­ÉX¿iÌ Player: QQQQQ Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-03-15.21:07:17.ttyrec Time: (1489612037) Wed Mar 15 21:07:17 2017 ­ÉX•o«[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ­ÉX y---------------+........D@....|||.(......|-.--------[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1 It is written in the Book of Buddha:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. [­ÉX ÑK Your god Buddha seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Buddha. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Buddha!--More--­ÉX®nö---------------+........D@....|||.(......|-.--------­ÉXWoSalutations QQQQQ, welcome to SlashEMExtended! You are a lawful female asgardish Chevalier.--More--­ÉX©k You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--­ÉX"™Ö Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--­ÉX© |---------------[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0  24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1There is a staircase up here.--More--­ÉXPYou see here an uncursed chemical wand {1}.--More--­ÉX’Ø/You are lucky! Full moon tonight.­ÉXƒŽ  Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory­ÉXŽ o or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2) ­ÉXgh + Extended Command: q   u - quaff [quaff (drink) something]  u - quit [exit without saving current game]  u - quiver [select ammunition for quiver] (end)  ­ÉX&Y l + Extended Command: qu   a - quaff [quaff (drink) something]  i - quit [exit without saving current game]  i - quiver [select ammunition for quiver] (end)  ­ÉX¤  + Extended Command: qui   t - quit [exit without saving current game]  v - quiver [select ammunition for quiver] (end)  ­ÉXH/ Extended Command: qui   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - in ­ÉXU/vventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2) ­ÉXÌ{ s - save or search or seeall or seeamulet or seearmor or seegold or seerings o  t - takeoff or takeoffall or technique or teleport or throw or travel or turn  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (2 of 2) ­ÉXD§*[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1---------------+........D@....|||.(......|-.-------- ­ÉXK˜èUnknown command ' '.[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0  24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1 ­ÉXøpÔ[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0  24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1 ­ÉXÉÓ Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or in ­ÉXÖÓiventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2) ­ÉX½Ih + Extended Command: q   u - quaff [quaff (drink) something]  u - quit [exit without saving current game]  u - quiver [select ammunition for quiver] (end)  ­ÉX;Öl + Extended Command: qu   a - quaff [quaff (drink) something]  i - quit [exit without saving current game]  i - quiver [select ammunition for quiver] (end)  ­ÉX× + Extended Command: qui   t - quit [exit without saving current game]  v - quiver [select ammunition for quiver] (end)  ­ÉXmµ W +---------------+........D@....|||.(......|-.--------[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1Really quit [yes/no]?  ­ÉXuŸÛ[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0  24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1 ­ÉX™éUnknown command '^J'.[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0  24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1 ­ÉX,Z  Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory ­ÉX9Z o or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2) ­ÉXB§h + Extended Command: q   u - quaff [quaff (drink) something]  u - quit [exit without saving current game]  u - quiver [select ammunition for quiver] (end)  ­ÉX'ál + Extended Command: qu   a - quaff [quaff (drink) something]  i - quit [exit without saving current game]  i - quiver [select ammunition for quiver] (end)  ­ÉXÁ§ + Extended Command: qui   t - quit [exit without saving current game]  v - quiver [select ammunition for quiver] (end)  ­ÉX%!W +---------------+........D@....|||.(......|-.--------[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1Really quit [yes/no]?  ­ÉX\Èy­ÉXGe­ÉXU›s­ÉX Åv[QQQQQ the Basher  24(24)  Pw 24(24)­ÉXÇa---------------+........D@....|||.(......|-.--------[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ­ÉXn Weapons a - ) a blessed +0 trident (weapon in hand) {10} Armor b - [ a blessed +0 robe (being worn) {16} c - [ a blessed +2 small shield (being worn) {12} Comestibles e - % a blessed clove of garlic {1} f - % a blessed sprig of wolfsbane {1} Scrolls h - ? a blessed scroll of identify {1} j - ? 5 uncursed scrolls of healing {5} k - ? 4 uncursed scrolls of mana {4} l - ? 3 uncursed scrolls of phase door {3} m - ? 2 uncursed scrolls of standard id {2} n - ? an uncursed scroll of cure {1} Spellbooks g - + a blessed spellbook of healing (0:1) {1} Potions d - ! 2 potions of holy water {2}[20;2­ÉX*i9H Tools i - ( a blessed leather saddle {1}(end) ­ÉX„ ß----------...D@....||.(......|-.-------- [QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1Do you want to see your attributes? [ynq] (n) ­ÉXŠ{ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: slow digestion. You could not have this property extrinsically: improved vision. You could not have this property intrinsically: regeneration. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 7. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 19. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 10% chance. Scroll drop chance was reduced to 94%. Wand drop chance was reduced to 96%. Musable item generation frequency was reduced by 42%. Concealing monsters were spawned underneath items 51% of the time only. Monste­ÉX•{ Ör death drops spawned with only 96% chance. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: javelin. --More--­ÉXÚ The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: dagger. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 22237. Monster spawn increase had reached its maximum at turn 45678. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 463584. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: ogre (freq bonus 2). The monster color that was spawned more often: cyan (freq bonus 1). The monster species that was spawned more often: wig sh­ÉXé ïeep (freq bonus 10). The monster species that was spawned more often: werejackal (freq bonus 6). The monster species that was spawned more often: small mimic (freq bonus 8). The monster species that was spawned more often: cutting terror (freq bonus 10). The monster species that was spawned more often: wooden force fungus (freq bonus 3). The monster species that was spawned more often: tome of nether wrath (freq --More--­ÉXʼ bonus 6). The monster species that was spawned more often: gigantic newt (freq bonus 8). The monster species that was spawned more often: girl in odorous sneakers (freq bonus 8). The monster species that was spawned more often: snore stalk (freq bonus 5). The monster species that was spawned more often: large spellbook trove (freq bonus 5). The monster species that was spawned more often: ebony colony (freq bonus 4). The monster species that was spawned more often: big rhaumbusun (freq bonus 8). The monster species that was spawned more often: vile witch (freq bonus 8). The monster species that was spawned more often: evasive hill giant (freq bonus 5).The monster species that was spawned more often: crebain (freq bonus 3). The monster species that was spawned more often: rubber turret (freq bonus 10). The monster species that was spawned more often: nasty turbo chicken (freq bonus 6). The monster ­ÉXá¼ ñspecies that was spawned more often: gelugon (freq bonus 8). The monster species that was spawned more often: rabid dog (freq bonus 5). The monster species that was spawned more often: acidic cytoplasm (freq bonus 5).The monster species that was never randomly spawned: tasmanian zombie. The monster species that was never randomly spawned: vampiric colony. The monster species that was never randomly spawned: thorned hulk. --More--­ÉX>,The monster species that was never randomly spawned: poison turret. The monster species that was never randomly spawned: iron girl. The monster species that was never randomly spawned: Pete. The monster species that was never randomly spawned: bastard elemental. The monster species that was never randomly spawned: giant brass ant. The monster species that was never randomly spawned: bad warp patch. The monster species that was never randomly spawned: glare spore. The RNG hath decreed that this item was never generated: striking (ebony). The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)). The RNG hath decreed that this item was never generated: general candle (candle). The RNG hath decreed that this item was never generated: speed boots (combat boots). The RNG hath decreed that this item was never generated: monster detection (bubbly). The RNG hath decreed t­ÉXH,Ýhat this item was never generated: unidentify stone (gray). The RNG hath decreed that this item was never generated: inka stinger ((null)). The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards). The RNG hath decreed that this item was never generated: tar star ((null)). The RNG hath decreed that this item was never generated: cirmocline (pink). --More--­ÉXÃßThe RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 537). The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6). The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 5). The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: b­ÉXÖ߆udo no sasu ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of --More--­ÉXÆhteleportation (spinning helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 4). The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bon­ÉXæhius 7). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86). The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots). The RNG hath decreed that this item was always generated cursed: sliming (straight). --More--­ÉXŠÎThe RNG hath decreed that this item was always generated cursed: troll leather armor ((null)). The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet). The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield). The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield). The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical). The RNG hath decreed that this item was always generated cursed: dart ((null)). The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak). The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)). The RNG hath decreed that this trap was always invisible: teleportation trap. The RNG hath decreed that this trap was generated more ­ÉX˜Îoften: loudspeaker (freq bonus 5). Next attribute increase check would have come at turn 951. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. --More--­ÉXg DYou were prevented from having slow digestion (0). You were prevented from having a sight bonus (0). Your chance to block was 21%. You had 1500 points of nutrition remaining. You were lucky (1). You could not have safely prayed (279). You survived. --More--­ÉX’ë _---------------+........D@....|||.(......|-.--------[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1Do you want to see your discoveries? [ynq] (n) ­ÉXen Discoveries   Armor  [ robe (black robe)  Scrolls  ? scroll of identify (SORRY NISI)  ? scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM)  ? scroll of mana (DUCTUM ADIS)  ? scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE)  ? scroll of standard id (HITME)  ? scroll of cure (THE TYPE OF ICE BLOCK HATES YOU)  Spellbooks  + spellbook of healing (snowy)  Potions  ! * potion of water (clear)  Tools  ( leather saddle (saddle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (­ÉXfsplash of venom)  . * segfault venom (splash of venom) (end) ­ÉXNj---------------+........D@....|||.(......|-.--------[QQQQQ the Basher ] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1Do you want an account of creatures vanquished? [ynq] (n) ­ÉXÞb •n Vanquished creatures:  0 jackals (1 created) 0 petit mimics (1 created) 0 baby black dragons (1 created) 0 red mushrooms (1 created) 0 kobold zombies (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--­ÉX\= ¾Do you want to see your conduct? [ynq] (n) ­ÉX,ån Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--­ÉXm¬Fare thee well QQQQQ the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 24 hit points when you quit.--More--­ÉX½S No Points Name Hp [max]  1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom  on level 9. 129 [129]  2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on  level 11. Killed by a monster (priestess of Moloch). - [87]  3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of  Doom on level 4. Drowned in a pool of water by an  electric eel. 55 [93]  21 2 Nirol-Rog-Spe-Fem-Law died in The Dungeons of Doom on  level 1. Killed by a monster (man from mars). - [16]  22 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom  on level 1. 9 [9]  0 QQQQQ-Che-Asg-­ÉXÅS­Fem-Law quit in The Dungeons of Doom on   level 1. 24 [24]--More--