QQQQQ, chaotic female doppelganger Chaos Sorceror --|-- -.---# ....| |.... ..!. |{...|... |....Q. |..F<- |.._.| ------ [QQQQQ the Chaotic Dweller] St14 Dx4 Co13 In9 Wi6 Ch5 ChaDopFemCha+HX S0 Dlvl:1 $0 HP12(12) Pw25(25) AC8 MC0 Mov12 Xp1/0 Wt67/1450 T1 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor x-race doppelganger Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: acid resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 75% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: hammer (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 90160 Monster spawn increase reached its maximum at turn 126580 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 441792 The monster class that cannot be genocided was snake The monster class that was spawned more often: angelic being (freq bonus 18) The monster species that spawned more often: undead erdrick (freq bonus 42) The monster species that spawned more often: slime prince (freq bonus 44) The monster species that spawned more often: seven-headed hydra (freq bonus 48) The monster species that spawned more often: slime force fungus (freq bonus 40) The monster species that spawned more often: smut orc (freq bonus 40) The monster species that spawned more often: shapeless air elemental (freq bonus 66) The monster species that spawned more often: skeletal hound (freq bonus 40) The monster species that spawned more often: undead flayer (freq bonus 38) The monster species that spawned more often: slimebesu lord (freq bonus 60) The monster species that spawned more often: ruby mold (freq bonus 66) The monster species that spawned more often: gazer rutterkin (freq bonus 46) The monster species that spawned more often: iron lich (freq bonus 63) The monster species that spawned more often: mazewalker (freq bonus 66) The monster species that spawned more often: sucker nymph (freq bonus 184) The monster species that spawned more often: identical monster (freq bonus 42) The monster species that spawned more often: hardened warrior (freq bonus 92) The monster species that spawned more often: iceblock monster (freq bonus 126) The monster species that spawned more often: tie fighter (freq bonus 42) The monster species that spawned more often: Mandarina (freq bonus 63) The monster species that spawned more often: venom slime (freq bonus 108) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster species that never randomly spawned: automatic little dog The monster species that never randomly spawned: Anja's erotic boot The monster species that never randomly spawned: thick van The monster species that never randomly spawned: otaku The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: Antimatter Kommissioner The monster species that never randomly spawned: real fire hound The monster species that never randomly spawned: squirt gargoyle The monster species that never randomly spawned: dibug The monster species that never randomly spawned: leprechaun wanderer The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 14) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 107) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 17) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 13) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 61) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Next attribute increase check would have come at turn 2173 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were invisible Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (457) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - chaos bolt 5 chaos 95% 400% c - lycanthropy 5 chaos 95% 400% d - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of flying (gravel) Weapons orcish short sword (crude short sword) Armor robe of randomness (gray robe) Scrolls scroll of enchant armor (CUTME) scroll of trap detection (COPAC DE INUNDATII) scroll of rumor (VITIO PUS RO) scroll of message (WAWAE EHA) scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (MAPIRO MAHAMA DIROMAT) scroll of phase door (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of standard id (ROMHACK MADE BY HITLER) scroll of cure (PIETEIKUMU KLUDA) Spellbooks spellbook of resist random element (dreamy) spellbook of chaos bolt (extraordinary) spellbook of lycanthropy (noble) spellbook of throne gamble (hot-cold) Potions potion of see invisible (baby's breath) potion of gain health (freezing) Wands wand of polymorph (interplanar) wand of healing (burnable) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye QQQQQ the Chaos Sorceror...