QQQQQ, chaotic female doppelganger Chaos Sorceror --------- +.......| |....x..| |Q@.q...| --------- [QQQQQ the Chaotic Dweller] St8 Dx11 Co12 In11 Wi9 Ch8 ChaDopFemCha+HX S0 Dlvl:1 $0 HP12(12) Pw26(26) AC6 MC0 Mov12 Xp1/0 Wt67/1100 T1 Fea Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor x-race doppelganger Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 362 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 97% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 80% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: chaos spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20740 Monster spawn increase reached its maximum at turn 32222 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 402506 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: thorn mold (freq bonus 24) The monster species that spawned more often: kobold thief (freq bonus 28) The monster species that spawned more often: sporkhack horror (freq bonus 64) The monster species that spawned more often: fancy stalk (freq bonus 13) The monster species that spawned more often: wrinkled patch (freq bonus 24) The monster species that spawned more often: really dangerous fungus (freq bonus 14) The monster species that spawned more often: backturn ogre (freq bonus 24) The monster species that spawned more often: huge battle tank (freq bonus 48) The monster species that spawned more often: false accretion (freq bonus 36) The monster species that spawned more often: eyeglass queue (freq bonus 14) The monster species that spawned more often: crunchy patch (freq bonus 10) The monster species that spawned more often: hardload turret (freq bonus 21) The monster species that spawned more often: knight (freq bonus 18) The monster species that spawned more often: Mary-Sue (freq bonus 8) The monster species that spawned more often: fragment (freq bonus 27) The monster species that spawned more often: black lancer (freq bonus 14) The monster species that spawned more often: sweeping fire vortex (freq bonus 12) The monster species that spawned more often: lava dragon (freq bonus 36) The monster species that spawned more often: opaque jelly (freq bonus 16) The monster species that spawned more often: nitric acid cloud (freq bonus 32) The monster trait that was more common: monsters that howl at the moon (freq bonus 20) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 8) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster species that never randomly spawned: black dirtbag The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: great wyrm of many colors The monster species that never randomly spawned: phaser mold The monster species that never randomly spawned: changing laser The monster species that never randomly spawned: Marleen's sneaker The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: golden warp fungus The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 25) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 13) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 19) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 15) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 2) Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were stricken with fear (0) You were prevented from having sleep resistance (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (289) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - BUC randomization 5 chaos 95% 400% c - earthquake 7 chaos 99% 600% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magic resistance (triangular) Armor robe of randomness (pink robe) Scrolls scroll of enchant weapon (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of create monster (KLAATU BARADA NIKTO) scroll of rumor (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of message (DEVIENEX COER) scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (LITTLE STRAWBERRY ME BABY) scroll of phase door (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) Spellbooks spellbook of resist random element (possessive) spellbook of BUC randomization (regenerating) spellbook of earthquake (irritating) spellbook of disintegration (colluded) Potions potion of speed (elder flower) potion of oil (green) Wands wand of lightning (distorted) wand of light (iridescent) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye QQQQQ the Chaos Sorceror...