uX Player: QQQQQ Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-10.16:29:29.ttyrec Time: (1484065769) Tue Jan 10 16:29:29 2017  uXp[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] uXNwgnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6) uX.+Choosing Race Pick the race of your Assassin   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7) uXD  v - cockatrice  w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek (2 of 7) uX)+Use hybrid races? [yn] (n)  uXB nChoosing Gender Pick the gender of your doppelganger Assassin  m - male f - female * - Random ! - Quit(end)  uX$ F+Choosing Alignment Pick the alignment of your female doppelganger Assassin  l - lawful n - neutral c - chaotic * - Random ! - Quit(end)  uX% +@...@....[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC3 MC1 Mov12 Xp1/0 Wt133/1350 T1 It is written in the Book of Ivins:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ivins seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. [13; uX; [13H You, a newly trained Dark Brotherhood Initiate, have been heralded from birth as the instrument of Ivins. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ivins!--More-- uXP@...@....Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female doppelganger Assassin.--More-- uXc You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- uX Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- uX X@..The moon is waxing tonight.[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T1 uX M Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory uX&Mo or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2) uX+ _+ Extended Command: e   a - eat [eat something]  n - engrave [engrave writing on the floor]  n - enhance [advance or check weapons skills] (end)  uX1 + Extended Command: en   g - engrave [engrave writing on the floor]  h - enhance [advance or check weapons skills] (end)  uXn + Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Basic (max Master)  shield Unskilled (max Expert)  body armor Basic (max Expert)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Basic (max Grand Master)  martial arts Basic (max Master)  two-weapon combat Unskilled (max Expert)  Weapon Skills  dagger Basic (max Master)  knife Basic (max Legendary)  short sword Unskilled (max Expert)  long sword Unskilled (max Expert)  bow Basic (max Expert)  firearms Unskilled (max Expert)  dart Unskilled (max Expert)  Spellcasting Skills  divination spells Unskilled (max Expert) uX!oR  body spells Unskilled (max Expert) (1 of 2) uXM occult spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2) uX D[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T1@...@.... uX+ Weapons a - ) an uncursed +1 bow (weapon in hands) {12} b - ) 50 uncursed +2 arrows (in quiver) {25} c - ) 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - [ an uncursed +1 leather armor (being worn) {60} e - [ an uncursed +0 leather cloak (being worn) {7} Comestibles f - % 4 uncursed food rations {4} Scrolls i - ? 5 uncursed scrolls of healing {5} j - ? 4 uncursed scrolls of mana {4} k - ? 3 uncursed scrolls of phase door {3} l - ? 2 uncursed scrolls of standard id {2} m - ? an uncursed scroll of cure {1} Potions g - ! an uncursed potion of paralysis {1} h - ! an uncursed potion of sleeping {1}(end)  uXY@...@.... [QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T1 uXN& Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or in uXt&iventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2) uX  uX_+ Extended Command: e   a - eat [eat something]  n - engrave [engrave writing on the floor]  n - enhance [advance or check weapons skills] (end)  uX  Extended Command: e   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inve uX tntory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2) uX?{ s - save or search or seeall or seeamulet or seearmor or seegold or seerings o  t - takeoff or takeoffall or technique or teleport or throw or travel or turn  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (2 of 2) uXY + Extended Command: t   a - takeoff [take off one piece of armor]  a - takeoffall [remove all armor]  e - technique [perform a technique]  e - teleport [teleport around level]  h - throw [throw something]  r - travel [Travel to a specific location]  u - turn [turn undead]  w - twoweapon [toggle two-weapon combat] (end)  uX + Extended Command: te   c - technique [perform a technique]  l - teleport [teleport around level] (end)  uXe + Choose a technique  Name Level Status a - cutthroat 1 Prepared b - liquid leap 1 Prepared c - appraisal 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end)  uXu[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T1@...@.... uXSH 0[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T2...@<... uX;[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T3---@.... uX [QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T3 uXFK[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T4-@@.... uXYou stop. Wiesbek the Thief is in the way![QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T4 [QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T5 uX(y`[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T6/$@..@.... uXbPick an object. uXf uX @ a human or elf (tame human thief called Wiesbek the Thief) (base level 0) (male)  Accessing Pokedex entry for human thief...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  uX:~  touches - steals item  --More--# uX 2---- /$@.. .@... ...<. ... [QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T6# uXp Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $ uXY D[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T6% uXz-@....You see here 6 gold pieces {0}.[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T7.@& uX 6 gold pieces.[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S 6 15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T7& uX(wsWait! There's a poison millipede hiding under an obscure wand {1}!@.[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T7--More--' uXWThe poison millipede picks up an obscure wand {1}.--More--( uXC2Your leather cloak deflects the poison millipede's attack.[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/0 Wt133/1350 T8( uXc [You begin bashing monsters with your bow.--More--) uX2ZYou kill the poison millipede!)[QQQQQ the Dark Brotherhood Initiate ] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  15(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T8You inhale a cloud of spores!--More--* uX6The spores were poisoned![QQQQQ the Dark  Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  6(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T8[-9 -> 6].[QQQQQ the Dark  Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  6(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T8--More--* uX Wiesbek the Thief is caught in a spider web.[QQQQQ the Dark  Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  6(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T9@, uX b  Weapons a - ) an uncursed +1 bow (weapon in hands) {12} b - ) 50 uncursed +2 arrows (in quiver) {25} c - ) 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - [ an uncursed +1 leather armor (being worn) {60} e - [ an uncursed +0 leather cloak (being worn) {7} Comestibles f - % 4 uncursed food rations {4} Scrolls i - ? 5 uncursed scrolls of healing {5} j - ? 4 uncursed scrolls of mana {4} k - ? 3 uncursed scrolls of phase door {3} l - ? 2 uncursed scrolls of standard id {2} m - ? an uncursed scroll of cure {1} Potions g - ! an uncursed potion of paralysis {1} h - ! an uncursed potion of sleeping {1}(end) . uXH ---.......<.... [QQQQQ the Dark  Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  6(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T9/ uXUnknown command '^Q'.[QQQQQ the Dark  Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S  6(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T90 uX7 Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory0 uXTo or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2)1 uXbh + Extended Command: q   u - quaff [quaff (drink) something]  u - quit [exit without saving current game]  u - quiver [select ammunition for quiver] (end) 2 uX?l + Extended Command: qu   a - quaff [quaff (drink) something]  i - quit [exit without saving current game]  i - quiver [select ammunition for quiver] (end) 2 uXu6 + Extended Command: qui   t - quit [exit without saving current game]  v - quiver [select ammunition for quiver] (end) 2 uX +-----@@...........<....[QQQQQ the Dark  Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S Dlvl:1 $6 HP 6(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T9Really quit [yes/no]? 3 uXRy3 uXe3 uX2s3 uX2 K[QQQQQ the Dark  6(15)  Pw 10(10)-----@@...........<....[QQQQQ the Dark  Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S Dlvl:1 $6 HP 6(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T9Do you want your possessions identified? DYWYPI? [ynq] (n) 4 uXn Weapons a - ) an uncursed +1 bow (weapon in hands) {12} b - ) 50 uncursed +2 arrows (in quiver) {25} c - ) 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - [ an uncursed +1 leather armor (being worn) {60} e - [ an uncursed +0 leather cloak (being worn) {7} Comestibles f - % 4 uncursed food rations {4} Scrolls i - ? 5 uncursed scrolls of healing {5} j - ? 4 uncursed scrolls of mana {4} k - ? 3 uncursed scrolls of phase door {3} l - ? 2 uncursed scrolls of standard id {2} m - ? an uncursed scroll of cure {1} Potions g - ! an uncursed potion of paralysis {1} h - ! an uncursed potion of sleeping {1}(end) 4 uX]---.......<....Do you want to see your attributes? [ynq] (n) 4 uXM nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: glib combat. Scroll identification only worked 100 times out of 192. Ring identification only worked 4 times out of 36. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 16. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 76%. Wand drop chance was reduced to 89%. Amulet drop chance was reduced to 80%. Potion drop chance was reduced to 85%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 92% chance4 uXBM . The following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: spirituality. --More--4 uX3 The following skill was trained at one fifth the usual rate: firearms. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: short sword. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: body armor (turn 35). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 10. Monster spawn increase would have started at turn 22318. Monster spawn increase had reached its maximum at turn 40055. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 128061. The monster class that cannot be genocided was zombie. The monster class that was spawned more often: troll (freq bonus 4). The monster species that was spawned more often: Amelje (freq bonus 12). 4 uXG The monster species that was spawned more often: ordinator (freq bonus 6). The monster species that was spawned more often: yellow hulk (freq bonus 5). The monster species that was spawned more often: mind colony (freq bonus 6). The monster species that was spawned more often: criminal scumbag (freq bonus 16). The monster species that was spawned more often: huh what (freq bonus 8). The monster species that was spawned more often: acidic mushroom (freq bonus --More--4 uX#8).The monster species that was spawned more often: nondescript stalk (freq bonus 12). The monster species that was spawned more often: gold thunderlord (freq bonus 5).The monster species that was spawned more often: stalking lichen (freq bonus 9).The monster species that was spawned more often: eye sore (freq bonus 6). The monster species that was spawned more often: car thief (freq bonus 14). The monster species that was spawned more often: spider bomb (freq bonus 12). The monster species that was spawned more often: evil doctor (freq bonus 10). The monster species that was spawned more often: translucent fungus (freq bonus 10). The monster species that was spawned more often: blunderbore (freq bonus 20). The monster species that was spawned more often: magistrate (freq bonus 7). The monster species that was spawned more often: intelligent smasher (freq bonus 14). The monster species that4 uX: was spawned more often: stormcrow (freq bonus 6). The monster species that was spawned more often: air elemental speed beholder (freq bonus 13). The monster species that was never randomly spawned: tap mimic. The monster species that was never randomly spawned: Shuma-Gorath. The monster species that was never randomly spawned: Katrin's dancing shoe. --More--5 uXThe monster species that was never randomly spawned: giant gold dragonfly. The monster species that was never randomly spawned: turkey. The monster species that was never randomly spawned: real inferno hound. The monster species that was never randomly spawned: agate force patch. The monster species that was never randomly spawned: clock golem. The monster species that was never randomly spawned: humanoid leprechaun. The monster species that was never randomly spawned: nothing checker who is confused. The monster class that was always generated with extra speed: wraith. The RNG hath decreed that this item was never generated: spellbinder (multiplicative). The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak). The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)). The RNG hath decreed that this item was never generated: confusion stone [15 uX7;1H(gray). The RNG hath decreed that this item was never generated: full healing (hawthorn). The RNG hath decreed that this item was never generated: vivianite (cyan). The RNG hath decreed that this item was never generated: weakness stone (gray). The RNG hath decreed that this item was never generated: induce vomiting (rank). --More--5 uXThe RNG hath decreed that this item was never generated: acidshield (acidic). The RNG hath decreed that this item was never generated: ruffled shirt ((null)). The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 5). The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 21). The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 8). The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 5). The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 4). The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7). The RNG hath decreed that this item was g5 uX Nenerated more often: thunder wave (raw, freq bonus 2). The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 30). The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 14). --More--5 uXũ The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 14). The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 12). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 17). The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 17). The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 17). The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7). The RNG hath decreed that this item was generated more oft5 uXܩ }en: green tea (forget-me-not, freq bonus 7). The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 8). The RNG hath decreed that this item was always generated cursed: code editing --More--5 uXt(sourcecode). The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm). The RNG hath decreed that this item was always generated cursed: inferno (subsurface). The RNG hath decreed that this item was always generated cursed: morion (black). The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak). The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: confusion (round cube). The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy). The RNG hath decreed that this item was always generated cursed: asian pear ((null)). The RNG hath decreed that this trap was always invis5 uX&tible: recursion trap. The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 8). Next attribute increase check would have come at turn 519. --More--6 uXStrength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having fear resistance (0). You were prevented from having an increased fear factor (0). You had 1489 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (165). You survived. --More--6 uX------@@...........<....[QQQQQ the Dark  Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S Dlvl:1 $6 HP 6(15)  Pw 10(10)  AC2 MC1 Mov12 Xp1/9 Wt133/1350 T9Do you want to see your discoveries? [ynq] (n) 6 uXh|hn Discoveries  Scrolls ? scroll of healing (6 TIME) ? scroll of mana (ADD STRENGTHS DIVIDE EVENLY) ? scroll of phase door (EDGE PROTECTION) ? scroll of standard id (CURSED PLUS3 DOUBLE BREXIT ? scroll of cure (ELF FIND HONEY SOMEWHERE) Potions ! potion of paralysis (purple-red) ! potion of sleeping (crimson) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) 7 uX(Do you want an account of creatures vanquished? [ynq] (n) 7 uX}~n Vanquished creatures:  0 visor sewer rats (2 created) a poison millipede 0 emus (1 created) 0 human thieves (1 created) 0 twens (1 created)  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--7 uX Do you want to see your conduct? [ynq] (n) 8 uXM6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--8 uXGoodbye QQQQQ the Assassin... You quit in The Dungeons of Doom on dungeon level 1 with 42 points, and 6 pieces of gold, after 9 moves. You were level 1 with a maximum of 15 hit points when you quit.--More--9 uXK*You reached the 106th place on the top 10000 list.  No Points Name Hp [max]  1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to  demigoddess-hood. 469 [492]  2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market  on level 29. Killed by a monster (Mr. One-eyed Sam,  the shopkeeper). - [314]  3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom  on level 24. Killed by a monster (gargoyle), while  paralyzed by a monster's passive attack. - [194] 104 53 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of  Doom on level 1. Killed by a plasma trap. - [16] 105 46 krazyhades-Zoo-Rod-Fem-Neu died in The Dungeons of [19 uXZ*r7;1H Doom on level 1. Killed by a monster (black rat). - [20] 106 42 QQQQQ-Ass-Dop-Fem-Cha quit in The Dungeons of Doom on   level 1. 6 [15] 107 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on  level 1. 23 [23] 108 33 jiik-Aug-Ang-Mal-Cha quit in The Dungeons of Doom on  level 1. 10 [13] --More--