Rew, chaotic male droven Nuclear Physicist ################### #,,,,,,,,,,,,,,,,,# #@----------------# #,|..........`...| ,,...............| ,|..............| #,,,...............| #########,,,---.------------ ,,,,,,,,,``,# #,# #,#######, #,# #,# ### #,# ,,# --------- #,# |......<|##,# |.......-,,,# |.......|#,## ---------#,,# #### [Rew the Safety Officer] St6 Dx11 Co13 In17 Wi11 Ch4 NucDroMalCha Dlvl:1 $16 HP-2(10) Pw23(23) AC8 Xp1/7 T86 Latest messages Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ° a wall monster (novice medium wall) (base level 0) Accessing Pokedex entry for novice medium wall... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Almost immobile (2). Normal generation, with frequency 5. No resistances. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous, herbivorous. Is a valid polymorph form. Attacks: 1d2, lash - ordinary physical 1d2, trample - ordinary physical Pick an object. Done. # You kill the novice medium wall! k - a scroll labeled YOU DONT STAND A CHANCE {0}. There is nothing here to pick up. A glass bolt shoots out at you! You are almost hit by a glass bolt. There is a wall in the way! Do you really want to step into that glass bolt trap? [yn] (n) # In what direction? [47896321><] Whoops... A glass bolt shoots out at you! You are hit by a glass bolt! You die... Final attributes You have transgressed Your alignment was -10 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: polymorphing (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84547 Monster spawn increase reached its maximum at turn 242467 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 976668 The monster class that cannot be genocided was jelly Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: dog investor rivalry (freq bonus 108) The monster species that spawned more often: Uniform Kommissioner (freq bonus 20) The monster species that spawned more often: humpback sorry (freq bonus 22) The monster species that spawned more often: insulting ogre (freq bonus 60) The monster species that spawned more often: tentacle wall (freq bonus 7) The monster species that spawned more often: fungoid mold (freq bonus 40) The monster species that spawned more often: Baalphegor (freq bonus 16) The monster species that spawned more often: ego pit fiend (freq bonus 60) The monster species that spawned more often: porter magnetic fungus (freq bonus 28) The monster species that spawned more often: mint flayer (freq bonus 48) The monster species that spawned more often: blue-red mushroom (freq bonus 42) The monster species that spawned more often: nepto (freq bonus 11) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 18) The monster species that spawned more often: old shimmering dragon (freq bonus 48) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 16) The monster species that spawned more often: Microsoft employee (freq bonus 9) The monster species that spawned more often: bearded math teacher (freq bonus 54) The monster species that spawned more often: half-orc (freq bonus 54) The monster species that spawned more often: two-tentacle hententmon (freq bonus 8) The monster species that spawned more often: marsupilami (freq bonus 16) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: swather said nondairy The monster species that never randomly spawned: extorsive liver throughout The monster species that never randomly spawned: nausea stalk The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: triscele pushcart insolvable The monster species that never randomly spawned: Daughter Lily The monster species that never randomly spawned: kopyguard The monster species that never randomly spawned: pakistani eroticizing The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: brattish heterogeneity The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 50) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 8) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 9) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 13) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 4) Next attribute increase check would have come at turn 369 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 4 You were prevented from having poison resistance (0) You were prevented from having sickness resistance (0) You had 1413 points of nutrition remaining You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (101) You are dead You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor jumpsuit (silver clothes) Scrolls scroll of healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of mana (HIRAGANA LETTER YA) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (JUBILEX IS MY BEST FRIEND) scroll of cure (EARLYGAME LATEGAME ENDGAME) * scroll of extra healing (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of greater mana restoration (ZESE PLASHCH) Potions potion of healing (greasy) Wands wand of probing (mineral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Rew the Nuclear Physicist...