) AC:4 Xp:1/1 T:148 (0~(Bd(0~~~~(B(0~~~~(B(0~~(B@hh  13(15)  Pw:2(2) AC:4 Xp:1/1 T:149 @(0~(B@hc  14(15)  Pw:2(2) AC:4 Xp:1/1 T:150 (0~(B(0~(Bd@(0~(B@hCount: 20@hW 14(15)  Pw:2(2) AC:4 Xp:1/1 T:150  14(15)  Pw:2(2) AC:4 Xp:1/1 T:151  14(15)  Pw:2(2) AC:4 Xp:1/1 T:152  14(15)  Pw:2(2) AC:4 Xp:1/1 T:153  14(15)  Pw:2(2) AC:4 Xp:1/1 T:154  14(15)  Pw:2(2) AC:4 Xp:1/1 T:155  14(15)  Pw:2(2) AC:4 Xp:1/1 T:156  14(15)  Pw:2(2) AC:4 Xp:1/1 T:157 [2@hAX4;1H 14(15)  Pw:2(2) AC:4 Xp:1/1 T:158  14(15)  Pw:2(2) AC:4 Xp:1/1 T:159  14(15)  Pw:2(2) AC:4 Xp:1/1 T:160 d(0~(B(0a~~~(B(0~~(B+@hc 14(15)  Pw:2(2) AC:4 Xp:1/1 T:160  14(15)  Pw:2(2) AC:4 Xp:1/1 T:161 (0~(Bd@(0~(B@h@  14(15)  Pw:2(2) AC:4 Xp:1/1 T:161 @he &In what direction? [hykulnjb><] @hThis door is locked. 14(15)  Pw:2(2) AC:4 Xp:1/1 T:161 @hF @hmGThat door is closed. 14(15)  Pw:2(2) AC:4 Xp:1/1 T:161 @h 3In what direction? [hykulnjb><] @h5 This door is locked. 14(15)  Pw:2(2) AC:4 Xp:1/1 T:161 @h3In what direction? [hykulnjb><] @h{z@hzAs you kick the door, it crashes open! 14(15)  Pw:2(2) AC:4 Xp:1/1 T:162 (0~(B(0~(Bd(0~(B@h0(0~(B@o# 14(15)  Pw:2(2) AC:4 Xp:1/1 T:162 The goblin thrusts her poisoned orcish short sword.--More--@h@sThe orcish short sword was poisoned![11 pts.] 3(15)  Pw:2(2) AC:4 Xp:1/1 T:162 The goblin hits!--More--@hs.[5 pts.] 0(15)  Pw:2(2) AC:4 Xp:1/1 T:162 --More--@h. You die...@h 1 K 0(15) @h'2 --More--@h[ FDo you want your possessions identified? [ynq] (n) @hMoy Weapons a - a +0 katana (weapon in hand) {40} b - a +0 wakizashi (alternate weapon; not wielded) {30} c - a +0 yumi {30} d - 40 +0 ya (in quiver) {40} Armor e - an uncursed rustproof +0 splint mail (being worn) {400} Comestibles g - an uncursed gunyoki {20} Gems f - an uncursed worthless piece of white glass {1}(end) @hz >(0qqk(B(0lqqqqk~~x(B####(0~~~~~x~~x(B#(0x~~~~x~~x(B###(0a~~~~x~~x(B#(0x~(Bd(0~~xqqj(B#(0m(B@(0qqqj(B#o###(0lqqqqk(B###(0x~~~~x(B#Do you want to see your attributes? [ynq] (n) @h*X q@hX $ @hBY  @hY