QQQQQ, chaotic female doppelganger Chaos Sorceror ------ |....| +Q@... |....| |....| ------ [QQQQQ the Chaotic Dweller] St7 Dx4 Co6 In8 Wi5 Ch6 ChaDopFemCha+HX S0 Dlvl:1 $0 HP12(12) Pw26(26) AC7 MC0 Mov12 Xp1/0 Wt63/750 T1 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor x-race doppelganger Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 38% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: martial arts (turn 115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38825 Monster spawn increase reached its maximum at turn 75050 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 168818 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: Rubinho (freq bonus 32) The monster species that spawned more often: pink mewlip (freq bonus 12) The monster species that spawned more often: blizzard giant (freq bonus 8) The monster species that spawned more often: big wand trove (freq bonus 16) The monster species that spawned more often: Sina (freq bonus 54) The monster species that spawned more often: tiny lurker (freq bonus 12) The monster species that spawned more often: bewitched maia (freq bonus 4) The monster species that spawned more often: silver force patch (freq bonus 10) The monster species that spawned more often: false stalk (freq bonus 12) The monster species that spawned more often: tender girl (freq bonus 5) The monster species that spawned more often: bright violet mold (freq bonus 96) The monster species that spawned more often: who (freq bonus 36) The monster species that spawned more often: undead ice mage (freq bonus 12) The monster species that spawned more often: fishtaur (freq bonus 42) The monster species that spawned more often: surya deva (freq bonus 16) The monster species that spawned more often: yellow mushroom (freq bonus 12) The monster species that spawned more often: mind beamer (freq bonus 8) The monster species that spawned more often: jumping eel (freq bonus 8) The monster species that spawned more often: Sven (freq bonus 5) The monster species that spawned more often: gray spore (freq bonus 72) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 10) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 7) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster species that never randomly spawned: shambler The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: spider The monster species that never randomly spawned: topaz force fungus The monster species that never randomly spawned: supreme orc warlord The monster species that never randomly spawned: machievallian moss The monster species that never randomly spawned: raging orc The monster species that never randomly spawned: whirlwind weasel The monster species that never randomly spawned: manticore The monster species that never randomly spawned: shaolin priestess The monster class that always generated with extra speed: vortex The monster class that more likely to generate with musable stuff: snake The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 37) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 21) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 11) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 85) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 9) Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from having curse resistance (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (70) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - russian roulette 6 chaos 98% 500% c - bombing 5 chaos 95% 400% d - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of ESP (obsidian) Weapons javelin (throwing spear) Armor robe of randomness (cyan robe) Scrolls scroll of enchant weapon (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of magic mapping (KLAATU BARADA NIKTO) scroll of rumor (SORRY NISI) scroll of message (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (BANDSMAN GROOMS LUCK) scroll of phase door (LONG YU DE LILIANG) scroll of standard id (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of cure (EMPLY MENTAL TO SWITCH STATUS) Spellbooks spellbook of resist random element (final) spellbook of russian roulette (scrawled) spellbook of bombing (geological) spellbook of throne gamble (propaganda) Potions potion of oil (concocted) potion of full healing (violet) Wands wand of remove curse (deleted) wand of digging (uranium) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) javelin [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye QQQQQ the Chaos Sorceror...