QQQQQ, chaotic female doppelganger Chaos Sorceror ---- -- --- +... ).``.| #......Q| B.r..d@| |.... #.d| ----- -.-- [QQQQQ the Chaotic Dweller] St10 Dx7 Co8 In8 Wi4 Ch5 ChaDopFemCha+HX S0 Dlvl:1 $0 HP12(12) Pw25(25) AC5 MC0 Mov12 Xp1/0 Wt67/1000 T1 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor x-race doppelganger Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here a potion of gain energy {1}. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 95% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: protection spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 39840 Monster spawn increase reached its maximum at turn 52214 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3260158 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: acolyte mummy (freq bonus 16) The monster species that spawned more often: spawn camper (freq bonus 12) The monster species that spawned more often: weak crow (freq bonus 12) The monster species that spawned more often: black jelly (freq bonus 15) The monster species that spawned more often: Nyarlathotep, the Crawling Chaos (freq bonus 7) The monster species that spawned more often: General Heatherstone (freq bonus 14) The monster species that spawned more often: potion permamimic (freq bonus 24) The monster species that spawned more often: shard mold (freq bonus 10) The monster species that spawned more often: cerulean growth (freq bonus 20) The monster species that spawned more often: electro spider (freq bonus 42) The monster species that spawned more often: psychic warp fungus (freq bonus 40) The monster species that spawned more often: high patch (freq bonus 64) The monster species that spawned more often: Geryon (freq bonus 48) The monster species that spawned more often: cursed sword (freq bonus 12) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 40) The monster species that spawned more often: ebony mold (freq bonus 20) The monster species that spawned more often: unbeliever (freq bonus 12) The monster species that spawned more often: wooden force patch (freq bonus 24) The monster species that spawned more often: fucked up monster (freq bonus 12) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 12) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 12) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: glare turret The monster species that never randomly spawned: sand spider The monster species that never randomly spawned: nondescript patch The monster species that never randomly spawned: giant turtle The monster species that never randomly spawned: notable stalk The monster species that never randomly spawned: broken light The monster species that never randomly spawned: glaceon The monster species that never randomly spawned: giant white cave mouse The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 16) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 3) Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (21) You survived Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 100% b - russian roulette 6 chaos 98% 500% c - lycanthropy 5 chaos 95% 400% d - selfdestruct 6 chaos 98% 500% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of polymorph control (weaksauce) Armor robe of randomness (camo robe) Scrolls scroll of proof weapon (DNETHACK TRASHED THE SAMURAI ROLE) scroll of remove curse (AIR ELEMENTAL SPEED BEHOLDER) scroll of rumor (ABRA KA DABRA) scroll of message (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of healing (RENEW TIME DIFFER SO QUANTITY) scroll of mana (ELF FIND HONEY SOMEWHERE) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (GRASS MUD HORSE) scroll of cure (DESREVER TSEPMET) Spellbooks spellbook of message (pocket) spellbook of russian roulette (listening) spellbook of lycanthropy (marvelous) spellbook of selfdestruct (disintegrating) Potions potion of gain energy (milky) potion of speed (golden) Wands wand of magic missile (dragonhide) wand of full healing (mistletoe) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye QQQQQ the Chaos Sorceror...