QQQQQ, chaotic female doppelganger Chaos Sorceror ------- |.Q...| |@....| |.....| +.....| |.....| ------- [QQQQQ the Chaotic Dweller] St11 Dx5 Co13 In8 Wi8 Ch4 ChaDopFemCha+HMXY S0 Dlvl:1 $0 HP12(12) Pw23(28) AC8 MC0 Mov12 Xp1/0 Wt57/1300 T2 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor mazewalker x-race nastinator doppelganger Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! robe of randomness - This is a piece of armor. Color: bright blue. Material: leather. Appearance: blue robe. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be magic resistance. AC is 1, and MC is 0. robe of randomness - This is a piece of armor. Color: bright blue. Material: leather. Appearance: blue robe. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be magic resistance. AC is 1, and MC is 0. You are QQQQQ, a chaotic female haxor mazewalker x-race nastinator doppelganger Chaos Sorceror. HP: 12 (max 12) Pw 28 (max 28) AC 8 Current status effects: . Unlit candelabrum becomes unlightable if candles have exactly one turn of fuel left and it was applied in the wrong location. In what direction? [47896321><] amulet of change - This is an amulet. Color: yellow. Material: gemstone. Appearance: amber. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. Wearing this amulet causes you to become female if you were male, and in reverse. The amulet will then disintegrate. # (2x) Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 92% Wand drop chance was reduced to 81% Potion drop chance was reduced to 87% Monster death drops spawned with only 89% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: lightsaber (turn 73) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 14818 Monster spawn increase reached its maximum at turn 62040 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 712467 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: eek ant (freq bonus 24) The monster species that spawned more often: segfault (freq bonus 10) The monster species that spawned more often: giant owl (freq bonus 20) The monster species that spawned more often: shotgun terror (freq bonus 16) The monster species that spawned more often: ferrous terror (freq bonus 24) The monster species that spawned more often: church novice (freq bonus 14) The monster species that spawned more often: werekobold (freq bonus 30) The monster species that spawned more often: striped rat snake (freq bonus 12) The monster species that spawned more often: pit bull (freq bonus 60) The monster species that spawned more often: litch demon (freq bonus 28) The monster species that spawned more often: steam-powered missile sentry (freq bonus 12) The monster species that spawned more often: water growth (freq bonus 80) The monster species that spawned more often: breaker piercer (freq bonus 10) The monster species that spawned more often: gnomish wizard (freq bonus 18) The monster species that spawned more often: moldy pudding (freq bonus 30) The monster species that spawned more often: giant chieftain (freq bonus 10) The monster species that spawned more often: moldy patch (freq bonus 12) The monster species that spawned more often: card stalk (freq bonus 36) The monster species that spawned more often: blood brothers (freq bonus 12) The monster species that spawned more often: undead acid mage (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: bar-lgura The monster species that never randomly spawned: human thief The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: umbra spore The monster species that never randomly spawned: dark warp fungus The monster species that never randomly spawned: ‡rč The monster species that never randomly spawned: sand lancer The monster species that never randomly spawned: whirlwind weasel The monster species that never randomly spawned: voracious bug The monster class that always generated with extra speed: archfiend The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 94) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 3) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 50) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 5) Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Monsters are moving faster. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Higher-level monsters were more likely to spawn. (0) You had the following problem: Your money wandered into a mysterious bank. (0) (amount stored: 0) (money limit: 0) You had the following problem: Monsters didn't respect Elbereth. (0) You were prevented from having mana regeneration (0) You were prevented from having dimmopathy (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (697) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 110% b - russian roulette 6 chaos 98% 500% c - polyform 7 chaos 99% 600% d - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (amber) Armor robe of randomness (blue robe) Scrolls scroll of stinking cloud (WAND BALANCE PATCH MY ASS) scroll of identify (YOU AND YOUR FRIENDS ARE DEAD) scroll of rumor (YOU WILL DIE A SLOW SLOW DEATH) scroll of message (MUQIN BENDAN XI WO DE JIBA) scroll of healing (GENIE STUNT IS MORE POWER) scroll of mana (DZIEWCZYNKA ZAMOCZENIA) scroll of phase door (MAY THE FORCE BE WITH YOU) scroll of standard id (IUSTIO QUE PIS) scroll of cure (NO TNILCYR ALLIK) Spellbooks spellbook of rumor (antique) spellbook of russian roulette (amazing) spellbook of polyform (fleeting) spellbook of throne gamble (cloth) Potions potion of restore ability (simmering) potion of fire (emerald) Wands wand of banishment (hickory) wand of locking (cherry) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (21 of 160) Goodbye QQQQQ the Chaos Sorceror...