QQQQQ, chaotic female doppelganger Chaos Sorceror ---- -- -...#.| |.....| +..Q@.. ------- [QQQQQ the Chaotic Dweller] St6 Dx14 Co15 In12 Wi10 Ch8 ChaDopFemCha+HX S0 Dlvl:1 $0 HP12(12) Pw27(27) AC6 MC0 Mov12 Xp1/0 Wt79/1150 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor x-race doppelganger Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 13 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 226 Monsters only dropped their musable items with 10% chance Amulet drop chance was reduced to 48% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: dagger (turn 60) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49960 Monster spawn increase reached its maximum at turn 82575 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 945576 The monster class that cannot be genocided was gnome The monster class that was spawned more often: rub monster (freq bonus 3) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: dire boar (freq bonus 18) The monster species that spawned more often: petty chimpanzee (freq bonus 15) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 10) The monster species that spawned more often: shady monkey (freq bonus 84) The monster species that spawned more often: geology scorpion (freq bonus 42) The monster species that spawned more often: Gas Kop (freq bonus 28) The monster species that spawned more often: spike spore (freq bonus 36) The monster species that spawned more often: werewaterelemental (freq bonus 22) The monster species that spawned more often: Mehrunes Dagon (freq bonus 16) The monster species that spawned more often: lesbian beauty (freq bonus 24) The monster species that spawned more often: giant ship rat (freq bonus 6) The monster species that spawned more often: chickatrice (freq bonus 21) The monster species that spawned more often: arcane butcher (freq bonus 5) The monster species that spawned more often: staff mimic (freq bonus 24) The monster species that spawned more often: water cattle (freq bonus 5) The monster species that spawned more often: conscious force fungus (freq bonus 24) The monster species that spawned more often: hostile tank (freq bonus 7) The monster species that spawned more often: landmine (freq bonus 18) The monster species that spawned more often: antelope (freq bonus 10) The monster species that spawned more often: seven of hearts (freq bonus 14) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 8) The monster species that never randomly spawned: Faerinaal The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: Rhotomago, Prince of Time The monster species that never randomly spawned: antimatter vampire The monster species that never randomly spawned: frontal instruction grandpa The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: cyan dragon The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: haunted spirit The monster species that never randomly spawned: vivid laser The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 10) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 4) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 9) Next attribute increase check would have come at turn 2104 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having clairvoyance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 100% b - russian roulette 6 chaos 98% 500% c - polyform 7 chaos 99% 600% d - reroll artifact 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (wary) Armor robe of randomness (orange robe) Scrolls scroll of scare monster (VW GIANT BEETLE) scroll of identify (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of rumor (LOOKIE WHAT I FOUND) scroll of message (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of mana (BANDSMAN GROOMS LUCK) scroll of phase door (ENSSICIBZ EDUDO) scroll of standard id (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of cure (YIKES) Spellbooks spellbook of message (chilly) spellbook of russian roulette (ephemeral) spellbook of polyform (serif) spellbook of reroll artifact (scrawled) Potions potion of gain ability (bewitched) potion of paralysis (cloudy) Wands wand of enlightenment (dodecagonal) wand of undead turning (fall) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye QQQQQ the Chaos Sorceror...