QQQQQ, chaotic female doppelganger Chaos Sorceror ------ ----....---- |...$....... |..........| |...G......| |......... -..Q@- ------ [QQQQQ the Chaotic Dweller] St7 Dx8 Co8 In5 Wi8 Ch7 ChaDopFemCha+HX S1 Dlvl:1 $1 HP12(12) Pw26(26) AC5 MC0 Mov12 Xp1/0 Wt102/850 T1 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor x-race doppelganger Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: disintegration resistance Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 292 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 83% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: martial arts (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25015 Monster spawn increase reached its maximum at turn 49167 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 130824 The monster class that cannot be genocided was sea monster Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: red crab (freq bonus 10) The monster species that spawned more often: abnormal program termination (freq bonus 36) The monster species that spawned more often: cacodemon (freq bonus 24) The monster species that spawned more often: celtic leprechaun (freq bonus 12) The monster species that spawned more often: yellow jacket (freq bonus 24) The monster species that spawned more often: door mimic (freq bonus 16) The monster species that spawned more often: borloth (freq bonus 6) The monster species that spawned more often: gold firebird (freq bonus 30) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 20) The monster species that spawned more often: ash clan (freq bonus 12) The monster species that spawned more often: nexus growth (freq bonus 5) The monster species that spawned more often: Mac Moneysac (freq bonus 12) The monster species that spawned more often: wooden force fungus (freq bonus 28) The monster species that spawned more often: rougelike (freq bonus 18) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 10) The monster species that spawned more often: orange beetle (freq bonus 36) The monster species that spawned more often: lavender force fungus (freq bonus 72) The monster species that spawned more often: vampire ogre (freq bonus 14) The monster species that spawned more often: mechanical juggernaut (freq bonus 48) The monster species that spawned more often: silver beetle (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 5) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 32) The monster trait that was more common: monsters with nurse dialogue (freq bonus 6) The monster species that never randomly spawned: whirling hatchet The monster species that never randomly spawned: undead stygian doll The monster species that never randomly spawned: smart trove The monster species that never randomly spawned: Kaster Maen The monster species that never randomly spawned: green puyo The monster species that never randomly spawned: insecteon The monster species that never randomly spawned: elam The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: giant dark green ant The monster species that never randomly spawned: Caro The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 289) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 14) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 9) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 16) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 18) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 4) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 2) Next attribute increase check would have come at turn 451 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 100% b - lock manipulation 2 chaos 0% 100% c - lycanthropy 5 chaos 95% 400% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of disintegration resistance (heart) Weapons dwarvish mattock (broad pick) Armor robe of randomness (green robe) Scrolls scroll of blank paper (unlabeled) scroll of enchant armor (VIA FERO DEO) scroll of rumor (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of message (MAMPIFANDRAY SELA) scroll of healing (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of mana (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of phase door (BASA MAINASA 1 MINETA MA AUCHA) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (BFG 9000 OH YEAH) Spellbooks spellbook of rumor (brand-new) spellbook of lock manipulation (violet) spellbook of lycanthropy (transient) spellbook of disintegration beam (transparent) Potions potion of restore ability (puce) potion of oil (crimson) Wands wand of undead turning (diagonal) wand of enlightenment (platonic) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye QQQQQ the Chaos Sorceror...