Rew, neutral male lich Jedi ---------- |........| |......... |.......<| |......... --------- -- ------.-.- -...|+?+| . ,,,# #|...|+++| . #,## #,....|@. |-- ,,,,, #,|.}.-|---..| ,,,,, #,|..}......F| | ##,,,,## #,|.......}%}- ----- ...| ,,,,,,# #,|.)@..)@.}.}...................| ,---|-----,|...--|--..@........- -- --- | -........,|...|... ------- ---- |.......|,|...|.((| +.%..)...,|...|(((| ---------#--------- [Rew the Jedi Apprentice] St15 Dx5 Co16 In6 Wi8 Ch6 JedLicMalNeu S11651 Mines:6 $19 HP-5(108) Pw44(44) AC8 MC0 Mov12 Xp9/2674 T1296 Hungry Conf Fear Stun Latest messages [-6 -> 13] Warning: HP low! The infantryman kicks you! You're pushed back! You hear the howling of the CwnAnnwn... [-8 -> 5] Warning: HP low! # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) the Force commends your efforts and grants you a boon. The infantryman fires 5 bullets! You are hit by the 1st bullet. [-1 -> 19] Warning: HP low! You are hit by the 2nd bullet. [-1 -> 18] Warning: HP low! You are hit by the 3rd bullet! You die... Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 74% The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 56985 Monster spawn increase reached its maximum at turn 103210 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5879664 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: trap force patch (freq bonus 4) The monster species that spawned more often: arcadian avenger (freq bonus 6) The monster species that spawned more often: shader acid blob (freq bonus 6) The monster species that spawned more often: chickpea shadowboxed aforesaid (freq bonus 16) The monster species that spawned more often: very old shimmering dragon (freq bonus 16) The monster species that spawned more often: epidote colony (freq bonus 18) The monster species that spawned more often: undead twelph (freq bonus 6) The monster species that spawned more often: subterranean giant (freq bonus 28) The monster species that spawned more often: mummified servant (freq bonus 20) The monster species that spawned more often: mad mage (freq bonus 32) The monster species that spawned more often: fenek (freq bonus 12) The monster species that spawned more often: russian hentai (freq bonus 24) The monster species that spawned more often: bad guard (freq bonus 20) The monster species that spawned more often: staph ignite chippewa hosting (freq bonus 8) The monster species that spawned more often: irritating woman (freq bonus 18) The monster species that spawned more often: iron weed (freq bonus 14) The monster species that spawned more often: totalism associating (freq bonus 4) The monster species that spawned more often: evasive troll (freq bonus 12) The monster species that spawned more often: ghetto fungus (freq bonus 12) The monster species that spawned more often: cancelling sphere (freq bonus 3) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 8) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: geochuck The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: zapped gearshift The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: incapable male nurse The monster species that never randomly spawned: weregelatinouscube The monster species that never randomly spawned: headier intercept The monster species that never randomly spawned: axseed unrespectfully The monster species that never randomly spawned: translucent colony The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 48) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 6) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 20) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 40) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 63) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 16) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 11) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 2) Next attribute increase check would have come at turn 2157 Strength training was 21 Dexterity training was 50 Wisdom training was 9 Constitution training was 26 The escalating chokhmah attack damage was 1 You were cold resistant You were sleep resistant You were level-drain resistant You were immune to sickness You were stunned (7) You were confused (7) You were stricken with fear (7) You were suffering from very slight contamination. (5) You were prevented from having poison resistance (0) You were prevented from having numbopathy (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had infravision You had 233 points of nutrition remaining You were stealthy You aggravated monsters You had teleport control You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could have safely prayed (118) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 388% Techniques known in the end Name Level Status jedi jump 9X LIMIT(0) blood ritual 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(6054) charge saber 5X LIMIT(0) telekinesis 2X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (fighting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (spired helmet) * skullcap (meso helmet) * flack helmet (inkcoat helmet) * crystal helm (thinking helmet) * mining helm (green bowel) * field helm (padded helmet) * helm of safeguard (crazy helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (digger gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (plateau boots) * boots of safeguard (platform boots) Scrolls scroll of healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of mana (SLASH UPOROTYH TO FUCK) scroll of phase door (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) * scroll of extra healing (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of greater mana restoration (ONE BELONGS BELONGED) Spellbooks spellbook of summon undead (grating) Potions potion of gain level (vermillion) potion called numb? (cloudy) potion called acid maybe? (reddish) Wands wand of enlightenment (important) wand of lightning (slippery) wand of draining (fall) wand of polymorph (cinnabar) Tools red lightsaber (lightsaber) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 8 times You eaten food with animal by-products 6 times You eaten meat 2 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 97 times You killed 89 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Basic] (max Master) (30 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (25 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (117 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Rew the Jedi...