QQQQQ, chaotic female doppelganger Chaos Sorceror -.--- |@x.| -Qx.- ..... .......| -...---- |...| ----- [QQQQQ the Chaotic Dweller] St12 Dx9 Co12 In15 Wi10 Ch6 ChaDopFemCha+HX S0 Dlvl:1 $0 HP12(12) Pw28(28) AC6 MC0 Mov12 Xp1/0 Wt103/1300 T1 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor x-race doppelganger Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 98% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: riding (turn 147) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 19124 Monster spawn increase reached its maximum at turn 25258 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3843135 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: selenite herder (freq bonus 5) The monster species that spawned more often: beast of Nurgle (freq bonus 14) The monster species that spawned more often: walrus (freq bonus 5) The monster species that spawned more often: gray spore (freq bonus 8) The monster species that spawned more often: Glareth (freq bonus 12) The monster species that spawned more often: maru mochi (freq bonus 3) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 4) The monster species that spawned more often: radiant growth (freq bonus 15) The monster species that spawned more often: vacuum mushroom (freq bonus 12) The monster species that spawned more often: Kop Reinforcer (freq bonus 8) The monster species that spawned more often: Mac Moneysac (freq bonus 8) The monster species that spawned more often: hellcat (freq bonus 11) The monster species that spawned more often: trap mushroom (freq bonus 24) The monster species that spawned more often: snow woman (freq bonus 60) The monster species that spawned more often: glittergold (freq bonus 6) The monster species that spawned more often: drains rat (freq bonus 36) The monster species that spawned more often: absent patch (freq bonus 16) The monster species that spawned more often: negro ganger (freq bonus 12) The monster species that spawned more often: blight queen (freq bonus 16) The monster species that spawned more often: adventurer quylthulg (freq bonus 8) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 14) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 8) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 12) The monster species that never randomly spawned: undead warp fungus The monster species that never randomly spawned: exploding jackal The monster species that never randomly spawned: non-animal The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: loss fly The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: kagero servant The monster species that never randomly spawned: tree hugger The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 30) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 10) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 17) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 14) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 16) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 12) Next attribute increase check would have come at turn 243 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 62% 300% b - BUC randomization 5 chaos 95% 400% c - earthquake 7 chaos 99% 600% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (awake) Armor robe of randomness (camo robe) Scrolls scroll of identify (SCHELLENOE KONTENOE) scroll of taming (KLOCK DOCK KAPOW) scroll of rumor (IMMORTAL DUNGEON) scroll of message (GO AWAY) scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of phase door (DEJIZ FRADO) scroll of standard id (PRZECIAZONY) scroll of cure (I DONT UNDERSTAND RUSSIAN) Spellbooks spellbook of resist random element (spacious) spellbook of BUC randomization (possessive) spellbook of earthquake (dripping) spellbook of disintegration (acidic) Potions potion of see invisible (creamy) potion of gain ability (fuming) Wands wand of locking (mica) wand of healing (beryllium) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye QQQQQ the Chaos Sorceror...