*X8 Player: QQQQQ Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-03-15.22:33:14.ttyrec Time: (1489617194) Wed Mar 15 22:33:14 2017 *X>[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] *X[* y------+-|...x...|.{..f.||......|--------[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T1 It is written in the Book of Whiro:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides h*Xl* is time.  Your god Whiro seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Beachcomber, have been heralded from birth as the instrument of Whiro. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Whiro!--More--+X' $------+-|...x...|.{..f.||......|--------+X Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic male gridbug Diver. --More--.X  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--/X Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--/Xr M[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0  15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T1The oilskin cloak fits very tightly.--More--0XV0You are lucky! Full moon tonight.1XLUnknown command '^Q'.[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0  15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T12XJ Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory2XJo or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2)2Xzh + Extended Command: q   u - quaff [quaff (drink) something]  u - quit [exit without saving current game]  u - quiver [select ammunition for quiver] (end) 2Xg l + Extended Command: qu   a - quaff [quaff (drink) something]  i - quit [exit without saving current game]  i - quiver [select ammunition for quiver] (end) 3X + Extended Command: qui   t - quit [exit without saving current game]  v - quiver [select ammunition for quiver] (end) 3Xu +------+-|...x...|.{..f.||......|--------[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T1Really quit [yes/no]? 3X A[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0  15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T14X5Unknown command '3'.[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0  15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T14Xs  Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory4Xs o or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2)5X h + Extended Command: q   u - quaff [quaff (drink) something]  u - quit [exit without saving current game]  u - quiver [select ammunition for quiver] (end) 5X=l + Extended Command: qu   a - quaff [quaff (drink) something]  i - quit [exit without saving current game]  i - quiver [select ammunition for quiver] (end) 5XJ + Extended Command: qui   t - quit [exit without saving current game]  v - quiver [select ammunition for quiver] (end) 5X7u +------+-|...x...|.{..f.||......|--------[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T1Really quit [yes/no]? 5X [QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0  15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T16X6 Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or in6XMiventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2)6Xcxh + Extended Command: q   u - quaff [quaff (drink) something]  u - quit [exit without saving current game]  u - quiver [select ammunition for quiver] (end) 6Xl + Extended Command: qu   a - quaff [quaff (drink) something]  i - quit [exit without saving current game]  i - quiver [select ammunition for quiver] (end) 6XK  + Extended Command: qui   t - quit [exit without saving current game]  v - quiver [select ammunition for quiver] (end) 6X0u +------+-|...x...|.{..f.||......|--------[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T1Really quit [yes/no]? 7Xy7Xe7XdZ s7X y[QQQQQ the Beachcomber  15(15)  Pw 6(6)7Xb ------+-|...x...|.{..f.||......|--------[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T1Do you want your possessions identified? DYWYPI? [ynq] (n) 7X7n Amulets g - " an uncursed amulet of magical breathing {1} Weapons a - ) an uncursed +2 knife (weapon in hand) {2} b - ) 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - ) an uncursed +0 trident {10} Armor d - [ an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - ? 5 uncursed scrolls of healing {5} j - ? 4 uncursed scrolls of mana {4} k - ? 3 uncursed scrolls of phase door {3} l - ? 2 uncursed scrolls of standard id {2} m - ? an uncursed scroll of cure {1} Tools e - ( a blessed can of grease (0:34) {1} f - ( 3 blessed tallow candles {2} h - ( a blessed towel {1}(end) 8X1v------+-|...x...|.{..f.||......|--------Do you want to see your attributes? [ynq] (n) 8XnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: improved vision. Ring identification only worked 4 times out of 8. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 155. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 99% chance. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 91%. Amulet drop chance was reduced to 87%. Potion drop chance was reduced to 85%. Monster death drops spawned wi8X(th only 98% chance. The following skill could not be trained at all: enchantment spells. The following skill was trained at half the usual rate: two-handed weapons. --More--8XThe following skill was trained at one fifth the usual rate: dagger. The following skill was limited to basic proficiency: high heels. The following skill was limited to skilled proficiency: scimitar. The following skill was limited to expert proficiency: dagger. The following skill became untrainable if you tried to train it too early: body armor (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 71010. Monster spawn increase had reached its maximum at turn 84125. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 428090. The monster class that cannot be genocided was rodent. The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1). The monster species that was spawned more often: blood vortex (freq bonus 6). The monster species that was 8Xspawned more often: spore growth (freq bonus 10). The monster species that was spawned more often: frost atronach (freq bonus 6). The monster species that was spawned more often: attacker (freq bonus 5). The monster species that was spawned more often: ceti eel (freq bonus 6). The monster species that was spawned more often: Undead Kriminologist (freq bonus 4). The monster species that was spawned more often: pond naga hatchling (freq --More--8X bonus 7). The monster species that was spawned more often: light green sentai (freq bonus 3).The monster species that was spawned more often: nosferatu (freq bonus 8). The monster species that was spawned more often: ultramarine warp fungus (freq bonus 3). The monster species that was spawned more often: psychic mold (freq bonus 8). The monster species that was spawned more often: undead binder (freq bonus 4). The monster species that was spawned more often: amnesia fungus (freq bonus 8). The monster species that was spawned more often: disgusting patch (freq bonus 2).The monster species that was spawned more often: Xinvirae (freq bonus 4). The monster species that was spawned more often: hungry fungus (freq bonus 5). The monster species that was spawned more often: blister patch (freq bonus 3). The monster species that was spawned more often: moth (freq bonus 10). The monster species that was spawned mo8X Ure often: blue naga (freq bonus 3). The monster species that was spawned more often: eye of doom (freq bonus 2). The monster species that was never randomly spawned: real energy hound. The monster species that was never randomly spawned: multi-hued vortex. The monster species that was never randomly spawned: amethyst dragon. The monster species that was never randomly spawned: seaking. The monster species that was never randomly spawned: purple worm. The monster species that was never randomly spawned: owl bear. --More--8X<The monster species that was never randomly spawned: dancing queen. The monster species that was never randomly spawned: goldeen. The monster species that was never randomly spawned: baby amphitere. The monster species that was never randomly spawned: humanoid devil. The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device). The RNG hath decreed that this item was never generated: difficult boots (winter boots). The RNG hath decreed that this item was never generated: elven boots (mud boots). The RNG hath decreed that this item was never generated: arm blaster ((null)). The RNG hath decreed that this item was never generated: stealth (jade). The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm). The RNG hath decreed that this item was never generated: sleepstone (gray). The RNG hath decreed that this item was never gener8X<ated: kibi dango ((null)). The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated). The RNG hath decreed that this item was never generated: leather saddle (saddle). The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 22). The RNG hath decreed that this item was generated more often: lion cloak --More--9X(barley cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4). The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3). The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10). The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 4). The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 13). The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10). The RNG hath decreed that this 9Xitem was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2). The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 21). The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 82). --More--9XThe RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 9). The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10). The RNG hath decreed that this item was generated more often: water (clear, freq bonus 2). The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 3). The RNG hath decreed that this item was always generated cursed: fedora ((null)). The RNG hath decreed that this item was always generated cursed: fire helmet (red h9X?elmet). The RNG hath decreed that this item was always generated cursed: polymorph (silver). The RNG hath decreed that this item was always generated cursed: pistol ((null)). The RNG hath decreed that this item was always generated cursed: walking stick --More--9X((null)). The RNG hath decreed that this item was always generated cursed: spiked club ((null)). The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE). The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT). The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker). The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves). The RNG hath decreed that this trap was always invisible: auto destruct trap. The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 6). Next attribute increase check would have come at turn 464. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were shock resistant. You were poison r9Xesistant. You were prevented from having fear resistance (0). You were prevented from having teleport control (0). --More--9X<You had 1500 points of nutrition remaining. You were lucky (1). You could not have safely prayed (297). You survived. --More--9Xk}------+-|...x...|.{..f.||......|--------[QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T1Do you want to see your discoveries? [ynq] (n) 9Xz n Discoveries  Amulets " amulet of magical breathing (tar) Armor [ * oilskin cloak (slippery cloak) Scrolls ? scroll of healing (GENTLE PEEPTOE HIGH HEELS) ? scroll of mana (AMAZING AFRO HEAD RUSH ATTACK) ? scroll of phase door (SLARSHING SHARP A LEAVE AT KEY) ? scroll of standard id (CIRMOCLINE) ? scroll of cure (VI SKAPER VELGE BORT DENNE REGJERINGEN Tools ( tallow candle (candle) ( * oilskin sack (bag) ( * grappling hook (iron hook) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom)  38;5;3m. * acid venom (splash of venom) . * segfault venom (splash of venom)(end) 9X z------+-|...x...|.{..f.||......|-------- [QQQQQ the Beachcomber ] St13 Dx11 Co20 In10 Wi10 Ch8 DivGrdMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC8 MC3 Mov12 Xp1/0 Wt72/1750 T1Do you want an account of creatures vanquished? [ynq] (n) :X[*n Vanquished creatures:  0 kittens (1 created) 0 black rats (1 created) 0 sand rats (2 created) 0 grid xorns (1 created) 0 hata-hatas (1 created) 0 scroll troves (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--:Xc------+-Do you want to see your conduct? [ynq] (n) :X<{n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--:X ------+-Goodbye QQQQQ the Diver... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--:X2  No Points Name Hp [max]  1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom  on level 9. 129 [129]  2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on  level 11. Killed by a monster (priestess of Moloch). - [87]  3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of  Doom on level 4. Drowned in a pool of water by an  electric eel. 55 [93]  26 1 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom  on level 1. 19 [19]  27 1 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom  on level 1. 19 [19]  0 QQQQQ-Div-Grd-M:X2 al-Cha quit in The Dungeons of Doom on   level 1. 15 [15]--More--